CBGChinese Board Games GuideRules and annotated records for strategy learners

Checkers Variants

Checkers Variants Endgame Record: 17x29 Final Tempo

First line1. 13-17 26-22

Main mistake: promoting a piece while leaving a mandatory capture behind

for the reader, watch for the unsafe shortcut, for this finish pattern: final tempo finishing pattern, start from forced-capture lane 17x29, back-rank guard 22, and promotion square 13, replay the first two entries, decide whether 17x29 survives 25x9, trace the final route, capture, promotion, territory, or hand-completion checkpoint, use the fragment as a rules-and-notation checkpoint before opening another archive page, and then use the source shortcut only after the local rule cue is clear.

all-levelsEndgame and finishing patterns6 record entries
Line to read first1. 13-17 26-22

at the diagram, make one local test, 1. 13-17 26-22; 2. 9-18 29-25 should produce one board question: does 25x9 expose promoting a piece while leaving a mandatory capture behind or leave the plan sound? The all-levels job is to tie the rule card to one readable notation line before opening outside records. The page is useful only if that first inspection changes how this draughts-style variants finish pattern: final tempo record is read.

Critical turnfrom the board outward, use a small check, 6.

from the board outward, use a small check, 6. 10-15 31-27 is where the page earns its annotation. In this Checkers Variants finishing pattern, the position can still look fine here, but the next reply decides whether 17x29 survives. Write this beside it: White repairs the diagonal before the next forced jump arrives.

Why the level mattersReference shape

Before the final note, tie the move to the board, treat the fragment as a reference card: it should make diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility easier to find in the next record, not replace that record. For finish pattern: final tempo, the plan is not to memorize the line; it is to explain why 25x9 changes the answer.

Read the record first

1. 13-17 26-22

at the diagram, make one local test, 1. 13-17 26-22; 2. 9-18 29-25 should produce one board question: does 25x9 expose promoting a piece while leaving a mandatory capture behind or leave the plan sound? The all-levels job is to tie the rule card to one readable notation line before opening outside records. The page is useful only if that first inspection changes how this draughts-style variants finish pattern: final tempo record is read.

Position cue: a new king route, two diagonals, and a material trade that may lose tempo; one rule cue, one notation line, and one comparison path; forced-capture lane 17x29, back-rank guard 22, and promotion square 13; diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility check for the finishing pattern

Opening line1. 13-17 26-22

Black takes a center square for the finishing pattern; White keeps the back rank intact.

Level shapeReference note

During the first pass, treat the source as later context, an all-levels finish pattern: final tempo note should help readers compare record formats, so this page keeps forced-capture lane 17x29, back-rank guard 22, and promotion square 13 and diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility side by side. Board cue: forced-capture lane 17x29, back-rank guard 22, and promotion square 13. Rule check: diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility. The notation uses Draughts numeric move and capture notation. The first two entries are 1. 13-17 26-22; 2. 9-18 29-25, which keeps the explanation tied to promotion, capture timing, territory closure, final route efficiency, or safe hand completion.

Reader jobEndgame and finishing patterns

for the reader, watch for the unsafe shortcut, after this finish pattern: final tempo record, add a margin note explaining why 25x9 matters before the next same-game record is opened. Keep the takeaway close to the board: forced-capture lane 17x29, back-rank guard 22, and promotion square 13 is the reason the line matters.

  1. 1Locate the line

    after the opening pair, start from a concrete mark, before using any label for the position, locate 17x29 and the board detail it depends on so the plan stays local.

  2. 2Set the rule test

    after the opening pair, start from a concrete mark, before choosing a plan, say which part of diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility controls the position. That rule cue is the page's anchor.

  3. 3Find the wrong instinct

    after the opening pair, start from a concrete mark, ask what 25x9 changes: timing, safety, route, shape, territory, capture, or hand direction in this exact line.

  4. 4Carry the cue forward

    after the opening pair, start from a concrete mark, after comparing 4. 14-19 28-24 with the finish at 6. 10-15 31-27, choose a same-game page that changes one reading demand while keeping the notation familiar. The next page should make diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility easier to test, not restart the reader with a different ruleset.

Record goalEndgame and finishing patterns

The exit record task works on promotion, capture timing, territory closure, final route efficiency, or safe hand completion. Board cue: forced-capture lane 17x29, back-rank guard 22, and promotion square 13. Level job: the record note keeps the rule explanation and the record example together so readers know what to inspect when they open another page. In Checkers Variants, practice this habit: respect forced capture rules while preparing promotion and king activity. The useful test is whether the reader can connect the rule name to the move choice. Replay evidence: the Draughts numeric move and capture notation line begins move one 13-17 26-22; move two 9-18 29-25; inspect 17x29.

