CBGChinese Board Games GuideRules and annotated records for strategy learners

Go / Weiqi

Go / Weiqi Advanced Reply Record: B C6 River Lane Turn

First line1. B D4 | W Q16

Main mistake: playing a forcing-looking peep before checking connection shape

Use this advanced Go / Weiqi turning point: river lane page as a discard checkpoint: follow B C6, explain why W R14 matters, split the line into candidate plan, reply, and timing change before reading further, and then use the source shortcut only after the local rule cue is clear.

advancedIntermediate record study10 record entries
Read the record first

1. B D4 | W Q16

Start with the notation and level shape, then use the diagram as a check on the same position.

Opening line1. B D4 | W Q16

Black starts the turning-point record from the lower-left corner; White takes the opposite corner instead of answering locally.

Level shapeadvanced record

Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.

Reader jobIntermediate record study

Find a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at D4, pincer at R14, and cut point near K4; liberty count, connection, and sente/gote order check for the turning-point record, then test the mistake before opening source references.

Study goalIntermediate record study

The shape study task teaches candidate moves, tempo, defensive replies, and the moment the plan changes. Board cue: corner approach at D4,...

Replay first1. B D4 | W Q16

10 entries; use the notation before reading commentary.

Position checkadvanced

a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet...

Verify outsideu-go.net Game Records

Compare notation and position type after the lesson line is clear; do not treat this fragment as a copied score.

Reader focusUse the next four cues before opening the reference material.
Leveladvanced

Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.

Notation1. B D4 | W Q16

Say the first line aloud, then match it to the board diagram.

Mistakeplaying a forcing-looking peep before checking connection shape

Keep this failure in view while replaying the final two entries.

Next recordGo / Weiqi Intermediate Reply Record: B K4 Shape Lesson Turn

Stay in Go / Weiqi and compare the same intermediate record study topic at intermediate level; the rules and notation stay familiar while the record shape gets easier or harder.

Go / Weiqi advanced study diagram for Intermediate record study
Go / Weiqi advanced study diagram for Intermediate record study. The diagram is built specifically for Go / Weiqi Advanced Reply Record: B C6 River Lane Turn. It shows grid board with corners, side extensions, liberties, and connected stones. It highlights corner approach at D4, pincer at R14, and cut point near K4 and the liberty count, connection, and sente/gote order check for this turning-point record. It is an original open-license study diagram paired with a public-library reference image. Neither asset is presented as a historic match sheet or online game screenshot. Source: original open-license study diagram. License: CC BY 4.0 self-authored study diagram. Open the image file.

What this record looks like

This advanced Go / Weiqi turning-point record is a 10-entry study file: the forcing branch starts at B C6, but the evaluation depends on the quiet conversion after W R14. Board cue: corner approach at D4, pincer at R14, and cut point near K4. Rule check: liberty count, connection, and sente/gote order. The notation uses Go board coordinates with Black/White turns. The first two entries are 1. B D4 | W Q16; 2. B C6 | W R14, which keeps the explanation tied to candidate moves, tempo, defensive replies, and the moment the plan changes.

Position cue

a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at D4, pincer at R14, and cut point near K4; liberty count, connection, and sente/gote order check for the turning-point record

Unique asset

A self-authored SVG study diagram for this Go / Weiqi turning-point record marks corner approach at D4, pincer at R14, and cut point near K4. It is paired with Go board coordinates with Black/White turns beginning 1. B D4 | W Q16; 2. B C6 | W R14. The public reference image pub-go-sui-dynasty-board gives readers an open-gallery board or piece reference for the same game family.

Rule check

Go / Weiqi rule check

Check this before the outside record: read 1. B D4 | W Q16, name the rule source, test the position cue, and keep the mistake visible.

Open American Go Association
Rule sourceLearn to Play Go

American Go Association is the rule source to open first; use it for legal vocabulary before comparing this advanced record.

Notation bridgeBlack/White coordinate notation

The B/W coordinate line is a reading aid: it anchors color, board point, and sequence. It should be read with liberties and connection before judging whether a move is a tactic or only a local shape note. In this lesson the first line is 1. B D4 | W Q16.

Legal testa corner approach, a pincer shape, and a liberty count that decides

A move places a stone on an empty intersection, then captures opposing chains with no liberties. Suicide, ko, and scoring details depend on the ruleset, so local lessons keep the rule claim narrow. For this page, apply it to a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner.

