CBGChinese Board Games GuideRules and annotated records for strategy learners

Go / Weiqi

Go / Weiqi Opening Record: B Q10 Final Tempo

First line1. B R14 | W K4

Main mistake: playing a forcing-looking peep before checking connection shape

when the answer feels obvious, separate habit from proof, for this opening shape: final tempo opening plan, start from corner approach at R14, pincer at F3, and cut point near C10, replay the first two entries, decide whether B Q10 survives W F3, separate the opening shape from the early habit that would overextend the position, name the visible goal and stop at playing a forcing-looking peep before checking connection shape, and then compare the neighboring level while the notation is still familiar.

beginnerOpening and early-game plans6 record entries
Line to read first1. B R14 | W K4

under the position cue, make the cue do work, 1. B R14 | W K4 and W F3 make the opening pair. Put them on opposite sides of liberty count, connection, and sente/gote order before reading the commentary. The beginner job is to name one safe plan and one rejected move before following the rest of the line. The page is useful only if that first inspection changes how this territory strategy opening shape: final tempo record is read.

Critical turnduring the first pass, turn notation into a question, 3.

during the first pass, turn notation into a question, 3. B C10 | W K16 is the first entry that should change the reader's judgment. In this Go / Weiqi opening plan, it is the first place where W F3 tests whether the earlier plan was more than activity. Write this beside it: Black extends before cutting, so the weak group has a running lane.

Why the level mattersbeginner shape

When the plan looks natural, use a small check, mark W F3 as the answer test, then explain the line as if the reader has never seen this opening plan before. For opening shape: final tempo, the plan is not to memorize the line; it is to explain why W F3 changes the answer.

Read the record first

1. B R14 | W K4

under the position cue, make the cue do work, 1. B R14 | W K4 and W F3 make the opening pair. Put them on opposite sides of liberty count, connection, and sente/gote order before reading the commentary. The beginner job is to name one safe plan and one rejected move before following the rest of the line. The page is useful only if that first inspection changes how this territory strategy opening shape: final tempo record is read.

Position cue: a corner approach, a pincer shape, and a liberty count that decides connection; one visible plan and one tempting mistake; corner approach at R14, pincer at F3, and cut point near C10; liberty count, connection, and sente/gote order check for the opening plan

Opening line1. B R14 | W K4

Black starts the opening plan from the lower-left corner; White takes the opposite corner instead of answering locally.

Level shapebeginner record

Beginner Go records show one local shape, name liberties, and ask whether the next move connects, cuts, or defends territory.

Reader jobOpening and early-game plans

when the answer feels obvious, separate habit from proof, after this opening shape: final tempo record, add a margin note explaining why W F3 matters before the next same-game record is opened. B Q10 is worth keeping only if the reply test around W F3 still works.

  1. 1Start on the board

    with the rule still visible, check the rule before style, before using any label for the position, locate B Q10 and the board detail it depends on so the plan stays local.

  2. 2Name the rule cue

    with the rule still visible, check the rule before style, use the rule cue as a filter: a legal-looking move is not enough if it fails the next reply and loses the position's purpose.

  3. 3Stress-test the plan

    with the rule still visible, check the rule before style, use the reply as a stress test. If playing a forcing-looking peep before checking connection shape is still hidden, reread the board cue before moving on to the finish.

  4. 4Close with a same-game step

    with the rule still visible, check the rule before style, after comparing 4. B N17 | W J10 with the finish at 6. B Q16 | W C6, choose a same-game page that changes one reading demand while keeping the notation familiar. The next page should make liberty count, connection, and sente/gote order easier to test, not restart the reader with a different ruleset.

Record goalOpening and early-game plans

The conversion record task works on first shapes, early routes, development order, and when an early threat is real. Board cue: corner approach at R14, pincer at F3, and cut point near C10. Level job: the record note slows down at the first legal-choice moment so a new reader can connect the rule, the board cue, and the reason for the move. In Go / Weiqi, practice this habit: read liberties, shape, and territory pressure before counting captures. The record note is built for comparison: one rule cue, one plan, and one mistake that changes the next reply. Replay evidence: the Go board coordinates with Black/White turns line begins move one B R14 | W K4; move two B Q10 | W F3; inspect B Q10.

Replay first1. B R14 | W K4

When the plan looks natural, use a small check, mark W F3 as the answer test, then explain the line as if the reader has never seen this opening plan before. For opening shape: final tempo, the plan is not to memorize the line; it is to explain why W F3 changes the answer.

