World Xiangqi Rules
1. Red C8=5 | Black H7+7Linked only as an external record context. This site does not copy XQBase game scores or present its composed fragments as database records.
- Lessons
- 44
- Images
- 8
- Anchors
- 2
- Packs
- 2
- Exemplars
- 2
- Rules
- 8
Editorial and image source notes
This page explains how the guide separates composed teaching fragments, original study diagrams, and public reference images, so readers can tell what is a practice record, what is a page-specific diagram, and where the supporting public image comes from.
Article records are composed teaching fragments for rules and notation practice. Use them to learn how a beginner, intermediate, advanced, or reference record is structured. They are not presented as tournament scores, historic game records, gambling advice, engine evaluation, or claims about named players.
The 300 article diagrams are self-authored study images. Each is built to match the page's game, level, cue, notation, and teaching focus, and each is labeled as an original open-license study diagram.
Public images are context references for the same game family. They show boards, pieces, tiles, or routes, while the exact composed move sequence remains in the self-authored diagram and record table.
Pick a game family first. Each row shows the rule source, notation sample, record context, public image depth, and the best beginner article to open before reading the full source details below.
1. Red C8=5 | Black H7+7Linked only as an external record context. This site does not copy XQBase game scores or present its composed fragments as database records.
1. Black G8 | White J8Linked only as external context. RenjuNet game contents are not copied into this site, and composed lessons are not labeled as RenjuNet records.
1. Red B3-D5 | Blue A1-L15Used as a position and rule context, not as a named game-score source. The teaching records stay composed route examples.
1. B C6 | W R14Linked as a record-discovery index for readers who want real SGF files. Article records here remain compact composed study fragments.
1. Draw 9p, discard 7mUsed to keep hand-reading examples inside rule and notation practice. The site does not claim to reproduce official table logs or scoring sheets.
1. 12-16 25-21Linked as an external database for real games. Article records here remain teaching fragments and do not copy tournament game scores.
1. Jungle Rat E5-F6 | Dog C4-B4Used as a rule and position reference, not as a named historic record corpus. The site's route examples remain composed teaching records.
Each game family has a compact rule sheet for setup, legal movement, turn order, common traps, variant boundaries, and how those rules change record reading.
Xiangqi starts from a river board with two palaces, advisors, elephants, horses, chariots, cannons, soldiers, and opposing generals in fixed files. To learn how to play Xiangqi, read the board zones first: cannons need screens, horses can be leg-blocked, elephants cannot cross the river, and palace pieces do not move like free chess pieces.
Beginner records name one legal plan, intermediate records compare a reply that changes timing, and advanced records test whether a forcing line still obeys screens, pins, river timing, and palace safety.
The federation source is used for rules and vocabulary. The article lines remain composed teaching fragments and must not be presented as copied event scores or named-player games.
Go / Weiqi begins on an empty grid. The key setup fact for this site is that every stone changes liberties, connections, territory pressure, and local life-and-death reading rather than moving after placement.
Beginner records point to one visible liberty or connection, intermediate records compare candidate replies, and advanced records ask whether the line changes sente, ko pressure, or whole-board value.
The rules source supports beginner vocabulary and rule limits. The teaching fragments are not copied SGF records, professional games, or claims about historical play.
Gomoku and Renju-family lessons start from a grid where stones do not move after placement. The setup is simple, but the rule family determines whether forbidden moves, opening rules, or tournament restrictions matter.
Beginner records show one threat, intermediate records compare a defensive reply, and advanced records test whether a forcing branch and a quiet conversion both survive the rule family.
The federation and RenjuNet material supports rule-family context. The article examples are composed teaching fragments and should not be described as tournament records.
Chinese Checkers starts from star-point camps with pieces racing toward the opposite camp. To learn how to play Chinese Checkers, start with player count, starting triangle, opposite home area, center lane, and group spacing because the game has no captures and no material score.
Beginner records show one step-versus-hop choice, intermediate records compare route repair, and advanced records test whether a long jump still leaves a bridge for the remaining group.
The rule source supports movement and setup vocabulary. It is not treated as a game-record corpus, and the site does not invent named competitive records for this game.