Trap to watchplaying a forcing-looking peep before checking connection shape

The common trap is cutting or capturing before counting liberties. A move that looks forcing in a diagram may fail because the outside group has too few liberties or because the reply takes sente elsewhere. Here the reader's mistake check is playing a forcing-looking peep before checking connection shape.

How to read this lesson

First replay: 1. B D4 | W Q16. Keep the line short enough to say aloud before judging whether the move is good.

Then inspect: The shape study task teaches candidate moves, tempo, defensive replies, and the moment the plan changes. Board cue: corner approach at D4, pincer at R14, and cut point near K4. Level job: the lesson treats the record like...

Outside check: Linked as a record-discovery index for readers who want real SGF files. Article records here remain compact composed study fragments.

Record format

Black/White coordinate notation

Read the sample as a compact study fragment for coordinates and shape, not as an official SGF from a named match.

1. B C6 | W R14
Beginner

Beginner Go records show one local shape, name liberties, and ask whether the next move connects, cuts, or defends territory.

Intermediate

Intermediate records introduce candidate moves and a turning point where sente, liberties, or shape efficiency changes.

Advanced

Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.

Annotated Record Fragment

Move-by-move replay

Go / Weiqi record reader

Go / Weiqi advanced record fragment starts from 1. B D4 | W Q16. It is a composed teaching fragment, not a tournament score; compare outside records for rules, notation, and position type before treating it as proof.

Step 1 / 101. B D4 | W Q16

Black starts the turning-point record from the lower-left corner; White takes the opposite corner instead of answering locally.

Key entry: connect it to a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at D4, pincer at R14, and cut point near K4; liberty count, connection, and sente/gote order check for the turning-point record.
Position cue
a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at D4, pincer at R14, and cut point near K4; liberty count, connection, and sente/gote order check for the turning-point record
Mistake test
playing a forcing-looking peep before checking connection shape
Go / Weiqi notation reader for this composed study fragment
MoveNotationAnnotationReader Cue
1B D4 | W Q16Black starts the turning-point record from the lower-left corner; White takes the opposite corner instead of answering locally.Key entry: connect it to a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at D4, pincer at R14, and cut point near K4; liberty count, connection, and sente/gote order check for the turning-point record.
2B C6 | W R14Black approaches from the side with more liberties; White makes a high pincer that frames this turning-point record.Pause here and name the rule cue, not only the active move.
3B K4 | W Q10Black extends before cutting, so the weak group has a running lane.Compare with the previous reply before moving on.
4B F3 | W C10White leans on the corner stones; Black must decide whether the outside shape is worth giving territory.Pause here and name the rule cue, not only the active move.
5B K16 | W N17The intermediate turning point is a liberty count, not a capture race.Compare with the previous reply before moving on.
6B J10 | W G17Black fixes shape while White takes sente on the upper side.Pause here and name the rule cue, not only the active move.
7B Q16 probe | W connects at C6The branch shows why a direct cut fails when the outside liberties are short.Compare with the previous reply before moving on.
8B R14 extension | W K4 shoulder hitBoth players trade territory for thickness in the teaching line.Pause here and name the rule cue, not only the active move.
9B Q10 tesuji | W F3The advanced line tests the forcing move before the quiet extension.Compare with the previous reply before moving on.
10B C10 end positionBlack has outside influence; White has secure corner territory, so the evaluation is balanced.Finish check: explain why playing a forcing-looking peep before checking connection shape is unsafe here.
  1. Move 1B D4 | W Q16

    Black starts the turning-point record from the lower-left corner; White takes the opposite corner instead of answering locally.

    Key entry: connect it to a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at D4, pincer at R14, and cut point near K4; liberty count, connection, and sente/gote order check for the turning-point record.
  2. Move 2B C6 | W R14

    Black approaches from the side with more liberties; White makes a high pincer that frames this turning-point record.

    Pause here and name the rule cue, not only the active move.
  3. Move 3B K4 | W Q10

    Black extends before cutting, so the weak group has a running lane.

    Compare with the previous reply before moving on.
  4. Move 4B F3 | W C10

    White leans on the corner stones; Black must decide whether the outside shape is worth giving territory.

    Pause here and name the rule cue, not only the active move.
  5. Move 5B K16 | W N17

    The intermediate turning point is a liberty count, not a capture race.

    Compare with the previous reply before moving on.
  6. Move 6B J10 | W G17

    Black fixes shape while White takes sente on the upper side.