Position checkbeginner

during the first pass, turn notation into a question, 3. B C10 | W K16 is the first entry that should change the reader's judgment. In this Go / Weiqi opening plan, it is the first place where W F3 tests whether the earlier plan was more than activity. Write this beside it: Black extends before cutting, so the weak group has a running lane.

Verify outsideu-go.net Game Records

Compare notation and position type after the record line is clear; keep outside scores separate.

What to look at

a corner approach, a pincer shape, and a liberty count that decides connection; one visible plan and one tempting mistake; corner approach at R14, pincer at F3, and cut point near C10; liberty count, connection, and sente/gote order check for the opening plan

Key decision
with the rule still visible, check the rule before style, use the reply as a stress test. If playing a forcing-looking peep before checking connection shape is still hidden, reread the board cue before moving on to the finish.
Mistake diagnostic
at the diagram, start from a concrete mark, use this test before accepting the note. Check the rule cue before praising the move: liberty count, connection, and sente/gote order. In this Go / Weiqi opening plan, legality is not enough; the move also has to keep answering liberty count, connection, and sente/gote order.
After reading
when the answer feels obvious, separate habit from proof, after this opening shape: final tempo record, add a margin note explaining why W F3 matters before the next same-game record is opened. B Q10 is worth keeping only if the reply test around W F3 still works.
Reader focusUse the next four cues before opening the reference material.
Levelbeginner

Beginner Go records show one local shape, name liberties, and ask whether the next move connects, cuts, or defends territory.

Notation1. B R14 | W K4

with the rule still visible, check the rule before style, before using any label for the position, locate B Q10 and the board detail it depends on so the plan stays local.

Mistakeplaying a forcing-looking peep before checking connection shape

at the diagram, start from a concrete mark, use this test before accepting the note. Check the rule cue before praising the move: liberty count, connection, and sente/gote order. In this Go / Weiqi opening plan, legality is not enough; the move also has to keep answering liberty count, connection, and sente/gote order.

Next recordGo / Weiqi Opening Record: B R14 Route Repair

Stay in Go / Weiqi and compare the same opening and early-game plans topic at intermediate level; the rules and notation stay familiar while the record shape gets easier or harder.

Go / Weiqi beginner record diagram for Opening and early-game plans
Go / Weiqi beginner record diagram for Opening and early-game plans. at the first branch, separate habit from proof, the composed diagram is built around 1. B R14 | W K4; 2. B Q10 | W F3, so the reader can locate corner approach at R14, pincer at F3, and cut point near C10 before reading the notes. Because the exact line is self-authored, the image can match the article without copying a database score or online record screenshot. It remains an original open-license record diagram with the page-specific cue in the SVG description. Source: original open-license record diagram. License: CC BY 4.0 self-authored record diagram. Open the image file.

What this record looks like

In the replay notebook, name the visible demand, this beginner Go / Weiqi opening plan is a 6-entry line: B Q10 appears before the first branch, W F3 supplies the answer, and playing a forcing-looking peep before checking connection shape is visible on the first pass. Board cue: corner approach at R14, pincer at F3, and cut point near C10. Rule check: liberty count, connection, and sente/gote order. The notation uses Go board coordinates with Black/White turns. The first two entries are 1. B R14 | W K4; 2. B Q10 | W F3, which keeps the explanation tied to first shapes, early routes, development order, and when an early threat is real.

Position cue

a corner approach, a pincer shape, and a liberty count that decides connection; one visible plan and one tempting mistake; corner approach at R14, pincer at F3, and cut point near C10; liberty count, connection, and sente/gote order check for the opening plan

Unique asset

A self-authored SVG record diagram for this Go / Weiqi opening plan marks corner approach at R14, pincer at F3, and cut point near C10. It is paired with Go board coordinates with Black/White turns beginning 1. B R14 | W K4; 2. B Q10 | W F3. The public reference image pub-go-sui-dynasty-board gives readers an open-gallery board or piece reference for the same game family.

Rule check

Go / Weiqi rule check

Check this before the outside record: read 1. B R14 | W K4, name the rule source, test the position cue, and keep the mistake visible.

Open American Go Association
Rule sourceLearn to Play Go

American Go Association is the rule source to open first; use it for legal vocabulary before comparing this beginner record.

Notation bridgeBlack/White coordinate notation

The B/W coordinate line is a reading aid: it anchors color, board point, and sequence. It should be read with liberties and connection before judging whether a move is a tactic or only a local shape note. On this page the first line is 1. B R14 | W K4.

