CBGChinese Board Games GuideRules and annotated records for strategy learners

Reference archive

All-Level Reference Notes

Rules, notation formats, finishing patterns, and strategy concepts that help readers compare record lessons across levels.

Articles
48
Primary format
Rules plus records
User path
Read, compare, replay mentally

Find a record in this section

Search this record archive

Search within these 48 lessons by notation, topic, game family, or record level.

48 matches
Xiangqi / all-levels / RulesXiangqi All-Level Rules: Shape Lesson Setup with Red C8=51. Red C8=5 | Black H7+7This mixed-level Xiangqi shape lesson rule card starts from the rules rather than the move list: setup and win condition define the goal, legal move and turn order define the allowed line, and the notation bridge explains 1. Red C8=5 | Black H7+7; 2. Red H3+3 | Black R8=6. The short line 1. Red C8=5 | Black H7+7; 2. Red H3+3 | Black R8=6 is included only to make the rule concrete. Board cue: red cannon file 8, black horse file 7, and rook file 8. Rule check: the cannon screen, horse leg, river, and palace guard constraints. It does not replace the source rules.Xiangqi / all-levels / RulesXiangqi All-Level Rules: Final Tempo Setup with Red C3=51. Red C3=5 | Black H6+7For mixed-level Xiangqi readers opening the final tempo rule card, the page should answer the rules question first: what is the setup, how is the game won, which move is legal, whose turn is next, and what variant boundary changes the record? The short line 1. Red C3=5 | Black H6+7; 2. Red H7+3 | Black R1=8 is included only to make the rule concrete. Board cue: red cannon file 3, black horse file 6, and rook file 1. Rule check: the cannon screen, horse leg, river, and palace guard constraints. It does not replace the source rules.Gomoku / all-levels / RulesGomoku All-Level Rules: Final Tempo Setup with Black K81. Black G8 | White J8The mixed-level Gomoku final tempo rule card is built as an encyclopedia checkpoint: setup, win condition, legal move, turn order, notation bridge, common rule trap, and record-reading bridge all point back to open three, broken three, open four, and double-threat timing. The short line 1. Black G8 | White J8; 2. Black I9 | White F8 is included only to make the rule concrete. Board cue: center stones around G8, open-three lane I9-K8, and defensive point J9. Rule check: open three, broken three, open four, and double-threat timing. It does not replace the source rules.Gomoku / all-levels / RulesGomoku All-Level Rules: River Lane Setup with Black J91. Black J8 | White I9A mixed-level Gomoku river lane rule card should read like a compact encyclopedia entry before it reads like a lesson: setup, win condition, legal move, turn order, notation bridge, common rule trap, variant boundary, then record-reading bridge. The short line 1. Black J8 | White I9; 2. Black F8 | White K8 is included only to make the rule concrete. Board cue: center stones around J8, open-three lane F8-J9, and defensive point E8. Rule check: open three, broken three, open four, and double-threat timing. It does not replace the source rules.Chinese Checkers / all-levels / RulesChinese Checkers All-Level Rules: Timing Choice Setup with Red G9xH101. Red C4-G9 | Blue E6-F7The mixed-level Chinese Checkers timing choice rule card is built as an encyclopedia checkpoint: setup, win condition, legal move, turn order, notation bridge, common rule trap, and record-reading bridge all point back to single steps, chained jumps, landing points, and group-route efficiency. The short line 1. Red C4-G9 | Blue E6-F7; 2. Red G9xH10 | Blue F7xB3 is included only to make the rule concrete. Board cue: route ladder from C4 through H10 with a center block at K13. Rule check: single steps, chained jumps, landing points, and group-route efficiency. It does not replace the source rules.Chinese Checkers / all-levels / RulesChinese Checkers All-Level Rules: Safe Reply Setup with Red I11xJ121. Red G9-I11 | Blue C4-E6This mixed-level Chinese Checkers safe reply rule card starts from the rules rather than the move list: setup and win condition define the goal, legal move and turn order define the allowed line, and the notation bridge explains 1. Red G9-I11 | Blue C4-E6; 2. Red I11xJ12 | Blue E6xD5. The short line 1. Red G9-I11 | Blue C4-E6; 2. Red I11xJ12 | Blue E6xD5 is included only to make the rule concrete. Board cue: route ladder from G9 through J12 with a center block at L15. Rule check: single steps, chained jumps, landing points, and group-route efficiency. It does not replace the source rules.

Complete archive

48 indexed record lessons for this section.

By game family

Archive map

Start with one section, then compare the neighboring level or game family.

Topic index

Choose the kind of record work you want before opening the full archive.

Xiangqi

8 lessons

Gomoku

8 lessons

Chinese Checkers

8 lessons

Go / Weiqi

6 lessons

Mahjong Strategy

6 lessons

Checkers Variants

6 lessons

Traditional Games

6 lessons