    Pause here and name the rule cue, not only the active move.
  7. Move 7B Q16 probe | W connects at C6

    The branch shows why a direct cut fails when the outside liberties are short.

    Compare with the previous reply before moving on.
  8. Move 8B R14 extension | W K4 shoulder hit

    Both players trade territory for thickness in the teaching line.

    Pause here and name the rule cue, not only the active move.
  9. Move 9B Q10 tesuji | W F3

    The advanced line tests the forcing move before the quiet extension.

    Compare with the previous reply before moving on.
  10. Move 10B C10 end position

    Black has outside influence; White has secure corner territory, so the evaluation is balanced.

    Finish check: explain why playing a forcing-looking peep before checking connection shape is unsafe here.

Common Mistake

Mistake to test: playing a forcing-looking peep before checking connection shape. Replay 1. B D4 | W Q16 against a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet, then name the rule or reply that prevents it.

CommentaryOpen detailed replay notesFirst reading pass for Go / Weiqi Turning Point: River Lane: Match move one B D4 | W...

Commentary

First reading pass for Go / Weiqi Turning Point: River Lane: Match move one B D4 | W Q16; move two B C6 | W R14 to corner approach at D4, pincer at R14, and cut point near K4. Then name the liberty count, connection, and sente/gote order check before reading any branch.

The turning point: river lane teaching point is not volume of moves. It is whether B C6 still works after W R14 is named.

The tempting move changes the board now, but a forcing-looking cut can strengthen the opponent if the outside group has fewer liberties. In this fragment, that difference is visible at B C6.

A player importing habits from another board game should slow down at corner approach at D4, pincer at R14, and cut point near K4. The safe bridge is liberty count, connection, and sente/gote order.

Exit test: quote move one B D4 | W Q16; move two B C6 | W R14. Then explain why playing a forcing-looking peep before checking connection shape was tempting before opening the next same-game record.

PracticeOpen study questions4 questions for checking the record after replay.

Study Questions

  • Which comparison detail in 1. B D4 | W Q16; 2. B C6 | W R14 first reveals the turning point: river lane problem?
  • What would change in this turning point: river lane record if the reply W R14 arrived one move earlier?
  • In the turning point: river lane position, which candidate around B C6 is tempting, and what part of liberty count, connection, and sente/gote order makes W R14 punish it?
  • Go / Weiqi: How would you explain the liberty count, connection, and sente/gote order check to someone who only knows chess or checkers notation?
Level comparison

What different record levels look like

Compare the same game family across level examples before choosing the next lesson. The active card marks this page's level.

Beginner recordGo / Weiqi Beginner First-Plan Record: B Q10 Timing Choice1. B R14 | W K4
Same cue: a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at D4, pincer at R14, and cut point near K4; liberty count, connection, and sente/gote order check for the turning-point record
1Liberty
2Reply shape
3Sente test
  1. LibertyStart from 1. B R14 | W K4 and name the shared cue: a corner approach, a pincer shape, and a liberty count.
  2. Reply shapeCompare the reply around a peep-looking move, a connection shape, and a whole-board pressure before trusting the first plan.
  3. Sente testCarry the branch to the mistake test: saving corner territory by giving the outside group too much thickness.

6 entries, 1 plan + 1 reject: one visible plan, one rule cue, and one mistake to stop before.

Length
6 annotated entries
Branch load
Single line, no side branch
Candidates
1 plan + 1 reject
Judgment
Legal cue first: B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose
Depth
Two-move window
Read for
Read one plan aloud, match it to the board cue, and stop at the first unsafe reply.
Watch
saving corner territory by giving the outside group too much thickness
Next cue
Move up after you can name the rule cue without rereading the note.
Review task

Replay 1. B R14 | W K4, name a peep-looking move, a connection shape, and a whole-board pressure shift; one visible, then reject saving corner territory by giving the outside group too much thickness.

Record anatomy

Beginner Go / Weiqi records are a short line built from 1. B R14 | W K4: one rule cue, one visible plan, and one obvious mistake around a peep-looking move, a connection shape, and a whole-board pressure shift; one visible plan and one.

Opening line
Start with 1. B R14 | W K4; keep the first reply visible.
Rule cue
Point to B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose before judging the move.
First trap
Stop at saving corner territory by giving the outside group too much thickness instead of exploring side branches.
Ready check
Move on only after the rule cue can be named from memory.

