CBGChinese Board Games GuideRules and annotated records for strategy learners

Editorial and image source notes

Sources, Image Credits, and How to Read the Records

This page explains how the guide separates annotated record notes, original record diagrams, and public reference images, so readers can tell what is a practice record, what is a page-specific diagram, and where the supporting public image comes from.

Annotated record notes

Article records are annotated record notes for rules and notation practice. Use them to learn how a beginner, intermediate, advanced, or reference record is structured. They are not presented as tournament scores, historic game records, gambling advice, engine evaluation, or claims about named players.

Original diagrams

The 300 article diagrams are self-authored record images. Each is built to match the page's game, level, cue, notation, and reading focus, and each is labeled as an original open-license record diagram.

Public references

Public images are context references for the same game family. They show boards, pieces, tiles, or routes, while the exact composed move sequence remains in the self-authored diagram and record table.

Game Reading Map

Pick a game family first. Each row shows the rule source, notation sample, outside record context, image variety, and the best beginner article to open before reading deeper references.

Record-site reading patterns

Why the pages read like a game record archive

The layout borrows reading habits from game databases, annotated-record libraries, and notation references: choose an archive, read the notation, compare branches, then open outside sources only after the record line is clear.

game database collectionChessgames.com Game Collections

Game collections are grouped by player, opening, motif, book, or favorite-game anthology before the reader opens an individual score.

On this site
Game hubs and level hubs expose archive maps, topic indexes, complete directory rows, and representative record links before the reader opens one record note.
Reader habit
Choose a game or level archive, scan the motif, open an annotated record, and keep the source row nearby when the motif depends on rules.
Not mixed in
No forum, player biography, member-collection, or comment-system pattern is copied.
annotated analysis chaptersLichess annotated analysis board

Annotated analysis boards split instruction into chapters, move lines, hints, and guidance about why alternative moves fail.

On this site
Article pages put a reading path, record-first cue, move-by-move replay, rule check, and level comparison ladder around every annotated record.
Reader habit
Read the line, test the tempting move, then compare the note to the next level of record density.
Not mixed in
No engine line, rating workflow, account feature, or move-answer workflow is copied.
diagram branch referenceSensei's Library Joseki Reference

Joseki references navigate branches from a diagram, so the reader treats each move as a branch choice rather than a decorative illustration.

On this site
Level comparison cards show branch load, candidate load, visual mini-board steps, density pips, and record anatomy for beginner, intermediate, and advanced examples.
Reader habit
Compare the branch before accepting the move note.
Not mixed in
No SGF file, wiki-editing flow, or Go-only joseki taxonomy is copied into other games.

A record format specification separates tags, starting position, notation format, move text, and comments so a score can be read and exchanged.

On this site
Article pages keep first notation, record format guide, desktop table, mobile record cards, and source separation visible around the same annotated record note.
Reader habit
Verify notation and record shape before interpreting a plan.
Not mixed in
No external PGN score, player metadata, event tag, or named game is copied into composed record notes.
real record databaseXQBase Xiangqi Resources

Record warehouses separate game records, programs, and reference resources, and invite readers to compare outside records rather than treating every example as a named game.

On this site
Article pages include classic record bridge, real-record verification plan, record source notes, and a game reading map so composed record notes stay separate from outside score material.
Reader habit
Use outside databases as comparison material after the record line is clear.
Not mixed in
No downloadable database, engine package, or copied tournament score is reproduced.
rule wiki referenceSensei's Library Front Page

A collaborative game library works as a repository, discussion medium, quick search, and diagram lookup surface rather than a marketing landing page.

On this site
The site keeps game reading rows, collapsed source sections, lookup-route rows, rule sheets, and record finder controls close to the archive pages.
Reader habit
Search by term, then open the rule sheet or reference row that explains the board situation.
Not mixed in
No public wiki editing, forum, or discussion-thread pattern is copied.

Motif collections group example games by a reading theme such as endgames, books, openings, or tactical ideas.

On this site
Topic indexes and record exemplar packs group rules, openings, endgame patterns, strategy concepts, and record comparisons without flattening everything into one article grid.
Reader habit
Pick the reading motif first, then compare examples inside the same motif.
Not mixed in
No member commentary, player database page, or external collection title is copied.
Rules EncyclopediaGame Rule Sheets7 game families; setup, legal movement, traps, variants, and record reading.

Game Rule Sheets

Each game family has a compact rule sheet for setup, legal movement, turn order, common traps, variant boundaries, and how those rules change record reading.

xiangqiWorld Xiangqi Federation

Xiangqi starts from a river board with palaces, advisors, elephants, horses, chariots, cannons, and soldiers in fixed files. The setup matters because cannons need screens, horses can be leg-blocked, and palace pieces cannot be read like free chess pieces.

Beginner records name one legal plan, intermediate records compare a reply that changes timing, and advanced records test whether a forcing line still obeys screens, pins, river timing, and palace safety.

The federation source is used for rules and vocabulary. The article lines remain annotated record notes and must not be presented as copied event scores or named-player games.

go-weiqiAmerican Go Association

Go / Weiqi begins on an empty grid. The key setup fact for this site is that every stone changes liberties, connections, territory pressure, and local life-and-death reading rather than moving after placement.