Replay first1. 13-17 26-22

Before the final note, tie the move to the board, treat the fragment as a reference card: it should make diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility easier to find in the next record, not replace that record. For finish pattern: final tempo, the plan is not to memorize the line; it is to explain why 25x9 changes the answer.

Position checkReference

from the board outward, use a small check, 6. 10-15 31-27 is where the page earns its annotation. In this Checkers Variants finishing pattern, the position can still look fine here, but the next reply decides whether 17x29 survives. Write this beside it: White repairs the diagonal before the next forced jump arrives.

Verify outsideToernooibase / KNDB

Compare notation and position type after the record line is clear; keep outside scores separate.

What to look at

a new king route, two diagonals, and a material trade that may lose tempo; one rule cue, one notation line, and one comparison path; forced-capture lane 17x29, back-rank guard 22, and promotion square 13; diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility check for the finishing pattern

Key decision
after the opening pair, start from a concrete mark, ask what 25x9 changes: timing, safety, route, shape, territory, capture, or hand direction in this exact line.
Mistake diagnostic
in the replay notebook, keep the comparison same-game, use this test before accepting the note. Compare the reader's first instinct with 25x9; the gap is where promoting a piece while leaving a mandatory capture behind should become obvious. In this Checkers Variants finishing pattern, legality is not enough; the move also has to keep answering diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility.
After reading
for the reader, watch for the unsafe shortcut, after this finish pattern: final tempo record, add a margin note explaining why 25x9 matters before the next same-game record is opened. Keep the takeaway close to the board: forced-capture lane 17x29, back-rank guard 22, and promotion square 13 is the reason the line matters.
Reader focusUse the next four cues before opening the reference material.
LevelReference

During the first pass, treat the source as later context, an all-levels finish pattern: final tempo note should help readers compare record formats, so this page keeps forced-capture lane 17x29, back-rank guard 22, and promotion square 13 and diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility side by side. Board cue: forced-capture lane 17x29, back-rank guard 22, and promotion square 13. Rule check: diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility. The notation uses Draughts numeric move and capture notation. The first two entries are 1. 13-17 26-22; 2. 9-18 29-25, which keeps the explanation tied to promotion, capture timing, territory closure, final route efficiency, or safe hand completion.

Notation1. 13-17 26-22

after the opening pair, start from a concrete mark, before using any label for the position, locate 17x29 and the board detail it depends on so the plan stays local.

Mistakepromoting a piece while leaving a mandatory capture behind

in the replay notebook, keep the comparison same-game, use this test before accepting the note. Compare the reader's first instinct with 25x9; the gap is where promoting a piece while leaving a mandatory capture behind should become obvious. In this Checkers Variants finishing pattern, legality is not enough; the move also has to keep answering diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility.

Next recordCheckers Variants Endgame Record: 22x2 Corner Pressure

Stay in Checkers Variants and compare the same endgame and finishing patterns topic at beginner level; the rules and notation stay familiar while the record shape gets easier or harder.

Checkers Variants all-levels record diagram for Endgame and finishing patterns
Checkers Variants all-levels record diagram for Endgame and finishing patterns. as the record narrows, watch for the unsafe shortcut, the drawn board focuses on promoting a piece while leaving a mandatory capture behind, showing the game materials only where they affect this record fragment. The pair separates game-material recognition from the composed record line, so readers do not mistake the image for a tournament score. It remains an original open-license record diagram with the page-specific cue in the SVG description. Source: original open-license record diagram. License: CC BY 4.0 self-authored record diagram. Open the image file.

What this record looks like

During the first pass, treat the source as later context, an all-levels finish pattern: final tempo note should help readers compare record formats, so this page keeps forced-capture lane 17x29, back-rank guard 22, and promotion square 13 and diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility side by side. Board cue: forced-capture lane 17x29, back-rank guard 22, and promotion square 13. Rule check: diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility. The notation uses Draughts numeric move and capture notation. The first two entries are 1. 13-17 26-22; 2. 9-18 29-25, which keeps the explanation tied to promotion, capture timing, territory closure, final route efficiency, or safe hand completion.

Position cue

a new king route, two diagonals, and a material trade that may lose tempo; one rule cue, one notation line, and one comparison path; forced-capture lane 17x29, back-rank guard 22, and promotion square 13; diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility check for the finishing pattern

Unique asset

A self-authored SVG record diagram for this Checkers Variants finishing pattern marks forced-capture lane 17x29, back-rank guard 22, and promotion square 13. It is paired with Draughts numeric move and capture notation beginning 1. 13-17 26-22; 2. 9-18 29-25. The public reference image pub-draughts-main-category gives readers an open-gallery board or piece reference for the same game family.

