CBGChinese Board Games GuideRules and annotated records for strategy learners

Go / Weiqi

Go / Weiqi Opening Lesson: B R14 Center Route

First line1. B Q16 | W C6

Main mistake: answering a pincer locally while the weak group still has no running lane

Treat B R14 as the page's working move: map it to corner approach at Q16, pincer at K4, and cut point near Q10, use W K4 as the reply test, complete the opening plan job by asking how to separate the opening shape from the early habit that would overextend the position, and then pick a related record that changes one study task without changing the game family.

advancedOpening and early-game plans10 record entries
Read the record first

1. B Q16 | W C6

Start with the notation and level shape, then use the diagram as a check on the same position.

Opening line1. B Q16 | W C6

Black starts the opening plan from the lower-left corner; White takes the opposite corner instead of answering locally.

Level shapeadvanced record

Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.

Reader jobOpening and early-game plans

Find a side extension, a shortage of liberties, and a cut that changes the next fight; a forcing branch, a quiet move, and a conversion test; corner approach at Q16, pincer at K4, and cut point near Q10; liberty count, connection, and sente/gote order check for the opening plan, then test the mistake before opening source references.

Study goalOpening and early-game plans

The pincer study task teaches first shapes, early routes, development order, and when an early threat is real. Board cue: corner approach...

Replay first1. B Q16 | W C6

10 entries; use the notation before reading commentary.

Position checkadvanced

a side extension, a shortage of liberties, and a cut that changes the next fight; a forcing branch,...

Verify outsideu-go.net Game Records

Compare notation and position type after the lesson line is clear; do not treat this fragment as a copied score.

Reader focusUse the next four cues before opening the reference material.
Leveladvanced

Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.

Notation1. B Q16 | W C6

Say the first line aloud, then match it to the board diagram.

Mistakeanswering a pincer locally while the weak group still has no running lane

Keep this failure in view while replaying the final two entries.

Next recordGo / Weiqi Opening Lesson: B Q10 Final Tempo

Stay in Go / Weiqi and compare the same opening and early-game plans topic at beginner level; the rules and notation stay familiar while the record shape gets easier or harder.

Go / Weiqi advanced study diagram for Opening and early-game plans
Go / Weiqi advanced study diagram for Opening and early-game plans. The diagram is built specifically for Go / Weiqi Opening Lesson: B R14 Center Route. It shows grid board with corners, side extensions, liberties, and connected stones. It highlights corner approach at Q16, pincer at K4, and cut point near Q10 and the liberty count, connection, and sente/gote order check for this opening plan. It is an original open-license study diagram paired with a public-library reference image. Neither asset is presented as a historic match sheet or online game screenshot. Source: original open-license study diagram. License: CC BY 4.0 self-authored study diagram. Open the image file.

What this record looks like

For advanced readers, this Go / Weiqi opening shape: center route record asks for variation discipline: count liberty count, connection, and sente/gote order, test the visible threat, then explain why answering a pincer locally while the weak group still has no running lane fails. Board cue: corner approach at Q16, pincer at K4, and cut point near Q10. Rule check: liberty count, connection, and sente/gote order. The notation uses Go board coordinates with Black/White turns. The first two entries are 1. B Q16 | W C6; 2. B R14 | W K4, which keeps the explanation tied to first shapes, early routes, development order, and when an early threat is real.

Position cue

a side extension, a shortage of liberties, and a cut that changes the next fight; a forcing branch, a quiet move, and a conversion test; corner approach at Q16, pincer at K4, and cut point near Q10; liberty count, connection, and sente/gote order check for the opening plan

Unique asset

A self-authored SVG study diagram for this Go / Weiqi opening plan marks corner approach at Q16, pincer at K4, and cut point near Q10. It is paired with Go board coordinates with Black/White turns beginning 1. B Q16 | W C6; 2. B R14 | W K4. The public reference image pub-go-board-photo gives readers an open-gallery board or piece reference for the same game family.

Rule check

Go / Weiqi rule check

Check this before the outside record: read 1. B Q16 | W C6, name the rule source, test the position cue, and keep the mistake visible.