Legal testa corner approach, a pincer shape, and a liberty count that decides

A move places a stone on an empty intersection, then captures opposing chains with no liberties. Suicide, ko, and scoring details depend on the ruleset, so local record notes keep the rule claim narrow. For this page, apply it to a corner approach, a pincer shape, and a liberty count that decides connection; one visible plan and one tempting mistake; corner approach at R14,.

Trap to watchplaying a forcing-looking peep before checking connection shape

The common trap is cutting or capturing before counting liberties. A move that looks forcing in a diagram may fail because the outside group has too few liberties or because the reply takes sente elsewhere. Here the reader's mistake check is playing a forcing-looking peep before checking connection shape.

How to read this record note

First replay: 1. B R14 | W K4. Keep the line short enough to say aloud before judging whether the move is good.

Then inspect: The conversion record task works on first shapes, early routes, development order, and when an early threat is real. Board cue: corner approach at R14, pincer at F3, and cut point near C10. Level job: the record note…

Outside check: Linked as a record-discovery index for readers who want real SGF files. Article records here remain compact annotated record notes.

Record format

Black/White coordinate notation

Read the sample as a compact record note for coordinates and shape, not as an official SGF from a named match.

1. B C6 | W R14
Beginner

Beginner Go records show one local shape, name liberties, and ask whether the next move connects, cuts, or defends territory.

Intermediate

Intermediate records introduce candidate moves and a turning point where sente, liberties, or shape efficiency changes.

Advanced

Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.

Annotated Record Fragment

Move-by-move replay

Go / Weiqi record reader

Go / Weiqi beginner opening-record fragment starts from 1. B R14 | W K4. It is an annotated record note, not a tournament score; compare outside records for rules, notation, and position type before using it as a comparison example.

Entry 1 / 61. B R14 | W K4

Black starts the opening plan from the lower-left corner; White takes the opposite corner instead of answering locally.

Key entry: connect it to a corner approach, a pincer shape, and a liberty count that decides connection; one visible plan and one tempting mistake; corner approach at R14, pincer at F3, and cut point near C10; liberty count, connection, and sente/gote order check for the opening plan.
Position cue
a corner approach, a pincer shape, and a liberty count that decides connection; one visible plan and one tempting mistake; corner approach at R14, pincer at F3, and cut point near C10; liberty count, connection, and sente/gote order check for the opening plan
Mistake test
playing a forcing-looking peep before checking connection shape
Go / Weiqi notation reader for this annotated record note
MoveNotationAnnotationReader Cue
1B R14 | W K4Black starts the opening plan from the lower-left corner; White takes the opposite corner instead of answering locally.Key entry: connect it to a corner approach, a pincer shape, and a liberty count that decides connection; one visible plan and one tempting mistake; corner approach at R14, pincer at F3, and cut point near C10; liberty count, connection, and sente/gote order check for the opening plan.
2B Q10 | W F3Black approaches from the side with more liberties; White makes a high pincer that frames this opening plan.Pause here and name the rule cue, not only the active move.
3B C10 | W K16Black extends before cutting, so the weak group has a running lane.Compare with the previous reply before moving on.
4B N17 | W J10White leans on the corner stones; Black must decide whether the outside shape is worth giving territory.Pause here and name the rule cue, not only the active move.
5B G17 | W D4The intermediate turning point is a liberty count, not a capture race.Compare with the previous reply before moving on.
6B Q16 | W C6Black fixes shape while White takes sente on the upper side.Finish check: explain why playing a forcing-looking peep before checking connection shape is unsafe here.
  1. Move 1B R14 | W K4

    Black starts the opening plan from the lower-left corner; White takes the opposite corner instead of answering locally.

    Key entry: connect it to a corner approach, a pincer shape, and a liberty count that decides connection; one visible plan and one tempting mistake; corner approach at R14, pincer at F3, and cut point near C10; liberty count, connection, and sente/gote order check for the opening plan.
  2. Move 2B Q10 | W F3

    Black approaches from the side with more liberties; White makes a high pincer that frames this opening plan.

    Pause here and name the rule cue, not only the active move.
  3. Move 3B C10 | W K16

    Black extends before cutting, so the weak group has a running lane.

    Compare with the previous reply before moving on.
  4. Move 4B N17 | W J10

    White leans on the corner stones; Black must decide whether the outside shape is worth giving territory.

    Pause here and name the rule cue, not only the active move.
  5. Move 5B G17 | W D4

    The intermediate turning point is a liberty count, not a capture race.

    Compare with the previous reply before moving on.
  6. Move 6B Q16 | W C6

    Black fixes shape while White takes sente on the upper side.

