Go / Weiqi
Go / Weiqi Endgame Record: B C6 Corner Pressure
1. B D4 | W Q16Main mistake: treating sente as automatic after the opponent has already stabilized
with this board cue, tie the move to the board, scan the record in three passes: first quote 1. B D4 | W Q16; 2. B C6 | W R14, then explain liberty count, connection, and sente/gote order, then use the route checkpoint to trace the final route, capture, promotion, territory, or hand-completion checkpoint; only after that should the reader then use the source shortcut only after the local rule cue is clear.
1. B D4 | W Q16during the first pass, read the reply as evidence, all-levels readers should start by naming treating sente as automatic after the opponent has already stabilized; it tells them what to watch when B C6 appears. The all-levels job is to tie the rule card to one readable notation line before opening outside records. The page is useful only if that first inspection changes how this territory strategy finish pattern: corner pressure record is read.
at the first branch, check the rule before style, 6. B J10 | W G17 separates the plan from the habit. In this Go / Weiqi finishing pattern, the position can still look fine here, but the next reply decides whether B C6 survives. Write this beside it: Black fixes shape while White takes sente on the upper side.
Beside the first line, start from a concrete mark, use the page as a bridge: rule card first, notation sample second, outside record context third. For finish pattern: corner pressure, the plan is not to memorize the line; it is to explain why W R14 changes the answer.
1. B D4 | W Q16
during the first pass, read the reply as evidence, all-levels readers should start by naming treating sente as automatic after the opponent has already stabilized; it tells them what to watch when B C6 appears. The all-levels job is to tie the rule card to one readable notation line before opening outside records. The page is useful only if that first inspection changes how this territory strategy finish pattern: corner pressure record is read.
Position cue: a corner approach, a pincer shape, and a liberty count that decides connection; one rule cue, one notation line, and one comparison path; corner approach at D4, pincer at R14, and cut point near K4; liberty count, connection, and sente/gote order check for the finishing pattern
1. B D4 | W Q16Black starts the finishing pattern from the lower-left corner; White takes the opposite corner instead of answering locally.
On this page, turn notation into a question, this all-levels Go / Weiqi finishing pattern is a compact reference record: 1. B D4 | W Q16; 2. B C6 | W R14 connects notation, rule cue, and comparison path without pretending to be a full match score. Board cue: corner approach at D4, pincer at R14, and cut point near K4. Rule check: liberty count, connection, and sente/gote order. The notation uses Go board coordinates with Black/White turns. The first two entries are 1. B D4 | W Q16; 2. B C6 | W R14, which keeps the explanation tied to promotion, capture timing, territory closure, final route efficiency, or safe hand completion.
with this board cue, tie the move to the board, after this finish pattern: corner pressure record, write one sentence naming 1. B D4 | W Q16; 2. B C6 | W R14, corner approach at D4, pincer at R14, and cut point near K4, and treating sente as automatic after the opponent has already stabilized. Keep the takeaway close to the board: corner approach at D4, pincer at R14, and cut point near K4 is the reason the line matters.
- 1Locate the line
for the reader, write the task in plain words, find the exact feature named in the cue, then decide whether the opening pair has changed the board or only named a familiar pattern.
- 2Set the rule test
for the reader, write the task in plain words, translate liberty count, connection, and sente/gote order into a question the reply must answer before the plan is accepted as more than activity.
- 3Find the wrong instinct
for the reader, write the task in plain words, the third pass should find the unsafe habit, not merely repeat the notation, so name where treating sente as automatic after the opponent has already stabilized first appears.
- 4Carry the cue forward
for the reader, write the task in plain words, the next page should preserve the game family and change only one demand, such as branch count, candidate load, or source checking.
The territory record task works on promotion, capture timing, territory closure, final route efficiency, or safe hand completion. Board cue: corner approach at D4, pincer at R14, and cut point near K4. Level job: the record note keeps the rule explanation and the record example together so readers know what to inspect when they open another page. In Go / Weiqi, practice this habit: read liberties, shape, and territory pressure before counting captures. The useful test is whether the reader can connect the rule name to the move choice. Replay evidence: the Go board coordinates with Black/White turns line begins move one B D4 | W Q16; move two B C6 | W R14; inspect B C6.