Beginner records point to one visible liberty or connection, intermediate records compare candidate replies, and advanced records ask whether the line changes sente, ko pressure, or whole-board value.

The rules source supports beginner vocabulary and rule limits. The annotated record notes are not copied SGF records, professional games, or claims about historical play.

gomokuRenju International Federation / RenjuNet

Gomoku and Renju-family records start from a grid where stones do not move after placement. The setup is simple, but the rule family determines whether forbidden moves, opening rules, or tournament restrictions matter.

Beginner records show one threat, intermediate records compare a defensive reply, and advanced records test whether a forcing branch and a quiet conversion both survive the rule family.

The federation and RenjuNet material supports rule-family context. The article examples remain annotated record notes and should not be described as tournament records.

chinese-checkersMasters Traditional Games

Chinese Checkers starts from star-point camps with pieces racing toward the opposite camp. The important setup fact is that route shape and group spacing matter more than capture or material.

Beginner records show one step-versus-hop choice, intermediate records compare route repair, and advanced records test whether a long jump still leaves a bridge for the remaining group.

The rule source supports movement and setup vocabulary. It is not treated as a game-record corpus, and the site does not invent named competitive records for this game.

mahjong-strategyEuropean Mahjong Association

Mahjong Strategy pages use tile groups, draws, discards, visible information, and hand-shape reading. The setup is not a gambling table; it is a notation frame for reading safe discards and suit structure.

Beginner records show one safe discard, intermediate records compare two hand-shape routes, and advanced records ask whether timing, visible discard information, and call risk change the plan.

The competition rules source supports vocabulary and boundaries. The examples are composed strategy record notes, not scoring rulings, table logs, or betting recommendations.

checkers-variantsFederation Mondiale du Jeu de Dames

Checkers and draughts variants start from dark-square movement on a numbered board, but board size, capture direction, and king movement vary by variant.

Beginner records show one forced capture, intermediate records compare a back-rank or promotion decision, and advanced records test multi-jump order and king conversion.

The FMJD material supports draughts rules and board-number vocabulary. The site uses composed examples and does not copy database scores or event metadata.

traditional-board-gamesAncient Chess

Traditional Board Games pages currently focus on Dou Shou Qi with dens, traps, rivers, and ranked animal pieces. Setup must be read spatially because board zones change what a strong or weak animal can do.

Beginner records show one rank or zone rule, intermediate records compare trap-route timing, and advanced records test whether den pressure survives a river or animal-rank reply.

The public rule source supports board-zone vocabulary. The examples remain annotated record notes, not named historic games or official federation records.

Lookup PathsWhere To Check Notation And Records7 notation systems with source links and starter records.

Where To Check Notation And Records

Start here when you want to verify a notation system, compare a composed record note with outside records, or choose the right rule source before opening an article.

XiangqiPiece-file notation1. Red C8=5 | Black H7+7

Compare piece-file notation, opening family, cannon lane, horse-leg constraint, and palace pressure before judging whether an outside game is strategically similar.

Linked only as an external record context. This site does not copy XQBase game scores or present its annotated record notes as database records.

GomokuGrid-coordinate threat notation1. Black G8 | White J8

Compare threat type, first forcing point, defensive stone, and whether the outside game records a formal Renju opening or a looser Gomoku-style tactic.

Linked only as external context. RenjuNet game contents are not copied into this site, and composed record notes are not labeled as RenjuNet records.

Record ExamplesRecord And Position Examples14 source-backed comparison guides, not copied game records.

Record And Position Examples

Each game family has multiple source-backed exemplars that explain what a real record, rule-position example, or competition-boundary comparison can prove. These rows are comparison guides, not copied game records.

xiangqiCentral Cannon Record Exemplar

Search for central-cannon openings, then compare the first cannon file, horse development, rook file, and river timing.

Use this exemplar to show how a short Xiangqi record note can be checked against real score databases without pretending the record note is the source score.

XQBase is used as an external Xiangqi record index. The article fragments are still original annotated record examples, not named-player records.

go-weiqiSGF Corner-Approach Exemplar

Look for a corner approach or local fighting SGF, then compare coordinates, liberties, sente/gote order, and the cut point.

Use this exemplar when a Go / Weiqi page explains what a compact SGF-like record line is training before the reader opens full professional records.

The SGF index is a real-record lookup route. The site does not reproduce SGF files or identify its composed diagrams as professional games.

gomokuRenju Threat-Record Exemplar

Compare open-three, broken-three, open-four, double-threat, and forbidden-move context before mapping a record note to a Renju record.

Use this exemplar to keep casual Gomoku threat notes separate from formal Renju records while still giving readers a real database route.

RenjuNet is external record context. The site's Gomoku fragments are not RenjuNet games and do not reproduce database contents.

chinese-checkersRoute and Jump Position Exemplar

Use starting positions, single-step movement, jump chains, and route efficiency as the comparable object because stable public match-score corpora are scarce.

Use this exemplar to explain what a Chinese Checkers annotated route record can look like without claiming it is an official match score.

This is a rule and position exemplar rather than a game-score source. The article route records remain composed record lines.

mahjong-strategyMCR Hand-Reading Exemplar

Compare tile vocabulary, draw-discard order, hand blocks, visible discard safety, and non-gambling competition framing.