Rule check

Checkers Variants rule check

Check this before the outside record: read 1. 13-17 26-22, name the rule source, test the position cue, and keep the mistake visible.

Open Federation Mondiale du Jeu de Dames
Rule sourceOfficial FMJD Rules for International Draughts

Federation Mondiale du Jeu de Dames is the rule source to open first; use it for legal vocabulary before comparing this reference note.

Notation bridgeNumbered-square move and capture notation

Numeric move and capture notation is a rule-checking device: hyphen moves and x captures identify whether a sequence was a quiet move, forced jump, or promotion route. On this page the first line is 1. 13-17 26-22.

Legal testa new king route, two diagonals, and a material trade that may

Men move diagonally, captures are mandatory in many variants, multi-jumps can decide the whole turn, and kings often change mobility after promotion. The exact rule depends on the variant. For this page, apply it to a new king route, two diagonals, and a material trade that may lose tempo; one rule cue, one notation line, and one comparison path;.

Trap to watchpromoting a piece while leaving a mandatory capture behind

The common trap is moving a guard or king before checking mandatory capture. A record line that ignores the forced jump is not just weak; it may be illegal. Here the reader's mistake check is promoting a piece while leaving a mandatory capture behind.

How to read this record note

First replay: 1. 13-17 26-22. Keep the line short enough to say aloud before judging whether the move is good.

Then inspect: The exit record task works on promotion, capture timing, territory closure, final route efficiency, or safe hand completion. Board cue: forced-capture lane 17x29, back-rank guard 22, and promotion square 13. Level job: the record note keeps the rule…

Outside check: Linked as an external database for real games. Article records here remain annotated record notes and do not copy tournament game scores.

Record format

Numbered-square move and capture notation

Read the sample as a draughts-style record notation line, not as a complete official variant score sheet.

1. 12-16 25-21
Beginner

Beginner checkers-variant records show one forced capture or promotion route and name the back-rank habit to avoid.

Intermediate

Intermediate records compare a legal waiting move with the capture priority or promotion race that changes timing.

Advanced

Advanced records follow multi-capture branches, king activity, and conversion choices across several numbered squares.

Annotated Record Fragment

Move-by-move replay

Checkers Variants record reader

Checkers Variants reference finish-pattern fragment starts from 1. 13-17 26-22. It is an annotated record note, not a tournament score; compare outside records for rules, notation, and position type before using it as a comparison example.

Entry 1 / 61. 13-17 26-22

Black takes a center square for the finishing pattern; White keeps the back rank intact.

Key entry: connect it to a new king route, two diagonals, and a material trade that may lose tempo; one rule cue, one notation line, and one comparison path; forced-capture lane 17x29, back-rank guard 22, and promotion square 13; diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility check for the finishing pattern.
Position cue
a new king route, two diagonals, and a material trade that may lose tempo; one rule cue, one notation line, and one comparison path; forced-capture lane 17x29, back-rank guard 22, and promotion square 13; diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility check for the finishing pattern
Mistake test
promoting a piece while leaving a mandatory capture behind
Checkers Variants notation reader for this annotated record note
MoveNotationAnnotationReader Cue
113-17 26-22Black takes a center square for the finishing pattern; White keeps the back rank intact.Key entry: connect it to a new king route, two diagonals, and a material trade that may lose tempo; one rule cue, one notation line, and one comparison path; forced-capture lane 17x29, back-rank guard 22, and promotion square 13; diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility check for the finishing pattern.
29-18 29-25Both sides develop before a capture is forced in this finishing pattern.Pause here and name the rule cue, not only the active move.
317x29 25x9The first capture sequence explains why forced jumps control the record.Compare with the previous reply before moving on.
414-19 28-24Black prepares promotion pressure instead of taking a loose edge piece.Pause here and name the rule cue, not only the active move.
518x28 24x14The intermediate turn compares material with tempo toward the king row.Compare with the previous reply before moving on.
610-15 31-27White repairs the diagonal before the next forced jump arrives.Finish check: explain why promoting a piece while leaving a mandatory capture behind is unsafe here.
  1. Move 113-17 26-22

    Black takes a center square for the finishing pattern; White keeps the back rank intact.

    Key entry: connect it to a new king route, two diagonals, and a material trade that may lose tempo; one rule cue, one notation line, and one comparison path; forced-capture lane 17x29, back-rank guard 22, and promotion square 13; diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility check for the finishing pattern.
  2. Move 29-18 29-25

    Both sides develop before a capture is forced in this finishing pattern.

    Pause here and name the rule cue, not only the active move.
  3. Move 317x29 25x9

    The first capture sequence explains why forced jumps control the record.

