Sources, Image Credits, and How to Read the Records
This page explains how the guide separates annotated record notes, original record diagrams, and public reference images, so readers can tell what is a practice record, what is a page-specific diagram, and where the supporting public image comes from.
Annotated record notes
Article records are annotated record notes for rules and notation practice. Use them to learn how a beginner, intermediate, advanced, or reference record is structured. They are not presented as tournament scores, historic game records, gambling advice, engine evaluation, or claims about named players.
Original diagrams
The 300 article diagrams are self-authored record images. Each is built to match the page's game, level, cue, notation, and reading focus, and each is labeled as an original open-license record diagram.
Public references
Public images are context references for the same game family. They show boards, pieces, tiles, or routes, while the exact composed move sequence remains in the self-authored diagram and record table.
Game Reading Map
Pick a game family first. Each row shows the rule source, notation sample, outside record context, image variety, and the best beginner article to open before reading deeper references.
Xiangqi
World Xiangqi Rules
1. Red C8=5 | Black H7+7
Linked only as an external record context. This site does not copy XQBase game scores or present its annotated record notes as database records.
The layout borrows reading habits from game databases, annotated-record libraries, and notation references: choose an archive, read the notation, compare branches, then open outside sources only after the record line is clear.
Game collections are grouped by player, opening, motif, book, or favorite-game anthology before the reader opens an individual score.
On this site
Game hubs and level hubs expose archive maps, topic indexes, complete directory rows, and representative record links before the reader opens one record note.
Reader habit
Choose a game or level archive, scan the motif, open an annotated record, and keep the source row nearby when the motif depends on rules.
Not mixed in
No forum, player biography, member-collection, or comment-system pattern is copied.
Joseki references navigate branches from a diagram, so the reader treats each move as a branch choice rather than a decorative illustration.
On this site
Level comparison cards show branch load, candidate load, visual mini-board steps, density pips, and record anatomy for beginner, intermediate, and advanced examples.
Reader habit
Compare the branch before accepting the move note.
Not mixed in
No SGF file, wiki-editing flow, or Go-only joseki taxonomy is copied into other games.
A record format specification separates tags, starting position, notation format, move text, and comments so a score can be read and exchanged.
On this site
Article pages keep first notation, record format guide, desktop table, mobile record cards, and source separation visible around the same annotated record note.
Reader habit
Verify notation and record shape before interpreting a plan.
Not mixed in
No external PGN score, player metadata, event tag, or named game is copied into composed record notes.
Record warehouses separate game records, programs, and reference resources, and invite readers to compare outside records rather than treating every example as a named game.
On this site
Article pages include classic record bridge, real-record verification plan, record source notes, and a game reading map so composed record notes stay separate from outside score material.
Reader habit
Use outside databases as comparison material after the record line is clear.
Not mixed in
No downloadable database, engine package, or copied tournament score is reproduced.
Motif collections group example games by a reading theme such as endgames, books, openings, or tactical ideas.
On this site
Topic indexes and record exemplar packs group rules, openings, endgame patterns, strategy concepts, and record comparisons without flattening everything into one article grid.
Reader habit
Pick the reading motif first, then compare examples inside the same motif.
Not mixed in
No member commentary, player database page, or external collection title is copied.
Rules EncyclopediaGame Rule Sheets7 game families; setup, legal movement, traps, variants, and record reading.
Game Rule Sheets
Each game family has a compact rule sheet for setup, legal movement, turn order, common traps, variant boundaries, and how those rules change record reading.
xiangqiWorld Xiangqi Federation
Xiangqi starts from a river board with palaces, advisors, elephants, horses, chariots, cannons, and soldiers in fixed files. The setup matters because cannons need screens, horses can be leg-blocked, and palace pieces cannot be read like free chess pieces.
Beginner records name one legal plan, intermediate records compare a reply that changes timing, and advanced records test whether a forcing line still obeys screens, pins, river timing, and palace safety.
The federation source is used for rules and vocabulary. The article lines remain annotated record notes and must not be presented as copied event scores or named-player games.
Go / Weiqi begins on an empty grid. The key setup fact for this site is that every stone changes liberties, connections, territory pressure, and local life-and-death reading rather than moving after placement.
Beginner records point to one visible liberty or connection, intermediate records compare candidate replies, and advanced records ask whether the line changes sente, ko pressure, or whole-board value.