Beside the first line, start from a concrete mark, use the page as a bridge: rule card first, notation sample second, outside record context third. For finish pattern: corner pressure, the plan is not to memorize the line; it is to explain why W R14 changes the answer.
at the first branch, check the rule before style, 6. B J10 | W G17 separates the plan from the habit. In this Go / Weiqi finishing pattern, the position can still look fine here, but the next reply decides whether B C6 survives. Write this beside it: Black fixes shape while White takes sente on the upper side.
Compare notation and position type after the record line is clear; keep outside scores separate.
a corner approach, a pincer shape, and a liberty count that decides connection; one rule cue, one notation line, and one comparison path; corner approach at D4, pincer at R14, and cut point near K4; liberty count, connection, and sente/gote order check for the finishing pattern
- Key decision
- for the reader, write the task in plain words, the third pass should find the unsafe habit, not merely repeat the notation, so name where treating sente as automatic after the opponent has already stabilized first appears.
- Mistake diagnostic
- from the board outward, name the visible demand, the mistake check is practical. Freeze the line at W R14 and ask what the tempting move can no longer defend. In this Go / Weiqi finishing pattern, legality is not enough; the move also has to keep answering liberty count, connection, and sente/gote order.
- After reading
- with this board cue, tie the move to the board, after this finish pattern: corner pressure record, write one sentence naming 1. B D4 | W Q16; 2. B C6 | W R14, corner approach at D4, pincer at R14, and cut point near K4, and treating sente as automatic after the opponent has already stabilized. Keep the takeaway close to the board: corner approach at D4, pincer at R14, and cut point near K4 is the reason the line matters.
On this page, turn notation into a question, this all-levels Go / Weiqi finishing pattern is a compact reference record: 1. B D4 | W Q16; 2. B C6 | W R14 connects notation, rule cue, and comparison path without pretending to be a full match score. Board cue: corner approach at D4, pincer at R14, and cut point near K4. Rule check: liberty count, connection, and sente/gote order. The notation uses Go board coordinates with Black/White turns. The first two entries are 1. B D4 | W Q16; 2. B C6 | W R14, which keeps the explanation tied to promotion, capture timing, territory closure, final route efficiency, or safe hand completion.
for the reader, write the task in plain words, find the exact feature named in the cue, then decide whether the opening pair has changed the board or only named a familiar pattern.
from the board outward, name the visible demand, the mistake check is practical. Freeze the line at W R14 and ask what the tempting move can no longer defend. In this Go / Weiqi finishing pattern, legality is not enough; the move also has to keep answering liberty count, connection, and sente/gote order.
Stay in Go / Weiqi and compare the same endgame and finishing patterns topic at beginner level; the rules and notation stay familiar while the record shape gets easier or harder.
What this record looks like
On this page, turn notation into a question, this all-levels Go / Weiqi finishing pattern is a compact reference record: 1. B D4 | W Q16; 2. B C6 | W R14 connects notation, rule cue, and comparison path without pretending to be a full match score. Board cue: corner approach at D4, pincer at R14, and cut point near K4. Rule check: liberty count, connection, and sente/gote order. The notation uses Go board coordinates with Black/White turns. The first two entries are 1. B D4 | W Q16; 2. B C6 | W R14, which keeps the explanation tied to promotion, capture timing, territory closure, final route efficiency, or safe hand completion.
Position cue
a corner approach, a pincer shape, and a liberty count that decides connection; one rule cue, one notation line, and one comparison path; corner approach at D4, pincer at R14, and cut point near K4; liberty count, connection, and sente/gote order check for the finishing pattern
Unique asset
A self-authored SVG record diagram for this Go / Weiqi finishing pattern marks corner approach at D4, pincer at R14, and cut point near K4. It is paired with Go board coordinates with Black/White turns beginning 1. B D4 | W Q16; 2. B C6 | W R14. The public reference image pub-go-sui-dynasty-board gives readers an open-gallery board or piece reference for the same game family.
Go / Weiqi rule check
Check this before the outside record: read 1. B D4 | W Q16, name the rule source, test the position cue, and keep the mistake visible.
Open American Go AssociationAmerican Go Association is the rule source to open first; use it for legal vocabulary before comparing this reference note.
The B/W coordinate line is a reading aid: it anchors color, board point, and sequence. It should be read with liberties and connection before judging whether a move is a tactic or only a local shape note. On this page the first line is 1. B D4 | W Q16.