Open American Go Association
Rule sourceLearn to Play Go

American Go Association is the rule source to open first; use it for legal vocabulary before comparing this advanced record.

Notation bridgeBlack/White coordinate notation

The B/W coordinate line is a reading aid: it anchors color, board point, and sequence. It should be read with liberties and connection before judging whether a move is a tactic or only a local shape note. In this lesson the first line is 1. B Q16 | W C6.

Legal testa side extension, a shortage of liberties, and a cut that changes

A move places a stone on an empty intersection, then captures opposing chains with no liberties. Suicide, ko, and scoring details depend on the ruleset, so local lessons keep the rule claim narrow. For this page, apply it to a side extension, a shortage of liberties, and a cut that changes the next fight; a forcing branch, a quiet move, and a conversion.

Trap to watchanswering a pincer locally while the weak group still has no running lane

The common trap is cutting or capturing before counting liberties. A move that looks forcing in a diagram may fail because the outside group has too few liberties or because the reply takes sente elsewhere. Here the reader's mistake check is answering a pincer locally while the weak group still has no running lane.

How to read this lesson

First replay: 1. B Q16 | W C6. Keep the line short enough to say aloud before judging whether the move is good.

Then inspect: The pincer study task teaches first shapes, early routes, development order, and when an early threat is real. Board cue: corner approach at Q16, pincer at K4, and cut point near Q10. Level job: the lesson treats the...

Outside check: Linked as a record-discovery index for readers who want real SGF files. Article records here remain compact composed study fragments.

Record format

Black/White coordinate notation

Read the sample as a compact study fragment for coordinates and shape, not as an official SGF from a named match.

1. B C6 | W R14
Beginner

Beginner Go records show one local shape, name liberties, and ask whether the next move connects, cuts, or defends territory.

Intermediate

Intermediate records introduce candidate moves and a turning point where sente, liberties, or shape efficiency changes.

Advanced

Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.

Annotated Record Fragment

Move-by-move replay

Go / Weiqi record reader

Go / Weiqi advanced opening-record fragment starts from 1. B Q16 | W C6. It is a composed teaching fragment, not a tournament score; compare outside records for rules, notation, and position type before treating it as proof.

Step 1 / 101. B Q16 | W C6

Black starts the opening plan from the lower-left corner; White takes the opposite corner instead of answering locally.

Key entry: connect it to a side extension, a shortage of liberties, and a cut that changes the next fight; a forcing branch, a quiet move, and a conversion test; corner approach at Q16, pincer at K4, and cut point near Q10; liberty count, connection, and sente/gote order check for the opening plan.
Position cue
a side extension, a shortage of liberties, and a cut that changes the next fight; a forcing branch, a quiet move, and a conversion test; corner approach at Q16, pincer at K4, and cut point near Q10; liberty count, connection, and sente/gote order check for the opening plan
Mistake test
answering a pincer locally while the weak group still has no running lane
Go / Weiqi notation reader for this composed study fragment
MoveNotationAnnotationReader Cue
1B Q16 | W C6Black starts the opening plan from the lower-left corner; White takes the opposite corner instead of answering locally.Key entry: connect it to a side extension, a shortage of liberties, and a cut that changes the next fight; a forcing branch, a quiet move, and a conversion test; corner approach at Q16, pincer at K4, and cut point near Q10; liberty count, connection, and sente/gote order check for the opening plan.
2B R14 | W K4Black approaches from the side with more liberties; White makes a high pincer that frames this opening plan.Pause here and name the rule cue, not only the active move.
3B Q10 | W F3Black extends before cutting, so the weak group has a running lane.Compare with the previous reply before moving on.
4B C10 | W K16White leans on the corner stones; Black must decide whether the outside shape is worth giving territory.Pause here and name the rule cue, not only the active move.
5B N17 | W J10The intermediate turning point is a liberty count, not a capture race.Compare with the previous reply before moving on.
6B G17 | W D4Black fixes shape while White takes sente on the upper side.Pause here and name the rule cue, not only the active move.
7B C6 probe | W connects at R14The branch shows why a direct cut fails when the outside liberties are short.Compare with the previous reply before moving on.
8B K4 extension | W Q10 shoulder hitBoth players trade territory for thickness in the teaching line.Pause here and name the rule cue, not only the active move.
9B F3 tesuji | W C10The advanced line tests the forcing move before the quiet extension.Compare with the previous reply before moving on.
10B K16 end positionBlack has outside influence; White has secure corner territory, so the evaluation is balanced.Finish check: explain why answering a pincer locally while the weak group still has no running lane is unsafe here.
  1. Move 1B Q16 | W C6