The rules source supports beginner vocabulary and rule limits. The annotated record notes are not copied SGF records, professional games, or claims about historical play.
Gomoku and Renju-family records start from a grid where stones do not move after placement. The setup is simple, but the rule family determines whether forbidden moves, opening rules, or tournament restrictions matter.
Beginner records show one threat, intermediate records compare a defensive reply, and advanced records test whether a forcing branch and a quiet conversion both survive the rule family.
The federation and RenjuNet material supports rule-family context. The article examples remain annotated record notes and should not be described as tournament records.
Chinese Checkers starts from star-point camps with pieces racing toward the opposite camp. The important setup fact is that route shape and group spacing matter more than capture or material.
Beginner records show one step-versus-hop choice, intermediate records compare route repair, and advanced records test whether a long jump still leaves a bridge for the remaining group.
The rule source supports movement and setup vocabulary. It is not treated as a game-record corpus, and the site does not invent named competitive records for this game.
Mahjong Strategy pages use tile groups, draws, discards, visible information, and hand-shape reading. The setup is not a gambling table; it is a notation frame for reading safe discards and suit structure.
Beginner records show one safe discard, intermediate records compare two hand-shape routes, and advanced records ask whether timing, visible discard information, and call risk change the plan.
The competition rules source supports vocabulary and boundaries. The examples are composed strategy record notes, not scoring rulings, table logs, or betting recommendations.
checkers-variantsFederation Mondiale du Jeu de Dames
Checkers and draughts variants start from dark-square movement on a numbered board, but board size, capture direction, and king movement vary by variant.
Beginner records show one forced capture, intermediate records compare a back-rank or promotion decision, and advanced records test multi-jump order and king conversion.
The FMJD material supports draughts rules and board-number vocabulary. The site uses composed examples and does not copy database scores or event metadata.
Traditional Board Games pages currently focus on Dou Shou Qi with dens, traps, rivers, and ranked animal pieces. Setup must be read spatially because board zones change what a strong or weak animal can do.
Beginner records show one rank or zone rule, intermediate records compare trap-route timing, and advanced records test whether den pressure survives a river or animal-rank reply.
The public rule source supports board-zone vocabulary. The examples remain annotated record notes, not named historic games or official federation records.
Lookup PathsWhere To Check Notation And Records7 notation systems with source links and starter records.
Where To Check Notation And Records
Start here when you want to verify a notation system, compare a composed record note with outside records, or choose the right rule source before opening an article.
XiangqiPiece-file notation1. Red C8=5 | Black H7+7
Compare piece-file notation, opening family, cannon lane, horse-leg constraint, and palace pressure before judging whether an outside game is strategically similar.
Linked only as an external record context. This site does not copy XQBase game scores or present its annotated record notes as database records.
GomokuGrid-coordinate threat notation1. Black G8 | White J8
Compare threat type, first forcing point, defensive stone, and whether the outside game records a formal Renju opening or a looser Gomoku-style tactic.
Linked only as external context. RenjuNet game contents are not copied into this site, and composed record notes are not labeled as RenjuNet records.
Record ExamplesRecord And Position Examples14 source-backed comparison guides, not copied game records.
Record And Position Examples
Each game family has multiple source-backed exemplars that explain what a real record, rule-position example, or competition-boundary comparison can prove. These rows are comparison guides, not copied game records.
xiangqiCentral Cannon Record Exemplar
Search for central-cannon openings, then compare the first cannon file, horse development, rook file, and river timing.
Use this exemplar to show how a short Xiangqi record note can be checked against real score databases without pretending the record note is the source score.
XQBase is used as an external Xiangqi record index. The article fragments are still original annotated record examples, not named-player records.
Use starting positions, single-step movement, jump chains, and route efficiency as the comparable object because stable public match-score corpora are scarce.
Use this exemplar to explain what a Chinese Checkers annotated route record can look like without claiming it is an official match score.
This is a rule and position exemplar rather than a game-score source. The article route records remain composed record lines.
Use the horse-leg rule and piece-movement vocabulary as a legality check before comparing a composed cannon or horse route with outside Xiangqi scores.
Use this exemplar when a record note turns on whether the notation is legal before the reader asks whether the plan is strong.
The federation source is used for rule and legality context. The site record remains an annotated record note and is not an official federation game record.
Use the rules document to check numbered-square movement, mandatory capture, promotion, and king mobility before comparing a record note with a database score.