    Compare with the previous reply before moving on.
  4. Move 414-19 28-24

    Black prepares promotion pressure instead of taking a loose edge piece.

    Pause here and name the rule cue, not only the active move.
  5. Move 518x28 24x14

    The intermediate turn compares material with tempo toward the king row.

    Compare with the previous reply before moving on.
  6. Move 610-15 31-27

    White repairs the diagonal before the next forced jump arrives.

    Finish check: explain why promoting a piece while leaving a mandatory capture behind is unsafe here.

Common Mistake

Mistake to test: promoting a piece while leaving a mandatory capture behind. Replay 1. 13-17 26-22 against a new king route, two diagonals, and a material trade that may lose tempo; one rule cue, one, then name the rule or reply that prevents it.

CommentaryOpen detailed replay notesFirst reading pass for Checkers Variants Finish Pattern: Final Tempo: Match move one 13-17 26-22; move two 9-18…

Commentary

First reading pass for Checkers Variants Finish Pattern: Final Tempo: Match move one 13-17 26-22; move two 9-18 29-25 to forced-capture lane 17x29, back-rank guard 22, and promotion square 13. Then name the diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility check before reading any branch.

The finish pattern: final tempo record-reading point is not volume of moves. It is whether 17x29 still works after 25x9 is named.

The tempting move changes the board now, but a forward move can lose instantly if the mandatory capture chain has not been counted. In this record note, that difference is visible at 17x29.

A player importing habits from another board game should slow down at forced-capture lane 17x29, back-rank guard 22, and promotion square 13. The safe bridge is diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility.

Exit test: quote move one 13-17 26-22; move two 9-18 29-25. Then explain why promoting a piece while leaving a mandatory capture behind was tempting before opening the next same-game record.

PracticeOpen record questions4 questions for checking the record after replay.

Record Questions

  • Which edge detail in 1. 13-17 26-22; 2. 9-18 29-25 first reveals the finish pattern: final tempo problem?
  • What would change in this finish pattern: final tempo record if the reply 25x9 arrived one move earlier?
  • In the finish pattern: final tempo position, which candidate around 17x29 is tempting, and what part of diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility makes 25x9 punish it?
  • Checkers Variants: How would you explain the diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility check to someone who only knows chess or checkers notation?
Level comparison

What different record levels look like

Compare the same game family across level examples before choosing the next record page. The active card marks this page's level.

Beginner recordCheckers Variants Beginner First-Plan Record: 18x30 Shape Check1. 14-18 27-23
Same cue: a new king route, two diagonals, and a material trade that may lose tempo; one rule cue, one notation line, and one comparison path; forced-capture lane 17x29, back-rank guard 22, and promotion square 13; diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility check for the finishing pattern
1Capture
2Return
3King route
  1. CaptureStart from 1. 14-18 27-23 and name the shared cue: a new king route, two diagonals, and a material trade.
  2. ReturnCompare the reply around a capture fork, a pinned guard, and a crown-row square before trusting the first plan.
  3. King routeCarry the branch to the mistake test: choosing a quiet diagonal move when capture priority already decides the turn.

6 entries, 1 plan + 1 reject: one visible plan, one rule cue, and one mistake to stop before.

Length
6 annotated entries
Branch load
Single line, no side branch
Candidates
1 plan + 1 reject
Judgment
Legal cue first: numbered-square notation, capture obligation, promotion route, king movement, and variant boundary
Depth
Two-move window
Read for
Read one plan aloud, match it to the board cue, and stop at the first unsafe reply.
Watch
choosing a quiet diagonal move when capture priority already decides the turn
Next cue
Move up after you can name the rule cue without rereading the note.
Review task

Replay 1. 14-18 27-23, name a capture fork, a pinned guard, and a crown-row square that changes the, then reject choosing a quiet diagonal move when capture priority already decides the turn.

Record anatomy

Beginner Checkers Variants records are a short line built from 1. 14-18 27-23: one rule cue, one visible plan, and one obvious mistake around a capture fork, a pinned guard, and a crown-row square that changes the count; one visible.

Opening line
Start with 1. 14-18 27-23; keep the first reply visible.
Rule cue
Point to numbered-square notation, capture obligation, promotion route, king movement, and variant boundary before judging the move.
First trap
Stop at choosing a quiet diagonal move when capture priority already decides the turn instead of exploring side branches.
Ready check
Move on only after the rule cue can be named from memory.

Beginner checkers-variant records show one forced capture or promotion route and name the back-rank habit to avoid.