    Finish check: explain why playing a forcing-looking peep before checking connection shape is unsafe here.

Common Mistake

Mistake to test: playing a forcing-looking peep before checking connection shape. Replay 1. B R14 | W K4 against a corner approach, a pincer shape, and a liberty count that decides connection; one visible plan and one, then name the rule or reply that prevents it.

CommentaryOpen detailed replay notesFirst reading pass for Go / Weiqi Opening Shape: Final Tempo: Start with one inspection job: locate B…

Commentary

First reading pass for Go / Weiqi Opening Shape: Final Tempo: Start with one inspection job: locate B Q10. Then explain why W F3 is the reply test.

This Go / Weiqi opening shape: final tempo note rewards the player who names the threat before moving. For opening shape: final tempo, B Q10 only makes sense after corner approach at R14, pincer at F3, and cut point near C10 is counted.

Go / Weiqi opening shape: final tempo can punish a move that only looks energetic. In this opening shape: final tempo record note, a forcing-looking cut can strengthen the opponent if the outside group has fewer liberties, so the annotation stays attached to liberty count, connection, and sente/gote order.

Transfer note for Go / Weiqi Opening Shape: Final Tempo: Go / Weiqi is deeper than most race games because every local exchange also changes the whole-board map. For this opening shape: final tempo page, name liberty count, connection, and sente/gote order before adding a broad strategy label.

Choose the next related record only after naming corner approach at R14, pincer at F3, and cut point near C10, playing a forcing-looking peep before checking connection shape, and the rule that made the reply work.

PracticeOpen record questions4 questions for checking the record after replay.

Record Questions

  • Which territory detail in 1. B R14 | W K4; 2. B Q10 | W F3 first reveals the opening shape: final tempo problem?
  • What would change in this opening shape: final tempo record if the reply W F3 arrived one move earlier?
  • In the opening shape: final tempo position, which candidate around B Q10 is tempting, and what part of liberty count, connection, and sente/gote order makes W F3 punish it?
  • Go / Weiqi: Where does W F3 turn this beginner record from a rules example into a plan?
Level comparison

What different record levels look like

Compare the same game family across level examples before choosing the next record page. The active card marks this page's level.

Beginner recordGo / Weiqi Beginner First-Plan Record: B Q10 Timing Choice1. B R14 | W K4
Same cue: a corner approach, a pincer shape, and a liberty count that decides connection; one visible plan and one tempting mistake; corner approach at R14, pincer at F3, and cut point near C10; liberty count, connection, and sente/gote order check for the opening plan
1Liberty
2Reply shape
3Sente test
  1. LibertyStart from 1. B R14 | W K4 and name the shared cue: a corner approach, a pincer shape, and a liberty count.
  2. Reply shapeCompare the reply around a side extension, a shortage of liberties, and a cut before trusting the first plan.
  3. Sente testCarry the branch to the mistake test: answering a pincer locally while the weak group still has no running lane.

6 entries, 1 plan + 1 reject: one visible plan, one rule cue, and one mistake to stop before.

Length
6 annotated entries
Branch load
Single line, no side branch
Candidates
1 plan + 1 reject
Judgment
Legal cue first: B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose
Depth
Two-move window
Read for
Read one plan aloud, match it to the board cue, and stop at the first unsafe reply.
Watch
answering a pincer locally while the weak group still has no running lane
Next cue
Move up after you can name the rule cue without rereading the note.
Review task

Replay 1. B R14 | W K4, name a side extension, a shortage of liberties, and a cut that changes the, then reject answering a pincer locally while the weak group still has no running lane.

Record anatomy

Beginner Go / Weiqi records are a short line built from 1. B R14 | W K4: one rule cue, one visible plan, and one obvious mistake around a side extension, a shortage of liberties, and a cut that changes the next fight; one.

Opening line
Start with 1. B R14 | W K4; keep the first reply visible.
Rule cue
Point to B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose before judging the move.
First trap
Stop at answering a pincer locally while the weak group still has no running lane instead of exploring side branches.
Ready check
Move on only after the rule cue can be named from memory.

Beginner Go records show one local shape, name liberties, and ask whether the next move connects, cuts, or defends territory.