Use this exemplar to show how draw-discard records explain notation and safety while staying away from gambling advice or fabricated table logs.

EMA rules support terminology and competition framing. The article hands are composed practice examples, not official table records or scoring sheets.

checkers-variantsForced-Capture Record Exemplar

Search by numbered-square notation, then compare forced capture, multi-jump sequence, promotion route, and variant rule family.

Use this exemplar to connect the site's numbered-square record lines with real draughts database records while preserving variant boundaries.

Toernooibase is an external real-record index. The article fragments do not copy tournament scores and may not share the same draughts variant.

traditional-board-gamesTrap-Den Route Exemplar

Compare animal rank, trap status, river exception, den approach, and whether a route decision matters more than material strength.

Use this exemplar for traditional-game pages where rules and position shape are more trustworthy than claiming a historic record corpus.

Ancient Chess is a rule and position source, not a named historic game database. The route records remain composed examples.

xiangqiHorse-Leg Legality Exemplar

Use the horse-leg rule and piece-movement vocabulary as a legality check before comparing a composed cannon or horse route with outside Xiangqi scores.

Use this exemplar when a record note turns on whether the notation is legal before the reader asks whether the plan is strong.

The federation source is used for rule and legality context. The site record remains an annotated record note and is not an official federation game record.

go-weiqiLiberty and Capture Exemplar

Use liberty, capture, ko, and scoring vocabulary to check whether a compact SGF-like record note asks for a legal connection, cut, or defensive reply.

Use this exemplar when the article explains how a short Go record changes from rule reading into tactical reading.

The AGA source supports rule vocabulary and legality. Article diagrams remain composed record examples and do not copy professional SGF records.

gomokuForbidden-Move Boundary Exemplar

Use formal Renju documents to separate casual Gomoku threat reading from forbidden-move, opening-rule, and double-threat constraints.

Use this exemplar when a page needs to explain why a strong-looking five-in-a-row line may belong to a different formal rule context.

The document source is a rule-family boundary source. The article record remains composed record material and is not a copied Renju competition game.

chinese-checkersStep-Hop Movement Exemplar

Use the public movement diagram to compare whether a record line is a single step, a jump, or a multi-hop route before judging route efficiency.

Use this exemplar when a Chinese Checkers page needs a visible movement vocabulary before the reader reads a composed route record.

The Wikimedia source is a public position and movement reference. The article record remains a composed record route, not a copied game score.

mahjong-strategyTile Vocabulary Exemplar

Use the public tile image as a vocabulary check for suits, honors, and visible discard language before reading draw-discard annotated records.

Use this exemplar when the reader needs tile-shape vocabulary before judging whether the composed hand record is about safety or efficiency.

The public image is a vocabulary and position reference. The article hand remains a composed non-gambling record note, not a table record.

checkers-variantsNumbered-Square Rule Exemplar

Use the rules document to check numbered-square movement, mandatory capture, promotion, and king mobility before comparing a record note with a database score.

Use this exemplar when a checkers page needs rule-legal numbered notation before the reader opens real tournament databases.

The FMJD source is a rule and notation boundary. Article lines remain annotated record notes and are not official FMJD game records.

traditional-board-gamesBoard-Zone Map Exemplar

Use the public board map to compare river, trap, den, and route-zone vocabulary before treating a Jungle line as material tactics.

Use this exemplar when traditional-game record notes need stable board vocabulary before the composed route record is read as strategy.

The Wikimedia source is a public board-position reference. The article route remains composed record material and does not claim a historic game record.

Position LandmarksClassic Position Landmarks14 game-family landmarks for outside comparison.

Classic Position Landmarks

These are game-family record landmarks used to compare the composed record notes with outside rule, record, or board-position material. They are lookup anchors, not copied scores.

xiangqiCentral Cannon Opening Anchor

Central Cannon versus screened-horse development

Use this anchor when a Xiangqi page compares cannon-file development, horse routes, palace pressure, or why a river pawn should not distract from the main file.

This is a lookup anchor for a known opening family. It does not copy a named XQBase score, and the article fragment remains a composed record line.

xiangqiHorse-Leg Constraint Anchor

Horse route blocked by adjacent piece

Use this anchor when a record note asks the reader to notice why a horse route is legal, blocked, or delayed before comparing outside games.

This anchor supports rule checking only. It does not claim the composed article is an official federation record or a copied historical game.

go-weiqiCorner Approach Anchor

3-4 point approach and local joseki comparison

Use this anchor when a Go / Weiqi article compares a corner approach, side pressure, or local shape before whole-board judgment.

This anchor points to public joseki reading context. It does not reproduce a professional SGF, and the article fragment remains an original annotated record example.

go-weiqiLiberty Count and Cut Anchor

Weak group with a cut point and two-liberty race

Use this anchor when a page asks the reader to count liberties before cutting, connecting, or defending a weak group.

This is an SGF lookup anchor for comparison only. It does not copy a game record or turn the annotated record note into a named-player score.

gomokuOpen-Three Threat Anchor

Open three, broken three, and forcing defense

Use this anchor when a Gomoku page compares why an open three or broken three changes the forcing race.