A move places a stone on an empty intersection, then captures opposing chains with no liberties. Suicide, ko, and scoring details depend on the ruleset, so local record notes keep the rule claim narrow. For this page, apply it to a corner approach, a pincer shape, and a liberty count that decides connection; one rule cue, one notation line, and one comparison path; corner.
The common trap is cutting or capturing before counting liberties. A move that looks forcing in a diagram may fail because the outside group has too few liberties or because the reply takes sente elsewhere. Here the reader's mistake check is treating sente as automatic after the opponent has already stabilized.
How to read this record note
First replay: 1. B D4 | W Q16. Keep the line short enough to say aloud before judging whether the move is good.
Then inspect: The territory record task works on promotion, capture timing, territory closure, final route efficiency, or safe hand completion. Board cue: corner approach at D4, pincer at R14, and cut point near K4. Level job: the record note keeps…
Outside check: Linked as a record-discovery index for readers who want real SGF files. Article records here remain compact annotated record notes.
Black/White coordinate notation
Read the sample as a compact record note for coordinates and shape, not as an official SGF from a named match.
1. B C6 | W R14Beginner Go records show one local shape, name liberties, and ask whether the next move connects, cuts, or defends territory.
Intermediate records introduce candidate moves and a turning point where sente, liberties, or shape efficiency changes.
Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.
Annotated Record Fragment
Go / Weiqi record reader
Go / Weiqi reference finish-pattern fragment starts from 1. B D4 | W Q16. It is an annotated record note, not a tournament score; compare outside records for rules, notation, and position type before using it as a comparison example.
1. B D4 | W Q16Black starts the finishing pattern from the lower-left corner; White takes the opposite corner instead of answering locally.
Key entry: connect it to a corner approach, a pincer shape, and a liberty count that decides connection; one rule cue, one notation line, and one comparison path; corner approach at D4, pincer at R14, and cut point near K4; liberty count, connection, and sente/gote order check for the finishing pattern.- Position cue
- a corner approach, a pincer shape, and a liberty count that decides connection; one rule cue, one notation line, and one comparison path; corner approach at D4, pincer at R14, and cut point near K4; liberty count, connection, and sente/gote order check for the finishing pattern
- Mistake test
- treating sente as automatic after the opponent has already stabilized
| Move | Notation | Annotation | Reader Cue |
|---|---|---|---|
| 1 | B D4 | W Q16 | Black starts the finishing pattern from the lower-left corner; White takes the opposite corner instead of answering locally. | Key entry: connect it to a corner approach, a pincer shape, and a liberty count that decides connection; one rule cue, one notation line, and one comparison path; corner approach at D4, pincer at R14, and cut point near K4; liberty count, connection, and sente/gote order check for the finishing pattern. |
| 2 | B C6 | W R14 | Black approaches from the side with more liberties; White makes a high pincer that frames this finishing pattern. | Pause here and name the rule cue, not only the active move. |
| 3 | B K4 | W Q10 | Black extends before cutting, so the weak group has a running lane. | Compare with the previous reply before moving on. |
| 4 | B F3 | W C10 | White leans on the corner stones; Black must decide whether the outside shape is worth giving territory. | Pause here and name the rule cue, not only the active move. |
| 5 | B K16 | W N17 | The intermediate turning point is a liberty count, not a capture race. | Compare with the previous reply before moving on. |
| 6 | B J10 | W G17 | Black fixes shape while White takes sente on the upper side. | Finish check: explain why treating sente as automatic after the opponent has already stabilized is unsafe here. |
- Move 1
B D4 | W Q16Black starts the finishing pattern from the lower-left corner; White takes the opposite corner instead of answering locally.
Key entry: connect it to a corner approach, a pincer shape, and a liberty count that decides connection; one rule cue, one notation line, and one comparison path; corner approach at D4, pincer at R14, and cut point near K4; liberty count, connection, and sente/gote order check for the finishing pattern. - Move 2
B C6 | W R14Black approaches from the side with more liberties; White makes a high pincer that frames this finishing pattern.
Pause here and name the rule cue, not only the active move. - Move 3
B K4 | W Q10Black extends before cutting, so the weak group has a running lane.
Compare with the previous reply before moving on. - Move 4
B F3 | W C10White leans on the corner stones; Black must decide whether the outside shape is worth giving territory.
