CBGChinese Board Games GuideRules and annotated records for strategy learners

Go / Weiqi

Go / Weiqi Strategy Lesson: B K16 Corner Pressure

First line1. B F3 | W C10

Main mistake: capturing one stone while the larger side framework becomes weak

Write one sentence for a learner: in this intermediate territory strategy strategy concept, B K16 matters because W N17 exposes capturing one stone while the larger side framework becomes weak; the practical task is to name the reusable idea, then decide which part of the record is only local to this game and then use the source shortcut only after the local rule cue is clear.

intermediateStrategy concepts8 record entries
Read the record first

1. B F3 | W C10

Start with the notation and level shape, then use the diagram as a check on the same position.

Opening line1. B F3 | W C10

Black starts the strategy concept from the lower-left corner; White takes the opposite corner instead of answering locally.

Level shapeintermediate record

Intermediate records introduce candidate moves and a turning point where sente, liberties, or shape efficiency changes.

Reader jobStrategy concepts

Find a peep-looking move, a connection shape, and a whole-board pressure shift; two candidate plans and a turning point; corner approach at F3, pincer at N17, and cut point near J10; liberty count, connection, and sente/gote order check for the strategy concept, then test the mistake before opening source references.

Study goalStrategy concepts

The reply study task teaches one local idea, one rule cue, and one comparison habit that still respects the game's own rules....

Replay first1. B F3 | W C10

8 entries; use the notation before reading commentary.

Position checkintermediate

a peep-looking move, a connection shape, and a whole-board pressure shift; two candidate plans and a turning point;...

Verify outsideu-go.net Game Records

Compare notation and position type after the lesson line is clear; do not treat this fragment as a copied score.

Reader focusUse the next four cues before opening the reference material.
Levelintermediate

Intermediate records introduce candidate moves and a turning point where sente, liberties, or shape efficiency changes.

Notation1. B F3 | W C10

Say the first line aloud, then match it to the board diagram.

Mistakecapturing one stone while the larger side framework becomes weak

Keep this failure in view while replaying the final two entries.

Next recordGo / Weiqi Strategy Lesson: B N17 Timing Choice

Stay in Go / Weiqi and compare the same strategy concepts topic at beginner level; the rules and notation stay familiar while the record shape gets easier or harder.

Go / Weiqi intermediate study diagram for Strategy concepts
Go / Weiqi intermediate study diagram for Strategy concepts. The diagram is built specifically for Go / Weiqi Strategy Lesson: B K16 Corner Pressure. It shows grid board with corners, side extensions, liberties, and connected stones. It highlights corner approach at F3, pincer at N17, and cut point near J10 and the liberty count, connection, and sente/gote order check for this strategy concept. It is an original open-license study diagram paired with a public-library reference image. Neither asset is presented as a historic match sheet or online game screenshot. Source: original open-license study diagram. License: CC BY 4.0 self-authored study diagram. Open the image file.

What this record looks like

The intermediate shape here is a candidate-move comparison: the reader must decide whether B K16 keeps tempo after W N17. Board cue: corner approach at F3, pincer at N17, and cut point near J10. Rule check: liberty count, connection, and sente/gote order. The notation uses Go board coordinates with Black/White turns. The first two entries are 1. B F3 | W C10; 2. B K16 | W N17, which keeps the explanation tied to one local idea, one rule cue, and one comparison habit that still respects the game's own rules.

Position cue

a peep-looking move, a connection shape, and a whole-board pressure shift; two candidate plans and a turning point; corner approach at F3, pincer at N17, and cut point near J10; liberty count, connection, and sente/gote order check for the strategy concept

Unique asset

A self-authored SVG study diagram for this Go / Weiqi strategy concept marks corner approach at F3, pincer at N17, and cut point near J10. It is paired with Go board coordinates with Black/White turns beginning 1. B F3 | W C10; 2. B K16 | W N17. The public reference image pub-go-board-part gives readers an open-gallery board or piece reference for the same game family.