This anchor supports external record lookup. It does not copy RenjuNet content and does not label the article as a RenjuNet game.

gomokuRenju Rule-Family Anchor

Forbidden-move and double-threat vocabulary

Use this anchor when a reader needs to separate casual five-in-a-row tactics from formal Renju competition vocabulary.

This anchor is for terminology and rule-family context. It does not import a tournament ruling or a copied competition score.

chinese-checkersCenter Jump Ladder Anchor

Center route bridge with chained hops

Use this anchor when a Chinese Checkers page compares why a route bridge matters more than sending one front piece ahead.

This is a rule and position anchor, not a named match record. The article record remains a composed route example.

chinese-checkersStep Versus Hop Anchor

Single step, jump, and multi-hop route distinction

Use this anchor when the record note asks readers to distinguish a legal step from a useful jump chain.

This anchor uses a public movement diagram for vocabulary. It does not show the exact article line or create a real-score claim.

mahjong-strategyIsolated Honor Discard Anchor

Honor tile, suit block, and safe discard comparison

Use this anchor when a Mahjong Strategy page compares hand blocks, isolated honors, and visible discard safety without gambling advice.

This anchor supports competition vocabulary and rule context. It does not reproduce a table log, scoring sheet, or gambling result.

mahjong-strategySuit Block Vocabulary Anchor

Suit, honor, and tile-shape identification

Use this anchor when a reader needs a public visual reference before interpreting draw-discard notation.

This public tile image is a vocabulary anchor only. It does not show the composed hand or any real table result.

checkers-variantsForced-Capture Anchor

Numbered-square capture obligation and promotion timing

Use this anchor when a checkers-variant page compares numbered-square notation, capture priority, and why the back-rank guard matters.

This is a rule anchor for legal comparison. It does not claim that the annotated record note is an FMJD game record.

checkers-variantsDraughts Database Anchor

External numbered-square game lookup

Use this anchor when a reader wants to compare a record note with real game records after checking notation and variant.

This anchor links to external records for lookup only. It does not copy tournament game scores into the article.

traditional-board-gamesTrap and Den Anchor

Trap square, animal rank, and den-entry route

Use this anchor when a traditional-game page compares why trap status and den route can matter more than animal strength.

This is a rule and position anchor. It is not a named historic record corpus, and article examples remain composed.

traditional-board-gamesBoard-Zone Map Anchor

River, trap, den, and route-zone vocabulary

Use this anchor when a reader needs a public board map before interpreting rat, dog, cat, wolf, tiger, or elephant routes.

This public board image is a visual vocabulary anchor. It does not show the exact composed record or a named game score.

Public ImagesPublic Image Sources54 local public-reference images grouped across 7 game families.

Public Image Sources

54 local public-reference images are used across the article set.

Xiangqi

8 images
xiangqiWikimedia Commons Xiangqi board diagram

an orthodox Xiangqi river board, useful for rules and notation articles; used as game-material context before the reader checks the article-specific record diagram.

xiangqiWikimedia Commons Xiangqi board anatomy diagram

named palace, river, and board-feature references for Xiangqi rule-card pages; used as game-material context before the reader checks the article-specific record diagram.

xiangqiWikimedia Commons printable Xiangqi pieces

printable Xiangqi piece symbols, useful when a record page depends on piece names and notation; used as game-material context before the reader checks the article-specific record diagram.

xiangqiWikimedia Commons Xiangqi initial setup diagram

a full initial Xiangqi setup, useful when a record page compares opening development and piece-file notation; used as game-material context before the reader checks the article-specific record diagram.

xiangqiWikimedia Commons black Xiangqi horse piece

a single Xiangqi horse piece symbol, useful when a record note explains horse routes and horse-leg notation; used as game-material context before the reader checks the article-specific record diagram.

xiangqiWikimedia Commons red Xiangqi horse piece

a red Xiangqi horse piece symbol, useful for comparing red-side development and piece-file notation; used as game-material context before the reader checks the article-specific record diagram.

xiangqiWikimedia Commons black Xiangqi chariot piece

a Xiangqi chariot piece symbol, useful when a record note discusses file control and rook-file notation; used as game-material context before the reader checks the article-specific record diagram.

xiangqiWikimedia Commons red Xiangqi chariot piece

a red Xiangqi chariot piece symbol, matching articles that compare central-file pressure and rook development; used as game-material context before the reader checks the article-specific record diagram.

Gomoku

8 images
gomokuWikimedia Commons Gomoku game diagram

a Gomoku stone sequence diagram, matching threat-race and five-in-a-row articles; used as game-material context before the reader checks the article-specific record diagram.

gomokuWikimedia Commons alternate Gomoku game diagram

an alternate Gomoku stone sequence, useful for pages focused on different threat timing; used as game-material context before the reader checks the article-specific record diagram.

gomokuWikimedia Commons five-in-a-row paper grid

a simple five-in-a-row grid reference for rule-card and beginner threat pages; used as game-material context before the reader checks the article-specific record diagram.

gomokuWikimedia Commons second Gomoku game diagram

a second Gomoku sequence diagram for layered-threat and defensive-reply comparisons; used as game-material context before the reader checks the article-specific record diagram.