    Black starts the opening plan from the lower-left corner; White takes the opposite corner instead of answering locally.

    Key entry: connect it to a side extension, a shortage of liberties, and a cut that changes the next fight; a forcing branch, a quiet move, and a conversion test; corner approach at Q16, pincer at K4, and cut point near Q10; liberty count, connection, and sente/gote order check for the opening plan.
  2. Move 2B R14 | W K4

    Black approaches from the side with more liberties; White makes a high pincer that frames this opening plan.

    Pause here and name the rule cue, not only the active move.
  3. Move 3B Q10 | W F3

    Black extends before cutting, so the weak group has a running lane.

    Compare with the previous reply before moving on.
  4. Move 4B C10 | W K16

    White leans on the corner stones; Black must decide whether the outside shape is worth giving territory.

    Pause here and name the rule cue, not only the active move.
  5. Move 5B N17 | W J10

    The intermediate turning point is a liberty count, not a capture race.

    Compare with the previous reply before moving on.
  6. Move 6B G17 | W D4

    Black fixes shape while White takes sente on the upper side.

    Pause here and name the rule cue, not only the active move.
  7. Move 7B C6 probe | W connects at R14

    The branch shows why a direct cut fails when the outside liberties are short.

    Compare with the previous reply before moving on.
  8. Move 8B K4 extension | W Q10 shoulder hit

    Both players trade territory for thickness in the teaching line.

    Pause here and name the rule cue, not only the active move.
  9. Move 9B F3 tesuji | W C10

    The advanced line tests the forcing move before the quiet extension.

    Compare with the previous reply before moving on.
  10. Move 10B K16 end position

    Black has outside influence; White has secure corner territory, so the evaluation is balanced.

    Finish check: explain why answering a pincer locally while the weak group still has no running lane is unsafe here.

Common Mistake

Mistake to test: answering a pincer locally while the weak group still has no running lane. Replay 1. B Q16 | W C6 against a side extension, a shortage of liberties, and a cut that changes the next fight; a forcing branch,, then name the rule or reply that prevents it.

CommentaryOpen detailed replay notesFirst reading pass for Go / Weiqi Opening Shape: Center Route: Use move one B Q16 | W...

Commentary

First reading pass for Go / Weiqi Opening Shape: Center Route: Use move one B Q16 | W C6; move two B R14 | W K4 as the anchor for this opening plan. The board detail to find first is corner approach at Q16, pincer at K4, and cut point near Q10.

Decision note for Opening Shape: Center Route: compare B R14 with the tempting alternative and say what the opponent gains next.

Progress in this opening plan is measured one reply later. Here, W K4 checks whether the slower-looking choice was real.

Use the opening shape: center route cross-game comparison as a check, not as the lesson itself. This opening plan keeps liberty count, connection, and sente/gote order visible while the line is replayed.

By the end, point at W K4, explain the punishment in this opening plan, and choose whether the next record is easier or harder.

PracticeOpen study questions4 questions for checking the record after replay.

Study Questions

  • Which lane detail in 1. B Q16 | W C6; 2. B R14 | W K4 first reveals the opening shape: center route problem?
  • What would change in this opening shape: center route record if the reply W K4 arrived one move earlier?
  • In the opening shape: center route position, which candidate around B R14 is tempting, and what part of liberty count, connection, and sente/gote order makes W K4 punish it?
  • Go / Weiqi: Which corner approach at Q16, pincer at K4, and cut point near Q10 detail would you replay before opening the next related lesson?
Level comparison

What different record levels look like

Compare the same game family across level examples before choosing the next lesson. The active card marks this page's level.