Pause here and name the rule cue, not only the active move. - Move 5
B K16 | W N17The intermediate turning point is a liberty count, not a capture race.
Compare with the previous reply before moving on. - Move 6
B J10 | W G17Black fixes shape while White takes sente on the upper side.
Finish check: explain why treating sente as automatic after the opponent has already stabilized is unsafe here.
Common Mistake
Mistake to test: treating sente as automatic after the opponent has already stabilized. Replay 1. B D4 | W Q16 against a corner approach, a pincer shape, and a liberty count that decides connection; one rule cue, one notation, then name the rule or reply that prevents it.
CommentaryOpen detailed replay notesFirst reading pass for Go / Weiqi Finish Pattern: Corner Pressure: Match move one B D4 | W…
Commentary
First reading pass for Go / Weiqi Finish Pattern: Corner Pressure: Match move one B D4 | W Q16; move two B C6 | W R14 to corner approach at D4, pincer at R14, and cut point near K4. Then name the liberty count, connection, and sente/gote order check before reading any branch.
The finish pattern: corner pressure record-reading point is not volume of moves. It is whether B C6 still works after W R14 is named.
The tempting move changes the board now, but a forcing-looking cut can strengthen the opponent if the outside group has fewer liberties. In this record note, that difference is visible at B C6.
A player importing habits from another board game should slow down at corner approach at D4, pincer at R14, and cut point near K4. The safe bridge is liberty count, connection, and sente/gote order.
Exit test: quote move one B D4 | W Q16; move two B C6 | W R14. Then explain why treating sente as automatic after the opponent has already stabilized was tempting before opening the next same-game record.
PracticeOpen record questions4 questions for checking the record after replay.
Record Questions
- Which pincer detail in 1. B D4 | W Q16; 2. B C6 | W R14 first reveals the finish pattern: corner pressure problem?
- What would change in this finish pattern: corner pressure record if the reply W R14 arrived one move earlier?
- In the finish pattern: corner pressure position, which candidate around B C6 is tempting, and what part of liberty count, connection, and sente/gote order makes W R14 punish it?
- Go / Weiqi: How would you explain the liberty count, connection, and sente/gote order check to someone who only knows chess or checkers notation?
What different record levels look like
Compare the same game family across level examples before choosing the next record page. The active card marks this page's level.
1. B R14 | W K4- LibertyStart from 1. B R14 | W K4 and name the shared cue: a corner approach, a pincer shape, and a liberty count.
- Reply shapeCompare the reply around a side extension, a shortage of liberties, and a cut before trusting the first plan.
- Sente testCarry the branch to the mistake test: answering a pincer locally while the weak group still has no running lane.
6 entries, 1 plan + 1 reject: one visible plan, one rule cue, and one mistake to stop before.
- Length
- 6 annotated entries
- Branch load
- Single line, no side branch
- Candidates
- 1 plan + 1 reject
- Judgment
- Legal cue first: B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose
- Depth
- Two-move window
- Read for
- Read one plan aloud, match it to the board cue, and stop at the first unsafe reply.
- Watch
- answering a pincer locally while the weak group still has no running lane
- Next cue
- Move up after you can name the rule cue without rereading the note.
Replay 1. B R14 | W K4, name a side extension, a shortage of liberties, and a cut that changes the, then reject answering a pincer locally while the weak group still has no running lane.
Beginner Go / Weiqi records are a short line built from 1. B R14 | W K4: one rule cue, one visible plan, and one obvious mistake around a side extension, a shortage of liberties, and a cut that changes the next fight; one.
- Opening line
- Start with 1. B R14 | W K4; keep the first reply visible.
- Rule cue
- Point to B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose before judging the move.
- First trap
- Stop at answering a pincer locally while the weak group still has no running lane instead of exploring side branches.
- Ready check
- Move on only after the rule cue can be named from memory.
Beginner Go records show one local shape, name liberties, and ask whether the next move connects, cuts, or defends territory.
Intermediate recordGo / Weiqi Intermediate Reply Record: B K4 Shape Check Turn1. B C6 | W R14- LibertyStart from 1. B C6 | W R14 and name the shared cue: a corner approach, a pincer shape, and a liberty count.
- Reply shapeCompare the reply around a corner approach, a pincer shape, and a liberty count before trusting the first plan.