Mahjong Strategy pages use tile groups, draws, discards, visible information, and hand-shape reading. The setup is not a gambling table; it is a notation frame for reading safe discards and suit structure.
Beginner records show one safe discard, intermediate records compare two hand-shape routes, and advanced records ask whether timing, visible discard information, and call risk change the plan.
The competition rules source supports vocabulary and boundaries. The examples are composed strategy fragments, not scoring rulings, table logs, or betting recommendations.
Checkers and draughts variants start from dark-square movement on a numbered board, but board size, capture direction, and king movement vary by variant.
Beginner records show one forced capture, intermediate records compare a back-rank or promotion decision, and advanced records test multi-jump order and king conversion.
The FMJD material supports draughts rules and board-number vocabulary. The site uses composed examples and does not copy database scores or event metadata.
Traditional Chinese board games are easiest to sort by the first thing a learner must read. Xiangqi starts with piece movement and a river board, Go / Weiqi starts with liberties and territory, Mahjong and tile games start with hand shape and discard risk, Chinese Checkers starts with race lanes and jump chains, and Gomoku starts with five-in-a-row threat lines.
If you are new, learn Xiangqi first when you want chess-like piece tactics, Chinese Checkers first when you want the fastest family game, Gomoku first when you want a paper-and-pencil threat game, Go / Weiqi first when you want deep territory reading, and Mahjong only after you are ready to track tiles, calls, and discard information.
The public rule source supports board-zone vocabulary. The examples remain composed teaching fragments, not named historic games or official federation records.
Start here when you want to verify a notation system, compare a composed lesson with outside records, or choose the right rule source before opening an article.
1. Red C8=5 | Black H7+7Compare piece-file notation, opening family, cannon lane, horse-leg constraint, and palace pressure before judging whether an outside game is strategically similar.
Linked only as an external record context. This site does not copy XQBase game scores or present its composed fragments as database records.
1. Black G8 | White J8Compare threat type, first forcing point, defensive stone, and whether the outside game records a formal Renju opening or a looser Gomoku-style tactic.
Linked only as external context. RenjuNet game contents are not copied into this site, and composed lessons are not labeled as RenjuNet records.
1. Red B3-D5 | Blue A1-L15Compare starting setup, jump legality, route continuity, and whether the teaching line preserves future hops rather than chasing a copied match score.
Used as a position and rule context, not as a named game-score source. The teaching records stay composed route examples.
1. B C6 | W R14Compare coordinate shape, corner side, local liberty count, and whether the outside record trains connection, cut, defense, or territory direction.
Linked as a record-discovery index for readers who want real SGF files. Article records here remain compact composed study fragments.
1. Draw 9p, discard 7mCompare tile vocabulary, hand block, visible discard, and whether the article trains safety or efficiency without claiming an official table log.
Used to keep hand-reading examples inside rule and notation practice. The site does not claim to reproduce official table logs or scoring sheets.
1. 12-16 25-21Compare numbered-square notation, capture priority, back-rank guard, promotion route, and whether the outside game uses the same draughts variant.
Linked as an external database for real games. Article records here remain teaching fragments and do not copy tournament game scores.
1. Jungle Rat E5-F6 | Dog C4-B4Compare board feature, animal rank, trap status, river exception, and den route before applying any chess-like habit.
Used as a rule and position reference, not as a named historic record corpus. The site's route examples remain composed teaching records.
Each game family has multiple source-backed exemplars that explain what a real record, rule-position example, or competition-boundary comparison can prove. These rows are comparison guides, not copied game records.
Search for central-cannon openings, then compare the first cannon file, horse development, rook file, and river timing.
Use this exemplar to show how a short Xiangqi teaching fragment can be checked against real score databases without pretending the lesson is the source score.
XQBase is used as an external Xiangqi record index. The article fragments are still original teaching examples, not named-player records.
Look for a corner approach or local fighting SGF, then compare coordinates, liberties, sente/gote order, and the cut point.
Use this exemplar when a Go / Weiqi page explains what a compact SGF-like study line is training before the reader opens full professional records.
The SGF index is a real-record lookup route. The site does not reproduce SGF files or identify its composed diagrams as professional games.