Beginner recordGo / Weiqi Beginner First-Plan Record: B Q10 Timing Choice1. B R14 | W K4
Same cue: a side extension, a shortage of liberties, and a cut that changes the next fight; a forcing branch, a quiet move, and a conversion test; corner approach at Q16, pincer at K4, and cut point near Q10; liberty count, connection, and sente/gote order check for the opening plan
1Liberty
2Reply shape
3Sente test
  1. LibertyStart from 1. B R14 | W K4 and name the shared cue: a side extension, a shortage of liberties, and a cut.
  2. Reply shapeCompare the reply around a peep-looking move, a connection shape, and a whole-board pressure before trusting the first plan.
  3. Sente testCarry the branch to the mistake test: saving corner territory by giving the outside group too much thickness.

6 entries, 1 plan + 1 reject: one visible plan, one rule cue, and one mistake to stop before.

Length
6 annotated entries
Branch load
Single line, no side branch
Candidates
1 plan + 1 reject
Judgment
Legal cue first: B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose
Depth
Two-move window
Read for
Read one plan aloud, match it to the board cue, and stop at the first unsafe reply.
Watch
saving corner territory by giving the outside group too much thickness
Next cue
Move up after you can name the rule cue without rereading the note.
Review task

Replay 1. B R14 | W K4, name a peep-looking move, a connection shape, and a whole-board pressure shift; one visible, then reject saving corner territory by giving the outside group too much thickness.

Record anatomy

Beginner Go / Weiqi records are a short line built from 1. B R14 | W K4: one rule cue, one visible plan, and one obvious mistake around a peep-looking move, a connection shape, and a whole-board pressure shift; one visible plan and one.

Opening line
Start with 1. B R14 | W K4; keep the first reply visible.
Rule cue
Point to B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose before judging the move.
First trap
Stop at saving corner territory by giving the outside group too much thickness instead of exploring side branches.
Ready check
Move on only after the rule cue can be named from memory.

Beginner Go records show one local shape, name liberties, and ask whether the next move connects, cuts, or defends territory.

Intermediate recordGo / Weiqi Intermediate Reply Record: B K4 Shape Lesson Turn1. B C6 | W R14
Same cue: a side extension, a shortage of liberties, and a cut that changes the next fight; a forcing branch, a quiet move, and a conversion test; corner approach at Q16, pincer at K4, and cut point near Q10; liberty count, connection, and sente/gote order check for the opening plan
1Liberty
2Reply shape
3Sente test
  1. LibertyStart from 1. B C6 | W R14 and name the shared cue: a side extension, a shortage of liberties, and a cut.
  2. Reply shapeCompare the reply around a corner enclosure, a shoulder-hit pressure point, and a group before trusting the first plan.
  3. Sente testCarry the branch to the mistake test: playing a forcing-looking peep before checking connection shape.

8 entries, 2 candidate replies: add a reply comparison before deciding which plan survives.

Length
8 annotated entries
Branch load
Main line plus reply branch
Candidates
2 candidate replies
Judgment
Timing, safety, and shape all get judged
Depth
Turning-point window
Read for
Compare two candidate plans, then explain why the reply changes timing or safety.
Watch
playing a forcing-looking peep before checking connection shape
Next cue
Move up after you can compare both plans before seeing the answer.
Review task

Compare both replies around a corner enclosure, a shoulder-hit pressure point, and a group that still needs; explain where playing a forcing-looking peep before checking connection shape changes the plan.

Record anatomy

Intermediate Go / Weiqi records keep the same cue near a corner enclosure, a shoulder-hit pressure point, and a group that still needs eyes; two candidate, then add candidate replies, a turning point, and one comparison line after 1. B C6 | W R14.

Main line
Anchor the comparison at 1. B C6 | W R14, not at a loose theme name.
Candidate pair
Keep two replies alive until the timing or safety test resolves them.
Turning point
Explain how playing a forcing-looking peep before checking connection shape changes the value of the first plan.
Replay task
Before opening the answer, say which candidate survives and why.

Intermediate records introduce candidate moves and a turning point where sente, liberties, or shape efficiency changes.