gomokuWikimedia Commons Gomoku professional opening diagram

a professional-opening Gomoku diagram, useful for opening-shape and threat-timing record notes; used as game-material context before the reader checks the article-specific record diagram.

gomokuWikimedia Commons Pro Gomoku board image

a physical Gomoku board reference, matching pages that explain real board reading and stone placement; used as game-material context before the reader checks the article-specific record diagram.

gomokuWikimedia Commons Swap Rule Gomoku board image

a Gomoku swap-rule board position, useful when a record note separates casual five-in-a-row play from formal opening rules; used as game-material context before the reader checks the article-specific record diagram.

gomokuWikimedia Commons Swap2 Gomoku board image

a Gomoku swap2 board position, matching articles about opening choice, threat timing, and rule-family boundaries; used as game-material context before the reader checks the article-specific record diagram.

Chinese Checkers

9 images
chinese-checkersWikimedia Commons Chinese checkers start positions diagram

Chinese checkers starting-position references for route and jump-chain record pages; used as game-material context before the reader checks the article-specific record diagram.

chinese-checkersWikimedia Commons Chinese checkers jump diagram

a jump diagram that matches route, bridge, and multi-jump annotated records; used as game-material context before the reader checks the article-specific record diagram.

chinese-checkersWikimedia Commons Chinese checkers starting board

a starting-board diagram that matches beginner route-building and camp-exit pages; used as game-material context before the reader checks the article-specific record diagram.

chinese-checkersWikimedia Commons Chinese checkers moves diagram

a movement diagram for route, jump, and legal-neighbor record notes in Chinese checkers; used as game-material context before the reader checks the article-specific record diagram.

chinese-checkersWikimedia Commons Sternhalma board diagram

a star-shaped Chinese checkers board reference, matching route-building, jump-chain, and camp-exit record notes; used as game-material context before the reader checks the article-specific record diagram.

chinese-checkersWikimedia Commons diamond game board

a diamond-board relation for Halma-family movement, useful when comparing route repair and jump-chain geometry; used as game-material context before the reader checks the article-specific record diagram.

chinese-checkersWikimedia Commons diamond game diagram

a related diamond-game board diagram, matching cross-board route planning and camp-to-camp movement comparisons; used as game-material context before the reader checks the article-specific record diagram.

chinese-checkersWikimedia Commons Halma four-player board diagram

a Halma-family board reference for explaining jumps, route density, and why Chinese checkers differs from square-board races; used as game-material context before the reader checks the article-specific record diagram.

chinese-checkersWikimedia Commons Chinese checkers photograph

a real Chinese checkers board photograph, matching articles about physical marbles, route choice, and jump lanes; used as game-material context before the reader checks the article-specific record diagram.

Go / Weiqi

7 images
go-weiqiWikimedia Commons Go board with stones

a close-up Go board with black and white stones, matching liberty and shape record notes; used as game-material context before the reader checks the article-specific record diagram.

go-weiqiWikimedia Commons blank Go board

a clean 19x19 board reference for coordinate and rule explanations; used as game-material context before the reader checks the article-specific record diagram.

go-weiqiWikimedia Commons Go board photograph

a photographed Go board context image for record pages that compare board shape and coordinates; used as game-material context before the reader checks the article-specific record diagram.

go-weiqiWikimedia Commons Goban board photo

a physical goban board reference for coordinate, empty-board, and shape-reading record notes; used as game-material context before the reader checks the article-specific record diagram.

go-weiqiWikimedia Commons adjacent Go stones diagram

adjacent black and white stones, matching liberty, connection, and capture-shape explanations; used as game-material context before the reader checks the article-specific record diagram.

go-weiqiWikimedia Commons Go board at Hoge Rielen

a physical Go board with stones, matching practical shape, liberty, and coordinate-reading record notes; used as game-material context before the reader checks the article-specific record diagram.

go-weiqiWikimedia Commons Sui Dynasty Go board

a historical Go board reference, useful when all-level notes separate long-record context from modern record diagrams; used as game-material context before the reader checks the article-specific record diagram.

Mahjong Strategy

7 images
mahjong-strategyWikimedia Commons Mahjong tiles photo

a table of Mahjong tiles, matching hand-shape and draw-discard strategy pages; used as game-material context before the reader checks the article-specific record diagram.

mahjong-strategyWikimedia Commons display of Mahjong tiles category

a public tile-display gallery for honor, suit, and discard-reference articles; used as game-material context before the reader checks the article-specific record diagram.

mahjong-strategyWikimedia Commons Mahjong one bamboo tile

a single Mahjong suit tile reference for pages about tile notation and discard reading; used as game-material context before the reader checks the article-specific record diagram.

mahjong-strategyWikimedia Commons Canton Mahjong tiles photo

a full Canton Mahjong tile set photo for suit, honor, and hand-shape reading record notes; used as game-material context before the reader checks the article-specific record diagram.

mahjong-strategyWikimedia Commons Mahjong two dot tile

a Mahjong dot-suit tile reference for suit notation, draw-discard, and hand-shape strategy pages; used as game-material context before the reader checks the article-specific record diagram.

mahjong-strategyWikimedia Commons Mahjong three dot tile

a second Mahjong dot-suit tile reference for suit notation, draw-discard, and hand-shape strategy pages; used as game-material context before the reader checks the article-specific record diagram.

mahjong-strategyWikimedia Commons Mahjong one dot tile

a Mahjong dot-suit tile reference that matches discard notation, safe-reply, and suit-lane reading pages; used as game-material context before the reader checks the article-specific record diagram.