- Sente testCarry the branch to the mistake test: saving corner territory by giving the outside group too much thickness.
8 entries, 2 candidate replies: add a reply comparison before deciding which plan survives.
- Length
- 8 annotated entries
- Branch load
- Main line plus reply branch
- Candidates
- 2 candidate replies
- Judgment
- Timing, safety, and shape all get judged
- Depth
- Turning-point window
- Read for
- Compare two candidate plans, then explain why the reply changes timing or safety.
- Watch
- saving corner territory by giving the outside group too much thickness
- Next cue
- Move up after you can compare both plans before seeing the answer.
Compare both replies around a corner approach, a pincer shape, and a liberty count that decides connection;; explain where saving corner territory by giving the outside group too much thickness changes the plan.
Intermediate Go / Weiqi records keep the same cue near a corner approach, a pincer shape, and a liberty count that decides connection; two candidate plans, then add candidate replies, a turning point, and one comparison line after 1. B C6 | W R14.
- Main line
- Anchor the comparison at 1. B C6 | W R14, not at a loose theme name.
- Candidate pair
- Keep two replies alive until the timing or safety test resolves them.
- Turning point
- Explain how saving corner territory by giving the outside group too much thickness changes the value of the first plan.
- Replay task
- Before opening the answer, say which candidate survives and why.
Intermediate records introduce candidate moves and a turning point where sente, liberties, or shape efficiency changes.
Advanced recordGo / Weiqi Advanced Reply Record: B Q16 Final Tempo Turn1. B G17 | W D4- LibertyStart from 1. B G17 | W D4 and name the shared cue: a corner approach, a pincer shape, and a liberty count.
- Reply shapeCompare the reply around a weak side group, a running lane, and a sente before trusting the first plan.
- Sente testCarry the branch to the mistake test: answering a pincer locally while the weak group still has no running lane.
10 entries, 3+ candidate points: hold the branch, quiet preparation, and conversion test together.
- Length
- 10 annotated entries
- Branch load
- Forcing branch, quiet prep, conversion
- Candidates
- 3+ candidate points
- Judgment
- Every move can change the final evaluation
- Depth
- Full branch with source comparison
- Read for
- Hold the forcing branch, quiet preparation, and conversion test in the same replay.
- Watch
- answering a pincer locally while the weak group still has no running lane
- Next cue
- Stay here when you want dense branches, not just legal-move recognition.
Annotate the quiet move after 1. B G17 | W D4; prove the conversion still survives answering a pincer locally while the weak group still has no running lane.
Advanced Go / Weiqi records turn 1. B G17 | W D4 into a branch: forcing move, quiet preparation, conversion test, and source comparison around a weak side group, a running lane, and a sente exchange that may not be forcing;.
- Forcing branch
- Track the pressure line from 1. B G17 | W D4 without skipping replies.
- Quiet move
- Mark the preparation move that does not look urgent but keeps the branch alive.
- Conversion test
- Check whether answering a pincer locally while the weak group still has no running lane appears only after the defender's best reply.
- Review task
- Write the moment pressure becomes conversion, then compare an outside record.
Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.
Go / Weiqi reference finish-pattern fragment starts from 1. B D4 | W Q16. It is an annotated record note, not a tournament score; compare outside records for rules, notation, and position type before using it as a comparison example.
Compare this Go / Weiqi record note with real records
Use u-go.net Game Records to compare B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose. This reference note stays an original annotated record example, not a copied score, table log, SGF file, or named-player record.
1. B D4 | W Q16B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose
- AMatch the source type
Open u-go.net Game Records as a real record index and decide whether you are comparing a real record index, a rule source, or a position reference before judging the note.
- BMatch notation before quality
Hold the article sample 1. B D4 | W Q16 beside the outside source. Compare notation shape, turn order, and record length before deciding whether the moves explain the same problem.
- CMatch the position job
Use the cue a corner approach, a pincer shape, and a liberty count that decides connection; one rule cue, one notation line, and one comparison. The outside material only helps if it trains the same board, route, tile, threat, capture, or rule-position job.
- DKeep the record note original
Use outside move lists, player names, event labels, table logs, SGF files, or database commentary only as context checks; then return to the article's own mistake check: treating sente as automatic after the opponent has already stabilized.
Go / Weiqi classic record bridge
Use 1. B D4 | W Q16 as the page's working line, then compare reference note shape against u-go.net Game Records, the classic anchor, and the trained mistake before opening a full outside score.