Compare open-three, broken-three, open-four, double-threat, and forbidden-move context before mapping a lesson to a Renju record.
Use this exemplar to keep casual Gomoku threat lessons separate from formal Renju records while still giving readers a real database route.
RenjuNet is external record context. The site's Gomoku fragments are not RenjuNet games and do not reproduce database contents.
Use starting positions, single-step movement, jump chains, and route efficiency as the comparable object because stable public match-score corpora are scarce.
Use this exemplar to explain what a Chinese Checkers teaching record can look like without claiming it is an official match score.
This is a rule and position exemplar rather than a game-score source. The article route records remain composed teaching lines.
Compare tile vocabulary, draw-discard order, hand blocks, visible discard safety, and non-gambling competition framing.
Use this exemplar to show how draw-discard records teach notation and safety while staying away from gambling advice or fabricated table logs.
EMA rules support terminology and competition framing. The article hands are composed practice examples, not official table records or scoring sheets.
Search by numbered-square notation, then compare forced capture, multi-jump sequence, promotion route, and variant rule family.
Use this exemplar to connect the site's numbered-square teaching lines with real draughts database records while preserving variant boundaries.
Toernooibase is an external real-record index. The article fragments do not copy tournament scores and may not share the same draughts variant.
Compare animal rank, trap status, river exception, den approach, and whether a route decision matters more than material strength.
Use this exemplar for traditional-game pages where rules and position shape are more trustworthy than claiming a historic record corpus.
Ancient Chess is a rule and position source, not a named historic game database. The route records remain composed examples.
Use the horse-leg rule and piece-movement vocabulary as a legality check before comparing a composed cannon or horse route with outside Xiangqi scores.
Use this exemplar when a record lesson turns on whether the notation is legal before the reader asks whether the plan is strong.
The federation source is used for rule and legality context. The site record remains a composed teaching fragment and is not an official federation game record.
Use liberty, capture, ko, and scoring vocabulary to check whether a compact SGF-like lesson asks for a legal connection, cut, or defensive reply.
Use this exemplar when the article explains how a short Go record changes from rule reading into tactical reading.
The AGA source supports rule vocabulary and legality. Article diagrams remain composed teaching examples and do not copy professional SGF records.
Use formal Renju documents to separate casual Gomoku threat reading from forbidden-move, opening-rule, and double-threat constraints.
Use this exemplar when a page needs to explain why a strong-looking five-in-a-row line may belong to a different formal rule context.
The document source is a rule-family boundary source. The article record remains composed teaching material and is not a copied Renju competition game.
Use the public movement diagram to compare whether a lesson line is a single step, a jump, or a multi-hop route before judging route efficiency.
Use this exemplar when a Chinese Checkers page needs a visible movement vocabulary before the reader reads a composed route record.
The Wikimedia source is a public position and movement reference. The article record remains a composed teaching route, not a copied game score.
Use the public tile image as a vocabulary check for suits, honors, and visible discard language before reading draw-discard teaching records.
Use this exemplar when the reader needs tile-shape vocabulary before judging whether the composed hand record is teaching safety or efficiency.
The public image is a vocabulary and position reference. The article hand remains a composed non-gambling teaching fragment, not a table record.
Use the rules document to check numbered-square movement, mandatory capture, promotion, and king mobility before comparing a lesson with a database score.
Use this exemplar when a checkers page needs rule-legal numbered notation before the reader opens real tournament databases.
The FMJD source is a rule and notation boundary. Article lines remain composed teaching fragments and are not official FMJD game records.
Use the public board map to compare river, trap, den, and route-zone vocabulary before treating a Jungle line as material tactics.
Use this exemplar when traditional-game lessons need stable board vocabulary before the composed route record is read as strategy.
The Wikimedia source is a public board-position reference. The article route remains composed teaching material and does not claim a historic game record.
These are game-family study landmarks used to compare the composed lessons with outside rule, record, or board-position material. They are lookup anchors, not copied scores.
Central Cannon versus screened-horse development
Use this anchor when a Xiangqi page teaches cannon-file development, horse routes, palace pressure, or why a river pawn should not distract from the main file.