Advanced recordGo / Weiqi Advanced Reply Record: B Q16 Final Tempo Turn1. B G17 | W D4
Same cue: a side extension, a shortage of liberties, and a cut that changes the next fight; a forcing branch, a quiet move, and a conversion test; corner approach at Q16, pincer at K4, and cut point near Q10; liberty count, connection, and sente/gote order check for the opening plan
1Liberty
2Reply shape
3Sente test
  1. LibertyStart from 1. B G17 | W D4 and name the shared cue: a side extension, a shortage of liberties, and a cut.
  2. Reply shapeCompare the reply around a corner approach, a pincer shape, and a liberty count before trusting the first plan.
  3. Sente testCarry the branch to the mistake test: saving corner territory by giving the outside group too much thickness.

10 entries, 3+ candidate points: hold the branch, quiet preparation, and conversion test together.

Length
10 annotated entries
Branch load
Forcing branch, quiet prep, conversion
Candidates
3+ candidate points
Judgment
Every move can change the final evaluation
Depth
Full branch with source comparison
Read for
Hold the forcing branch, quiet preparation, and conversion test in the same replay.
Watch
saving corner territory by giving the outside group too much thickness
Next cue
Stay here when you want dense branches, not just legal-move recognition.
Review task

Annotate the quiet move after 1. B G17 | W D4; prove the conversion still survives saving corner territory by giving the outside group too much thickness.

Record anatomy

Advanced Go / Weiqi records turn 1. B G17 | W D4 into a branch: forcing move, quiet preparation, conversion test, and source comparison around a corner approach, a pincer shape, and a liberty count that decides connection; a forcing branch,.

Forcing branch
Track the pressure line from 1. B G17 | W D4 without skipping replies.
Quiet move
Mark the preparation move that does not look urgent but keeps the branch alive.
Conversion test
Check whether saving corner territory by giving the outside group too much thickness appears only after the defender's best reply.
Review task
Write the moment pressure becomes conversion, then compare an outside record.

Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.

Study fragment

Go / Weiqi advanced opening-record fragment starts from 1. B Q16 | W C6. It is a composed teaching fragment, not a tournament score; compare outside records for rules, notation, and position type before treating it as proof.

After the lesson line

Go / Weiqi outside-record comparison

Use this after replaying the lesson line. The article line is a teaching fragment; the outside source gives a comparison route, not permission to copy a score.

Real record indexu-go.net Game Records

Hold 1. B Q16 | W C6 beside a side extension, a shortage of liberties, and a cut that changes the next fight; a forcing branch,. Match outside material by notation, position type, and the trained mistake before judging move quality.

Level useadvanced

Advanced check: hold a branch while checking direction and conversion.

Keep separateCompare, keep separate

Use SGF move trees, player metadata, commentary, or whole game files only as context checks; this advanced lesson stays an original teaching example, separate from outside scores, player metadata, and source commentary.

Open u-go.net Game Records
Real record index

Compare this Go / Weiqi lesson with real records

Use u-go.net Game Records to compare B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose. This advanced lesson stays an original teaching example, not a copied score, table log, SGF file, or named-player record.

Compare sourceu-go.net Game RecordsOpen source
Notation sample1. B Q16 | W C6
Comparison object

B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose

  1. A
    Match the source type

    Open u-go.net Game Records as a real record index and decide whether you are comparing a real record index, a rule source, or a position reference before judging the lesson.

  2. B
    Match notation before quality

    Hold the article sample 1. B Q16 | W C6 beside the outside source. Compare notation shape, turn order, and record length before deciding whether the moves teach the same problem.

  3. C
    Match the position job

    Use the cue a side extension, a shortage of liberties, and a cut that changes the next fight; a forcing branch, a quiet move, and. The outside material only helps if it trains the same board, route, tile, threat, capture, or rule-position job.

  4. D
    Keep the lesson original

    Use outside move lists, player names, event labels, table logs, SGF files, or database commentary only as context checks; then return to the article's own mistake check: answering a pincer locally while the weak group still has no running lane.