Beginner Go records show one local shape, name liberties, and ask whether the next move connects, cuts, or defends territory.

Intermediate recordGo / Weiqi Intermediate Reply Record: B K4 Shape Lesson Turn1. B C6 | W R14
Same cue: a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at D4, pincer at R14, and cut point near K4; liberty count, connection, and sente/gote order check for the turning-point record
1Liberty
2Reply shape
3Sente test
  1. LibertyStart from 1. B C6 | W R14 and name the shared cue: a corner approach, a pincer shape, and a liberty count.
  2. Reply shapeCompare the reply around a corner enclosure, a shoulder-hit pressure point, and a group before trusting the first plan.
  3. Sente testCarry the branch to the mistake test: playing a forcing-looking peep before checking connection shape.

8 entries, 2 candidate replies: add a reply comparison before deciding which plan survives.

Length
8 annotated entries
Branch load
Main line plus reply branch
Candidates
2 candidate replies
Judgment
Timing, safety, and shape all get judged
Depth
Turning-point window
Read for
Compare two candidate plans, then explain why the reply changes timing or safety.
Watch
playing a forcing-looking peep before checking connection shape
Next cue
Move up after you can compare both plans before seeing the answer.
Review task

Compare both replies around a corner enclosure, a shoulder-hit pressure point, and a group that still needs; explain where playing a forcing-looking peep before checking connection shape changes the plan.

Record anatomy

Intermediate Go / Weiqi records keep the same cue near a corner enclosure, a shoulder-hit pressure point, and a group that still needs eyes; two candidate, then add candidate replies, a turning point, and one comparison line after 1. B C6 | W R14.

Main line
Anchor the comparison at 1. B C6 | W R14, not at a loose theme name.
Candidate pair
Keep two replies alive until the timing or safety test resolves them.
Turning point
Explain how playing a forcing-looking peep before checking connection shape changes the value of the first plan.
Replay task
Before opening the answer, say which candidate survives and why.

Intermediate records introduce candidate moves and a turning point where sente, liberties, or shape efficiency changes.

Advanced recordGo / Weiqi Advanced Reply Record: B Q16 Final Tempo Turn1. B G17 | W D4
Same cue: a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at D4, pincer at R14, and cut point near K4; liberty count, connection, and sente/gote order check for the turning-point record
1Liberty
2Reply shape
3Sente test
  1. LibertyStart from 1. B G17 | W D4 and name the shared cue: a corner approach, a pincer shape, and a liberty count.
  2. Reply shapeCompare the reply around a corner approach, a pincer shape, and a liberty count before trusting the first plan.
  3. Sente testCarry the branch to the mistake test: saving corner territory by giving the outside group too much thickness.

10 entries, 3+ candidate points: hold the branch, quiet preparation, and conversion test together.

Length
10 annotated entries
Branch load
Forcing branch, quiet prep, conversion
Candidates
3+ candidate points
Judgment
Every move can change the final evaluation
Depth
Full branch with source comparison
Read for
Hold the forcing branch, quiet preparation, and conversion test in the same replay.
Watch
saving corner territory by giving the outside group too much thickness
Next cue
Stay here when you want dense branches, not just legal-move recognition.
Review task

Annotate the quiet move after 1. B G17 | W D4; prove the conversion still survives saving corner territory by giving the outside group too much thickness.

Record anatomy

Advanced Go / Weiqi records turn 1. B G17 | W D4 into a branch: forcing move, quiet preparation, conversion test, and source comparison around a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch,.

Forcing branch
Track the pressure line from 1. B G17 | W D4 without skipping replies.
Quiet move
Mark the preparation move that does not look urgent but keeps the branch alive.
Conversion test
Check whether saving corner territory by giving the outside group too much thickness appears only after the defender's best reply.
Review task
Write the moment pressure becomes conversion, then compare an outside record.

Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.

Study fragment

Go / Weiqi advanced record fragment starts from 1. B D4 | W Q16. It is a composed teaching fragment, not a tournament score; compare outside records for rules, notation, and position type before treating it as proof.

After the lesson line

Go / Weiqi outside-record comparison

Use this after replaying the lesson line. The article line is a teaching fragment; the outside source gives a comparison route, not permission to copy a score.

Real record indexu-go.net Game Records

Hold 1. B D4 | W Q16 beside a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet. Match outside material by notation, position type, and the trained mistake before judging move quality.