Use this exemplar when a checkers page needs rule-legal numbered notation before the reader opens real tournament databases.
The FMJD source is a rule and notation boundary. Article lines remain annotated record notes and are not official FMJD game records.
Use the public board map to compare river, trap, den, and route-zone vocabulary before treating a Jungle line as material tactics.
Use this exemplar when traditional-game record notes need stable board vocabulary before the composed route record is read as strategy.
The Wikimedia source is a public board-position reference. The article route remains composed record material and does not claim a historic game record.
Position LandmarksClassic Position Landmarks14 game-family landmarks for outside comparison.
Classic Position Landmarks
These are game-family record landmarks used to compare the composed record notes with outside rule, record, or board-position material. They are lookup anchors, not copied scores.
xiangqiCentral Cannon Opening Anchor
Central Cannon versus screened-horse development
Use this anchor when a Xiangqi page compares cannon-file development, horse routes, palace pressure, or why a river pawn should not distract from the main file.
This is a lookup anchor for a known opening family. It does not copy a named XQBase score, and the article fragment remains a composed record line.
Use this anchor when a Go / Weiqi article compares a corner approach, side pressure, or local shape before whole-board judgment.
This anchor points to public joseki reading context. It does not reproduce a professional SGF, and the article fragment remains an original annotated record example.
Public ImagesPublic Image Sources54 local public-reference images grouped across 7 game families.
Public Image Sources
54 local public-reference images are used across the article set.
Xiangqi
8 images
xiangqiWikimedia Commons Xiangqi board diagram
an orthodox Xiangqi river board, useful for rules and notation articles; used as game-material context before the reader checks the article-specific record diagram.
named palace, river, and board-feature references for Xiangqi rule-card pages; used as game-material context before the reader checks the article-specific record diagram.
printable Xiangqi piece symbols, useful when a record page depends on piece names and notation; used as game-material context before the reader checks the article-specific record diagram.
a full initial Xiangqi setup, useful when a record page compares opening development and piece-file notation; used as game-material context before the reader checks the article-specific record diagram.
xiangqiWikimedia Commons black Xiangqi horse piece
a single Xiangqi horse piece symbol, useful when a record note explains horse routes and horse-leg notation; used as game-material context before the reader checks the article-specific record diagram.
a red Xiangqi horse piece symbol, useful for comparing red-side development and piece-file notation; used as game-material context before the reader checks the article-specific record diagram.
xiangqiWikimedia Commons black Xiangqi chariot piece
a Xiangqi chariot piece symbol, useful when a record note discusses file control and rook-file notation; used as game-material context before the reader checks the article-specific record diagram.
xiangqiWikimedia Commons red Xiangqi chariot piece
a red Xiangqi chariot piece symbol, matching articles that compare central-file pressure and rook development; used as game-material context before the reader checks the article-specific record diagram.
a Gomoku stone sequence diagram, matching threat-race and five-in-a-row articles; used as game-material context before the reader checks the article-specific record diagram.
gomokuWikimedia Commons alternate Gomoku game diagram
an alternate Gomoku stone sequence, useful for pages focused on different threat timing; used as game-material context before the reader checks the article-specific record diagram.
a simple five-in-a-row grid reference for rule-card and beginner threat pages; used as game-material context before the reader checks the article-specific record diagram.
gomokuWikimedia Commons second Gomoku game diagram
a second Gomoku sequence diagram for layered-threat and defensive-reply comparisons; used as game-material context before the reader checks the article-specific record diagram.
gomokuWikimedia Commons Gomoku professional opening diagram
a professional-opening Gomoku diagram, useful for opening-shape and threat-timing record notes; used as game-material context before the reader checks the article-specific record diagram.
a physical Gomoku board reference, matching pages that explain real board reading and stone placement; used as game-material context before the reader checks the article-specific record diagram.
a Gomoku swap-rule board position, useful when a record note separates casual five-in-a-row play from formal opening rules; used as game-material context before the reader checks the article-specific record diagram.
a Gomoku swap2 board position, matching articles about opening choice, threat timing, and rule-family boundaries; used as game-material context before the reader checks the article-specific record diagram.
chinese-checkersWikimedia Commons Chinese checkers start positions diagram
Chinese checkers starting-position references for route and jump-chain record pages; used as game-material context before the reader checks the article-specific record diagram.