Real record index

Go / Weiqi classic record bridge

Use 1. B Q16 | W C6 as the page's working line, then compare advanced record shape against u-go.net Game Records, the classic anchor, and the trained mistake before opening a full outside score.

Working line1. B Q16 | W C6

a side extension, a shortage of liberties, and a cut that changes the next fight; a forcing branch, a quiet move, and a conversion test; corner approach at Q16, pincer at K4, and cut point near Q10; liberty count, connection, and sente/gote order check for the opening plan

Mistake checkanswering a pincer locally while the weak group still has no running lane

Open u-go.net Game Records
Classic anchorCorner Approach Anchor3-4 point approach and local joseki comparison

Compare corner point, approach side, reply shape, local liberties, and whether the outside example is about connection, cut, or territory direction.

Open Sensei's Library
Record exemplarSGF Corner-Approach ExemplarLook for a corner approach or local fighting SGF, then compare coordinates, liberties, sente/gote order, and the cut point.

Beginner pages compare one local shape; intermediate pages compare the turning point where a cut or connection matters; advanced pages compare local reading with whole-board direction.

Open u-go.net Game Records
BeginnerShort Go / Weiqi record: one notation line, one rule cue, and one visible mistake tied to a side extension, a shortage of liberties, and a cut that changes.

In the outside source, look only for the same first plan around 1. B Q16 | W C6; ignore long branches until the mistake can be named plainly.

IntermediateTurning-point Go / Weiqi record: the same cue adds candidate replies, timing comparison, and a reason the first plan changes.

Compare whether the outside line tests the same reply choice and whether answering a pincer locally while the weak group still has no running lane appears one exchange later.

AdvancedDense Go / Weiqi record: forcing branch, quiet preparation, conversion test, and source comparison stay in one replay.

Use outside records to compare branch discipline and conversion timing, then keep this original teaching example separate from outside scores.

This bridge is a reader-facing comparison guide. The article remains a composed teaching fragment and original teaching example, separate from outside scores, player metadata, event labels, table logs, SGF files, database commentary, and source commentary.

Real record index

Go / Weiqi real record check plan

Use this plan after the lesson replay: compare 1. B Q16 | W C6 with u-go.net Game Records, then match the position terms, level job, and mistake pattern before trusting an outside record as a useful comparison.

Open sourceu-go.net Game RecordsOpen record source
First line1. B Q16 | W C6
Search terms

side extension shortage of liberties cut changes next fight forcing branch quiet move conversion test corner

What should match

A useful outside Go / Weiqi record should share the notation shape 1. B Q16 | W C6, the same position job around side extension shortage of liberties cut changes next fight forcing branch quiet move conversion test corner, and the trained mistake answering pincer locally weak group still has no running lane.

What stays separate

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

What the source can proveu-go.net Game Records is the outside comparison point

u-go.net Game Records can prove that real Go / Weiqi records exist in a comparable notation or database format. Use it to compare B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose, record density, and level shape; it does not prove that this advanced record line is copied from that source.

What this lesson is1. B Q16 | W C6 is a teaching line

This page uses 1. B Q16 | W C6 as a compact Go / Weiqi study line for side extension shortage of liberties cut changes next fight forcing branch quiet move conversion test corner. It teaches a level-specific record shape and a mistake check; it is not presented as a copied score from u-go.net Game Records.

How to compareMatch record shape before names

Compare notation family, turn order, B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose, record level, and the mistake cue answering pincer locally weak group still has no running lane. A useful outside record may share the same problem without sharing every move.

What stays separateKeep source facts and lesson notes apart

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body. Use u-go.net Game Records to check record reality, then return to the article's own annotation rather than mixing outside metadata into the lesson.

  1. Source
    Open the right kind of record source

    Start with u-go.net Game Records as a real record index. Decide whether the outside page is a real record index, rule document, position reference, table log, or SGF-style record before comparing moves.

  2. Line
    Match the first notation line

    Hold 1. B Q16 | W C6 beside the outside source. The first check is notation family, turn order, and record length, not whether the whole outside score is identical.