This is a lookup anchor for a known opening family. It does not copy a named XQBase score, and the article fragment remains a composed teaching line.
Horse route blocked by adjacent piece
Use this anchor when a lesson asks the reader to notice why a horse route is legal, blocked, or delayed before comparing outside games.
This anchor supports rule checking only. It does not claim the composed article is an official federation record or a copied historical game.
3-4 point approach and local joseki comparison
Use this anchor when a Go / Weiqi article teaches a corner approach, side pressure, or local shape before whole-board judgment.
This anchor points to public joseki study context. It does not reproduce a professional SGF, and the article fragment remains composed for teaching.
Weak group with a cut point and two-liberty race
Use this anchor when a page asks the reader to count liberties before cutting, connecting, or defending a weak group.
This is an SGF lookup anchor for comparison only. It does not copy a game record or turn the composed fragment into a named-player score.
Open three, broken three, and forcing defense
Use this anchor when a Gomoku page teaches why an open three or broken three changes the forcing race.
This anchor supports external record lookup. It does not copy RenjuNet content and does not label the article as a RenjuNet game.
Forbidden-move and double-threat vocabulary
Use this anchor when a reader needs to separate casual five-in-a-row tactics from formal Renju competition vocabulary.
This anchor is for terminology and rule-family context. It does not import a tournament ruling or a copied competition score.
Center route bridge with chained hops
Use this anchor when a Chinese Checkers page teaches why a route bridge matters more than sending one front piece ahead.
This is a rule and position anchor, not a named match record. The article record remains a composed route example.
Single step, jump, and multi-hop route distinction
Use this anchor when the lesson asks readers to distinguish a legal step from a useful jump chain.
This anchor uses a public movement diagram for vocabulary. It does not show the exact article line or create a real-score claim.
Honor tile, suit block, and safe discard comparison
Use this anchor when a Mahjong Strategy page teaches hand blocks, isolated honors, and visible discard safety without gambling advice.
This anchor supports competition vocabulary and rule context. It does not reproduce a table log, scoring sheet, or gambling result.
Suit, honor, and tile-shape identification
Use this anchor when a reader needs a public visual reference before interpreting draw-discard notation.
This public tile image is a vocabulary anchor only. It does not show the composed hand or any real table result.
Numbered-square capture obligation and promotion timing
Use this anchor when a checkers-variant page teaches numbered-square notation, capture priority, and why the back-rank guard matters.
This is a rule anchor for legal comparison. It does not claim that the composed fragment is an FMJD game record.
External numbered-square game lookup
Use this anchor when a reader wants to compare a teaching fragment with real game records after checking notation and variant.
This anchor links to external records for lookup only. It does not copy tournament game scores into the article.
Trap square, animal rank, and den-entry route
Use this anchor when a traditional-game page teaches why trap status and den route can matter more than animal strength.
This is a rule and position anchor. It is not a named historic record corpus, and article examples remain composed.
River, trap, den, and route-zone vocabulary
Use this anchor when a reader needs a public board map before interpreting rat, dog, cat, wolf, tiger, or elephant routes.
This public board image is a visual vocabulary anchor. It does not show the exact composed record or a named game score.
54 local public-reference images are used across the article set.
an orthodox Xiangqi river board, useful for rules and notation articles; used as game-material context before the reader checks the article-specific study diagram.
named palace, river, and board-feature references for Xiangqi rule-card pages; used as game-material context before the reader checks the article-specific study diagram.
printable Xiangqi piece symbols, useful when a lesson depends on piece names and notation; used as game-material context before the reader checks the article-specific study diagram.
a full initial Xiangqi setup, useful when a lesson compares opening development and piece-file notation; used as game-material context before the reader checks the article-specific study diagram.
a single Xiangqi horse piece symbol, useful when a lesson explains horse routes and horse-leg notation; used as game-material context before the reader checks the article-specific study diagram.
a red Xiangqi horse piece symbol, useful for comparing red-side development and piece-file notation; used as game-material context before the reader checks the article-specific study diagram.
a Xiangqi chariot piece symbol, useful when a record lesson discusses file control and rook-file notation; used as game-material context before the reader checks the article-specific study diagram.