chinese-checkersWikimedia Commons Chinese checkers jump diagram
a jump diagram that matches route, bridge, and multi-jump annotated records; used as game-material context before the reader checks the article-specific record diagram.
chinese-checkersWikimedia Commons Chinese checkers starting board
a starting-board diagram that matches beginner route-building and camp-exit pages; used as game-material context before the reader checks the article-specific record diagram.
chinese-checkersWikimedia Commons Chinese checkers moves diagram
a movement diagram for route, jump, and legal-neighbor record notes in Chinese checkers; used as game-material context before the reader checks the article-specific record diagram.
a star-shaped Chinese checkers board reference, matching route-building, jump-chain, and camp-exit record notes; used as game-material context before the reader checks the article-specific record diagram.
chinese-checkersWikimedia Commons diamond game board
a diamond-board relation for Halma-family movement, useful when comparing route repair and jump-chain geometry; used as game-material context before the reader checks the article-specific record diagram.
chinese-checkersWikimedia Commons diamond game diagram
a related diamond-game board diagram, matching cross-board route planning and camp-to-camp movement comparisons; used as game-material context before the reader checks the article-specific record diagram.
a Halma-family board reference for explaining jumps, route density, and why Chinese checkers differs from square-board races; used as game-material context before the reader checks the article-specific record diagram.
chinese-checkersWikimedia Commons Chinese checkers photograph
a real Chinese checkers board photograph, matching articles about physical marbles, route choice, and jump lanes; used as game-material context before the reader checks the article-specific record diagram.
a close-up Go board with black and white stones, matching liberty and shape record notes; used as game-material context before the reader checks the article-specific record diagram.
a clean 19x19 board reference for coordinate and rule explanations; used as game-material context before the reader checks the article-specific record diagram.
a photographed Go board context image for record pages that compare board shape and coordinates; used as game-material context before the reader checks the article-specific record diagram.
a physical goban board reference for coordinate, empty-board, and shape-reading record notes; used as game-material context before the reader checks the article-specific record diagram.
go-weiqiWikimedia Commons adjacent Go stones diagram
adjacent black and white stones, matching liberty, connection, and capture-shape explanations; used as game-material context before the reader checks the article-specific record diagram.
a physical Go board with stones, matching practical shape, liberty, and coordinate-reading record notes; used as game-material context before the reader checks the article-specific record diagram.
a historical Go board reference, useful when all-level notes separate long-record context from modern record diagrams; used as game-material context before the reader checks the article-specific record diagram.
a table of Mahjong tiles, matching hand-shape and draw-discard strategy pages; used as game-material context before the reader checks the article-specific record diagram.
mahjong-strategyWikimedia Commons display of Mahjong tiles category
a public tile-display gallery for honor, suit, and discard-reference articles; used as game-material context before the reader checks the article-specific record diagram.
mahjong-strategyWikimedia Commons Mahjong one bamboo tile
a single Mahjong suit tile reference for pages about tile notation and discard reading; used as game-material context before the reader checks the article-specific record diagram.
mahjong-strategyWikimedia Commons Canton Mahjong tiles photo
a full Canton Mahjong tile set photo for suit, honor, and hand-shape reading record notes; used as game-material context before the reader checks the article-specific record diagram.
mahjong-strategyWikimedia Commons Mahjong two dot tile
a Mahjong dot-suit tile reference for suit notation, draw-discard, and hand-shape strategy pages; used as game-material context before the reader checks the article-specific record diagram.
mahjong-strategyWikimedia Commons Mahjong three dot tile
a second Mahjong dot-suit tile reference for suit notation, draw-discard, and hand-shape strategy pages; used as game-material context before the reader checks the article-specific record diagram.
mahjong-strategyWikimedia Commons Mahjong one dot tile
a Mahjong dot-suit tile reference that matches discard notation, safe-reply, and suit-lane reading pages; used as game-material context before the reader checks the article-specific record diagram.
a draughts board diagram, matching checkers-variant board and promotion articles; used as game-material context before the reader checks the article-specific record diagram.
checkers-variantsWikimedia Commons English draughts initial position
an English draughts starting position for capture-priority and opening-setup pages; used as game-material context before the reader checks the article-specific record diagram.
a compact draughts symbol for comparison and record-resource pages; used as game-material context before the reader checks the article-specific record diagram.