1. B D4 | W Q16a corner approach, a pincer shape, and a liberty count that decides connection; one rule cue, one notation line, and one comparison path; corner approach at D4, pincer at R14, and cut point near K4; liberty count, connection, and sente/gote order check for the finishing pattern
Mistake checktreating sente as automatic after the opponent has already stabilized
Open u-go.net Game RecordsCompare corner point, approach side, reply shape, local liberties, and whether the outside example is about connection, cut, or territory direction.
Open Sensei's LibraryBeginner pages compare one local shape; intermediate pages compare the turning point where a cut or connection matters; advanced pages compare local reading with whole-board direction.
Open u-go.net Game RecordsIn the outside source, look only for the same first plan around 1. B D4 | W Q16; ignore long branches until the mistake can be named plainly.
Compare whether the outside line tests the same reply choice and whether treating sente as automatic after the opponent has already stabilized appears one exchange later.
Use outside records to compare branch discipline and conversion timing, then keep this original annotated record example separate from outside scores.
This bridge is a reader-facing comparison guide. The article remains an annotated record note and original annotated record example, separate from outside scores, player metadata, event labels, table logs, SGF files, database commentary, and source commentary.
Go / Weiqi real record check plan
Use this plan after the article replay: compare 1. B D4 | W Q16 with u-go.net Game Records, then match the position terms, level job, and mistake pattern before trusting an outside record as a useful comparison.
1. B D4 | W Q16corner approach pincer shape liberty count decides connection rule cue notation line comparison path corner approach
A useful outside Go / Weiqi record should share the notation shape 1. B D4 | W Q16, the same position job around corner approach pincer shape liberty count decides connection rule cue notation line comparison path corner approach, and the trained mistake treating sente as automatic opponent has already stabilized.
Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.
u-go.net Game Records can prove that real Go / Weiqi records exist in a comparable notation or database format. Use it to compare B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose, record density, and level shape; it does not prove that this mixed-level reference line is copied from that source.
This page uses 1. B D4 | W Q16 as a compact Go / Weiqi record line for corner approach pincer shape liberty count decides connection rule cue notation line comparison path corner approach. It explains a level-specific record shape and a mistake check; it is not presented as a copied score from u-go.net Game Records.
Compare notation family, turn order, B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose, record level, and the mistake cue treating sente as automatic opponent has already stabilized. A useful outside record may share the same problem without sharing every move.
Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body. Use u-go.net Game Records to check record reality, then return to the article's own annotation rather than mixing outside metadata into the article.
- SourceOpen the right kind of record source
Start with u-go.net Game Records as a real record index. Decide whether the outside page is a real record index, rule document, position reference, table log, or SGF-style record before comparing moves.
- LineMatch the first notation line
Hold 1. B D4 | W Q16 beside the outside source. The first check is notation family, turn order, and record length, not whether the whole outside score is identical.
- PositionMatch the position terms
Search by corner approach pincer shape liberty count decides connection rule cue notation line comparison path corner approach. The outside material helps only when it trains the same B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose.
- LevelMatch the record level
Use 1. B D4 | W Q16 as a reference-line cue, then compare beginner, intermediate, and advanced examples for the same Go / Weiqi position terms before opening a full outside score.
- SeparateKeep the record line separate
Treat this reference note as an original annotated record example, not a named game record or copied match score. Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.
Treat this reference note as an original annotated record example, not a named game record or copied match score.
Go / Weiqi record references
Go / Weiqi reference note starts from 1. B D4 | W Q16; compare rule language, record context, classic position shape, and public image evidence before using outside material.
Use American Go Association to check legal vocabulary and Black/White coordinate notation before reading 1. B D4 | W Q16.
- Compare
- Compare the rule cue in a corner approach, a pincer shape, and a liberty count that decides connection; one rule cue, one notation line, and one comparison path; corner approach at D4, pincer at R14, and cut point near K4; liberty count, connection, and sente/gote order check for the finishing pattern with B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose; the article's notation sample is the first thing to keep stable.
- Keep separate
- The rule source supports vocabulary and legality checks while this page stays an annotated record note for Go / Weiqi.
Use u-go.net Game Records to compare record shape, source type, and the trained mistake: treating sente as automatic after the opponent has already stabilized.