  3. Position
    Match the position terms

    Search by side extension shortage of liberties cut changes next fight forcing branch quiet move conversion test corner. The outside material helps only when it trains the same B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose.

  4. Level
    Match the record level

    Look for a dense Go / Weiqi record after 1. B Q16 | W C6 with a forcing branch, quiet preparation, and conversion test; compare branch discipline before borrowing any outside evaluation.

  5. Separate
    Keep the teaching line separate

    Treat this advanced lesson as an original teaching example, not a named game record or copied match score. Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

Treat this advanced lesson as an original teaching example, not a named game record or copied match score.

Lesson references

Go / Weiqi lesson references

Go / Weiqi advanced record starts from 1. B Q16 | W C6; compare rule language, record context, classic position shape, and public image evidence before using outside material.

Rule and notationLearn to Play GoAmerican Go Association

Use American Go Association to check legal vocabulary and Black/White coordinate notation before reading 1. B Q16 | W C6.

Compare
Compare the rule cue in a side extension, a shortage of liberties, and a cut that changes the next fight; a forcing branch, a quiet move, and a conversion test; corner approach at Q16, pincer at K4, and cut point near Q10; liberty count, connection, and sente/gote order check for the opening plan with B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose; the article's notation sample is the first thing to keep stable.
Boundary
The rule source supports vocabulary and legality checks while this page stays a composed teaching fragment for Go / Weiqi.
Record contextGo SGF Record Index Contextu-go.net Game Records

Use u-go.net Game Records to compare record shape, source type, and the trained mistake: answering a pincer locally while the weak group still has no running lane.

Compare
Match 1. B Q16 | W C6, turn order, record length, and the position job before judging whether an outside record trains the same decision.
Boundary
Outside records are context checks; the move line here remains an original teaching example, not a named-player score.
Classic positionCorner Approach AnchorSensei's Library

3-4 point approach and local joseki comparison keeps a side extension, a shortage of liberties, and a cut that changes the next fight; a forcing branch, a quiet move, and a conversion test; corner approach at Q16, pincer at K4, and cut point near Q10; liberty count, connection, and sente/gote order check for the opening plan connected to a stable board, route, tile, or threat shape.

Compare
Compare corner point, approach side, reply shape, local liberties, and whether the outside example is about connection, cut, or territory direction.
Boundary
The anchor is a lookup guide for study shape; it does not turn this composed fragment into a copied score.
Public imageWikimedia Commons Go board photographWikimedia Commons Go board photograph

Wikimedia Commons Go board photograph is the public visual reference for this Go / Weiqi page; The original study diagram is paired with Wikimedia Commons Go board photograph, a public-library reference for a photographed Go board context image for record pages that compare board shape and coordinates; used as game-material context before the reader checks the article-specific study diagram. It gives board or piece context only; the article-specific line remains in the self-authored study diagram beginning 1. B Q16 | W C6; 2. B R14 | W K4.

Compare
Use the image for board, piece, route, tile, or surface context, then use the article diagram and 1. B Q16 | W C6 for the exact composed line.
Boundary
The public image supports context and license transparency; it is separate from the article-specific study diagram and move sequence.
Copy boundaryGo / Weiqi outside-material ruleu-go.net Game Records

This page uses a composed teaching fragment for Go / Weiqi opening plan, with 1. B Q16 | W C6; 2. B R14 | W K4 as the starting line. It is not a tournament score; treat it as an advanced study-note example built to slow down a dense branch and compare outside sources separately. The page-specific mistake check is answering a pincer locally while the weak group still has no running lane.

Compare
Use outside material to check B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose, source type, and position similarity before returning to the article line.
Boundary
Use SGF move trees, player metadata, commentary, or whole game files only as context checks; this advanced lesson stays an original teaching example, separate from outside scores, player metadata, and source commentary.
What to compare
  • Notation and turn order: 1. B Q16 | W C6.
  • Position job and trained mistake: a side extension, a shortage of liberties, and a cut that changes the next fight; a forcing branch, a quiet move, and a conversion test; corner approach at Q16, pincer at K4, and cut point near Q10; liberty count, connection, and sente/gote order check for the opening plan / answering a pincer locally while the weak group still has no running lane.
  • Image fit, source URL, license label, and whether the public image matches the same game family.
What stays outside
  • Outside scores, player metadata, event labels, table logs, SGF files, and database commentary stay outside the article body.
  • A public image is visual context, not proof that the composed move sequence happened in a real match.
  • A classic position anchor helps comparison; it is not a claim that this page reproduces that exact external record.
Classic lookup cueClassic lookup cue for Go / Weiqiu-go.net Game Records: search cue and four comparison checks.