Intermediate recordCheckers Variants Intermediate Reply Record: 28x8 Safe Reply Turn1. 24-28 5-1
Same cue: a new king route, two diagonals, and a material trade that may lose tempo; one rule cue, one notation line, and one comparison path; forced-capture lane 17x29, back-rank guard 22, and promotion square 13; diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility check for the finishing pattern
1Capture
2Return
3King route
  1. CaptureStart from 1. 24-28 5-1 and name the shared cue: a new king route, two diagonals, and a material trade.
  2. ReturnCompare the reply around a capture fork, a pinned guard, and a crown-row square before trusting the first plan.
  3. King routeCarry the branch to the mistake test: choosing a quiet diagonal move when capture priority already decides the turn.

8 entries, 2 candidate replies: add a reply comparison before deciding which plan survives.

Length
8 annotated entries
Branch load
Main line plus reply branch
Candidates
2 candidate replies
Judgment
Timing, safety, and shape all get judged
Depth
Turning-point window
Read for
Compare two candidate plans, then explain why the reply changes timing or safety.
Watch
choosing a quiet diagonal move when capture priority already decides the turn
Next cue
Move up after you can compare both plans before seeing the answer.
Review task

Compare both replies around a capture fork, a pinned guard, and a crown-row square that changes the; explain where choosing a quiet diagonal move when capture priority already decides the turn changes the plan.

Record anatomy

Intermediate Checkers Variants records keep the same cue near a capture fork, a pinned guard, and a crown-row square that changes the count; two candidate, then add candidate replies, a turning point, and one comparison line after 1. 24-28 5-1.

Main line
Anchor the comparison at 1. 24-28 5-1, not at a loose theme name.
Candidate pair
Keep two replies alive until the timing or safety test resolves them.
Turning point
Explain how choosing a quiet diagonal move when capture priority already decides the turn changes the value of the first plan.
Replay task
Before opening the answer, say which candidate survives and why.

Intermediate records compare a legal waiting move with the capture priority or promotion race that changes timing.

Advanced recordCheckers Variants Advanced Reply Record: 16x28 Safe Reply Turn1. 12-16 25-21
Same cue: a new king route, two diagonals, and a material trade that may lose tempo; one rule cue, one notation line, and one comparison path; forced-capture lane 17x29, back-rank guard 22, and promotion square 13; diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility check for the finishing pattern
1Capture
2Return
3King route
  1. CaptureStart from 1. 12-16 25-21 and name the shared cue: a new king route, two diagonals, and a material trade.
  2. ReturnCompare the reply around a new king route, two diagonals, and a material trade before trusting the first plan.
  3. King routeCarry the branch to the mistake test: trading material without checking whether the new king controls both diagonals.

10 entries, 3+ candidate points: hold the branch, quiet preparation, and conversion test together.

Length
10 annotated entries
Branch load
Forcing branch, quiet prep, conversion
Candidates
3+ candidate points
Judgment
Every move can change the final evaluation
Depth
Full branch with source comparison
Read for
Hold the forcing branch, quiet preparation, and conversion test in the same replay.
Watch
trading material without checking whether the new king controls both diagonals
Next cue
Stay here when you want dense branches, not just legal-move recognition.
Review task

Annotate the quiet move after 1. 12-16 25-21; prove the conversion still survives trading material without checking whether the new king controls both diagonals.

Record anatomy

Advanced Checkers Variants records turn 1. 12-16 25-21 into a branch: forcing move, quiet preparation, conversion test, and source comparison around a new king route, two diagonals, and a material trade that may lose tempo; a forcing.

Forcing branch
Track the pressure line from 1. 12-16 25-21 without skipping replies.
Quiet move
Mark the preparation move that does not look urgent but keeps the branch alive.
Conversion test
Check whether trading material without checking whether the new king controls both diagonals appears only after the defender's best reply.
Review task
Write the moment pressure becomes conversion, then compare an outside record.

Advanced records follow multi-capture branches, king activity, and conversion choices across several numbered squares.

Record note

Checkers Variants reference finish-pattern fragment starts from 1. 13-17 26-22. It is an annotated record note, not a tournament score; compare outside records for rules, notation, and position type before using it as a comparison example.

After the record line

Checkers Variants outside-record comparison

Use this after replaying the record line. The article line is a record note; the outside source gives a comparison path, not permission to copy a score.

Real record indexToernooibase / KNDB

Hold 1. 13-17 26-22 beside a new king route, two diagonals, and a material trade that may lose tempo; one rule cue, one. Match outside material by notation, position type, and the trained mistake before judging move quality.

Level useReference

Use the source as a reference check: compare the notation format, rule vocabulary, and position cue before moving into beginner, intermediate, or advanced record notes.

Keep separateCompare, keep separate

Use database game scores, event metadata, player names, or complete move sequences only as context checks; this reference note stays an original annotated record example, separate from outside scores, player metadata, and source commentary.