Intermediate recordGo / Weiqi Intermediate Reply Record: B K4 Shape Check Turn1. B C6 | W R14
Same cue: a corner approach, a pincer shape, and a liberty count that decides connection; one visible plan and one tempting mistake; corner approach at R14, pincer at F3, and cut point near C10; liberty count, connection, and sente/gote order check for the opening plan
1Liberty
2Reply shape
3Sente test
  1. LibertyStart from 1. B C6 | W R14 and name the shared cue: a corner approach, a pincer shape, and a liberty count.
  2. Reply shapeCompare the reply around a corner approach, a pincer shape, and a liberty count before trusting the first plan.
  3. Sente testCarry the branch to the mistake test: saving corner territory by giving the outside group too much thickness.

8 entries, 2 candidate replies: add a reply comparison before deciding which plan survives.

Length
8 annotated entries
Branch load
Main line plus reply branch
Candidates
2 candidate replies
Judgment
Timing, safety, and shape all get judged
Depth
Turning-point window
Read for
Compare two candidate plans, then explain why the reply changes timing or safety.
Watch
saving corner territory by giving the outside group too much thickness
Next cue
Move up after you can compare both plans before seeing the answer.
Review task

Compare both replies around a corner approach, a pincer shape, and a liberty count that decides connection;; explain where saving corner territory by giving the outside group too much thickness changes the plan.

Record anatomy

Intermediate Go / Weiqi records keep the same cue near a corner approach, a pincer shape, and a liberty count that decides connection; two candidate plans, then add candidate replies, a turning point, and one comparison line after 1. B C6 | W R14.

Main line
Anchor the comparison at 1. B C6 | W R14, not at a loose theme name.
Candidate pair
Keep two replies alive until the timing or safety test resolves them.
Turning point
Explain how saving corner territory by giving the outside group too much thickness changes the value of the first plan.
Replay task
Before opening the answer, say which candidate survives and why.

Intermediate records introduce candidate moves and a turning point where sente, liberties, or shape efficiency changes.

Advanced recordGo / Weiqi Advanced Reply Record: B Q16 Final Tempo Turn1. B G17 | W D4
Same cue: a corner approach, a pincer shape, and a liberty count that decides connection; one visible plan and one tempting mistake; corner approach at R14, pincer at F3, and cut point near C10; liberty count, connection, and sente/gote order check for the opening plan
1Liberty
2Reply shape
3Sente test
  1. LibertyStart from 1. B G17 | W D4 and name the shared cue: a corner approach, a pincer shape, and a liberty count.
  2. Reply shapeCompare the reply around a weak side group, a running lane, and a sente before trusting the first plan.
  3. Sente testCarry the branch to the mistake test: answering a pincer locally while the weak group still has no running lane.

10 entries, 3+ candidate points: hold the branch, quiet preparation, and conversion test together.

Length
10 annotated entries
Branch load
Forcing branch, quiet prep, conversion
Candidates
3+ candidate points
Judgment
Every move can change the final evaluation
Depth
Full branch with source comparison
Read for
Hold the forcing branch, quiet preparation, and conversion test in the same replay.
Watch
answering a pincer locally while the weak group still has no running lane
Next cue
Stay here when you want dense branches, not just legal-move recognition.
Review task

Annotate the quiet move after 1. B G17 | W D4; prove the conversion still survives answering a pincer locally while the weak group still has no running lane.

Record anatomy

Advanced Go / Weiqi records turn 1. B G17 | W D4 into a branch: forcing move, quiet preparation, conversion test, and source comparison around a weak side group, a running lane, and a sente exchange that may not be forcing;.

Forcing branch
Track the pressure line from 1. B G17 | W D4 without skipping replies.
Quiet move
Mark the preparation move that does not look urgent but keeps the branch alive.
Conversion test
Check whether answering a pincer locally while the weak group still has no running lane appears only after the defender's best reply.
Review task
Write the moment pressure becomes conversion, then compare an outside record.

Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.

Record note

Go / Weiqi beginner opening-record fragment starts from 1. B R14 | W K4. It is an annotated record note, not a tournament score; compare outside records for rules, notation, and position type before using it as a comparison example.

After the record line

Go / Weiqi outside-record comparison

Use this after replaying the record line. The article line is a record note; the outside source gives a comparison path, not permission to copy a score.

Real record indexu-go.net Game Records

Hold 1. B R14 | W K4 beside a corner approach, a pincer shape, and a liberty count that decides connection; one visible plan and one. Match outside material by notation, position type, and the trained mistake before judging move quality.

Level usebeginner

Beginner check: name liberties and connect-or-cut.

Keep separateCompare, keep separate

Use SGF move trees, player metadata, commentary, or whole game files only as context checks; this beginner record note stays an original annotated record example, separate from outside scores, player metadata, and source commentary.