a close-up checkers board and pieces reference for capture, promotion, and kinging record notes; used as game-material context before the reader checks the article-specific record diagram.
a checkerboard reference image, matching capture-lane, promotion, and king-mobility record notes; used as game-material context before the reader checks the article-specific record diagram.
checkers-variantsWikimedia Commons draughts position image
a draughts position reference, useful for capture-priority, kinging, and diagonal-route record notes; used as game-material context before the reader checks the article-specific record diagram.
checkers-variantsWikimedia Commons English draughts notation board
a numbered draughts board reference, matching articles about move notation and capture-square reading; used as game-material context before the reader checks the article-specific record diagram.
a draughts piece diagram, useful when a record note focuses on men, kings, promotion, and diagonal movement; used as game-material context before the reader checks the article-specific record diagram.
a Dou Shou Qi board, matching trap, river, den, and animal-rank records; used as game-material context before the reader checks the article-specific record diagram.
traditional-board-gamesWikimedia Commons Dou Shou Qi rat piece
a Dou Shou Qi rat piece reference for trap, river, and den-route record notes; used as game-material context before the reader checks the article-specific record diagram.
a Dou Shou Qi tiger piece reference for animal-rank comparisons and trap mistakes; used as game-material context before the reader checks the article-specific record diagram.
a Dou Shou Qi elephant piece reference for rank-order, rat exception, and trap-rule record notes; used as game-material context before the reader checks the article-specific record diagram.
traditional-board-gamesWikimedia Commons Dou Shou Qi dog piece
a Dou Shou Qi dog piece reference for animal-rank, trap, and den-route record notes; used as game-material context before the reader checks the article-specific record diagram.
a Dou Shou Qi lion piece reference for animal-rank, trap, and den-route record notes; used as game-material context before the reader checks the article-specific record diagram.
a Dou Shou Qi cat piece reference for rank-order, trap-square, and den-entry comparison record notes; used as game-material context before the reader checks the article-specific record diagram.
Check PathsCurated Checking Paths14 paths for checking records, rules, and position images.
Curated Checking Paths
Each game family gets a short path for checking real records, rules, or position images without copying external game scores into the composed article fragments.
xiangqiReal Xiangqi Record Lookup
Use this when a Xiangqi article depends on a cannon file, horse route, river crossing, or opening-shape habit and the reader wants to compare the record note with real external game records.
Compare piece-file notation, opening family, cannon lane, horse-leg constraint, and palace pressure before judging whether an outside game is strategically similar.
The pack links to an external record database for independent lookup. It does not copy XQBase game scores and does not claim the composed record note is a database record.
Use this when a page depends on legal movement, piece names, river/palace terms, or the difference between a legal record line and a complete historical score.
Compare rule vocabulary and legality first; then use the article's own notation sample only as a record cue.
The rule source supports terminology and legality checks. It does not turn the article's annotated record note into an official match record.
Use this when a Go / Weiqi record note depends on a corner approach, weak group, cut point, sente choice, or liberty count and the reader wants real SGF context.
Compare coordinate shape, corner side, local liberty count, and whether the outside record trains connection, cut, defense, or territory direction.
The pack points to an external SGF index for lookup. The article remains a compact annotated record note and does not reproduce a named professional game.
Use this when a Gomoku article depends on open threes, broken threes, double threats, defensive timing, or a forcing sequence that resembles formal Renju record reading.
Compare threat type, first forcing point, defensive stone, and whether the outside game records a formal Renju opening or a looser Gomoku-style tactic.
The pack links to external records for comparison only. It does not copy RenjuNet game content or label composed record notes as RenjuNet records.
Use this when a Chinese Checkers page depends on starting areas, hops, route bridges, center blocking, or why a lone front piece can strand the group.
Compare starting setup, jump legality, route continuity, and whether the record line preserves future hops rather than chasing a copied match score.
The source is used as a public rule and position reference. It does not provide a named match corpus, so article records remain composed route examples.
Use this when a Mahjong Strategy page depends on tile groups, draw-discard notation, non-gambling competition vocabulary, or defensive reading boundaries.
Compare tile vocabulary, hand block, visible discard, and whether the article trains safety or efficiency without claiming an official table log.
The source supports rule and competition framing. Article records are non-gambling annotated record notes and do not reproduce table logs or scoring sheets.
traditional-board-gamesDou Shou Qi Rule and Position Reference
Use this when a traditional-game article depends on animal rank, trap squares, river movement, den entry, or why route value can beat material value.
