CBGChinese Board Games GuideRules and annotated records for strategy learners

Go / Weiqi

Go / Weiqi Advanced Rules: Center Route Setup with B G17

First line1. B N17 | W J10

Main mistake: saving corner territory by giving the outside group too much thickness

while the notation is fresh, keep the comparison same-game, use this advanced territory strategy rule card as an encyclopedia checkpoint: write the setup in one sentence, name the win condition, test whether the first move is legal, then mark whose turn changes the answer. Only after that, replay 1. B N17 | W J10; 2. B G17 | W D4 and explain why W D4 exposes saving corner territory by giving the outside group too much thickness.

advancedRules and setup10 record entries
Line to read first1. B N17 | W J10

at the first branch, make the branch earn trust, 1. B N17 | W J10 is the first thing to quote; place it beside corner approach at N17, pincer at D4, and cut point near Q16, then decide whether B G17 is useful or only busy. The advanced job is to hold the forcing move, quiet preparation, and conversion test in the same line. The page is useful only if that first inspection changes how this territory strategy rule card: center route record is read.

Critical turnbefore choosing another page, write the task in plain words, 7.

before choosing another page, write the task in plain words, 7. B J10 probe | W connects at G17 separates the plan from the habit. In this Go / Weiqi rule card, it is the first place where W D4 tests whether the earlier plan was more than activity. Write this beside it: The branch shows why a direct cut fails when the outside liberties are short.

Why the level mattersadvanced shape

Before the replay, name the visible demand, track every reply that could refute the plan. The important failure is saving corner territory by giving the outside group too much thickness, not the first move that looks sharp. For rule card: center route, the plan is not to memorize the line; it is to explain why W D4 changes the answer.

Read the record first

1. B N17 | W J10

at the first branch, make the branch earn trust, 1. B N17 | W J10 is the first thing to quote; place it beside corner approach at N17, pincer at D4, and cut point near Q16, then decide whether B G17 is useful or only busy. The advanced job is to hold the forcing move, quiet preparation, and conversion test in the same line. The page is useful only if that first inspection changes how this territory strategy rule card: center route record is read.

Position cue: a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at N17, pincer at D4, and cut point near Q16; liberty count, connection, and sente/gote order check for the rule card

Opening line1. B N17 | W J10

Black starts the rule card from the lower-left corner; White takes the opposite corner instead of answering locally.

Level shapeadvanced record

Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.

Reader jobRules and setup

while the notation is fresh, keep the comparison same-game, after this rule card: center route record, write one sentence naming 1. B N17 | W J10; 2. B G17 | W D4, corner approach at N17, pincer at D4, and cut point near Q16, and saving corner territory by giving the outside group too much thickness. The durable idea is that B G17 must survive W D4 under liberty count, connection, and sente/gote order.

  1. 1Find the cue

    when the plan looks natural, let the diagram lead, quote 1. B N17 | W J10, then find corner approach at N17, pincer at D4, and cut point near Q16. This keeps the page from becoming a loose rule card overview and gives the reader a concrete starting mark.

  2. 2Translate the rule

    when the plan looks natural, let the diagram lead, use the rule cue as a filter: a legal-looking move is not enough if it fails the next reply and loses the position's purpose.

  3. 3Make the answer local

    when the plan looks natural, let the diagram lead, use the reply as a stress test. If saving corner territory by giving the outside group too much thickness is still hidden, reread the board cue before moving on to the finish.

  4. 4Choose the next record

    when the plan looks natural, let the diagram lead, after comparing 4. B R14 | W K4 with the finish at 10. B K4 end position, choose a same-game page that changes one reading demand while keeping the notation familiar. The next page should make liberty count, connection, and sente/gote order easier to test, not restart the reader with a different ruleset.

Record goalRules and setup

The pincer rule task covers setup, win condition, legal move, turn order, notation bridge, common rule trap, variant boundary, and record-reading bridge. Board cue: corner approach at N17, pincer at D4, and cut point near Q16. Rule frame: win condition before tactic, legal-move boundary before notation, and variant boundary before record comparison. Replay evidence: move one B N17 | W J10; move two B G17 | W D4. Treat it as rule-card evidence, not a full match score.

Replay first1. B N17 | W J10

Before the replay, name the visible demand, track every reply that could refute the plan. The important failure is saving corner territory by giving the outside group too much thickness, not the first move that looks sharp. For rule card: center route, the plan is not to memorize the line; it is to explain why W D4 changes the answer.