Open Toernooibase / KNDB
Real record index

Compare this Checkers Variants record note with real records

Use Toernooibase / KNDB to compare numbered-square notation, capture obligation, promotion route, king movement, and variant boundary. This reference note stays an original annotated record example, not a copied score, table log, SGF file, or named-player record.

Compare sourceToernooibase / KNDBOpen source
Notation sample1. 13-17 26-22
Comparison object

numbered-square notation, capture obligation, promotion route, king movement, and variant boundary

  1. A
    Match the source type

    Open Toernooibase / KNDB as a real record index and decide whether you are comparing a real record index, a rule source, or a position reference before judging the note.

  2. B
    Match notation before quality

    Hold the article sample 1. 13-17 26-22 beside the outside source. Compare notation shape, turn order, and record length before deciding whether the moves explain the same problem.

  3. C
    Match the position job

    Use the cue a new king route, two diagonals, and a material trade that may lose tempo; one rule cue, one notation line, and one. The outside material only helps if it trains the same board, route, tile, threat, capture, or rule-position job.

  4. D
    Keep the record note original

    Use outside move lists, player names, event labels, table logs, SGF files, or database commentary only as context checks; then return to the article's own mistake check: promoting a piece while leaving a mandatory capture behind.

Real record index

Checkers Variants classic record bridge

Use 1. 13-17 26-22 as the page's working line, then compare reference note shape against Toernooibase / KNDB, the classic anchor, and the trained mistake before opening a full outside score.

Working line1. 13-17 26-22

a new king route, two diagonals, and a material trade that may lose tempo; one rule cue, one notation line, and one comparison path; forced-capture lane 17x29, back-rank guard 22, and promotion square 13; diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility check for the finishing pattern

Mistake checkpromoting a piece while leaving a mandatory capture behind

Open Toernooibase / KNDB
Classic anchorForced-Capture AnchorNumbered-square capture obligation and promotion timing

Compare legal movement, capture obligation, square numbers, promotion route, and whether the article uses the same draughts variant.

Open Federation Mondiale du Jeu de Dames
Record exemplarForced-Capture Record ExemplarSearch by numbered-square notation, then compare forced capture, multi-jump sequence, promotion route, and variant rule family.

Beginner pages compare one mandatory capture; intermediate pages compare waiting moves with capture priority; advanced pages compare longer capture chains and king conversion.

Open Toernooibase / KNDB
BeginnerShort Checkers Variants record: one notation line, one rule cue, and one visible mistake tied to a new king route, two diagonals, and a material trade that may.

In the outside source, look only for the same first plan around 1. 13-17 26-22; ignore long branches until the mistake can be named plainly.

IntermediateTurning-point Checkers Variants record: the same cue adds candidate replies, timing comparison, and a reason the first plan changes.

Compare whether the outside line tests the same reply choice and whether promoting a piece while leaving a mandatory capture behind appears one exchange later.

AdvancedDense Checkers Variants record: forcing branch, quiet preparation, conversion test, and source comparison stay in one replay.

Use outside records to compare branch discipline and conversion timing, then keep this original annotated record example separate from outside scores.

This bridge is a reader-facing comparison guide. The article remains an annotated record note and original annotated record example, separate from outside scores, player metadata, event labels, table logs, SGF files, database commentary, and source commentary.

Real record index

Checkers Variants real record check plan

Use this plan after the article replay: compare 1. 13-17 26-22 with Toernooibase / KNDB, then match the position terms, level job, and mistake pattern before trusting an outside record as a useful comparison.

Open sourceToernooibase / KNDBOpen record source
First line1. 13-17 26-22
Search terms

new king route two diagonals material trade may lose tempo rule cue notation line comparison path

What should match

A useful outside Checkers Variants record should share the notation shape 1. 13-17 26-22, the same position job around new king route two diagonals material trade may lose tempo rule cue notation line comparison path, and the trained mistake promoting piece leaving mandatory capture behind.

What stays separate

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

What the source can proveToernooibase / KNDB is the outside comparison point

Toernooibase / KNDB can prove that real Checkers Variants records exist in a comparable notation or database format. Use it to compare numbered-square notation, capture obligation, promotion route, king movement, and variant boundary, record density, and level shape; it does not prove that this mixed-level reference line is copied from that source.

What this record note is1. 13-17 26-22 is a record line

This page uses 1. 13-17 26-22 as a compact Checkers Variants record line for new king route two diagonals material trade may lose tempo rule cue notation line comparison path. It explains a level-specific record shape and a mistake check; it is not presented as a copied score from Toernooibase / KNDB.

How to compareMatch record shape before names

Compare notation family, turn order, numbered-square notation, capture obligation, promotion route, king movement, and variant boundary, record level, and the mistake cue promoting piece leaving mandatory capture behind. A useful outside record may share the same problem without sharing every move.