Compare board feature, animal rank, trap status, river exception, and den route before applying any chess-like habit.
The source supports rule and position context. It is not treated as a named historic record corpus, and article records remain composed record examples.
Rule SourcesRule And Record Sources7 rule sources for vocabulary, boards, and notation boundaries.
Rule And Record Sources
These sources support rule vocabulary, board concepts, and notation boundaries. The article records remain annotated record notes unless a future page explicitly cites a real match score.
xiangqiWorld Xiangqi Rules
Xiangqi legality, piece movement, competition terminology, and rule-card boundaries.
Used as a rules reference for notation and legal-move explanations; article record notes remain composed record examples.
Renju and five-in-a-row rule families, tournament-document context, and threat terminology boundaries.
Used to distinguish Gomoku-style annotated record notes from formal Renju competition records and documents, and the site does not copy Renju game records.
Chinese Checkers movement, hopping, starting positions, and family-play rule explanations.
Used as a public rules reference because Chinese Checkers lacks one dominant international federation rulebook; article route records remain composed record examples, not named match scores.
Outside RecordsClassic Record And Position Contexts7 external databases or position-reference contexts.
Classic Record And Position Contexts
These links help readers compare the site's annotated record notes with external records, databases, or position references. The site does not copy external game scores into article records.
xiangqiXiangqi Record Database Context
Named Xiangqi game-score and opening-record context for readers who want to compare composed record notes with external record databases.
Linked only as an external record context. This site does not copy XQBase game scores or present its annotated record notes as database records.
Notation FormatsRecord Notation Formats7 notation formats for annotated records by game and level.
Record Notation Formats
These are the site's notation formats for reading annotated records by game and level. They explain record shape; they are not a claim that every game family shares one universal notation standard.
xiangqiPiece-file notation
1. Red C8=5 | Black H7+7
Read the sample as an annotated notation line, not as a historical Xiangqi game score or engine-approved continuation.
Beginner Xiangqi records keep the line short, name the cannon or horse route, and stop at the first unsafe material grab.
Intermediate records compare two legal replies, usually a tempting active move against a move that protects the file, palace, or river lane.
Advanced records add quiet preparation and conversion checks, so the reader must track file pressure across several replies.
go-weiqiBlack/White coordinate notation
1. B C6 | W R14
Read the sample as a compact record note for coordinates and shape, not as an official SGF from a named match.
Beginner Go records show one local shape, name liberties, and ask whether the next move connects, cuts, or defends territory.
Intermediate records introduce candidate moves and a turning point where sente, liberties, or shape efficiency changes.
Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.
gomokuGrid-coordinate threat notation
1. Black G8 | White J8
Read the sample as a threat-reading record line, not as a formal Renju tournament record or proof of a solved opening.
Beginner Gomoku records identify open threes, broken threes, and the one block a reader must not miss.
Intermediate records compare the visible four with the quieter move that keeps a second threat alive.
Advanced records layer threats, forcing moves, and conversion timing so the reader checks both immediate and hidden lanes.
chinese-checkersRoute and jump notation
1. Red B3-D5 | Blue A1-L15
Read the sample as a route-planning fragment, not as a universal notation standard or official tournament transcript.
Beginner route records show a short lane, one jump, and why sending a lone front piece can strand the group.
Intermediate records compare bridge-building with a direct jump and ask which move keeps future hops available.
Advanced records track multi-jump timing, blocked center points, and whether a rear group can still join the route.
mahjong-strategyDraw-discard tile notation
1. Draw 9p, discard 7m
Read the sample as non-gambling hand-reading practice, not as a scoring claim, table result, or gambling recommendation.
Beginner Mahjong strategy records name the drawn tile, discard, hand block, and visible table risk in plain order.
Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.
Advanced records hold several tile-efficiency branches and ask which discard preserves hand value without ignoring risk.
checkers-variantsNumbered-square move and capture notation
1. 12-16 25-21
Read the sample as a draughts-style record notation line, not as a complete official variant score sheet.
Beginner checkers-variant records show one forced capture or promotion route and name the back-rank habit to avoid.
Intermediate records compare a legal waiting move with the capture priority or promotion race that changes timing.
Advanced records follow multi-capture branches, king activity, and conversion choices across several numbered squares.