Rule check

Go / Weiqi rule check

Check this before the outside record: read 1. B F3 | W C10, name the rule source, test the position cue, and keep the mistake visible.

Open American Go Association
Rule sourceLearn to Play Go

American Go Association is the rule source to open first; use it for legal vocabulary before comparing this intermediate record.

Notation bridgeBlack/White coordinate notation

The B/W coordinate line is a reading aid: it anchors color, board point, and sequence. It should be read with liberties and connection before judging whether a move is a tactic or only a local shape note. In this lesson the first line is 1. B F3 | W C10.

Legal testa peep-looking move, a connection shape, and a whole-board pressure shift; two

A move places a stone on an empty intersection, then captures opposing chains with no liberties. Suicide, ko, and scoring details depend on the ruleset, so local lessons keep the rule claim narrow. For this page, apply it to a peep-looking move, a connection shape, and a whole-board pressure shift; two candidate plans and a turning point; corner approach at F3, pincer at.

Trap to watchcapturing one stone while the larger side framework becomes weak

The common trap is cutting or capturing before counting liberties. A move that looks forcing in a diagram may fail because the outside group has too few liberties or because the reply takes sente elsewhere. Here the reader's mistake check is capturing one stone while the larger side framework becomes weak.

How to read this lesson

First replay: 1. B F3 | W C10. Keep the line short enough to say aloud before judging whether the move is good.

Then inspect: The reply study task teaches one local idea, one rule cue, and one comparison habit that still respects the game's own rules. Board cue: corner approach at F3, pincer at N17, and cut point near J10. Level job:...

Outside check: Linked as a record-discovery index for readers who want real SGF files. Article records here remain compact composed study fragments.

Record format

Black/White coordinate notation

Read the sample as a compact study fragment for coordinates and shape, not as an official SGF from a named match.

1. B C6 | W R14
Beginner

Beginner Go records show one local shape, name liberties, and ask whether the next move connects, cuts, or defends territory.

Intermediate

Intermediate records introduce candidate moves and a turning point where sente, liberties, or shape efficiency changes.

Advanced

Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.

Annotated Record Fragment

Move-by-move replay

Go / Weiqi record reader

Go / Weiqi intermediate strategy-record fragment starts from 1. B F3 | W C10. It is a composed teaching fragment, not a tournament score; compare outside records for rules, notation, and position type before treating it as proof.

Step 1 / 81. B F3 | W C10

Black starts the strategy concept from the lower-left corner; White takes the opposite corner instead of answering locally.

Key entry: connect it to a peep-looking move, a connection shape, and a whole-board pressure shift; two candidate plans and a turning point; corner approach at F3, pincer at N17, and cut point near J10; liberty count, connection, and sente/gote order check for the strategy concept.
Position cue
a peep-looking move, a connection shape, and a whole-board pressure shift; two candidate plans and a turning point; corner approach at F3, pincer at N17, and cut point near J10; liberty count, connection, and sente/gote order check for the strategy concept
Mistake test
capturing one stone while the larger side framework becomes weak
Go / Weiqi notation reader for this composed study fragment
MoveNotationAnnotationReader Cue
1B F3 | W C10Black starts the strategy concept from the lower-left corner; White takes the opposite corner instead of answering locally.Key entry: connect it to a peep-looking move, a connection shape, and a whole-board pressure shift; two candidate plans and a turning point; corner approach at F3, pincer at N17, and cut point near J10; liberty count, connection, and sente/gote order check for the strategy concept.
2B K16 | W N17Black approaches from the side with more liberties; White makes a high pincer that frames this strategy concept.Pause here and name the rule cue, not only the active move.
3B J10 | W G17Black extends before cutting, so the weak group has a running lane.Compare with the previous reply before moving on.
4B D4 | W Q16White leans on the corner stones; Black must decide whether the outside shape is worth giving territory.Pause here and name the rule cue, not only the active move.
5B C6 | W R14The intermediate turning point is a liberty count, not a capture race.Compare with the previous reply before moving on.
6B K4 | W Q10Black fixes shape while White takes sente on the upper side.Pause here and name the rule cue, not only the active move.
7B C10 probe | W connects at K16The branch shows why a direct cut fails when the outside liberties are short.Compare with the previous reply before moving on.
8B N17 extension | W J10 shoulder hitBoth players trade territory for thickness in the teaching line.Finish check: explain why capturing one stone while the larger side framework becomes weak is unsafe here.
  1. Move 1B F3 | W C10

    Black starts the strategy concept from the lower-left corner; White takes the opposite corner instead of answering locally.