a red Xiangqi chariot piece symbol, matching articles that compare central-file pressure and rook development; used as game-material context before the reader checks the article-specific study diagram.
a Gomoku stone sequence diagram, matching threat-race and five-in-a-row articles; used as game-material context before the reader checks the article-specific study diagram.
an alternate Gomoku stone sequence, useful for pages focused on different threat timing; used as game-material context before the reader checks the article-specific study diagram.
a simple five-in-a-row grid reference for rule-card and beginner threat pages; used as game-material context before the reader checks the article-specific study diagram.
a second Gomoku sequence diagram for layered-threat and defensive-reply comparisons; used as game-material context before the reader checks the article-specific study diagram.
a professional-opening Gomoku diagram, useful for opening-shape and threat-timing lessons; used as game-material context before the reader checks the article-specific study diagram.
a physical Gomoku board reference, matching pages that explain real board reading and stone placement; used as game-material context before the reader checks the article-specific study diagram.
a Gomoku swap-rule board position, useful when a lesson separates casual five-in-a-row play from formal opening rules; used as game-material context before the reader checks the article-specific study diagram.
a Gomoku swap2 board position, matching articles about opening choice, threat timing, and rule-family boundaries; used as game-material context before the reader checks the article-specific study diagram.
Chinese checkers starting-position references for route and jump-chain lessons; used as game-material context before the reader checks the article-specific study diagram.
a jump diagram that matches route, bridge, and multi-jump teaching fragments; used as game-material context before the reader checks the article-specific study diagram.
a starting-board diagram that matches beginner route-building and camp-exit pages; used as game-material context before the reader checks the article-specific study diagram.
a movement diagram for route, jump, and legal-neighbor lessons in Chinese checkers; used as game-material context before the reader checks the article-specific study diagram.
a star-shaped Chinese checkers board reference, matching route-building, jump-chain, and camp-exit lessons; used as game-material context before the reader checks the article-specific study diagram.
a diamond-board relation for Halma-family movement, useful when comparing route repair and jump-chain geometry; used as game-material context before the reader checks the article-specific study diagram.
a related diamond-game board diagram, matching cross-board route planning and camp-to-camp movement comparisons; used as game-material context before the reader checks the article-specific study diagram.
a Halma-family board reference for explaining jumps, route density, and why Chinese checkers differs from square-board races; used as game-material context before the reader checks the article-specific study diagram.
a real Chinese checkers board photograph, matching articles about physical marbles, route choice, and jump lanes; used as game-material context before the reader checks the article-specific study diagram.
a close-up Go board with black and white stones, matching liberty and shape lessons; used as game-material context before the reader checks the article-specific study diagram.
a clean 19x19 board reference for coordinate and rule explanations; used as game-material context before the reader checks the article-specific study diagram.
a photographed Go board context image for record pages that compare board shape and coordinates; used as game-material context before the reader checks the article-specific study diagram.
a physical goban board reference for coordinate, empty-board, and shape-reading lessons; used as game-material context before the reader checks the article-specific study diagram.
adjacent black and white stones, matching liberty, connection, and capture-shape explanations; used as game-material context before the reader checks the article-specific study diagram.
a physical Go board with stones, matching practical shape, liberty, and coordinate-reading lessons; used as game-material context before the reader checks the article-specific study diagram.
a historical Go board reference, useful when all-level notes separate long-record context from modern study diagrams; used as game-material context before the reader checks the article-specific study diagram.
a table of Mahjong tiles, matching hand-shape and draw-discard strategy pages; used as game-material context before the reader checks the article-specific study diagram.
a public tile-display gallery for honor, suit, and discard-reference articles; used as game-material context before the reader checks the article-specific study diagram.
a single Mahjong suit tile reference for pages that teach tile notation and discard reading; used as game-material context before the reader checks the article-specific study diagram.
a full Canton Mahjong tile set photo for suit, honor, and hand-shape reading lessons; used as game-material context before the reader checks the article-specific study diagram.
a Mahjong dot-suit tile reference for suit notation, draw-discard, and hand-shape strategy pages; used as game-material context before the reader checks the article-specific study diagram.