What stays separateKeep source facts and article notes apart

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body. Use Toernooibase / KNDB to check record reality, then return to the article's own annotation rather than mixing outside metadata into the article.

  1. Source
    Open the right kind of record source

    Start with Toernooibase / KNDB as a real record index. Decide whether the outside page is a real record index, rule document, position reference, table log, or SGF-style record before comparing moves.

  2. Line
    Match the first notation line

    Hold 1. 13-17 26-22 beside the outside source. The first check is notation family, turn order, and record length, not whether the whole outside score is identical.

  3. Position
    Match the position terms

    Search by new king route two diagonals material trade may lose tempo rule cue notation line comparison path. The outside material helps only when it trains the same numbered-square notation, capture obligation, promotion route, king movement, and variant boundary.

  4. Level
    Match the record level

    Use 1. 13-17 26-22 as a reference-line cue, then compare beginner, intermediate, and advanced examples for the same Checkers Variants position terms before opening a full outside score.

  5. Separate
    Keep the record line separate

    Treat this reference note as an original annotated record example, not a named game record or copied match score. Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

Treat this reference note as an original annotated record example, not a named game record or copied match score.

Record references

Checkers Variants record references

Checkers Variants reference note starts from 1. 13-17 26-22; compare rule language, record context, classic position shape, and public image evidence before using outside material.

Rule and notationOfficial FMJD Rules for International DraughtsFederation Mondiale du Jeu de Dames

Use Federation Mondiale du Jeu de Dames to check legal vocabulary and Numbered-square move and capture notation before reading 1. 13-17 26-22.

Compare
Compare the rule cue in a new king route, two diagonals, and a material trade that may lose tempo; one rule cue, one notation line, and one comparison path; forced-capture lane 17x29, back-rank guard 22, and promotion square 13; diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility check for the finishing pattern with numbered-square notation, capture obligation, promotion route, king movement, and variant boundary; the article's notation sample is the first thing to keep stable.
Keep separate
The rule source supports vocabulary and legality checks while this page stays an annotated record note for Checkers Variants.
Record contextDraughts Game Database ContextToernooibase / KNDB

Use Toernooibase / KNDB to compare record shape, source type, and the trained mistake: promoting a piece while leaving a mandatory capture behind.

Compare
Match 1. 13-17 26-22, turn order, record length, and the position job before judging whether an outside record trains the same decision.
Keep separate
Outside records are context checks; the move line here remains an original annotated record example, not a named-player score.
Classic positionForced-Capture AnchorFederation Mondiale du Jeu de Dames

Numbered-square capture obligation and promotion timing keeps a new king route, two diagonals, and a material trade that may lose tempo; one rule cue, one notation line, and one comparison path; forced-capture lane 17x29, back-rank guard 22, and promotion square 13; diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility check for the finishing pattern connected to a stable board, route, tile, or threat shape.

Compare
Compare legal movement, capture obligation, square numbers, promotion route, and whether the article uses the same draughts variant.
Keep separate
The anchor is a lookup guide for record shape; it does not turn this annotated record note into a copied score.
Public imageWikimedia Commons English draughts initial positionWikimedia Commons English draughts initial position

Wikimedia Commons English draughts initial position is the public visual reference for this Checkers Variants page; as the level changes, start from a concrete mark, readers get a source-traced game-material reference through Wikimedia Commons English draughts initial position, which shows an English draughts starting position for capture-priority and opening-setup pages; used as game-material context before the reader checks the article-specific record diagram. It gives board or piece context only; the article-specific line remains in the self-authored record diagram beginning 1. 13-17 26-22; 2. 9-18 29-25. Readers should use the public-library image for context and the self-authored diagram for the exact position. This public-library context remains separate from the self-authored article-specific diagram.

Compare
Use the image for board, piece, route, tile, or surface context, then use the article diagram and 1. 13-17 26-22 for the exact composed line.
Keep separate
The public image supports context and license transparency; it is separate from the article-specific record diagram and move sequence.
Keep separateCheckers Variants outside-material ruleToernooibase / KNDB

With the same-game path, make one local test, all-levels draughts-style variants readers should read 1. 13-17 26-22; 2. 9-18 29-25 beside forced-capture lane 17x29, back-rank guard 22, and promotion square 13. That makes the page an annotated record note, not a tournament score, built as a compact rules-and-record reference. The outside-source job starts only after the local cue promoting a piece while leaving a mandatory capture behind is visible. The page-specific mistake check is promoting a piece while leaving a mandatory capture behind.