Level useadvanced

Advanced check: hold a branch while checking direction and conversion.

Keep separateCompare, keep separate

Use SGF move trees, player metadata, commentary, or whole game files only as context checks; this advanced lesson stays an original teaching example, separate from outside scores, player metadata, and source commentary.

Open u-go.net Game Records
Real record index

Compare this Go / Weiqi lesson with real records

Use u-go.net Game Records to compare B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose. This advanced lesson stays an original teaching example, not a copied score, table log, SGF file, or named-player record.

Compare sourceu-go.net Game RecordsOpen source
Notation sample1. B D4 | W Q16
Comparison object

B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose

  1. A
    Match the source type

    Open u-go.net Game Records as a real record index and decide whether you are comparing a real record index, a rule source, or a position reference before judging the lesson.

  2. B
    Match notation before quality

    Hold the article sample 1. B D4 | W Q16 beside the outside source. Compare notation shape, turn order, and record length before deciding whether the moves teach the same problem.

  3. C
    Match the position job

    Use the cue a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion. The outside material only helps if it trains the same board, route, tile, threat, capture, or rule-position job.

  4. D
    Keep the lesson original

    Use outside move lists, player names, event labels, table logs, SGF files, or database commentary only as context checks; then return to the article's own mistake check: playing a forcing-looking peep before checking connection shape.

Real record index

Go / Weiqi classic record bridge

Use 1. B D4 | W Q16 as the page's working line, then compare advanced record shape against u-go.net Game Records, the classic anchor, and the trained mistake before opening a full outside score.

Working line1. B D4 | W Q16

a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at D4, pincer at R14, and cut point near K4; liberty count, connection, and sente/gote order check for the turning-point record

Mistake checkplaying a forcing-looking peep before checking connection shape

Open u-go.net Game Records
Classic anchorCorner Approach Anchor3-4 point approach and local joseki comparison

Compare corner point, approach side, reply shape, local liberties, and whether the outside example is about connection, cut, or territory direction.

Open Sensei's Library
Record exemplarSGF Corner-Approach ExemplarLook for a corner approach or local fighting SGF, then compare coordinates, liberties, sente/gote order, and the cut point.

Beginner pages compare one local shape; intermediate pages compare the turning point where a cut or connection matters; advanced pages compare local reading with whole-board direction.

Open u-go.net Game Records
BeginnerShort Go / Weiqi record: one notation line, one rule cue, and one visible mistake tied to a corner approach, a pincer shape, and a liberty count that decides.

In the outside source, look only for the same first plan around 1. B D4 | W Q16; ignore long branches until the mistake can be named plainly.

IntermediateTurning-point Go / Weiqi record: the same cue adds candidate replies, timing comparison, and a reason the first plan changes.

Compare whether the outside line tests the same reply choice and whether playing a forcing-looking peep before checking connection shape appears one exchange later.

AdvancedDense Go / Weiqi record: forcing branch, quiet preparation, conversion test, and source comparison stay in one replay.

Use outside records to compare branch discipline and conversion timing, then keep this original teaching example separate from outside scores.

This bridge is a reader-facing comparison guide. The article remains a composed teaching fragment and original teaching example, separate from outside scores, player metadata, event labels, table logs, SGF files, database commentary, and source commentary.

Real record index

Go / Weiqi real record check plan

Use this plan after the lesson replay: compare 1. B D4 | W Q16 with u-go.net Game Records, then match the position terms, level job, and mistake pattern before trusting an outside record as a useful comparison.

Open sourceu-go.net Game RecordsOpen record source
First line1. B D4 | W Q16
Search terms

corner approach pincer shape liberty count decides connection forcing branch quiet move conversion test corner approach

What should match

A useful outside Go / Weiqi record should share the notation shape 1. B D4 | W Q16, the same position job around corner approach pincer shape liberty count decides connection forcing branch quiet move conversion test corner approach, and the trained mistake playing forcing-looking peep checking connection shape.

What stays separate

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

What the source can proveu-go.net Game Records is the outside comparison point

u-go.net Game Records can prove that real Go / Weiqi records exist in a comparable notation or database format. Use it to compare B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose, record density, and level shape; it does not prove that this advanced record line is copied from that source.