    Key entry: connect it to a peep-looking move, a connection shape, and a whole-board pressure shift; two candidate plans and a turning point; corner approach at F3, pincer at N17, and cut point near J10; liberty count, connection, and sente/gote order check for the strategy concept.
  2. Move 2B K16 | W N17

    Black approaches from the side with more liberties; White makes a high pincer that frames this strategy concept.

    Pause here and name the rule cue, not only the active move.
  3. Move 3B J10 | W G17

    Black extends before cutting, so the weak group has a running lane.

    Compare with the previous reply before moving on.
  4. Move 4B D4 | W Q16

    White leans on the corner stones; Black must decide whether the outside shape is worth giving territory.

    Pause here and name the rule cue, not only the active move.
  5. Move 5B C6 | W R14

    The intermediate turning point is a liberty count, not a capture race.

    Compare with the previous reply before moving on.
  6. Move 6B K4 | W Q10

    Black fixes shape while White takes sente on the upper side.

    Pause here and name the rule cue, not only the active move.
  7. Move 7B C10 probe | W connects at K16

    The branch shows why a direct cut fails when the outside liberties are short.

    Compare with the previous reply before moving on.
  8. Move 8B N17 extension | W J10 shoulder hit

    Both players trade territory for thickness in the teaching line.

    Finish check: explain why capturing one stone while the larger side framework becomes weak is unsafe here.

Common Mistake

Mistake to test: capturing one stone while the larger side framework becomes weak. Replay 1. B F3 | W C10 against a peep-looking move, a connection shape, and a whole-board pressure shift; two candidate plans and a turning point;, then name the rule or reply that prevents it.

CommentaryOpen detailed replay notesFirst reading pass for Go / Weiqi Concept Bridge: Corner Pressure: Read the first exchange as a Go...

Commentary

First reading pass for Go / Weiqi Concept Bridge: Corner Pressure: Read the first exchange as a Go / Weiqi board-location test. The local cue is corner approach at F3, pincer at N17, and cut point near J10, not a memorized opening name.

Main habit for Concept Bridge: Corner Pressure: pause before B K16, count liberty count, connection, and sente/gote order, and then test W N17.

Mistake note for Concept Bridge: Corner Pressure: a forcing-looking cut can strengthen the opponent if the outside group has fewer liberties. The durable progress test is liberty count, connection, and sente/gote order.

Cross-game intuition helps only after the local rule is named. For this Go / Weiqi concept bridge: corner pressure page, that rule set is liberty count, connection, and sente/gote order around B K16.

The fragment has done its job when the reader can describe capturing one stone while the larger side framework becomes weak in their own words and replay the first two entries.

PracticeOpen study questions4 questions for checking the record after replay.

Study Questions

  • Which conversion detail in 1. B F3 | W C10; 2. B K16 | W N17 first reveals the concept bridge: corner pressure problem?
  • What would change in this concept bridge: corner pressure record if the reply W N17 arrived one move earlier?
  • In the concept bridge: corner pressure position, which candidate around B K16 is tempting, and what part of liberty count, connection, and sente/gote order makes W N17 punish it?
  • Go / Weiqi: What margin note would you write for B K16 in this concept bridge: corner pressure record?
Level comparison

What different record levels look like

Compare the same game family across level examples before choosing the next lesson. The active card marks this page's level.