- Compare
- Match 1. B D4 | W Q16, turn order, record length, and the position job before judging whether an outside record trains the same decision.
- Keep separate
- Outside records are context checks; the move line here remains an original annotated record example, not a named-player score.
3-4 point approach and local joseki comparison keeps a corner approach, a pincer shape, and a liberty count that decides connection; one rule cue, one notation line, and one comparison path; corner approach at D4, pincer at R14, and cut point near K4; liberty count, connection, and sente/gote order check for the finishing pattern connected to a stable board, route, tile, or threat shape.
- Compare
- Compare corner point, approach side, reply shape, local liberties, and whether the outside example is about connection, cut, or territory direction.
- Keep separate
- The anchor is a lookup guide for record shape; it does not turn this annotated record note into a copied score.
Wikimedia Commons Sui Dynasty Go board is the public visual reference for this Go / Weiqi page; as the rule cue appears, write the task in plain words, Wikimedia Commons Sui Dynasty Go board is the public-library context image for this Go / Weiqi record page: it helps readers recognize a historical Go board reference, useful when all-level notes separate long-record context from modern record diagrams; used as game-material context before the reader checks the article-specific record diagram. The exact tactical position stays in the self-authored diagram, so the public image is not used as the composed move sequence around B C6. The public-library image is not a substitute for the page's self-authored move diagram. This public-library context remains separate from the self-authored article-specific diagram.
- Compare
- Use the image for board, piece, route, tile, or surface context, then use the article diagram and 1. B D4 | W Q16 for the exact composed line.
- Keep separate
- The public image supports context and license transparency; it is separate from the article-specific record diagram and move sequence.
Before using a source, read the reply as evidence, for finishing pattern, 1. B D4 | W Q16; 2. B C6 | W R14 supplies the working record line and liberty count, connection, and sente/gote order supplies the check. Treat it as a mixed-level annotated-record example: an annotated record note, not a tournament score, built as a compact rules-and-record reference. Use outside sources to compare notation and position type, not to rename this example as a copied game. The page-specific mistake check is treating sente as automatic after the opponent has already stabilized.
- Compare
- Use outside material to check B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose, source type, and position similarity before returning to the article line.
- Keep separate
- Use SGF move trees, player metadata, commentary, or whole game files only as context checks; this reference note stays an original annotated record example, separate from outside scores, player metadata, and source commentary.
- Notation and turn order: 1. B D4 | W Q16.
- Position job and trained mistake: a corner approach, a pincer shape, and a liberty count that decides connection; one rule cue, one notation line, and one comparison path; corner approach at D4, pincer at R14, and cut point near K4; liberty count, connection, and sente/gote order check for the finishing pattern / treating sente as automatic after the opponent has already stabilized.
- Image fit, source URL, license label, and whether the public image matches the same game family.
- Outside scores, player metadata, event labels, table logs, SGF files, and database commentary stay outside the article body.
- A public image is visual context, not proof that the composed move sequence happened in a real match.
- A classic position anchor helps comparison; it is not a claim that this page reproduces that exact external record.
Classic lookup cueClassic lookup cue for Go / Weiqiu-go.net Game Records: search cue and four comparison checks.
Classic lookup cue for Go / Weiqi
Use u-go.net Game Records as a real-record or position lookup context. This page remains an annotated record note and is not a copied tournament score, named-player record, table log, or external database entry.
u-go.net Game Records: Go / Weiqi Endgame finishing patterns + corner approach pincer shape liberty count decides connection rule cue + 1. B D4 | W Q16 + treating sente as automatic opponent has already stabilizedOpen u-go.net Game RecordsStart with corner approach pincer shape liberty count decides connection rule cue. The goal is to find the same kind of board, tile, route, or threat problem before looking for an exact score.
Use the sample 1. B D4 | W Q16 to compare notation form, move length, and record density against external material.
Keep this mistake visible while comparing: treating sente as automatic opponent has already stabilized. A useful outside record should make that decision easier to discuss.
Open u-go.net Game Records for real records or position context, but keep this record note separate from copied match scores and named-player claims.
Record exemplarCompare the record note with a real source type2 source-backed exemplars for this game family.
Compare the record note with a real source type
These exemplars explain what to compare in a real record index, rules source, or position reference before judging this annotated record note. They keep source lookup useful without copying outside records.
