CBGChinese Board Games GuideRules and annotated records for strategy learners

Game archive

Go / Weiqi Rules and Record Studies

Territory rules, life and death, joseki ideas, and annotated small-board records.

Articles
42
Primary format
Rules plus records
User path
Read, compare, replay mentally
Rules encyclopedia

Read these rules before the record examples

This hub keeps the game rule sheet, notation, source note, and lesson archive together so a reader can verify the game before comparing outside records.

Setup

Go / Weiqi begins on an empty grid. The key setup fact for this site is that every stone changes liberties, connections, territory pressure, and local life-and-death reading rather than moving after placement.

Win condition

The game is won by territory and captures under the scoring system being used. A teaching record should make clear whether the lesson is about liberties, connection, influence, or end-state scoring instead of pretending every local capture wins the game.

Legal move

A move places a stone on an empty intersection, then captures opposing chains with no liberties. Suicide, ko, and scoring details depend on the ruleset, so local lessons keep the rule claim narrow.

Turn order

Black and White alternate placements. Record reading should preserve turn color because a sente move, gote reply, or ko threat changes the meaning of the same coordinate.

Notation bridge

The B/W coordinate line is a reading aid: it anchors color, board point, and sequence. It should be read with liberties and connection before judging whether a move is a tactic or only a local shape note.

Common rule trap

The common trap is cutting or capturing before counting liberties. A move that looks forcing in a diagram may fail because the outside group has too few liberties or because the reply takes sente elsewhere.

Variant line

Scoring systems, board sizes, and beginner teaching conventions vary. This site keeps the composed fragment focused on shape and reading, while external SGF sources are only comparison material.

Record reading bridge

Beginner records point to one visible liberty or connection, intermediate records compare candidate replies, and advanced records ask whether the line changes sente, ko pressure, or whole-board value.

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Search within these 42 lessons by notation, topic, game family, or record level.

42 matches
Go / Weiqi / intermediate / Teaching recordsGo / Weiqi Intermediate Reply Record: B K4 Shape Lesson Turn1. B C6 | W R14For intermediate readers, this Go / Weiqi turning point: shape lesson record is long enough to expose a reply sequence but still narrow enough to keep liberty count, connection, and sente/gote order in view. Board cue: corner approach at C6, pincer at Q10, and cut point near F3. Rule check: liberty count, connection, and sente/gote order. The notation uses Go board coordinates with Black/White turns. The first two entries are 1. B C6 | W R14; 2. B K4 | W Q10, which keeps the explanation tied to candidate moves, tempo, defensive replies, and the moment the plan changes.Go / Weiqi / intermediate / Teaching recordsGo / Weiqi Intermediate Reply Record: B K16 Corner Pressure Turn1. B F3 | W C10The intermediate shape here is a candidate-move comparison: the reader must decide whether B K16 keeps tempo after W N17. Board cue: corner approach at F3, pincer at N17, and cut point near J10. Rule check: liberty count, connection, and sente/gote order. The notation uses Go board coordinates with Black/White turns. The first two entries are 1. B F3 | W C10; 2. B K16 | W N17, which keeps the explanation tied to candidate moves, tempo, defensive replies, and the moment the plan changes.Go / Weiqi / beginner / RulesGo / Weiqi Beginner Rules: Final Tempo Setup with B Q101. B R14 | W K4A beginner Go / Weiqi final tempo rule card should read like a compact encyclopedia entry before it reads like a lesson: setup, win condition, legal move, turn order, notation bridge, common rule trap, variant boundary, then record-reading bridge. The short line 1. B R14 | W K4; 2. B Q10 | W F3 is included only to make the rule concrete. Board cue: corner approach at R14, pincer at F3, and cut point near C10. Rule check: liberty count, connection, and sente/gote order. It does not replace the source rules.Go / Weiqi / beginner / RulesGo / Weiqi Beginner Rules: River Lane Setup with B F31. B K4 | W Q10A beginner Go / Weiqi river lane rule card should read like a compact encyclopedia entry before it reads like a lesson: setup, win condition, legal move, turn order, notation bridge, common rule trap, variant boundary, then record-reading bridge. The short line 1. B K4 | W Q10; 2. B F3 | W C10 is included only to make the rule concrete. Board cue: corner approach at K4, pincer at C10, and cut point near K16. Rule check: liberty count, connection, and sente/gote order. It does not replace the source rules.Go / Weiqi / beginner / Teaching recordsGo / Weiqi Beginner First-Plan Record: B Q10 Timing Choice1. B R14 | W K4This beginner Go / Weiqi short beginner record is a 6-entry line: B Q10 appears before the first branch, W F3 supplies the answer, and saving corner territory by giving the outside group too much thickness is visible on the first pass. Board cue: corner approach at R14, pincer at F3, and cut point near C10. Rule check: liberty count, connection, and sente/gote order. The notation uses Go board coordinates with Black/White turns. The first two entries are 1. B R14 | W K4; 2. B Q10 | W F3, which keeps the explanation tied to visible goals, obvious mistakes, and a record line that can be replayed without a live board.Go / Weiqi / beginner / Teaching recordsGo / Weiqi Beginner First-Plan Record: B F3 Safe Reply1. B K4 | W Q10This beginner Go / Weiqi short beginner record is a 6-entry line: B F3 appears before the first branch, W C10 supplies the answer, and playing a forcing-looking peep before checking connection shape is visible on the first pass. Board cue: corner approach at K4, pincer at C10, and cut point near K16. Rule check: liberty count, connection, and sente/gote order. The notation uses Go board coordinates with Black/White turns. The first two entries are 1. B K4 | W Q10; 2. B F3 | W C10, which keeps the explanation tied to visible goals, obvious mistakes, and a record line that can be replayed without a live board.

Complete archive

42 indexed record lessons for this section.

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Start with one section, then compare the neighboring level or game family.

Topic index

Choose the kind of record work you want before opening the full archive.

Beginner records

12 lessons

Intermediate records

12 lessons

Advanced records

12 lessons

All-level reference notes

6 lessons