Position checkadvanced

before choosing another page, write the task in plain words, 7. B J10 probe | W connects at G17 separates the plan from the habit. In this Go / Weiqi rule card, it is the first place where W D4 tests whether the earlier plan was more than activity. Write this beside it: The branch shows why a direct cut fails when the outside liberties are short.

Verify outsideu-go.net Game Records

Compare notation and position type after the record line is clear; keep outside scores separate.

What to look at

a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at N17, pincer at D4, and cut point near Q16; liberty count, connection, and sente/gote order check for the rule card

Key decision
when the plan looks natural, let the diagram lead, use the reply as a stress test. If saving corner territory by giving the outside group too much thickness is still hidden, reread the board cue before moving on to the finish.
Mistake diagnostic
as the record narrows, turn notation into a question, the mistake check is practical. Say the rule in plain language, then test whether B G17 still obeys it one reply later. In this Go / Weiqi rule card, legality is not enough; the move also has to keep answering liberty count, connection, and sente/gote order.
After reading
while the notation is fresh, keep the comparison same-game, after this rule card: center route record, write one sentence naming 1. B N17 | W J10; 2. B G17 | W D4, corner approach at N17, pincer at D4, and cut point near Q16, and saving corner territory by giving the outside group too much thickness. The durable idea is that B G17 must survive W D4 under liberty count, connection, and sente/gote order.
Reader focusUse the next four cues before opening the reference material.
Leveladvanced

Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.

Notation1. B N17 | W J10

when the plan looks natural, let the diagram lead, quote 1. B N17 | W J10, then find corner approach at N17, pincer at D4, and cut point near Q16. This keeps the page from becoming a loose rule card overview and gives the reader a concrete starting mark.

Mistakesaving corner territory by giving the outside group too much thickness

as the record narrows, turn notation into a question, the mistake check is practical. Say the rule in plain language, then test whether B G17 still obeys it one reply later. In this Go / Weiqi rule card, legality is not enough; the move also has to keep answering liberty count, connection, and sente/gote order.

Next recordGo / Weiqi Beginner Rules: Final Tempo Setup with B Q10

Stay in Go / Weiqi and compare the same rules and setup topic at beginner level; the rules and notation stay familiar while the record shape gets easier or harder.

Go / Weiqi advanced record diagram for Rules and setup
Go / Weiqi advanced record diagram for Rules and setup. in this example, keep the comparison same-game, this original record diagram maps B G17 to grid board with corners, side extensions, liberties, and connected stones, then leaves W D4 visible as the reply test. The pair separates game-material recognition from the composed record line, so readers do not mistake the image for a tournament score. It remains an original open-license record diagram with the page-specific cue in the SVG description. Source: original open-license record diagram. License: CC BY 4.0 self-authored record diagram. Open the image file.

What this record looks like

When checking the reply, check the rule before style, advanced Go / Weiqi readers opening the center route rule card should answer the rules question first: what is the setup, how is the game won, which move is legal, whose turn is next, and what variant boundary changes the record? The short line 1. B N17 | W J10; 2. B G17 | W D4 is included only to make the rule concrete. Board cue: corner approach at N17, pincer at D4, and cut point near Q16. Rule check: liberty count, connection, and sente/gote order. It does not replace the source rules.

Position cue

a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at N17, pincer at D4, and cut point near Q16; liberty count, connection, and sente/gote order check for the rule card

Unique asset

A self-authored SVG record diagram for this Go / Weiqi rule card marks corner approach at N17, pincer at D4, and cut point near Q16. It is paired with Go board coordinates with Black/White turns beginning 1. B N17 | W J10; 2. B G17 | W D4. The public reference image pub-go-goban-photo gives readers an open-gallery board or piece reference for the same game family.

Rule check

Go / Weiqi rule check

Check this before the outside record: read 1. B N17 | W J10, name the rule source, test the position cue, and keep the mistake visible.

Open American Go Association
Rule sourceLearn to Play Go

American Go Association is the rule source to open first; use it for legal vocabulary before comparing this advanced record.

Notation bridgeBlack/White coordinate notation

The B/W coordinate line is a reading aid: it anchors color, board point, and sequence. It should be read with liberties and connection before judging whether a move is a tactic or only a local shape note. On this page the first line is 1. B N17 | W J10.

