Setup, movement, legal boundaries, and notation vocabulary before reading a record.
Start: Go / Weiqi Beginner Rules: Final Tempo Setup with B Q10Game archive
Go / Weiqi Rules and Record Notes
Territory rules, life and death, joseki ideas, and annotated small-board records.
- Articles
- 42
- Primary format
- Rules plus records
- User path
- Read, compare, replay mentally
Read these rules before the record examples
This hub keeps the game rule sheet, notation, source note, and record archive together so a reader can verify the game before comparing outside records.
Go / Weiqi begins on an empty grid. The key setup fact for this site is that every stone changes liberties, connections, territory pressure, and local life-and-death reading rather than moving after placement.
The game is won by territory and captures under the scoring system being used. An annotated record should make clear whether the note is about liberties, connection, influence, or end-state scoring instead of pretending every local capture wins the game.
A move places a stone on an empty intersection, then captures opposing chains with no liberties. Suicide, ko, and scoring details depend on the ruleset, so local record notes keep the rule claim narrow.
Black and White alternate placements. Record reading should preserve turn color because a sente move, gote reply, or ko threat changes the meaning of the same coordinate.
The B/W coordinate line is a reading aid: it anchors color, board point, and sequence. It should be read with liberties and connection before judging whether a move is a tactic or only a local shape note.
The common trap is cutting or capturing before counting liberties. A move that looks forcing in a diagram may fail because the outside group has too few liberties or because the reply takes sente elsewhere.
Scoring systems, board sizes, and beginner record conventions vary. This site keeps the annotated record note focused on shape and reading, while external SGF sources are only comparison material.
Beginner records point to one visible liberty or connection, intermediate records compare candidate replies, and advanced records ask whether the line changes sente, ko pressure, or whole-board value.
Complete archive
42 indexed record pages for this section.
Archive map
Start with one section, then compare the neighboring level or game family.
Topic index
Choose the kind of record work you want before opening the full archive.
Early plans, first-route choices, and the first mistake a reader should learn to avoid.
Start: Go / Weiqi Opening Record: B Q10 Final TempoFinishing patterns, conversion checks, promotion or route timing, and final-tempo reading.
Start: Go / Weiqi Endgame Record: B C10 Route RepairReusable concepts, comparison frames, and plan bridges that connect rules to records.
Start: Go / Weiqi Strategy Record: B N17 Timing ChoiceAnnotated beginner, intermediate, advanced, and comparison records for record reading.
Start: Go / Weiqi Intermediate Reply Record: B K4 Shape Check Turn