a second Mahjong dot-suit tile reference for suit notation, draw-discard, and hand-shape strategy pages; used as game-material context before the reader checks the article-specific study diagram.
a Mahjong dot-suit tile reference that matches discard notation, safe-reply, and suit-lane reading pages; used as game-material context before the reader checks the article-specific study diagram.
a draughts board diagram, matching checkers-variant board and promotion articles; used as game-material context before the reader checks the article-specific study diagram.
an English draughts starting position for capture-priority and opening-setup pages; used as game-material context before the reader checks the article-specific study diagram.
a compact draughts symbol for comparison and teaching-resource pages; used as game-material context before the reader checks the article-specific study diagram.
a close-up checkers board and pieces reference for capture, promotion, and kinging lessons; used as game-material context before the reader checks the article-specific study diagram.
a checkerboard reference image, matching capture-lane, promotion, and king-mobility lessons; used as game-material context before the reader checks the article-specific study diagram.
a draughts position reference, useful for capture-priority, kinging, and diagonal-route lessons; used as game-material context before the reader checks the article-specific study diagram.
a numbered draughts board reference, matching articles that teach move notation and capture-square reading; used as game-material context before the reader checks the article-specific study diagram.
a draughts piece diagram, useful when a lesson focuses on men, kings, promotion, and diagonal movement; used as game-material context before the reader checks the article-specific study diagram.
a Dou Shou Qi board, matching trap, river, den, and animal-rank records; used as game-material context before the reader checks the article-specific study diagram.
a Dou Shou Qi rat piece reference for trap, river, and den-route lessons; used as game-material context before the reader checks the article-specific study diagram.
a Dou Shou Qi tiger piece reference for animal-rank comparisons and trap mistakes; used as game-material context before the reader checks the article-specific study diagram.
a Dou Shou Qi elephant piece reference for rank-order, rat exception, and trap-rule lessons; used as game-material context before the reader checks the article-specific study diagram.
a Dou Shou Qi dog piece reference for animal-rank, trap, and den-route lessons; used as game-material context before the reader checks the article-specific study diagram.
a Dou Shou Qi lion piece reference for animal-rank, trap, and den-route lessons; used as game-material context before the reader checks the article-specific study diagram.
a Dou Shou Qi cat piece reference for rank-order, trap-square, and den-entry comparison lessons; used as game-material context before the reader checks the article-specific study diagram.
Each game family gets a small route for checking real records, rules, or position images without copying external game scores into the composed article fragments.
Use this when a Xiangqi article teaches a cannon file, horse route, river crossing, or opening-shape habit and the reader wants to compare the lesson with real external game records.
Compare piece-file notation, opening family, cannon lane, horse-leg constraint, and palace pressure before judging whether an outside game is strategically similar.
The pack links to an external record database for independent lookup. It does not copy XQBase game scores and does not claim the composed lesson is a database record.
Use this when a page depends on legal movement, piece names, river/palace terms, or the difference between a legal teaching line and a complete historical score.
Compare rule vocabulary and legality first; then use the article's own notation sample only as a teaching cue.
The rule source supports terminology and legality checks. It does not turn the article's composed fragment into an official match record.
Use this when a Go / Weiqi lesson teaches a corner approach, weak group, cut point, sente choice, or liberty count and the reader wants real SGF context.
Compare coordinate shape, corner side, local liberty count, and whether the outside record trains connection, cut, defense, or territory direction.
The pack points to an external SGF index for lookup. The article remains a compact composed study fragment and does not reproduce a named professional game.
Use this for liberties, capture, territory, scoring vocabulary, and beginner-friendly rule checks before reading a composed record fragment.
Compare the rule term first, then compare whether the article's local shape asks for a connection, cut, or defensive move.
The rule source supports vocabulary and rule learning. It does not certify the composed article fragment as an official SGF record.
Use this when a Gomoku article teaches open threes, broken threes, double threats, defensive timing, or a forcing sequence that resembles formal Renju record reading.
Compare threat type, first forcing point, defensive stone, and whether the outside game records a formal Renju opening or a looser Gomoku-style tactic.
The pack links to external records for comparison only. It does not copy RenjuNet game content or label composed lessons as RenjuNet records.