Legal testa corner approach, a pincer shape, and a liberty count that decides

A move places a stone on an empty intersection, then captures opposing chains with no liberties. Suicide, ko, and scoring details depend on the ruleset, so local record notes keep the rule claim narrow. For this page, apply it to a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner.

Trap to watchsaving corner territory by giving the outside group too much thickness

The common trap is cutting or capturing before counting liberties. A move that looks forcing in a diagram may fail because the outside group has too few liberties or because the reply takes sente elsewhere. Here the reader's mistake check is saving corner territory by giving the outside group too much thickness.

How to read this record note

First replay: 1. B N17 | W J10. Keep the line short enough to say aloud before judging whether the move is good.

Then inspect: The pincer rule task covers setup, win condition, legal move, turn order, notation bridge, common rule trap, variant boundary, and record-reading bridge. Board cue: corner approach at N17, pincer at D4, and cut point near Q16. Rule frame:…

Outside check: Linked as a record-discovery index for readers who want real SGF files. Article records here remain compact annotated record notes.

Record format

Black/White coordinate notation

Read the sample as a compact record note for coordinates and shape, not as an official SGF from a named match.

1. B C6 | W R14
Beginner

Beginner Go records show one local shape, name liberties, and ask whether the next move connects, cuts, or defends territory.

Intermediate

Intermediate records introduce candidate moves and a turning point where sente, liberties, or shape efficiency changes.

Advanced

Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.

Annotated Record Fragment

Move-by-move replay

Go / Weiqi record reader

Go / Weiqi advanced rule-note fragment starts from 1. B N17 | W J10. It is an annotated record note, not a tournament score; compare outside records for rules, notation, and position type before using it as a comparison example.

Entry 1 / 101. B N17 | W J10

Black starts the rule card from the lower-left corner; White takes the opposite corner instead of answering locally.

Key entry: connect it to a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at N17, pincer at D4, and cut point near Q16; liberty count, connection, and sente/gote order check for the rule card.
Position cue
a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at N17, pincer at D4, and cut point near Q16; liberty count, connection, and sente/gote order check for the rule card
Mistake test
saving corner territory by giving the outside group too much thickness
Go / Weiqi notation reader for this annotated record note
MoveNotationAnnotationReader Cue
1B N17 | W J10Black starts the rule card from the lower-left corner; White takes the opposite corner instead of answering locally.Key entry: connect it to a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at N17, pincer at D4, and cut point near Q16; liberty count, connection, and sente/gote order check for the rule card.
2B G17 | W D4Black approaches from the side with more liberties; White makes a high pincer that frames this rule card.Pause here and name the rule cue, not only the active move.
3B Q16 | W C6Black extends before cutting, so the weak group has a running lane.Compare with the previous reply before moving on.
4B R14 | W K4White leans on the corner stones; Black must decide whether the outside shape is worth giving territory.Pause here and name the rule cue, not only the active move.
5B Q10 | W F3The intermediate turning point is a liberty count, not a capture race.Compare with the previous reply before moving on.
6B C10 | W K16Black fixes shape while White takes sente on the upper side.Pause here and name the rule cue, not only the active move.
7B J10 probe | W connects at G17The branch shows why a direct cut fails when the outside liberties are short.Compare with the previous reply before moving on.
8B D4 extension | W Q16 shoulder hitBoth players trade territory for thickness in the record line.Pause here and name the rule cue, not only the active move.
9B C6 tesuji | W R14The advanced line tests the forcing move before the quiet extension.Compare with the previous reply before moving on.
10B K4 end positionBlack has outside influence; White has secure corner territory, so the evaluation is balanced.Finish check: explain why saving corner territory by giving the outside group too much thickness is unsafe here.
  1. Move 1B N17 | W J10

    Black starts the rule card from the lower-left corner; White takes the opposite corner instead of answering locally.

    Key entry: connect it to a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at N17, pincer at D4, and cut point near Q16; liberty count, connection, and sente/gote order check for the rule card.
  2. Move 2B G17 | W D4

    Black approaches from the side with more liberties; White makes a high pincer that frames this rule card.

    Pause here and name the rule cue, not only the active move.
  3. Move 3B Q16 | W C6

    Black extends before cutting, so the weak group has a running lane.

    Compare with the previous reply before moving on.
  4. Move 4B R14 | W K4

    White leans on the corner stones; Black must decide whether the outside shape is worth giving territory.