Checkers Variants

8 images
checkers-variantsWikimedia Commons draughts board diagram

a draughts board diagram, matching checkers-variant board and promotion articles; used as game-material context before the reader checks the article-specific record diagram.

checkers-variantsWikimedia Commons English draughts initial position

an English draughts starting position for capture-priority and opening-setup pages; used as game-material context before the reader checks the article-specific record diagram.

checkers-variantsWikimedia Commons draughts pictogram

a compact draughts symbol for comparison and record-resource pages; used as game-material context before the reader checks the article-specific record diagram.

checkers-variantsWikimedia Commons checkers closeup photo

a close-up checkers board and pieces reference for capture, promotion, and kinging record notes; used as game-material context before the reader checks the article-specific record diagram.

checkers-variantsWikimedia Commons checkerboard photo

a checkerboard reference image, matching capture-lane, promotion, and king-mobility record notes; used as game-material context before the reader checks the article-specific record diagram.

checkers-variantsWikimedia Commons draughts position image

a draughts position reference, useful for capture-priority, kinging, and diagonal-route record notes; used as game-material context before the reader checks the article-specific record diagram.

checkers-variantsWikimedia Commons English draughts notation board

a numbered draughts board reference, matching articles about move notation and capture-square reading; used as game-material context before the reader checks the article-specific record diagram.

checkers-variantsWikimedia Commons draughts piece diagram

a draughts piece diagram, useful when a record note focuses on men, kings, promotion, and diagonal movement; used as game-material context before the reader checks the article-specific record diagram.

Traditional Games

7 images
traditional-board-gamesWikimedia Commons Dou Shou Qi board

a Dou Shou Qi board, matching trap, river, den, and animal-rank records; used as game-material context before the reader checks the article-specific record diagram.

traditional-board-gamesWikimedia Commons Dou Shou Qi rat piece

a Dou Shou Qi rat piece reference for trap, river, and den-route record notes; used as game-material context before the reader checks the article-specific record diagram.

traditional-board-gamesWikimedia Commons Dou Shou Qi tiger piece

a Dou Shou Qi tiger piece reference for animal-rank comparisons and trap mistakes; used as game-material context before the reader checks the article-specific record diagram.

traditional-board-gamesWikimedia Commons Dou Shou Qi elephant piece

a Dou Shou Qi elephant piece reference for rank-order, rat exception, and trap-rule record notes; used as game-material context before the reader checks the article-specific record diagram.

traditional-board-gamesWikimedia Commons Dou Shou Qi dog piece

a Dou Shou Qi dog piece reference for animal-rank, trap, and den-route record notes; used as game-material context before the reader checks the article-specific record diagram.

traditional-board-gamesWikimedia Commons Dou Shou Qi lion piece

a Dou Shou Qi lion piece reference for animal-rank, trap, and den-route record notes; used as game-material context before the reader checks the article-specific record diagram.

traditional-board-gamesWikimedia Commons Dou Shou Qi cat piece

a Dou Shou Qi cat piece reference for rank-order, trap-square, and den-entry comparison record notes; used as game-material context before the reader checks the article-specific record diagram.

Check PathsCurated Checking Paths14 paths for checking records, rules, and position images.

Curated Checking Paths

Each game family gets a short path for checking real records, rules, or position images without copying external game scores into the composed article fragments.

xiangqiReal Xiangqi Record Lookup

Use this when a Xiangqi article depends on a cannon file, horse route, river crossing, or opening-shape habit and the reader wants to compare the record note with real external game records.

Compare piece-file notation, opening family, cannon lane, horse-leg constraint, and palace pressure before judging whether an outside game is strategically similar.

The pack links to an external record database for independent lookup. It does not copy XQBase game scores and does not claim the composed record note is a database record.

xiangqiXiangqi Rule Note

Use this when a page depends on legal movement, piece names, river/palace terms, or the difference between a legal record line and a complete historical score.

Compare rule vocabulary and legality first; then use the article's own notation sample only as a record cue.

The rule source supports terminology and legality checks. It does not turn the article's annotated record note into an official match record.

go-weiqiGo SGF Record Lookup

Use this when a Go / Weiqi record note depends on a corner approach, weak group, cut point, sente choice, or liberty count and the reader wants real SGF context.

Compare coordinate shape, corner side, local liberty count, and whether the outside record trains connection, cut, defense, or territory direction.

The pack points to an external SGF index for lookup. The article remains a compact annotated record note and does not reproduce a named professional game.

go-weiqiGo Rule and Scoring Note

Use this for liberties, capture, territory, scoring vocabulary, and beginner-friendly rule checks before reading a composed record fragment.

Compare the rule term first, then compare whether the article's local shape asks for a connection, cut, or defensive move.

The rule source supports vocabulary and rule learning. It does not certify the composed article fragment as an official SGF record.

gomokuRenju and Gomoku Record Lookup

Use this when a Gomoku article depends on open threes, broken threes, double threats, defensive timing, or a forcing sequence that resembles formal Renju record reading.