Beginner recordGo / Weiqi Beginner First-Plan Record: B Q10 Timing Choice1. B R14 | W K4
Same cue: a peep-looking move, a connection shape, and a whole-board pressure shift; two candidate plans and a turning point; corner approach at F3, pincer at N17, and cut point near J10; liberty count, connection, and sente/gote order check for the strategy concept
1Liberty
2Reply shape
3Sente test
  1. LibertyStart from 1. B R14 | W K4 and name the shared cue: a peep-looking move, a connection shape, and a whole-board pressure.
  2. Reply shapeCompare the reply around a peep-looking move, a connection shape, and a whole-board pressure before trusting the first plan.
  3. Sente testCarry the branch to the mistake test: saving corner territory by giving the outside group too much thickness.

6 entries, 1 plan + 1 reject: one visible plan, one rule cue, and one mistake to stop before.

Length
6 annotated entries
Branch load
Single line, no side branch
Candidates
1 plan + 1 reject
Judgment
Legal cue first: B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose
Depth
Two-move window
Read for
Read one plan aloud, match it to the board cue, and stop at the first unsafe reply.
Watch
saving corner territory by giving the outside group too much thickness
Next cue
Move up after you can name the rule cue without rereading the note.
Review task

Replay 1. B R14 | W K4, name a peep-looking move, a connection shape, and a whole-board pressure shift; one visible, then reject saving corner territory by giving the outside group too much thickness.

Record anatomy

Beginner Go / Weiqi records are a short line built from 1. B R14 | W K4: one rule cue, one visible plan, and one obvious mistake around a peep-looking move, a connection shape, and a whole-board pressure shift; one visible plan and one.

Opening line
Start with 1. B R14 | W K4; keep the first reply visible.
Rule cue
Point to B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose before judging the move.
First trap
Stop at saving corner territory by giving the outside group too much thickness instead of exploring side branches.
Ready check
Move on only after the rule cue can be named from memory.

Beginner Go records show one local shape, name liberties, and ask whether the next move connects, cuts, or defends territory.

Intermediate recordGo / Weiqi Intermediate Reply Record: B K4 Shape Lesson Turn1. B C6 | W R14
Same cue: a peep-looking move, a connection shape, and a whole-board pressure shift; two candidate plans and a turning point; corner approach at F3, pincer at N17, and cut point near J10; liberty count, connection, and sente/gote order check for the strategy concept
1Liberty
2Reply shape
3Sente test
  1. LibertyStart from 1. B C6 | W R14 and name the shared cue: a peep-looking move, a connection shape, and a whole-board pressure.
  2. Reply shapeCompare the reply around a corner enclosure, a shoulder-hit pressure point, and a group before trusting the first plan.
  3. Sente testCarry the branch to the mistake test: playing a forcing-looking peep before checking connection shape.

8 entries, 2 candidate replies: add a reply comparison before deciding which plan survives.

Length
8 annotated entries
Branch load
Main line plus reply branch
Candidates
2 candidate replies
Judgment
Timing, safety, and shape all get judged
Depth
Turning-point window
Read for
Compare two candidate plans, then explain why the reply changes timing or safety.
Watch
playing a forcing-looking peep before checking connection shape
Next cue
Move up after you can compare both plans before seeing the answer.
Review task

Compare both replies around a corner enclosure, a shoulder-hit pressure point, and a group that still needs; explain where playing a forcing-looking peep before checking connection shape changes the plan.

Record anatomy

Intermediate Go / Weiqi records keep the same cue near a corner enclosure, a shoulder-hit pressure point, and a group that still needs eyes; two candidate, then add candidate replies, a turning point, and one comparison line after 1. B C6 | W R14.

Main line
Anchor the comparison at 1. B C6 | W R14, not at a loose theme name.
Candidate pair
Keep two replies alive until the timing or safety test resolves them.
Turning point
Explain how playing a forcing-looking peep before checking connection shape changes the value of the first plan.
Replay task
Before opening the answer, say which candidate survives and why.

Intermediate records introduce candidate moves and a turning point where sente, liberties, or shape efficiency changes.