    Pause here and name the rule cue, not only the active move.
  5. Move 5B Q10 | W F3

    The intermediate turning point is a liberty count, not a capture race.

    Compare with the previous reply before moving on.
  6. Move 6B C10 | W K16

    Black fixes shape while White takes sente on the upper side.

    Pause here and name the rule cue, not only the active move.
  7. Move 7B J10 probe | W connects at G17

    The branch shows why a direct cut fails when the outside liberties are short.

    Compare with the previous reply before moving on.
  8. Move 8B D4 extension | W Q16 shoulder hit

    Both players trade territory for thickness in the record line.

    Pause here and name the rule cue, not only the active move.
  9. Move 9B C6 tesuji | W R14

    The advanced line tests the forcing move before the quiet extension.

    Compare with the previous reply before moving on.
  10. Move 10B K4 end position

    Black has outside influence; White has secure corner territory, so the evaluation is balanced.

    Finish check: explain why saving corner territory by giving the outside group too much thickness is unsafe here.

Common Mistake

Mistake to test: saving corner territory by giving the outside group too much thickness. Replay 1. B N17 | W J10 against a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet, then name the rule or reply that prevents it.

CommentaryOpen detailed replay notesFirst reading pass for Go / Weiqi Rule Card: Center Route: Use move one B N17 | W…

Commentary

First reading pass for Go / Weiqi Rule Card: Center Route: Use move one B N17 | W J10; move two B G17 | W D4 as the anchor for this rule card. The board detail to find first is corner approach at N17, pincer at D4, and cut point near Q16.

Decision note for Rule Card: Center Route: compare B G17 with the tempting alternative and say what the opponent gains next.

Real gain in this rule card appears one reply later. Here, W D4 checks whether the slower-looking choice was real.

Use the rule card: center route cross-game comparison as a check, not as the record itself. This rule card keeps liberty count, connection, and sente/gote order visible while the line is replayed.

By the end, point at W D4, explain the punishment in this rule card, and choose whether the next record is easier or harder.

PracticeOpen record questions4 questions for checking the record after replay.

Record Questions

  • Which setup detail in corner approach at N17, pincer at D4, and cut point near Q16 has to be true before 1. B N17 | W J10; 2. B G17 | W D4 can be read correctly?
  • What is the win condition, and which part of liberty count, connection, and sente/gote order stops B G17 from being judged only as activity?
  • Which legal-move or turn-order rule does W D4 test in this rule card: center route card?
  • Go / Weiqi: where would you write the variant boundary before opening a real source or the next record page?
Level comparison

What different record levels look like

Compare the same game family across level examples before choosing the next record page. The active card marks this page's level.

Beginner recordGo / Weiqi Beginner First-Plan Record: B Q10 Timing Choice1. B R14 | W K4
Same cue: a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at N17, pincer at D4, and cut point near Q16; liberty count, connection, and sente/gote order check for the rule card
1Liberty
2Reply shape
3Sente test
  1. LibertyStart from 1. B R14 | W K4 and name the shared cue: a corner approach, a pincer shape, and a liberty count.
  2. Reply shapeCompare the reply around a side extension, a shortage of liberties, and a cut before trusting the first plan.
  3. Sente testCarry the branch to the mistake test: answering a pincer locally while the weak group still has no running lane.

6 entries, 1 plan + 1 reject: one visible plan, one rule cue, and one mistake to stop before.

Length
6 annotated entries
Branch load
Single line, no side branch
Candidates
1 plan + 1 reject
Judgment
Legal cue first: B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose
Depth
Two-move window
Read for
Read one plan aloud, match it to the board cue, and stop at the first unsafe reply.
Watch
answering a pincer locally while the weak group still has no running lane
Next cue
Move up after you can name the rule cue without rereading the note.
Review task

Replay 1. B R14 | W K4, name a side extension, a shortage of liberties, and a cut that changes the, then reject answering a pincer locally while the weak group still has no running lane.

Record anatomy

Beginner Go / Weiqi records are a short line built from 1. B R14 | W K4: one rule cue, one visible plan, and one obvious mistake around a side extension, a shortage of liberties, and a cut that changes the next fight; one.

Opening line
Start with 1. B R14 | W K4; keep the first reply visible.
Rule cue
Point to B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose before judging the move.
First trap
Stop at answering a pincer locally while the weak group still has no running lane instead of exploring side branches.
Ready check
Move on only after the rule cue can be named from memory.