What this lesson is1. B D4 | W Q16 is a teaching line

This page uses 1. B D4 | W Q16 as a compact Go / Weiqi study line for corner approach pincer shape liberty count decides connection forcing branch quiet move conversion test corner approach. It teaches a level-specific record shape and a mistake check; it is not presented as a copied score from u-go.net Game Records.

How to compareMatch record shape before names

Compare notation family, turn order, B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose, record level, and the mistake cue playing forcing-looking peep checking connection shape. A useful outside record may share the same problem without sharing every move.

What stays separateKeep source facts and lesson notes apart

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body. Use u-go.net Game Records to check record reality, then return to the article's own annotation rather than mixing outside metadata into the lesson.

  1. Source
    Open the right kind of record source

    Start with u-go.net Game Records as a real record index. Decide whether the outside page is a real record index, rule document, position reference, table log, or SGF-style record before comparing moves.

  2. Line
    Match the first notation line

    Hold 1. B D4 | W Q16 beside the outside source. The first check is notation family, turn order, and record length, not whether the whole outside score is identical.

  3. Position
    Match the position terms

    Search by corner approach pincer shape liberty count decides connection forcing branch quiet move conversion test corner approach. The outside material helps only when it trains the same B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose.

  4. Level
    Match the record level

    Look for a dense Go / Weiqi record after 1. B D4 | W Q16 with a forcing branch, quiet preparation, and conversion test; compare branch discipline before borrowing any outside evaluation.

  5. Separate
    Keep the teaching line separate

    Treat this advanced lesson as an original teaching example, not a named game record or copied match score. Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

Treat this advanced lesson as an original teaching example, not a named game record or copied match score.

Lesson references

Go / Weiqi lesson references

Go / Weiqi advanced record starts from 1. B D4 | W Q16; compare rule language, record context, classic position shape, and public image evidence before using outside material.

Rule and notationLearn to Play GoAmerican Go Association

Use American Go Association to check legal vocabulary and Black/White coordinate notation before reading 1. B D4 | W Q16.

Compare
Compare the rule cue in a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at D4, pincer at R14, and cut point near K4; liberty count, connection, and sente/gote order check for the turning-point record with B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose; the article's notation sample is the first thing to keep stable.
Boundary
The rule source supports vocabulary and legality checks while this page stays a composed teaching fragment for Go / Weiqi.
Record contextGo SGF Record Index Contextu-go.net Game Records

Use u-go.net Game Records to compare record shape, source type, and the trained mistake: playing a forcing-looking peep before checking connection shape.

Compare
Match 1. B D4 | W Q16, turn order, record length, and the position job before judging whether an outside record trains the same decision.
Boundary
Outside records are context checks; the move line here remains an original teaching example, not a named-player score.
Classic positionCorner Approach AnchorSensei's Library

3-4 point approach and local joseki comparison keeps a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at D4, pincer at R14, and cut point near K4; liberty count, connection, and sente/gote order check for the turning-point record connected to a stable board, route, tile, or threat shape.

Compare
Compare corner point, approach side, reply shape, local liberties, and whether the outside example is about connection, cut, or territory direction.
Boundary
The anchor is a lookup guide for study shape; it does not turn this composed fragment into a copied score.
Public imageWikimedia Commons Sui Dynasty Go boardWikimedia Commons Sui Dynasty Go board

Wikimedia Commons Sui Dynasty Go board is the public visual reference for this Go / Weiqi page; Wikimedia Commons Sui Dynasty Go board is the public-library context image for this Go / Weiqi lesson: it helps readers recognize a historical Go board reference, useful when all-level notes separate long-record context from modern study diagrams; used as game-material context before the reader checks the article-specific study diagram. The exact tactical position stays in the self-authored diagram, so the public image is not used as the composed move sequence around B C6.

Compare
Use the image for board, piece, route, tile, or surface context, then use the article diagram and 1. B D4 | W Q16 for the exact composed line.
Boundary
The public image supports context and license transparency; it is separate from the article-specific study diagram and move sequence.
Copy boundaryGo / Weiqi outside-material ruleu-go.net Game Records

Read this as a composed teaching fragment for Go / Weiqi turning-point record: built to slow down a dense branch, beginning 1. B D4 | W Q16; 2. B C6 | W R14. It is not a tournament score; use it as an advanced study-note example before opening external records. The page-specific mistake check is playing a forcing-looking peep before checking connection shape.