Compare threat type, first forcing point, defensive stone, and whether the outside game records a formal Renju opening or a looser Gomoku-style tactic.

The pack links to external records for comparison only. It does not copy RenjuNet game content or label composed record notes as RenjuNet records.

gomokuRenju Document Note

Use this when a page needs to separate casual five-in-a-row reading language from formal Renju competition terms.

Compare rule family, forbidden-move context, opening restrictions, and threat vocabulary before importing any formal record assumption.

The document source supports rule-family boundaries. The site does not claim its composed Gomoku fragments are official Renju tournament records.

chinese-checkersChinese Checkers Route Reference

Use this when a Chinese Checkers page depends on starting areas, hops, route bridges, center blocking, or why a lone front piece can strand the group.

Compare starting setup, jump legality, route continuity, and whether the record line preserves future hops rather than chasing a copied match score.

The source is used as a public rule and position reference. It does not provide a named match corpus, so article records remain composed route examples.

chinese-checkersChinese Checkers Move Diagram Context

Use this when a page needs a visual check for step moves, jumps, and route diagrams before comparing an annotated record note.

Compare whether the record note's route notation describes a legal step, hop, or multi-hop pattern; do not look for a tournament score.

The public diagram is a board-movement context image. It does not show the exact composed record note and does not create a real-record claim.

mahjong-strategyMahjong Competition Rule Note

Use this when a Mahjong Strategy page depends on tile groups, draw-discard notation, non-gambling competition vocabulary, or defensive reading boundaries.

Compare tile vocabulary, hand block, visible discard, and whether the article trains safety or efficiency without claiming an official table log.

The source supports rule and competition framing. Article records are non-gambling annotated record notes and do not reproduce table logs or scoring sheets.

mahjong-strategyMahjong Tile Set Context

Use this when a page needs a public visual reference for suit, honor, and tile-shape vocabulary before reading a draw-discard record line.

Compare tile names, suit notation, and the visible discard concept; do not treat the image as a record of the article's exact hand.

The public tile image supports visual vocabulary. It does not show the exact composed hand, a table result, or a gambling recommendation.

checkers-variantsDraughts Record Lookup

Use this when a checkers-variant article depends on numbered-square notation, forced capture, promotion timing, or a multi-capture branch.

Compare numbered-square notation, capture priority, back-rank guard, promotion route, and whether the outside game uses the same draughts variant.

The pack links to an external game database for lookup. It does not copy tournament game scores into the composed record articles.

checkers-variantsInternational Draughts Rule Note

Use this for board numbering, men, kings, movement, capture, promotion, and the difference between a record notation line and a full score sheet.

Compare legal movement and capture obligations before using an annotated record note to discuss timing or promotion.

The rule source supports legality and notation vocabulary. It does not claim that article fragments are official FMJD records.

traditional-board-gamesDou Shou Qi Rule and Position Reference

Use this when a traditional-game article depends on animal rank, trap squares, river movement, den entry, or why route value can beat material value.

Compare board feature, animal rank, trap status, river exception, and den route before applying any chess-like habit.

The source supports rule and position context. It is not treated as a named historic record corpus, and article records remain composed record examples.

traditional-board-gamesDou Shou Qi Board Context

Use this when a page needs a public board-feature reference for traps, rivers, dens, and animal routes before reading a composed route fragment.

Compare board zones and route constraints rather than looking for a copied historical score.

The board image is a public visual context. It does not show the exact annotated record note or a named match record.

Rule SourcesRule And Record Sources7 rule sources for vocabulary, boards, and notation boundaries.

Rule And Record Sources

These sources support rule vocabulary, board concepts, and notation boundaries. The article records remain annotated record notes unless a future page explicitly cites a real match score.

xiangqiWorld Xiangqi Rules

Xiangqi legality, piece movement, competition terminology, and rule-card boundaries.

Used as a rules reference for notation and legal-move explanations; article record notes remain composed record examples.

go-weiqiLearn to Play Go

Go / Weiqi beginner rules, liberties, capture reading, and scoring vocabulary.

Used as a current rules-learning reference; this site keeps annotated record notes separate from official tournament game records.

gomokuOfficial Documents of RIF

Renju and five-in-a-row rule families, tournament-document context, and threat terminology boundaries.

Used to distinguish Gomoku-style annotated record notes from formal Renju competition records and documents, and the site does not copy Renju game records.

chinese-checkersRules of Chinese Checkers

Chinese Checkers movement, hopping, starting positions, and family-play rule explanations.

Used as a public rules reference because Chinese Checkers lacks one dominant international federation rulebook; article route records remain composed record examples, not named match scores.

mahjong-strategyMahjong Competition Rules

MCR vocabulary, healthy competition framing, tile groups, and non-gambling hand-reading boundaries.

Used for rule vocabulary and competition framing; article examples are strategy record notes, not as scoring adjudications or official table logs.

checkers-variantsOfficial FMJD Rules for International Draughts

Draughts board numbering, men, kings, movement, capture, and promotion language.