Classic lookup cue for Go / Weiqi

Use u-go.net Game Records as a real-record or position lookup context. This page remains a composed teaching fragment and is not a copied tournament score, named-player record, table log, or external database entry.

Search cueu-go.net Game Records: Go / Weiqi Opening early-game plans + side extension shortage of liberties cut changes next fight forcing + 1. B Q16 | W C6 + go-weiqi-advanced-opening-shape-center-route-b-r14Open u-go.net Game Records
1Search by position type

Start with side extension shortage of liberties cut changes next fight forcing. The goal is to find the same kind of board, tile, route, or threat problem before looking for an exact score.

2Compare notation shape

Use the sample 1. B Q16 | W C6 to compare notation form, move length, and record density against external material.

3Check the trained mistake

Keep this mistake visible while comparing: answering pincer locally weak group still has no running lane. A useful outside record should make that decision easier to discuss.

4Keep lesson and outside record separate

Open u-go.net Game Records for real records or position context, but keep this lesson separate from copied match scores and named-player claims.

Record exemplarCompare the lesson with a real source type2 source-backed exemplars for this game family.
Classic position anchorsUse known study shapes before searching for exact scores2 anchors; compare without copying a real score.
Curated reference packWhere to verify the record context2 game-specific references kept separate from the lesson.
Comparison pathHow to compare this fragment with external records4 lookup steps; compare, do not copy a real score.

How to compare this fragment with external records

Use this as a reading route before opening external databases or classic-position references. The goal is comparison, not copying a real score into this lesson.

  1. 1
    Match the notation shape

    Start with Black/White coordinate notation and the sample 1. B Q16 | W C6. Compare outside records only for notation shape before judging move quality.

  2. 2
    Anchor the same kind of position

    Use this page cue: a side extension, a shortage of liberties, and a cut that changes the next fight; a forcing branch, a quiet move, and a conversion test; corner approach at Q16, pincer at K4, and cut point near Q10; liberty count, connection, and sente/gote order check for the opening plan Look for a similar board, tile, route, or threat problem, not an identical copied position.

  3. 3
    Read it as a advanced lesson

    Compare record length, annotation density, and the trained mistake: answering a pincer locally while the weak group still has no running lane. That is how this page explains what a advanced record is for.

  4. 4
    Keep lesson and outside record separate

    Use u-go.net Game Records for real record lookup. This page remains a composed teaching fragment and is not a copied tournament score or named-player record.

Reference layerRules checked separately from the teaching fragment1 rule source link for notation and boundary checks.

Rules checked separately from the teaching fragment

These links support rule vocabulary, notation boundaries, and game-family context. They do not turn this composed study fragment into a tournament score or named-player record.

Record contextExternal records stay separate from this lessonu-go.net Game Records: context only, not copied-score proof.

External records stay separate from this lesson

External Go / Weiqi SGF record collections and historical game-record reading context.

Linked as a record-discovery index for readers who want real SGF files. Article records here remain compact composed study fragments.

Go SGF Record Index Contextu-go.net Game Records
Wikimedia Commons Go board photograph
Go / WeiqiWhy this image is here

Public reference: The original study diagram is paired with Wikimedia Commons Go board photograph, a public-library reference for a photographed Go board context image for record pages that compare board shape and coordinates; used as game-material context before the reader checks the article-specific study diagram. It gives board or piece context only; the article-specific line remains in the self-authored study diagram beginning 1. B Q16 | W C6; 2. B R14 | W K4. Source: Wikimedia Commons Go board photograph. License: Wikimedia Commons freely licensed file. Source page. Source file