Compare
Use outside material to check numbered-square notation, capture obligation, promotion route, king movement, and variant boundary, source type, and position similarity before returning to the article line.
Keep separate
Use database game scores, event metadata, player names, or complete move sequences only as context checks; this reference note stays an original annotated record example, separate from outside scores, player metadata, and source commentary.
What to compare
  • Notation and turn order: 1. 13-17 26-22.
  • Position job and trained mistake: a new king route, two diagonals, and a material trade that may lose tempo; one rule cue, one notation line, and one comparison path; forced-capture lane 17x29, back-rank guard 22, and promotion square 13; diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility check for the finishing pattern / promoting a piece while leaving a mandatory capture behind.
  • Image fit, source URL, license label, and whether the public image matches the same game family.
What stays outside
  • Outside scores, player metadata, event labels, table logs, SGF files, and database commentary stay outside the article body.
  • A public image is visual context, not proof that the composed move sequence happened in a real match.
  • A classic position anchor helps comparison; it is not a claim that this page reproduces that exact external record.
Classic lookup cueClassic lookup cue for Checkers VariantsToernooibase / KNDB: search cue and four comparison checks.

Classic lookup cue for Checkers Variants

Use Toernooibase / KNDB as a real-record or position lookup context. This page remains an annotated record note and is not a copied tournament score, named-player record, table log, or external database entry.

Search cueToernooibase / KNDB: Checkers Variants Endgame finishing patterns + new king route two diagonals material trade may lose tempo + 1. 13-17 26-22 + promoting piece leaving mandatory capture behindOpen Toernooibase / KNDB
1Search by position type

Start with new king route two diagonals material trade may lose tempo. The goal is to find the same kind of board, tile, route, or threat problem before looking for an exact score.

2Compare notation shape

Use the sample 1. 13-17 26-22 to compare notation form, move length, and record density against external material.

3Check the trained mistake

Keep this mistake visible while comparing: promoting piece leaving mandatory capture behind. A useful outside record should make that decision easier to discuss.

4Keep record note and outside record separate

Open Toernooibase / KNDB for real records or position context, but keep this record note separate from copied match scores and named-player claims.

Record exemplarCompare the record note with a real source type2 source-backed exemplars for this game family.
Classic position anchorsUse known record shapes before searching for exact scores2 anchors; compare without copying a real score.
Curated reference packWhere to verify the record context2 game-specific references kept separate from the article line.
Comparison pathHow to compare this fragment with external records4 lookup steps; compare, do not copy a real score.

How to compare this fragment with external records

Use this as a reading path before opening external databases or classic-position references. The goal is comparison, not copying a real score into this article.

  1. 1
    Match the notation shape

    Start with Numbered-square move and capture notation and the sample 1. 13-17 26-22. Compare outside records only for notation shape before judging move quality.

  2. 2
    Anchor the same kind of position

    Use this page cue: a new king route, two diagonals, and a material trade that may lose tempo; one rule cue, one notation line, and one comparison path; forced-capture lane 17x29, back-rank guard 22, and promotion square 13; diagonal movement, mandatory captures, multi-jumps, promotion, and king mobility check for the finishing pattern Look for a similar board, tile, route, or threat problem, not an identical copied position.

  3. 3
    Read it as a reference record note

    Compare record length, annotation density, and the trained mistake: promoting a piece while leaving a mandatory capture behind. That is how this page explains what a reference record is for.

  4. 4
    Keep record note and outside record separate

    Use Toernooibase / KNDB for real record lookup. This page remains an annotated record note and is not a copied tournament score or named-player record.

Reference layerRules checked separately from the record note1 rule source link for notation and boundary checks.

Rules checked separately from the record note

These links support rule vocabulary, notation boundaries, and game-family context. They do not turn this annotated record note into a tournament score or named-player record.

Record contextExternal records stay separate from this record noteToernooibase / KNDB: context only, not copied-score proof.

External records stay separate from this record note

External draughts game records, tournament database context, and notation comparison for numbered-square records.

Linked as an external database for real games. Article records here remain annotated record notes and do not copy tournament game scores.

Draughts Game Database ContextToernooibase / KNDB
Wikimedia Commons English draughts initial position
Checkers VariantsWhy this image is here

Public reference: as the level changes, start from a concrete mark, readers get a source-traced game-material reference through Wikimedia Commons English draughts initial position, which shows an English draughts starting position for capture-priority and opening-setup pages; used as game-material context before the reader checks the article-specific record diagram. It gives board or piece context only; the article-specific line remains in the self-authored record diagram beginning 1. 13-17 26-22; 2. 9-18 29-25. Readers should use the public-library image for context and the self-authored diagram for the exact position. This public-library context remains separate from the self-authored article-specific diagram. Source: Wikimedia Commons English draughts initial position. License: Wikimedia Commons freely licensed file. Source page. Source file