Open u-go.net Game Records
Real record index

Compare this Go / Weiqi record note with real records

Use u-go.net Game Records to compare B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose. This beginner record note stays an original annotated record example, not a copied score, table log, SGF file, or named-player record.

Compare sourceu-go.net Game RecordsOpen source
Notation sample1. B R14 | W K4
Comparison object

B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose

  1. A
    Match the source type

    Open u-go.net Game Records as a real record index and decide whether you are comparing a real record index, a rule source, or a position reference before judging the note.

  2. B
    Match notation before quality

    Hold the article sample 1. B R14 | W K4 beside the outside source. Compare notation shape, turn order, and record length before deciding whether the moves explain the same problem.

  3. C
    Match the position job

    Use the cue a corner approach, a pincer shape, and a liberty count that decides connection; one visible plan and one tempting mistake; corner approach. The outside material only helps if it trains the same board, route, tile, threat, capture, or rule-position job.

  4. D
    Keep the record note original

    Use outside move lists, player names, event labels, table logs, SGF files, or database commentary only as context checks; then return to the article's own mistake check: playing a forcing-looking peep before checking connection shape.

Real record index

Go / Weiqi classic record bridge

Use 1. B R14 | W K4 as the page's working line, then compare beginner record shape against u-go.net Game Records, the classic anchor, and the trained mistake before opening a full outside score.

Working line1. B R14 | W K4

a corner approach, a pincer shape, and a liberty count that decides connection; one visible plan and one tempting mistake; corner approach at R14, pincer at F3, and cut point near C10; liberty count, connection, and sente/gote order check for the opening plan

Mistake checkplaying a forcing-looking peep before checking connection shape

Open u-go.net Game Records
Classic anchorCorner Approach Anchor3-4 point approach and local joseki comparison

Compare corner point, approach side, reply shape, local liberties, and whether the outside example is about connection, cut, or territory direction.

Open Sensei's Library
Record exemplarSGF Corner-Approach ExemplarLook for a corner approach or local fighting SGF, then compare coordinates, liberties, sente/gote order, and the cut point.

Beginner pages compare one local shape; intermediate pages compare the turning point where a cut or connection matters; advanced pages compare local reading with whole-board direction.

Open u-go.net Game Records
BeginnerShort Go / Weiqi record: one notation line, one rule cue, and one visible mistake tied to a corner approach, a pincer shape, and a liberty count that decides.

In the outside source, look only for the same first plan around 1. B R14 | W K4; ignore long branches until the mistake can be named plainly.

IntermediateTurning-point Go / Weiqi record: the same cue adds candidate replies, timing comparison, and a reason the first plan changes.

Compare whether the outside line tests the same reply choice and whether playing a forcing-looking peep before checking connection shape appears one exchange later.

AdvancedDense Go / Weiqi record: forcing branch, quiet preparation, conversion test, and source comparison stay in one replay.

Use outside records to compare branch discipline and conversion timing, then keep this original annotated record example separate from outside scores.

This bridge is a reader-facing comparison guide. The article remains an annotated record note and original annotated record example, separate from outside scores, player metadata, event labels, table logs, SGF files, database commentary, and source commentary.

Real record index

Go / Weiqi real record check plan

Use this plan after the article replay: compare 1. B R14 | W K4 with u-go.net Game Records, then match the position terms, level job, and mistake pattern before trusting an outside record as a useful comparison.

Open sourceu-go.net Game RecordsOpen record source
First line1. B R14 | W K4
Search terms

corner approach pincer shape liberty count decides connection visible plan tempting mistake corner approach at R14

What should match

A useful outside Go / Weiqi record should share the notation shape 1. B R14 | W K4, the same position job around corner approach pincer shape liberty count decides connection visible plan tempting mistake corner approach at R14, and the trained mistake playing forcing-looking peep checking connection shape.

What stays separate

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

What the source can proveu-go.net Game Records is the outside comparison point

u-go.net Game Records can prove that real Go / Weiqi records exist in a comparable notation or database format. Use it to compare B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose, record density, and level shape; it does not prove that this beginner record line is copied from that source.

What this record note is1. B R14 | W K4 is a record line

This page uses 1. B R14 | W K4 as a compact Go / Weiqi record line for corner approach pincer shape liberty count decides connection visible plan tempting mistake corner approach at R14. It explains a level-specific record shape and a mistake check; it is not presented as a copied score from u-go.net Game Records.

How to compareMatch record shape before names

Compare notation family, turn order, B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose, record level, and the mistake cue playing forcing-looking peep checking connection shape. A useful outside record may share the same problem without sharing every move.