Compare
Use outside material to check B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose, source type, and position similarity before returning to the article line.
Boundary
Use SGF move trees, player metadata, commentary, or whole game files only as context checks; this advanced lesson stays an original teaching example, separate from outside scores, player metadata, and source commentary.
What to compare
  • Notation and turn order: 1. B D4 | W Q16.
  • Position job and trained mistake: a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at D4, pincer at R14, and cut point near K4; liberty count, connection, and sente/gote order check for the turning-point record / playing a forcing-looking peep before checking connection shape.
  • Image fit, source URL, license label, and whether the public image matches the same game family.
What stays outside
  • Outside scores, player metadata, event labels, table logs, SGF files, and database commentary stay outside the article body.
  • A public image is visual context, not proof that the composed move sequence happened in a real match.
  • A classic position anchor helps comparison; it is not a claim that this page reproduces that exact external record.
Classic lookup cueClassic lookup cue for Go / Weiqiu-go.net Game Records: search cue and four comparison checks.

Classic lookup cue for Go / Weiqi

Use u-go.net Game Records as a real-record or position lookup context. This page remains a composed teaching fragment and is not a copied tournament score, named-player record, table log, or external database entry.

Search cueu-go.net Game Records: Go / Weiqi Intermediate record study + corner approach pincer shape liberty count decides connection forcing branch + 1. B D4 | W Q16 + go-weiqi-advanced-turning-point-river-lane-b-c6Open u-go.net Game Records
1Search by position type

Start with corner approach pincer shape liberty count decides connection forcing branch. The goal is to find the same kind of board, tile, route, or threat problem before looking for an exact score.

2Compare notation shape

Use the sample 1. B D4 | W Q16 to compare notation form, move length, and record density against external material.

3Check the trained mistake

Keep this mistake visible while comparing: playing forcing-looking peep checking connection shape. A useful outside record should make that decision easier to discuss.

4Keep lesson and outside record separate

Open u-go.net Game Records for real records or position context, but keep this lesson separate from copied match scores and named-player claims.

Record exemplarCompare the lesson with a real source type2 source-backed exemplars for this game family.
Classic position anchorsUse known study shapes before searching for exact scores2 anchors; compare without copying a real score.
Curated reference packWhere to verify the record context2 game-specific references kept separate from the lesson.
Comparison pathHow to compare this fragment with external records4 lookup steps; compare, do not copy a real score.

How to compare this fragment with external records

Use this as a reading route before opening external databases or classic-position references. The goal is comparison, not copying a real score into this lesson.

  1. 1
    Match the notation shape

    Start with Black/White coordinate notation and the sample 1. B D4 | W Q16. Compare outside records only for notation shape before judging move quality.

  2. 2
    Anchor the same kind of position

    Use this page cue: a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch, a quiet move, and a conversion test; corner approach at D4, pincer at R14, and cut point near K4; liberty count, connection, and sente/gote order check for the turning-point record Look for a similar board, tile, route, or threat problem, not an identical copied position.

  3. 3
    Read it as a advanced lesson

    Compare record length, annotation density, and the trained mistake: playing a forcing-looking peep before checking connection shape. That is how this page explains what a advanced record is for.

  4. 4
    Keep lesson and outside record separate

    Use u-go.net Game Records for real record lookup. This page remains a composed teaching fragment and is not a copied tournament score or named-player record.

Reference layerRules checked separately from the teaching fragment1 rule source link for notation and boundary checks.

Rules checked separately from the teaching fragment

These links support rule vocabulary, notation boundaries, and game-family context. They do not turn this composed study fragment into a tournament score or named-player record.

Record contextExternal records stay separate from this lessonu-go.net Game Records: context only, not copied-score proof.

External records stay separate from this lesson

External Go / Weiqi SGF record collections and historical game-record reading context.

Linked as a record-discovery index for readers who want real SGF files. Article records here remain compact composed study fragments.

Go SGF Record Index Contextu-go.net Game Records
Wikimedia Commons Sui Dynasty Go board
Go / WeiqiWhy this image is here

Public reference: Wikimedia Commons Sui Dynasty Go board is the public-library context image for this Go / Weiqi lesson: it helps readers recognize a historical Go board reference, useful when all-level notes separate long-record context from modern study diagrams; used as game-material context before the reader checks the article-specific study diagram. The exact tactical position stays in the self-authored diagram, so the public image is not used as the composed move sequence around B C6. Source: Wikimedia Commons Sui Dynasty Go board. License: Wikimedia Commons freely licensed file. Source page. Source file