Used as the main draughts reference while the site compares variants and keeps record notes separate from official database scores.

traditional-board-gamesHow to Play Dou Shou Qi

Dou Shou Qi board layout, animal ranks, river/trap/den concepts, and family-game explanations.

Used as a public rule reference for traditional-game articles; not treated as an official federation rulebook or named match record.

Outside RecordsClassic Record And Position Contexts7 external databases or position-reference contexts.

Classic Record And Position Contexts

These links help readers compare the site's annotated record notes with external records, databases, or position references. The site does not copy external game scores into article records.

xiangqiXiangqi Record Database Context

Named Xiangqi game-score and opening-record context for readers who want to compare composed record notes with external record databases.

Linked only as an external record context. This site does not copy XQBase game scores or present its annotated record notes as database records.

go-weiqiGo SGF Record Index Context

External Go / Weiqi SGF record collections and historical game-record reading context.

Linked as a record-discovery index for readers who want real SGF files. Article records here remain compact annotated record notes.

gomokuRenjuNet Game Record Context

Renju and Gomoku-style tournament record context, especially for readers comparing threat notation with formal game records.

Linked only as external context. RenjuNet game contents are not copied into this site, and composed record notes are not labeled as RenjuNet records.

chinese-checkersChinese Checkers Position and Rule Context

Starting positions, movement, hopping, and route-building context where public match-score corpora are not a stable source.

Used as a position and rule context, not as a named game-score source. The annotated records stay composed route examples.

mahjong-strategyMahjong Competition Record Note

Competition framing, tile vocabulary, and the boundary between non-gambling annotated records and real table results.

Used to keep hand-reading examples inside rule and notation practice. The site does not claim to reproduce official table logs or scoring sheets.

checkers-variantsDraughts Game Database Context

External draughts game records, tournament database context, and notation comparison for numbered-square records.

Linked as an external database for real games. Article records here remain annotated record notes and do not copy tournament game scores.

traditional-board-gamesDou Shou Qi Position and Rule Context

Board layout, animal rank, trap, river, and den-entry context for traditional-game annotated records.

Used as a rule and position reference, not as a named historic record corpus. The site's route examples remain composed annotated records.

Notation FormatsRecord Notation Formats7 notation formats for annotated records by game and level.

Record Notation Formats

These are the site's notation formats for reading annotated records by game and level. They explain record shape; they are not a claim that every game family shares one universal notation standard.

xiangqiPiece-file notation

1. Red C8=5 | Black H7+7

Read the sample as an annotated notation line, not as a historical Xiangqi game score or engine-approved continuation.

Beginner Xiangqi records keep the line short, name the cannon or horse route, and stop at the first unsafe material grab.

Intermediate records compare two legal replies, usually a tempting active move against a move that protects the file, palace, or river lane.

Advanced records add quiet preparation and conversion checks, so the reader must track file pressure across several replies.

go-weiqiBlack/White coordinate notation

1. B C6 | W R14

Read the sample as a compact record note for coordinates and shape, not as an official SGF from a named match.

Beginner Go records show one local shape, name liberties, and ask whether the next move connects, cuts, or defends territory.

Intermediate records introduce candidate moves and a turning point where sente, liberties, or shape efficiency changes.

Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.

gomokuGrid-coordinate threat notation

1. Black G8 | White J8

Read the sample as a threat-reading record line, not as a formal Renju tournament record or proof of a solved opening.

Beginner Gomoku records identify open threes, broken threes, and the one block a reader must not miss.

Intermediate records compare the visible four with the quieter move that keeps a second threat alive.

Advanced records layer threats, forcing moves, and conversion timing so the reader checks both immediate and hidden lanes.

chinese-checkersRoute and jump notation

1. Red B3-D5 | Blue A1-L15

Read the sample as a route-planning fragment, not as a universal notation standard or official tournament transcript.

Beginner route records show a short lane, one jump, and why sending a lone front piece can strand the group.

Intermediate records compare bridge-building with a direct jump and ask which move keeps future hops available.

Advanced records track multi-jump timing, blocked center points, and whether a rear group can still join the route.

mahjong-strategyDraw-discard tile notation

1. Draw 9p, discard 7m

Read the sample as non-gambling hand-reading practice, not as a scoring claim, table result, or gambling recommendation.

Beginner Mahjong strategy records name the drawn tile, discard, hand block, and visible table risk in plain order.

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Advanced records hold several tile-efficiency branches and ask which discard preserves hand value without ignoring risk.

checkers-variantsNumbered-square move and capture notation

1. 12-16 25-21

Read the sample as a draughts-style record notation line, not as a complete official variant score sheet.

Beginner checkers-variant records show one forced capture or promotion route and name the back-rank habit to avoid.

Intermediate records compare a legal waiting move with the capture priority or promotion race that changes timing.

Advanced records follow multi-capture branches, king activity, and conversion choices across several numbered squares.

traditional-board-gamesPiece-coordinate route notation

1. Jungle Rat E5-F6 | Dog C4-B4

Read the sample as a family-game notation convention, not as an official federation notation or named historic record.

Beginner traditional-game records identify the piece, square, trap, river, or den rule before discussing tactics.

Intermediate records compare rank value with route value, especially when a stronger animal steps into a trap.

Advanced records ask the reader to hold animal rank, trap status, river movement, and den entry in the same branch.