Advanced recordGo / Weiqi Advanced Reply Record: B Q16 Final Tempo Turn1. B G17 | W D4
Same cue: a peep-looking move, a connection shape, and a whole-board pressure shift; two candidate plans and a turning point; corner approach at F3, pincer at N17, and cut point near J10; liberty count, connection, and sente/gote order check for the strategy concept
1Liberty
2Reply shape
3Sente test
  1. LibertyStart from 1. B G17 | W D4 and name the shared cue: a peep-looking move, a connection shape, and a whole-board pressure.
  2. Reply shapeCompare the reply around a corner approach, a pincer shape, and a liberty count before trusting the first plan.
  3. Sente testCarry the branch to the mistake test: saving corner territory by giving the outside group too much thickness.

10 entries, 3+ candidate points: hold the branch, quiet preparation, and conversion test together.

Length
10 annotated entries
Branch load
Forcing branch, quiet prep, conversion
Candidates
3+ candidate points
Judgment
Every move can change the final evaluation
Depth
Full branch with source comparison
Read for
Hold the forcing branch, quiet preparation, and conversion test in the same replay.
Watch
saving corner territory by giving the outside group too much thickness
Next cue
Stay here when you want dense branches, not just legal-move recognition.
Review task

Annotate the quiet move after 1. B G17 | W D4; prove the conversion still survives saving corner territory by giving the outside group too much thickness.

Record anatomy

Advanced Go / Weiqi records turn 1. B G17 | W D4 into a branch: forcing move, quiet preparation, conversion test, and source comparison around a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch,.

Forcing branch
Track the pressure line from 1. B G17 | W D4 without skipping replies.
Quiet move
Mark the preparation move that does not look urgent but keeps the branch alive.
Conversion test
Check whether saving corner territory by giving the outside group too much thickness appears only after the defender's best reply.
Review task
Write the moment pressure becomes conversion, then compare an outside record.

Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.

Study fragment

Go / Weiqi intermediate strategy-record fragment starts from 1. B F3 | W C10. It is a composed teaching fragment, not a tournament score; compare outside records for rules, notation, and position type before treating it as proof.

After the lesson line

Go / Weiqi outside-record comparison

Use this after replaying the lesson line. The article line is a teaching fragment; the outside source gives a comparison route, not permission to copy a score.

Real record indexu-go.net Game Records

Hold 1. B F3 | W C10 beside a peep-looking move, a connection shape, and a whole-board pressure shift; two candidate plans and a turning point;. Match outside material by notation, position type, and the trained mistake before judging move quality.

Level useintermediate

Intermediate check: compare candidate moves and the turning point.

Keep separateCompare, keep separate

Use SGF move trees, player metadata, commentary, or whole game files only as context checks; this intermediate lesson stays an original teaching example, separate from outside scores, player metadata, and source commentary.

Open u-go.net Game Records
Real record index

Compare this Go / Weiqi lesson with real records

Use u-go.net Game Records to compare B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose. This intermediate lesson stays an original teaching example, not a copied score, table log, SGF file, or named-player record.

Compare sourceu-go.net Game RecordsOpen source
Notation sample1. B F3 | W C10
Comparison object

B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose

  1. A
    Match the source type

    Open u-go.net Game Records as a real record index and decide whether you are comparing a real record index, a rule source, or a position reference before judging the lesson.

  2. B
    Match notation before quality

    Hold the article sample 1. B F3 | W C10 beside the outside source. Compare notation shape, turn order, and record length before deciding whether the moves teach the same problem.

  3. C
    Match the position job

    Use the cue a peep-looking move, a connection shape, and a whole-board pressure shift; two candidate plans and a turning point; corner approach at F3,. The outside material only helps if it trains the same board, route, tile, threat, capture, or rule-position job.

  4. D
    Keep the lesson original

    Use outside move lists, player names, event labels, table logs, SGF files, or database commentary only as context checks; then return to the article's own mistake check: capturing one stone while the larger side framework becomes weak.

Real record index

Go / Weiqi classic record bridge

Use 1. B F3 | W C10 as the page's working line, then compare intermediate record shape against u-go.net Game Records, the classic anchor, and the trained mistake before opening a full outside score.