Look for a corner approach or local fighting SGF, then compare coordinates, liberties, sente/gote order, and the cut point.
Beginner: name liberties and connect-or-cut. Intermediate: compare candidate moves and the turning point. Advanced: hold a branch while checking direction and conversion.competition rules boundaryLiberty and Capture ExemplarUse liberty, capture, ko, and scoring vocabulary to check whether a compact SGF-like record note asks for a legal connection, cut, or defensive reply.
Beginner: count liberties and name the connection. Intermediate: compare cut, connect, and sente. Advanced: keep the local liberty race while checking direction and conversion.Classic position anchorsUse known record shapes before searching for exact scores2 anchors; compare without copying a real score.
Use known record shapes before searching for exact scores
These anchors name stable rule, opening, route, tile, or board-position shapes for this game family. They help readers compare this annotated record note with external material without copying a real score.
Use this anchor when a Go / Weiqi article compares a corner approach, side pressure, or local shape before whole-board judgment.
Compare corner point, approach side, reply shape, local liberties, and whether the outside example is about connection, cut, or territory direction.Weak group with a cut point and two-liberty raceLiberty Count and Cut AnchorUse this anchor when a page asks the reader to count liberties before cutting, connecting, or defending a weak group.
Compare local stone contact, liberty count, cut point, sente/gote direction, and whether the outside SGF shows the same tactical question.Curated reference packWhere to verify the record context2 game-specific references kept separate from the article line.
Where to verify the record context
These links give the reader a small, game-specific reference trail before using a real database, rule source, or public board reference. They support comparison; they are not copied into this article.
Use this when a Go / Weiqi record note depends on a corner approach, weak group, cut point, sente choice, or liberty count and the reader wants real SGF context.
Compare coordinate shape, corner side, local liberty count, and whether the outside record trains connection, cut, defense, or territory direction.rules and positionGo Rule and Scoring NoteUse this for liberties, capture, territory, scoring vocabulary, and beginner-friendly rule checks before reading a composed record fragment.
Compare the rule term first, then compare whether the article's local shape asks for a connection, cut, or defensive move.Comparison pathHow to compare this fragment with external records4 lookup steps; compare, do not copy a real score.
How to compare this fragment with external records
Use this as a reading path before opening external databases or classic-position references. The goal is comparison, not copying a real score into this article.
- 1Match the notation shape
Start with Black/White coordinate notation and the sample 1. B D4 | W Q16. Compare outside records only for notation shape before judging move quality.
- 2Anchor the same kind of position
Use this page cue: a corner approach, a pincer shape, and a liberty count that decides connection; one rule cue, one notation line, and one comparison path; corner approach at D4, pincer at R14, and cut point near K4; liberty count, connection, and sente/gote order check for the finishing pattern Look for a similar board, tile, route, or threat problem, not an identical copied position.
- 3Read it as a reference record note
Compare record length, annotation density, and the trained mistake: treating sente as automatic after the opponent has already stabilized. That is how this page explains what a reference record is for.
- 4Keep record note and outside record separate
Use u-go.net Game Records for real record lookup. This page remains an annotated record note and is not a copied tournament score or named-player record.
Reference layerRules checked separately from the record note1 rule source link for notation and boundary checks.
Rules checked separately from the record note
These links support rule vocabulary, notation boundaries, and game-family context. They do not turn this annotated record note into a tournament score or named-player record.
Record contextExternal records stay separate from this record noteu-go.net Game Records: context only, not copied-score proof.
External records stay separate from this record note
External Go / Weiqi SGF record collections and historical game-record reading context.
Linked as a record-discovery index for readers who want real SGF files. Article records here remain compact annotated record notes.

Public reference: as the rule cue appears, write the task in plain words, Wikimedia Commons Sui Dynasty Go board is the public-library context image for this Go / Weiqi record page: it helps readers recognize a historical Go board reference, useful when all-level notes separate long-record context from modern record diagrams; used as game-material context before the reader checks the article-specific record diagram. The exact tactical position stays in the self-authored diagram, so the public image is not used as the composed move sequence around B C6. The public-library image is not a substitute for the page's self-authored move diagram. This public-library context remains separate from the self-authored article-specific diagram. Source: Wikimedia Commons Sui Dynasty Go board. License: Wikimedia Commons freely licensed file. Source page. Source file