What stays separateKeep source facts and article notes apart

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body. Use u-go.net Game Records to check record reality, then return to the article's own annotation rather than mixing outside metadata into the article.

  1. Source
    Open the right kind of record source

    Start with u-go.net Game Records as a real record index. Decide whether the outside page is a real record index, rule document, position reference, table log, or SGF-style record before comparing moves.

  2. Line
    Match the first notation line

    Hold 1. B R14 | W K4 beside the outside source. The first check is notation family, turn order, and record length, not whether the whole outside score is identical.

  3. Position
    Match the position terms

    Search by corner approach pincer shape liberty count decides connection visible plan tempting mistake corner approach at R14. The outside material helps only when it trains the same B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose.

  4. Level
    Match the record level

    Look for a short Go / Weiqi line that starts like 1. B R14 | W K4 and explains one rule cue around corner approach pincer shape liberty count decides connection visible plan tempting mistake corner approach at R14; skip long database branches until the first mistake can be named.

  5. Separate
    Keep the record line separate

    Treat this beginner record note as an original annotated record example, not a named game record or copied match score. Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

Treat this beginner record note as an original annotated record example, not a named game record or copied match score.

Record references

Go / Weiqi record references

Go / Weiqi beginner record starts from 1. B R14 | W K4; compare rule language, record context, classic position shape, and public image evidence before using outside material.

Rule and notationLearn to Play GoAmerican Go Association

Use American Go Association to check legal vocabulary and Black/White coordinate notation before reading 1. B R14 | W K4.

Compare
Compare the rule cue in a corner approach, a pincer shape, and a liberty count that decides connection; one visible plan and one tempting mistake; corner approach at R14, pincer at F3, and cut point near C10; liberty count, connection, and sente/gote order check for the opening plan with B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose; the article's notation sample is the first thing to keep stable.
Keep separate
The rule source supports vocabulary and legality checks while this page stays an annotated record note for Go / Weiqi.
Record contextGo SGF Record Index Contextu-go.net Game Records

Use u-go.net Game Records to compare record shape, source type, and the trained mistake: playing a forcing-looking peep before checking connection shape.

Compare
Match 1. B R14 | W K4, turn order, record length, and the position job before judging whether an outside record trains the same decision.
Keep separate
Outside records are context checks; the move line here remains an original annotated record example, not a named-player score.
Classic positionCorner Approach AnchorSensei's Library

3-4 point approach and local joseki comparison keeps a corner approach, a pincer shape, and a liberty count that decides connection; one visible plan and one tempting mistake; corner approach at R14, pincer at F3, and cut point near C10; liberty count, connection, and sente/gote order check for the opening plan connected to a stable board, route, tile, or threat shape.

Compare
Compare corner point, approach side, reply shape, local liberties, and whether the outside example is about connection, cut, or territory direction.
Keep separate
The anchor is a lookup guide for record shape; it does not turn this annotated record note into a copied score.
Public imageWikimedia Commons Sui Dynasty Go boardWikimedia Commons Sui Dynasty Go board

Wikimedia Commons Sui Dynasty Go board is the public visual reference for this Go / Weiqi page; inside this line, check the rule before style, for visual grounding, Wikimedia Commons Sui Dynasty Go board sits beside the article diagram as a public-library reference for a historical Go board reference, useful when all-level notes separate long-record context from modern record diagrams; used as game-material context before the reader checks the article-specific record diagram. The public image helps readers identify materials before the article-specific diagram tests liberty count, connection, and sente/gote order. The page keeps the open reference image contextual rather than exact. This public-library context remains separate from the self-authored article-specific diagram.

Compare
Use the image for board, piece, route, tile, or surface context, then use the article diagram and 1. B R14 | W K4 for the exact composed line.
Keep separate
The public image supports context and license transparency; it is separate from the article-specific record diagram and move sequence.
Keep separateGo / Weiqi outside-material ruleu-go.net Game Records

In the margin note, make the cue do work, beginner territory strategy readers should read 1. B R14 | W K4; 2. B Q10 | W F3 beside corner approach at R14, pincer at F3, and cut point near C10. That makes the page an annotated record note, not a tournament score, built for first notation practice. The outside-source job starts only after the local cue playing a forcing-looking peep before checking connection shape is visible. The page-specific mistake check is playing a forcing-looking peep before checking connection shape.