Use this when a page needs to separate casual five-in-a-row teaching language from formal Renju competition terms.
Compare rule family, forbidden-move context, opening restrictions, and threat vocabulary before importing any formal record assumption.
The document source supports rule-family boundaries. The site does not claim its composed Gomoku fragments are official Renju tournament records.
Use this when a Chinese Checkers page teaches starting areas, hops, route bridges, center blocking, or why a lone front piece can strand the group.
Compare starting setup, jump legality, route continuity, and whether the teaching line preserves future hops rather than chasing a copied match score.
The source is used as a public rule and position reference. It does not provide a named match corpus, so article records remain composed route examples.
Use this when a page needs a visual check for step moves, jumps, and route diagrams before comparing a composed teaching fragment.
Compare whether the lesson's route notation describes a legal step, hop, or multi-hop pattern; do not look for a tournament score.
The public diagram is a board-movement context image. It does not show the exact composed lesson and does not create a real-record claim.
Use this when a Mahjong Strategy page teaches tile groups, draw-discard notation, non-gambling competition vocabulary, or defensive reading boundaries.
Compare tile vocabulary, hand block, visible discard, and whether the article trains safety or efficiency without claiming an official table log.
The source supports rule and competition framing. Article records are non-gambling teaching fragments and do not reproduce table logs or scoring sheets.
Use this when a page needs a public visual reference for suit, honor, and tile-shape vocabulary before reading a draw-discard teaching line.
Compare tile names, suit notation, and the visible discard concept; do not treat the image as a record of the article's exact hand.
The public tile image supports visual vocabulary. It does not show the exact composed hand, a table result, or a gambling recommendation.
Use this when a checkers-variant article teaches numbered-square notation, forced capture, promotion timing, or a multi-capture branch.
Compare numbered-square notation, capture priority, back-rank guard, promotion route, and whether the outside game uses the same draughts variant.
The pack links to an external game database for lookup. It does not copy tournament game scores into the composed teaching articles.
Use this for board numbering, men, kings, movement, capture, promotion, and the difference between a teaching notation line and a full score sheet.
Compare legal movement and capture obligations before using a composed fragment to discuss timing or promotion.
The rule source supports legality and notation vocabulary. It does not claim that article fragments are official FMJD records.
Use this when a traditional-game article teaches animal rank, trap squares, river movement, den entry, or why route value can beat material value.
Compare board feature, animal rank, trap status, river exception, and den route before applying any chess-like habit.
The source supports rule and position context. It is not treated as a named historic record corpus, and article records remain composed teaching examples.
Use this when a page needs a public board-feature reference for traps, rivers, dens, and animal routes before reading a composed route fragment.
Compare board zones and route constraints rather than looking for a copied historical score.
The board image is a public visual context. It does not show the exact composed teaching fragment or a named match record.
These sources support rule vocabulary, board concepts, and notation boundaries. The article records remain composed teaching fragments unless a future page explicitly cites a real match score.
Xiangqi legality, piece movement, competition terminology, and rule-card boundaries.
Used as a rules reference for notation and legal-move explanations; article record fragments remain composed teaching examples.
Go / Weiqi beginner rules, liberties, capture reading, and scoring vocabulary.
Used as a current rules-learning reference; this site still uses composed fragments rather than official tournament game records.
Renju and five-in-a-row rule families, tournament-document context, and threat terminology boundaries.
Used to distinguish Gomoku-style teaching fragments from formal Renju competition records and documents.
Chinese Checkers movement, hopping, starting positions, and family-play rule explanations.
Used as a public rules reference because Chinese Checkers lacks one dominant international federation rulebook; article route records remain composed teaching examples, not named match scores.
MCR vocabulary, healthy competition framing, tile groups, and non-gambling hand-reading boundaries.
Used for rule vocabulary and competition framing; article examples are strategy fragments, not scoring adjudications.
Draughts board numbering, men, kings, movement, capture, and promotion language.
Used as the main draughts reference while the site compares variants and keeps record fragments pedagogical.
Dou Shou Qi board layout, animal ranks, river/trap/den concepts, and family-game explanations.
Used as a public rule reference for traditional-game articles; not treated as an official federation rulebook.