Working line1. B F3 | W C10

a peep-looking move, a connection shape, and a whole-board pressure shift; two candidate plans and a turning point; corner approach at F3, pincer at N17, and cut point near J10; liberty count, connection, and sente/gote order check for the strategy concept

Mistake checkcapturing one stone while the larger side framework becomes weak

Open u-go.net Game Records
Classic anchorCorner Approach Anchor3-4 point approach and local joseki comparison

Compare corner point, approach side, reply shape, local liberties, and whether the outside example is about connection, cut, or territory direction.

Open Sensei's Library
Record exemplarSGF Corner-Approach ExemplarLook for a corner approach or local fighting SGF, then compare coordinates, liberties, sente/gote order, and the cut point.

Beginner pages compare one local shape; intermediate pages compare the turning point where a cut or connection matters; advanced pages compare local reading with whole-board direction.

Open u-go.net Game Records
BeginnerShort Go / Weiqi record: one notation line, one rule cue, and one visible mistake tied to a peep-looking move, a connection shape, and a whole-board pressure shift; two.

In the outside source, look only for the same first plan around 1. B F3 | W C10; ignore long branches until the mistake can be named plainly.

IntermediateTurning-point Go / Weiqi record: the same cue adds candidate replies, timing comparison, and a reason the first plan changes.

Compare whether the outside line tests the same reply choice and whether capturing one stone while the larger side framework becomes weak appears one exchange later.

AdvancedDense Go / Weiqi record: forcing branch, quiet preparation, conversion test, and source comparison stay in one replay.

Use outside records to compare branch discipline and conversion timing, then keep this original teaching example separate from outside scores.

This bridge is a reader-facing comparison guide. The article remains a composed teaching fragment and original teaching example, separate from outside scores, player metadata, event labels, table logs, SGF files, database commentary, and source commentary.

Real record index

Go / Weiqi real record check plan

Use this plan after the lesson replay: compare 1. B F3 | W C10 with u-go.net Game Records, then match the position terms, level job, and mistake pattern before trusting an outside record as a useful comparison.

Open sourceu-go.net Game RecordsOpen record source
First line1. B F3 | W C10
Search terms

peep-looking move connection shape whole-board pressure shift two candidate plans turning point corner approach at F3

What should match

A useful outside Go / Weiqi record should share the notation shape 1. B F3 | W C10, the same position job around peep-looking move connection shape whole-board pressure shift two candidate plans turning point corner approach at F3, and the trained mistake capturing stone larger side framework becomes weak.

What stays separate

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

What the source can proveu-go.net Game Records is the outside comparison point

u-go.net Game Records can prove that real Go / Weiqi records exist in a comparable notation or database format. Use it to compare B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose, record density, and level shape; it does not prove that this intermediate record line is copied from that source.

What this lesson is1. B F3 | W C10 is a teaching line

This page uses 1. B F3 | W C10 as a compact Go / Weiqi study line for peep-looking move connection shape whole-board pressure shift two candidate plans turning point corner approach at F3. It teaches a level-specific record shape and a mistake check; it is not presented as a copied score from u-go.net Game Records.

How to compareMatch record shape before names

Compare notation family, turn order, B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose, record level, and the mistake cue capturing stone larger side framework becomes weak. A useful outside record may share the same problem without sharing every move.

What stays separateKeep source facts and lesson notes apart

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body. Use u-go.net Game Records to check record reality, then return to the article's own annotation rather than mixing outside metadata into the lesson.

  1. Source
    Open the right kind of record source

    Start with u-go.net Game Records as a real record index. Decide whether the outside page is a real record index, rule document, position reference, table log, or SGF-style record before comparing moves.

  2. Line
    Match the first notation line

    Hold 1. B F3 | W C10 beside the outside source. The first check is notation family, turn order, and record length, not whether the whole outside score is identical.

  3. Position
    Match the position terms

    Search by peep-looking move connection shape whole-board pressure shift two candidate plans turning point corner approach at F3. The outside material helps only when it trains the same B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose.