Beginner Go records show one local shape, name liberties, and ask whether the next move connects, cuts, or defends territory.

Intermediate recordGo / Weiqi Intermediate Reply Record: B K4 Shape Check Turn1. B C6 | W R14
Same cue: a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at N17, pincer at D4, and cut point near Q16; liberty count, connection, and sente/gote order check for the rule card
1Liberty
2Reply shape
3Sente test
  1. LibertyStart from 1. B C6 | W R14 and name the shared cue: a corner approach, a pincer shape, and a liberty count.
  2. Reply shapeCompare the reply around a corner approach, a pincer shape, and a liberty count before trusting the first plan.
  3. Sente testCarry the branch to the mistake test: saving corner territory by giving the outside group too much thickness.

8 entries, 2 candidate replies: add a reply comparison before deciding which plan survives.

Length
8 annotated entries
Branch load
Main line plus reply branch
Candidates
2 candidate replies
Judgment
Timing, safety, and shape all get judged
Depth
Turning-point window
Read for
Compare two candidate plans, then explain why the reply changes timing or safety.
Watch
saving corner territory by giving the outside group too much thickness
Next cue
Move up after you can compare both plans before seeing the answer.
Review task

Compare both replies around a corner approach, a pincer shape, and a liberty count that decides connection;; explain where saving corner territory by giving the outside group too much thickness changes the plan.

Record anatomy

Intermediate Go / Weiqi records keep the same cue near a corner approach, a pincer shape, and a liberty count that decides connection; two candidate plans, then add candidate replies, a turning point, and one comparison line after 1. B C6 | W R14.

Main line
Anchor the comparison at 1. B C6 | W R14, not at a loose theme name.
Candidate pair
Keep two replies alive until the timing or safety test resolves them.
Turning point
Explain how saving corner territory by giving the outside group too much thickness changes the value of the first plan.
Replay task
Before opening the answer, say which candidate survives and why.

Intermediate records introduce candidate moves and a turning point where sente, liberties, or shape efficiency changes.

Advanced recordGo / Weiqi Advanced Reply Record: B Q16 Final Tempo Turn1. B G17 | W D4
Same cue: a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at N17, pincer at D4, and cut point near Q16; liberty count, connection, and sente/gote order check for the rule card
1Liberty
2Reply shape
3Sente test
  1. LibertyStart from 1. B G17 | W D4 and name the shared cue: a corner approach, a pincer shape, and a liberty count.
  2. Reply shapeCompare the reply around a weak side group, a running lane, and a sente before trusting the first plan.
  3. Sente testCarry the branch to the mistake test: answering a pincer locally while the weak group still has no running lane.

10 entries, 3+ candidate points: hold the branch, quiet preparation, and conversion test together.

Length
10 annotated entries
Branch load
Forcing branch, quiet prep, conversion
Candidates
3+ candidate points
Judgment
Every move can change the final evaluation
Depth
Full branch with source comparison
Read for
Hold the forcing branch, quiet preparation, and conversion test in the same replay.
Watch
answering a pincer locally while the weak group still has no running lane
Next cue
Stay here when you want dense branches, not just legal-move recognition.
Review task

Annotate the quiet move after 1. B G17 | W D4; prove the conversion still survives answering a pincer locally while the weak group still has no running lane.

Record anatomy

Advanced Go / Weiqi records turn 1. B G17 | W D4 into a branch: forcing move, quiet preparation, conversion test, and source comparison around a weak side group, a running lane, and a sente exchange that may not be forcing;.

Forcing branch
Track the pressure line from 1. B G17 | W D4 without skipping replies.
Quiet move
Mark the preparation move that does not look urgent but keeps the branch alive.
Conversion test
Check whether answering a pincer locally while the weak group still has no running lane appears only after the defender's best reply.
Review task
Write the moment pressure becomes conversion, then compare an outside record.

Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.

Record note

Go / Weiqi advanced rule-note fragment starts from 1. B N17 | W J10. It is an annotated record note, not a tournament score; compare outside records for rules, notation, and position type before using it as a comparison example.

After the record line

Go / Weiqi outside-record comparison

Use this after replaying the record line. The article line is a record note; the outside source gives a comparison path, not permission to copy a score.

Real record indexu-go.net Game Records

Hold 1. B N17 | W J10 beside a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet. Match outside material by notation, position type, and the trained mistake before judging move quality.

Level useadvanced

Advanced check: hold a branch while checking direction and conversion.

