CBGChinese Board Games GuideRules and annotated records for strategy learners

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Gomoku Rules and Record Studies

Five-in-a-row rules, threat patterns, opening shapes, and annotated records.

Articles
44
Primary format
Rules plus records
User path
Read, compare, replay mentally
Rules encyclopedia

Read these rules before the record examples

This hub keeps the game rule sheet, notation, source note, and lesson archive together so a reader can verify the game before comparing outside records.

Setup

Gomoku and Renju-family lessons start from a grid where stones do not move after placement. The setup is simple, but the rule family determines whether forbidden moves, opening rules, or tournament restrictions matter.

Win condition

The basic goal is to make five in a row, while formal Renju contexts add rule-family restrictions. Record lessons should separate a plain five-in-a-row idea from a competition rule boundary.

Legal move

A legal move places a stone on an empty point. Threat reading then depends on open threes, broken threes, open fours, double threats, and any rule-family restrictions in force.

Turn order

Black and White alternate placements. The same coordinate can mean attack, defense, or forced reply depending on whose turn it is and what threat was created one move earlier.

Notation bridge

Grid coordinates let the reader mark exact stones and threat lanes. The notation is only useful when read with the threat type, not as a plain list of occupied points.

Common rule trap

The common trap is blocking the visible four while missing the open three or double-threat behind it. A record example should name the hidden second threat, not only the final five.

Variant line

Gomoku, Renju, Swap, and Swap2 contexts are not interchangeable. This site treats formal Renju documents as boundary references and keeps composed examples honest about their rule family.

Record reading bridge

Beginner records show one threat, intermediate records compare a defensive reply, and advanced records test whether a forcing branch and a quiet conversion both survive the rule family.

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Search within these 44 lessons by notation, topic, game family, or record level.

44 matches
Gomoku / advanced / Teaching recordsGomoku Advanced Threat Record: Black K8 Center Route1. Black G8 | White J8The advanced shape here layers a branch, a quiet move, and a finish; Black K8 is only useful if the later reply still supports the plan. Board cue: center stones around G8, open-three lane I9-K8, and defensive point J9. Rule check: open three, broken three, open four, and double-threat timing. The notation uses Gomoku grid coordinates. The first two entries are 1. Black G8 | White J8; 2. Black I9 | White F8, which keeps the explanation tied to variation discipline, layered threats, quiet preparation, and clean conversion.Gomoku / advanced / Teaching recordsGomoku Advanced Threat Record: Black L8 Route Repair1. Black K8 | White J9The advanced shape here layers a branch, a quiet move, and a finish; Black L8 is only useful if the later reply still supports the plan. Board cue: center stones around K8, open-three lane E8-L8, and defensive point H8. Rule check: open three, broken three, open four, and double-threat timing. The notation uses Gomoku grid coordinates. The first two entries are 1. Black K8 | White J9; 2. Black E8 | White K9, which keeps the explanation tied to variation discipline, layered threats, quiet preparation, and clean conversion.Gomoku / beginner / RulesGomoku Beginner Rules: Center Route Setup with Black G81. Black L8 | White H8The beginner Gomoku center route rule card is built as an encyclopedia checkpoint: setup, win condition, legal move, turn order, notation bridge, common rule trap, and record-reading bridge all point back to open three, broken three, open four, and double-threat timing. The short line 1. Black L8 | White H8; 2. Black H9 | White I8 is included only to make the rule concrete. Board cue: center stones around L8, open-three lane H9-G8, and defensive point J8. Rule check: open three, broken three, open four, and double-threat timing. It does not replace the source rules.Gomoku / beginner / RulesGomoku Beginner Rules: Corner Pressure Setup with Black J81. Black H8 | White H9A beginner Gomoku corner pressure rule card should read like a compact encyclopedia entry before it reads like a lesson: setup, win condition, legal move, turn order, notation bridge, common rule trap, variant boundary, then record-reading bridge. The short line 1. Black H8 | White H9; 2. Black I8 | White G8 is included only to make the rule concrete. Board cue: center stones around H8, open-three lane I8-J8, and defensive point I9. Rule check: open three, broken three, open four, and double-threat timing. It does not replace the source rules.Gomoku / beginner / Teaching recordsGomoku Beginner First-Plan Record: Black G8 Route Repair1. Black L8 | White H8The beginner shape here is not a full opening tree; it is a small short beginner record record where center stones around L8, open-three lane H9-G8, and defensive point J8 explains the first decision. Board cue: center stones around L8, open-three lane H9-G8, and defensive point J8. Rule check: open three, broken three, open four, and double-threat timing. The notation uses Gomoku grid coordinates. The first two entries are 1. Black L8 | White H8; 2. Black H9 | White I8, which keeps the explanation tied to visible goals, obvious mistakes, and a record line that can be replayed without a live board.Gomoku / beginner / Teaching recordsGomoku Beginner First-Plan Record: Black J8 Shape Lesson1. Black H8 | White H9This beginner Gomoku short beginner record is a 6-entry line: Black J8 appears before the first branch, White I9 supplies the answer, and defending a remote threat while the open-four lane stays live is visible on the first pass. Board cue: center stones around H8, open-three lane I8-J8, and defensive point I9. Rule check: open three, broken three, open four, and double-threat timing. The notation uses Gomoku grid coordinates. The first two entries are 1. Black H8 | White H9; 2. Black I8 | White G8, which keeps the explanation tied to visible goals, obvious mistakes, and a record line that can be replayed without a live board.

Complete archive

44 indexed record lessons for this section.

By record level

Archive map

Start with one section, then compare the neighboring level or game family.

Topic index

Choose the kind of record work you want before opening the full archive.

Beginner records

12 lessons

Intermediate records

12 lessons

Advanced records

12 lessons

All-level reference notes

8 lessons