  4. Level
    Match the record level

    Look for a Go / Weiqi record with candidate replies around peep-looking move connection shape whole-board pressure shift two candidate plans turning point corner approach at F3; compare where timing or safety changes after 1. B F3 | W C10.

  5. Separate
    Keep the teaching line separate

    Treat this intermediate lesson as an original teaching example, not a named game record or copied match score. Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

Treat this intermediate lesson as an original teaching example, not a named game record or copied match score.

Lesson references

Go / Weiqi lesson references

Go / Weiqi intermediate record starts from 1. B F3 | W C10; compare rule language, record context, classic position shape, and public image evidence before using outside material.

Rule and notationLearn to Play GoAmerican Go Association

Use American Go Association to check legal vocabulary and Black/White coordinate notation before reading 1. B F3 | W C10.

Compare
Compare the rule cue in a peep-looking move, a connection shape, and a whole-board pressure shift; two candidate plans and a turning point; corner approach at F3, pincer at N17, and cut point near J10; liberty count, connection, and sente/gote order check for the strategy concept with B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose; the article's notation sample is the first thing to keep stable.
Boundary
The rule source supports vocabulary and legality checks while this page stays a composed teaching fragment for Go / Weiqi.
Record contextGo SGF Record Index Contextu-go.net Game Records

Use u-go.net Game Records to compare record shape, source type, and the trained mistake: capturing one stone while the larger side framework becomes weak.

Compare
Match 1. B F3 | W C10, turn order, record length, and the position job before judging whether an outside record trains the same decision.
Boundary
Outside records are context checks; the move line here remains an original teaching example, not a named-player score.
Classic positionCorner Approach AnchorSensei's Library

3-4 point approach and local joseki comparison keeps a peep-looking move, a connection shape, and a whole-board pressure shift; two candidate plans and a turning point; corner approach at F3, pincer at N17, and cut point near J10; liberty count, connection, and sente/gote order check for the strategy concept connected to a stable board, route, tile, or threat shape.

Compare
Compare corner point, approach side, reply shape, local liberties, and whether the outside example is about connection, cut, or territory direction.
Boundary
The anchor is a lookup guide for study shape; it does not turn this composed fragment into a copied score.
Public imageWikimedia Commons Go board with stonesWikimedia Commons Go board with stones

Wikimedia Commons Go board with stones is the public visual reference for this Go / Weiqi page; The original study diagram is paired with Wikimedia Commons Go board with stones, a public-library reference for a close-up Go board with black and white stones, matching liberty and shape lessons; used as game-material context before the reader checks the article-specific study diagram. The fit is contextual rather than exact: readers use it to recognize the game materials, then read the actual position from the study diagram.

Compare
Use the image for board, piece, route, tile, or surface context, then use the article diagram and 1. B F3 | W C10 for the exact composed line.
Boundary
The public image supports context and license transparency; it is separate from the article-specific study diagram and move sequence.
Copy boundaryGo / Weiqi outside-material ruleu-go.net Game Records

The line beginning 1. B F3 | W C10; 2. B K16 | W N17 is a composed teaching fragment for Go / Weiqi strategy concept, built to compare candidate replies. It is not a tournament score; the page uses it as an intermediate study-note example for rule and notation practice. The page-specific mistake check is capturing one stone while the larger side framework becomes weak.

Compare
Use outside material to check B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose, source type, and position similarity before returning to the article line.
Boundary
Use SGF move trees, player metadata, commentary, or whole game files only as context checks; this intermediate lesson stays an original teaching example, separate from outside scores, player metadata, and source commentary.
What to compare
  • Notation and turn order: 1. B F3 | W C10.
  • Position job and trained mistake: a peep-looking move, a connection shape, and a whole-board pressure shift; two candidate plans and a turning point; corner approach at F3, pincer at N17, and cut point near J10; liberty count, connection, and sente/gote order check for the strategy concept / capturing one stone while the larger side framework becomes weak.
  • Image fit, source URL, license label, and whether the public image matches the same game family.
What stays outside
  • Outside scores, player metadata, event labels, table logs, SGF files, and database commentary stay outside the article body.
  • A public image is visual context, not proof that the composed move sequence happened in a real match.
  • A classic position anchor helps comparison; it is not a claim that this page reproduces that exact external record.
Classic lookup cueClassic lookup cue for Go / Weiqiu-go.net Game Records: search cue and four comparison checks.