Keep separateCompare, keep separate

Use SGF move trees, player metadata, commentary, or whole game files only as context checks; this advanced record note stays an original annotated record example, separate from outside scores, player metadata, and source commentary.

Open u-go.net Game Records
Real record index

Compare this Go / Weiqi record note with real records

Use u-go.net Game Records to compare B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose. This advanced record note stays an original annotated record example, not a copied score, table log, SGF file, or named-player record.

Compare sourceu-go.net Game RecordsOpen source
Notation sample1. B N17 | W J10
Comparison object

B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose

  1. A
    Match the source type

    Open u-go.net Game Records as a real record index and decide whether you are comparing a real record index, a rule source, or a position reference before judging the note.

  2. B
    Match notation before quality

    Hold the article sample 1. B N17 | W J10 beside the outside source. Compare notation shape, turn order, and record length before deciding whether the moves explain the same problem.

  3. C
    Match the position job

    Use the cue a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion. The outside material only helps if it trains the same board, route, tile, threat, capture, or rule-position job.

  4. D
    Keep the record note original

    Use outside move lists, player names, event labels, table logs, SGF files, or database commentary only as context checks; then return to the article's own mistake check: saving corner territory by giving the outside group too much thickness.

Real record index

Go / Weiqi classic record bridge

Use 1. B N17 | W J10 as the page's working line, then compare advanced record shape against u-go.net Game Records, the classic anchor, and the trained mistake before opening a full outside score.

Working line1. B N17 | W J10

a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at N17, pincer at D4, and cut point near Q16; liberty count, connection, and sente/gote order check for the rule card

Mistake checksaving corner territory by giving the outside group too much thickness

Open u-go.net Game Records
Classic anchorCorner Approach Anchor3-4 point approach and local joseki comparison

Compare corner point, approach side, reply shape, local liberties, and whether the outside example is about connection, cut, or territory direction.

Open Sensei's Library
Record exemplarSGF Corner-Approach ExemplarLook for a corner approach or local fighting SGF, then compare coordinates, liberties, sente/gote order, and the cut point.

Beginner pages compare one local shape; intermediate pages compare the turning point where a cut or connection matters; advanced pages compare local reading with whole-board direction.

Open u-go.net Game Records
BeginnerShort Go / Weiqi record: one notation line, one rule cue, and one visible mistake tied to a corner approach, a pincer shape, and a liberty count that decides.

In the outside source, look only for the same first plan around 1. B N17 | W J10; ignore long branches until the mistake can be named plainly.

IntermediateTurning-point Go / Weiqi record: the same cue adds candidate replies, timing comparison, and a reason the first plan changes.

Compare whether the outside line tests the same reply choice and whether saving corner territory by giving the outside group too much thickness appears one exchange later.

AdvancedDense Go / Weiqi record: forcing branch, quiet preparation, conversion test, and source comparison stay in one replay.

Use outside records to compare branch discipline and conversion timing, then keep this original annotated record example separate from outside scores.

This bridge is a reader-facing comparison guide. The article remains an annotated record note and original annotated record example, separate from outside scores, player metadata, event labels, table logs, SGF files, database commentary, and source commentary.

Real record index

Go / Weiqi real record check plan

Use this plan after the article replay: compare 1. B N17 | W J10 with u-go.net Game Records, then match the position terms, level job, and mistake pattern before trusting an outside record as a useful comparison.

Open sourceu-go.net Game RecordsOpen record source
First line1. B N17 | W J10
Search terms

corner approach pincer shape liberty count decides connection forcing branch quiet move conversion test corner approach

What should match

A useful outside Go / Weiqi record should share the notation shape 1. B N17 | W J10, the same position job around corner approach pincer shape liberty count decides connection forcing branch quiet move conversion test corner approach, and the trained mistake saving corner territory by giving outside group too much thickness.

What stays separate

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

What the source can proveu-go.net Game Records is the outside comparison point

u-go.net Game Records can prove that real Go / Weiqi records exist in a comparable notation or database format. Use it to compare B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose, record density, and level shape; it does not prove that this advanced record line is copied from that source.

What this record note is1. B N17 | W J10 is a record line

This page uses 1. B N17 | W J10 as a compact Go / Weiqi record line for corner approach pincer shape liberty count decides connection forcing branch quiet move conversion test corner approach. It explains a level-specific record shape and a mistake check; it is not presented as a copied score from u-go.net Game Records.