Compare
Use outside material to check B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose, source type, and position similarity before returning to the article line.
Keep separate
Use SGF move trees, player metadata, commentary, or whole game files only as context checks; this beginner record note stays an original annotated record example, separate from outside scores, player metadata, and source commentary.
What to compare
  • Notation and turn order: 1. B R14 | W K4.
  • Position job and trained mistake: a corner approach, a pincer shape, and a liberty count that decides connection; one visible plan and one tempting mistake; corner approach at R14, pincer at F3, and cut point near C10; liberty count, connection, and sente/gote order check for the opening plan / playing a forcing-looking peep before checking connection shape.
  • Image fit, source URL, license label, and whether the public image matches the same game family.
What stays outside
  • Outside scores, player metadata, event labels, table logs, SGF files, and database commentary stay outside the article body.
  • A public image is visual context, not proof that the composed move sequence happened in a real match.
  • A classic position anchor helps comparison; it is not a claim that this page reproduces that exact external record.
Classic lookup cueClassic lookup cue for Go / Weiqiu-go.net Game Records: search cue and four comparison checks.

Classic lookup cue for Go / Weiqi

Use u-go.net Game Records as a real-record or position lookup context. This page remains an annotated record note and is not a copied tournament score, named-player record, table log, or external database entry.

Search cueu-go.net Game Records: Go / Weiqi Opening early-game plans + corner approach pincer shape liberty count decides connection visible plan + 1. B R14 | W K4 + playing forcing-looking peep checking connection shapeOpen u-go.net Game Records
1Search by position type

Start with corner approach pincer shape liberty count decides connection visible plan. The goal is to find the same kind of board, tile, route, or threat problem before looking for an exact score.

2Compare notation shape

Use the sample 1. B R14 | W K4 to compare notation form, move length, and record density against external material.

3Check the trained mistake

Keep this mistake visible while comparing: playing forcing-looking peep checking connection shape. A useful outside record should make that decision easier to discuss.

4Keep record note and outside record separate

Open u-go.net Game Records for real records or position context, but keep this record note separate from copied match scores and named-player claims.

Record exemplarCompare the record note with a real source type2 source-backed exemplars for this game family.
Classic position anchorsUse known record shapes before searching for exact scores2 anchors; compare without copying a real score.
Curated reference packWhere to verify the record context2 game-specific references kept separate from the article line.
Comparison pathHow to compare this fragment with external records4 lookup steps; compare, do not copy a real score.

How to compare this fragment with external records

Use this as a reading path before opening external databases or classic-position references. The goal is comparison, not copying a real score into this article.

  1. 1
    Match the notation shape

    Start with Black/White coordinate notation and the sample 1. B R14 | W K4. Compare outside records only for notation shape before judging move quality.

  2. 2
    Anchor the same kind of position

    Use this page cue: a corner approach, a pincer shape, and a liberty count that decides connection; one visible plan and one tempting mistake; corner approach at R14, pincer at F3, and cut point near C10; liberty count, connection, and sente/gote order check for the opening plan Look for a similar board, tile, route, or threat problem, not an identical copied position.

  3. 3
    Read it as a beginner record note

    Compare record length, annotation density, and the trained mistake: playing a forcing-looking peep before checking connection shape. That is how this page explains what a beginner record is for.

  4. 4
    Keep record note and outside record separate

    Use u-go.net Game Records for real record lookup. This page remains an annotated record note and is not a copied tournament score or named-player record.

Reference layerRules checked separately from the record note1 rule source link for notation and boundary checks.

Rules checked separately from the record note

These links support rule vocabulary, notation boundaries, and game-family context. They do not turn this annotated record note into a tournament score or named-player record.

Record contextExternal records stay separate from this record noteu-go.net Game Records: context only, not copied-score proof.

External records stay separate from this record note

External Go / Weiqi SGF record collections and historical game-record reading context.

Linked as a record-discovery index for readers who want real SGF files. Article records here remain compact annotated record notes.

Go SGF Record Index Contextu-go.net Game Records
Wikimedia Commons Sui Dynasty Go board
Go / WeiqiWhy this image is here

Public reference: inside this line, check the rule before style, for visual grounding, Wikimedia Commons Sui Dynasty Go board sits beside the article diagram as a public-library reference for a historical Go board reference, useful when all-level notes separate long-record context from modern record diagrams; used as game-material context before the reader checks the article-specific record diagram. The public image helps readers identify materials before the article-specific diagram tests liberty count, connection, and sente/gote order. The page keeps the open reference image contextual rather than exact. This public-library context remains separate from the self-authored article-specific diagram. Source: Wikimedia Commons Sui Dynasty Go board. License: Wikimedia Commons freely licensed file. Source page. Source file