These links help readers compare the site's composed teaching fragments with external records, databases, or position references. The site does not copy external game scores into article records.
Named Xiangqi game-score and opening-record context for readers who want to compare composed lessons with external record databases.
Linked only as an external record context. This site does not copy XQBase game scores or present its composed fragments as database records.
External Go / Weiqi SGF record collections and historical game-record reading context.
Linked as a record-discovery index for readers who want real SGF files. Article records here remain compact composed study fragments.
Renju and Gomoku-style tournament record context, especially for readers comparing threat notation with formal game records.
Linked only as external context. RenjuNet game contents are not copied into this site, and composed lessons are not labeled as RenjuNet records.
Starting positions, movement, hopping, and route-building context where public match-score corpora are not a stable source.
Used as a position and rule context, not as a named game-score source. The teaching records stay composed route examples.
Competition framing, tile vocabulary, and the boundary between non-gambling teaching records and real table results.
Used to keep hand-reading examples inside rule and notation practice. The site does not claim to reproduce official table logs or scoring sheets.
External draughts game records, tournament database context, and notation comparison for numbered-square records.
Linked as an external database for real games. Article records here remain teaching fragments and do not copy tournament game scores.
Board layout, animal rank, trap, river, and den-entry context for traditional-game teaching records.
Used as a rule and position reference, not as a named historic record corpus. The site's route examples remain composed teaching records.
These are the site's teaching formats for reading composed fragments by game and level. They explain record shape; they are not a claim that every game family shares one universal notation standard.
1. Red C8=5 | Black H7+7
Read the sample as a teaching notation line, not as a historical Xiangqi game score or engine-approved continuation.
Beginner Xiangqi records keep the line short, name the cannon or horse route, and stop at the first unsafe material grab.
Intermediate records compare two legal replies, usually a tempting active move against a move that protects the file, palace, or river lane.
Advanced records add quiet preparation and conversion checks, so the reader must track file pressure across several replies.
1. B C6 | W R14
Read the sample as a compact study fragment for coordinates and shape, not as an official SGF from a named match.
Beginner Go records show one local shape, name liberties, and ask whether the next move connects, cuts, or defends territory.
Intermediate records introduce candidate moves and a turning point where sente, liberties, or shape efficiency changes.
Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.
1. Black G8 | White J8
Read the sample as a threat-reading study line, not as a formal Renju tournament record or proof of a solved opening.
Beginner Gomoku records identify open threes, broken threes, and the one block a reader must not miss.
Intermediate records compare the visible four with the quieter move that keeps a second threat alive.
Advanced records layer threats, forcing moves, and conversion timing so the reader checks both immediate and hidden lanes.
1. Red B3-D5 | Blue A1-L15
Read the sample as a route-planning fragment, not as a universal notation standard or official tournament transcript.
Beginner route records show a short lane, one jump, and why sending a lone front piece can strand the group.
Intermediate records compare bridge-building with a direct jump and ask which move keeps future hops available.
Advanced records track multi-jump timing, blocked center points, and whether a rear group can still join the route.
1. Draw 9p, discard 7m
Read the sample as non-gambling hand-reading practice, not as a scoring claim, table result, or gambling recommendation.
Beginner Mahjong strategy records name the drawn tile, discard, hand block, and visible table risk in plain order.
Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.
Advanced records hold several tile-efficiency branches and ask which discard preserves hand value without ignoring risk.
1. 12-16 25-21
Read the sample as a draughts-style teaching notation line, not as a complete official variant score sheet.
Beginner checkers-variant records show one forced capture or promotion route and name the back-rank habit to avoid.
Intermediate records compare a legal waiting move with the capture priority or promotion race that changes timing.
Advanced records follow multi-capture branches, king activity, and conversion choices across several numbered squares.
1. Jungle Rat E5-F6 | Dog C4-B4
Read the sample as a family-game teaching convention, not as an official federation notation or named historic record.
Beginner traditional-game records identify the piece, square, trap, river, or den rule before discussing tactics.
Intermediate records compare rank value with route value, especially when a stronger animal steps into a trap.
Advanced records ask the reader to hold animal rank, trap status, river movement, and den entry in the same branch.