How to compareMatch record shape before names

Compare notation family, turn order, B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose, record level, and the mistake cue saving corner territory by giving outside group too much thickness. A useful outside record may share the same problem without sharing every move.

What stays separateKeep source facts and article notes apart

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body. Use u-go.net Game Records to check record reality, then return to the article's own annotation rather than mixing outside metadata into the article.

  1. Source
    Open the right kind of record source

    Start with u-go.net Game Records as a real record index. Decide whether the outside page is a real record index, rule document, position reference, table log, or SGF-style record before comparing moves.

  2. Line
    Match the first notation line

    Hold 1. B N17 | W J10 beside the outside source. The first check is notation family, turn order, and record length, not whether the whole outside score is identical.

  3. Position
    Match the position terms

    Search by corner approach pincer shape liberty count decides connection forcing branch quiet move conversion test corner approach. The outside material helps only when it trains the same B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose.

  4. Level
    Match the record level

    Look for a dense Go / Weiqi record after 1. B N17 | W J10 with a forcing branch, quiet preparation, and conversion test; compare branch discipline before borrowing any outside evaluation.

  5. Separate
    Keep the record line separate

    Treat this advanced record note as an original annotated record example, not a named game record or copied match score. Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

Treat this advanced record note as an original annotated record example, not a named game record or copied match score.

Record references

Go / Weiqi record references

Go / Weiqi advanced record starts from 1. B N17 | W J10; compare rule language, record context, classic position shape, and public image evidence before using outside material.

Rule and notationLearn to Play GoAmerican Go Association

Use American Go Association to check legal vocabulary and Black/White coordinate notation before reading 1. B N17 | W J10.

Compare
Compare the rule cue in a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at N17, pincer at D4, and cut point near Q16; liberty count, connection, and sente/gote order check for the rule card with B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose; the article's notation sample is the first thing to keep stable.
Keep separate
The rule source supports vocabulary and legality checks while this page stays an annotated record note for Go / Weiqi.
Record contextGo SGF Record Index Contextu-go.net Game Records

Use u-go.net Game Records to compare record shape, source type, and the trained mistake: saving corner territory by giving the outside group too much thickness.

Compare
Match 1. B N17 | W J10, turn order, record length, and the position job before judging whether an outside record trains the same decision.
Keep separate
Outside records are context checks; the move line here remains an original annotated record example, not a named-player score.
Classic positionCorner Approach AnchorSensei's Library

3-4 point approach and local joseki comparison keeps a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at N17, pincer at D4, and cut point near Q16; liberty count, connection, and sente/gote order check for the rule card connected to a stable board, route, tile, or threat shape.

Compare
Compare corner point, approach side, reply shape, local liberties, and whether the outside example is about connection, cut, or territory direction.
Keep separate
The anchor is a lookup guide for record shape; it does not turn this annotated record note into a copied score.
Public imageWikimedia Commons Goban board photoWikimedia Commons Goban board photo

Wikimedia Commons Goban board photo is the public visual reference for this Go / Weiqi page; under the position cue, let the diagram lead, the original record diagram is paired with Wikimedia Commons Goban board photo, a public-library reference for a physical goban board reference for coordinate, empty-board, and shape-reading record notes; used as game-material context before the reader checks the article-specific record diagram. It is a source-traced reference image, not a substitute for the annotated record note or the page-specific cue corner approach at N17, pincer at D4, and cut point near Q16. The page keeps the open reference image contextual rather than exact. This public-library context remains separate from the self-authored article-specific diagram.

Compare
Use the image for board, piece, route, tile, or surface context, then use the article diagram and 1. B N17 | W J10 for the exact composed line.
Keep separate
The public image supports context and license transparency; it is separate from the article-specific record diagram and move sequence.
Keep separateGo / Weiqi outside-material ruleu-go.net Game Records

When the answer feels obvious, make the branch earn trust, advanced territory strategy readers should read 1. B N17 | W J10; 2. B G17 | W D4 beside corner approach at N17, pincer at D4, and cut point near Q16. That makes the page an annotated record note, not a tournament score, built to slow down a dense branch. The outside-source job starts only after the local cue saving corner territory by giving the outside group too much thickness is visible. The page-specific mistake check is saving corner territory by giving the outside group too much thickness.