Classic lookup cue for Go / Weiqi

Use u-go.net Game Records as a real-record or position lookup context. This page remains a composed teaching fragment and is not a copied tournament score, named-player record, table log, or external database entry.

Search cueu-go.net Game Records: Go / Weiqi Strategy concepts + peep-looking move connection shape whole-board pressure shift two candidate plans + 1. B F3 | W C10 + go-weiqi-intermediate-concept-bridge-corner-pressure-b-k16Open u-go.net Game Records
1Search by position type

Start with peep-looking move connection shape whole-board pressure shift two candidate plans. The goal is to find the same kind of board, tile, route, or threat problem before looking for an exact score.

2Compare notation shape

Use the sample 1. B F3 | W C10 to compare notation form, move length, and record density against external material.

3Check the trained mistake

Keep this mistake visible while comparing: capturing stone larger side framework becomes weak. A useful outside record should make that decision easier to discuss.

4Keep lesson and outside record separate

Open u-go.net Game Records for real records or position context, but keep this lesson separate from copied match scores and named-player claims.

Record exemplarCompare the lesson with a real source type2 source-backed exemplars for this game family.
Classic position anchorsUse known study shapes before searching for exact scores2 anchors; compare without copying a real score.
Curated reference packWhere to verify the record context2 game-specific references kept separate from the lesson.
Comparison pathHow to compare this fragment with external records4 lookup steps; compare, do not copy a real score.

How to compare this fragment with external records

Use this as a reading route before opening external databases or classic-position references. The goal is comparison, not copying a real score into this lesson.

  1. 1
    Match the notation shape

    Start with Black/White coordinate notation and the sample 1. B F3 | W C10. Compare outside records only for notation shape before judging move quality.

  2. 2
    Anchor the same kind of position

    Use this page cue: a peep-looking move, a connection shape, and a whole-board pressure shift; two candidate plans and a turning point; corner approach at F3, pincer at N17, and cut point near J10; liberty count, connection, and sente/gote order check for the strategy concept Look for a similar board, tile, route, or threat problem, not an identical copied position.

  3. 3
    Read it as a intermediate lesson

    Compare record length, annotation density, and the trained mistake: capturing one stone while the larger side framework becomes weak. That is how this page explains what a intermediate record is for.

  4. 4
    Keep lesson and outside record separate

    Use u-go.net Game Records for real record lookup. This page remains a composed teaching fragment and is not a copied tournament score or named-player record.

Reference layerRules checked separately from the teaching fragment1 rule source link for notation and boundary checks.

Rules checked separately from the teaching fragment

These links support rule vocabulary, notation boundaries, and game-family context. They do not turn this composed study fragment into a tournament score or named-player record.

Record contextExternal records stay separate from this lessonu-go.net Game Records: context only, not copied-score proof.

External records stay separate from this lesson

External Go / Weiqi SGF record collections and historical game-record reading context.

Linked as a record-discovery index for readers who want real SGF files. Article records here remain compact composed study fragments.

Go SGF Record Index Contextu-go.net Game Records
Wikimedia Commons Go board with stones
Go / WeiqiWhy this image is here

Public reference: The original study diagram is paired with Wikimedia Commons Go board with stones, a public-library reference for a close-up Go board with black and white stones, matching liberty and shape lessons; used as game-material context before the reader checks the article-specific study diagram. The fit is contextual rather than exact: readers use it to recognize the game materials, then read the actual position from the study diagram. Source: Wikimedia Commons Go board with stones. License: CC BY-SA 3.0 / GFDL. Source page. Source file