Compare
Use outside material to check B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose, source type, and position similarity before returning to the article line.
Keep separate
Use SGF move trees, player metadata, commentary, or whole game files only as context checks; this advanced record note stays an original annotated record example, separate from outside scores, player metadata, and source commentary.
What to compare
  • Notation and turn order: 1. B N17 | W J10.
  • Position job and trained mistake: a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at N17, pincer at D4, and cut point near Q16; liberty count, connection, and sente/gote order check for the rule card / saving corner territory by giving the outside group too much thickness.
  • Image fit, source URL, license label, and whether the public image matches the same game family.
What stays outside
  • Outside scores, player metadata, event labels, table logs, SGF files, and database commentary stay outside the article body.
  • A public image is visual context, not proof that the composed move sequence happened in a real match.
  • A classic position anchor helps comparison; it is not a claim that this page reproduces that exact external record.
Classic lookup cueClassic lookup cue for Go / Weiqiu-go.net Game Records: search cue and four comparison checks.

Classic lookup cue for Go / Weiqi

Use u-go.net Game Records as a real-record or position lookup context. This page remains an annotated record note and is not a copied tournament score, named-player record, table log, or external database entry.

Search cueu-go.net Game Records: Go / Weiqi Rules setup + corner approach pincer shape liberty count decides connection forcing branch + 1. B N17 | W J10 + saving corner territory by giving outside group too much thicknessOpen u-go.net Game Records
1Search by position type

Start with corner approach pincer shape liberty count decides connection forcing branch. The goal is to find the same kind of board, tile, route, or threat problem before looking for an exact score.

2Compare notation shape

Use the sample 1. B N17 | W J10 to compare notation form, move length, and record density against external material.

3Check the trained mistake

Keep this mistake visible while comparing: saving corner territory by giving outside group too much thickness. A useful outside record should make that decision easier to discuss.

4Keep record note and outside record separate

Open u-go.net Game Records for real records or position context, but keep this record note separate from copied match scores and named-player claims.

Record exemplarCompare the record note with a real source type2 source-backed exemplars for this game family.
Classic position anchorsUse known record shapes before searching for exact scores2 anchors; compare without copying a real score.
Curated reference packWhere to verify the record context2 game-specific references kept separate from the article line.
Comparison pathHow to compare this fragment with external records4 lookup steps; compare, do not copy a real score.

How to compare this fragment with external records

Use this as a reading path before opening external databases or classic-position references. The goal is comparison, not copying a real score into this article.

  1. 1
    Match the notation shape

    Start with Black/White coordinate notation and the sample 1. B N17 | W J10. Compare outside records only for notation shape before judging move quality.

  2. 2
    Anchor the same kind of position

    Use this page cue: a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at N17, pincer at D4, and cut point near Q16; liberty count, connection, and sente/gote order check for the rule card Look for a similar board, tile, route, or threat problem, not an identical copied position.

  3. 3
    Read it as a advanced record note

    Compare record length, annotation density, and the trained mistake: saving corner territory by giving the outside group too much thickness. That is how this page explains what a advanced record is for.

  4. 4
    Keep record note and outside record separate

    Use u-go.net Game Records for real record lookup. This page remains an annotated record note and is not a copied tournament score or named-player record.

Reference layerRules checked separately from the record note1 rule source link for notation and boundary checks.

Rules checked separately from the record note

These links support rule vocabulary, notation boundaries, and game-family context. They do not turn this annotated record note into a tournament score or named-player record.

Record contextExternal records stay separate from this record noteu-go.net Game Records: context only, not copied-score proof.

External records stay separate from this record note

External Go / Weiqi SGF record collections and historical game-record reading context.

Linked as a record-discovery index for readers who want real SGF files. Article records here remain compact annotated record notes.

Go SGF Record Index Contextu-go.net Game Records
Wikimedia Commons Goban board photo
Go / WeiqiWhy this image is here

Public reference: under the position cue, let the diagram lead, the original record diagram is paired with Wikimedia Commons Goban board photo, a public-library reference for a physical goban board reference for coordinate, empty-board, and shape-reading record notes; used as game-material context before the reader checks the article-specific record diagram. It is a source-traced reference image, not a substitute for the annotated record note or the page-specific cue corner approach at N17, pincer at D4, and cut point near Q16. The page keeps the open reference image contextual rather than exact. This public-library context remains separate from the self-authored article-specific diagram. Source: Wikimedia Commons Goban board photo. License: Wikimedia Commons freely licensed file. Source page. Source file