Go / Weiqi
Go / Weiqi Advanced Rules: Corner Pressure Setup with B D4
1. B J10 | W G17Main mistake: playing a forcing-looking peep before checking connection shape
for the next comparison, make one local test, use this advanced territory strategy rule card as an encyclopedia checkpoint: write the setup in one sentence, name the win condition, test whether the first move is legal, then mark whose turn changes the answer. Only after that, replay 1. B J10 | W G17; 2. B D4 | W Q16 and explain why W Q16 exposes playing a forcing-looking peep before checking connection shape.
1. B J10 | W G17before using a source, start from a concrete mark, corner approach at J10, pincer at Q16, and cut point near C6 is the board feature to circle first. After that, compare B D4 with W Q16. The advanced job is to hold the forcing move, quiet preparation, and conversion test in the same line. The page is useful only if that first inspection changes how this territory strategy rule card: corner pressure record is read.
when the answer feels obvious, keep the question narrow, the middle of the record is 7. B G17 probe | W connects at D4, not the opening label. In this Go / Weiqi rule card, the position can still look fine here, but the next reply decides whether B D4 survives. Write this beside it: The branch shows why a direct cut fails when the outside liberties are short.
During the first pass, read the reply as evidence, compare the final position with an outside record only after the quiet move has been named. For rule card: corner pressure, the plan is not to memorize the line; it is to explain why W Q16 changes the answer.
1. B J10 | W G17
before using a source, start from a concrete mark, corner approach at J10, pincer at Q16, and cut point near C6 is the board feature to circle first. After that, compare B D4 with W Q16. The advanced job is to hold the forcing move, quiet preparation, and conversion test in the same line. The page is useful only if that first inspection changes how this territory strategy rule card: corner pressure record is read.
Position cue: a weak side group, a running lane, and a sente exchange that may not be forcing; a forcing branch, a quiet move, and a conversion test; corner approach at J10, pincer at Q16, and cut point near C6; liberty count, connection, and sente/gote order check for the rule card
1. B J10 | W G17Black starts the rule card from the lower-left corner; White takes the opposite corner instead of answering locally.
Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.
for the next comparison, make one local test, after this rule card: corner pressure record, add a margin note explaining why W Q16 matters before the next same-game record is opened. The next page should feel easier to choose because this one has narrowed the reading job.
- 1Anchor the notation
as the rule cue appears, keep the reply honest, start with 1. B J10 | W G17 and draw a line to corner approach at J10, pincer at Q16, and cut point near C6; the notation should point to a board fact before it becomes advice.
- 2Hold the boundary
as the rule cue appears, keep the reply honest, ask what the rule allows, what it forbids, and why the record line needs that distinction before any plan is praised.
- 3Test the reply
as the rule cue appears, keep the reply honest, use the reply as a stress test. If playing a forcing-looking peep before checking connection shape is still hidden, reread the board cue before moving on to the finish.
- 4Pick the next comparison
as the rule cue appears, keep the reply honest, choose the next record by the thing still unclear: the rule cue, the reply timing, the visual cue, or the outside-source comparison.
The finish rule task covers setup, win condition, legal move, turn order, notation bridge, common rule trap, variant boundary, and record-reading bridge. Board cue: corner approach at J10, pincer at Q16, and cut point near C6. Rule frame: turn order before tempo, common rule trap before candidate move, and record-reading bridge before related record pages. Replay evidence: move one B J10 | W G17; move two B D4 | W Q16. Treat it as rule-card evidence, not a full match score.
During the first pass, read the reply as evidence, compare the final position with an outside record only after the quiet move has been named. For rule card: corner pressure, the plan is not to memorize the line; it is to explain why W Q16 changes the answer.
when the answer feels obvious, keep the question narrow, the middle of the record is 7. B G17 probe | W connects at D4, not the opening label. In this Go / Weiqi rule card, the position can still look fine here, but the next reply decides whether B D4 survives. Write this beside it: The branch shows why a direct cut fails when the outside liberties are short.
Compare notation and position type after the record line is clear; keep outside scores separate.
a weak side group, a running lane, and a sente exchange that may not be forcing; a forcing branch, a quiet move, and a conversion test; corner approach at J10, pincer at Q16, and cut point near C6; liberty count, connection, and sente/gote order check for the rule card
- Key decision
- as the rule cue appears, keep the reply honest, use the reply as a stress test. If playing a forcing-looking peep before checking connection shape is still hidden, reread the board cue before moving on to the finish.
- Mistake diagnostic
- with the rule still visible, make the branch earn trust, use this test before accepting the note. Look for the first place where the record stops answering liberty count, connection, and sente/gote order, not the first place where a move looks active. In this Go / Weiqi rule card, legality is not enough; the move also has to keep answering liberty count, connection, and sente/gote order.
- After reading
- for the next comparison, make one local test, after this rule card: corner pressure record, add a margin note explaining why W Q16 matters before the next same-game record is opened. The next page should feel easier to choose because this one has narrowed the reading job.
Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.
as the rule cue appears, keep the reply honest, start with 1. B J10 | W G17 and draw a line to corner approach at J10, pincer at Q16, and cut point near C6; the notation should point to a board fact before it becomes advice.
with the rule still visible, make the branch earn trust, use this test before accepting the note. Look for the first place where the record stops answering liberty count, connection, and sente/gote order, not the first place where a move looks active. In this Go / Weiqi rule card, legality is not enough; the move also has to keep answering liberty count, connection, and sente/gote order.
Stay in Go / Weiqi and compare the same rules and setup topic at beginner level; the rules and notation stay familiar while the record shape gets easier or harder.
What this record looks like
After the opening pair, watch for the unsafe shortcut, advanced Go / Weiqi readers opening the corner pressure rule card should answer the rules question first: what is the setup, how is the game won, which move is legal, whose turn is next, and what variant boundary changes the record? The short line 1. B J10 | W G17; 2. B D4 | W Q16 is included only to make the rule concrete. Board cue: corner approach at J10, pincer at Q16, and cut point near C6. Rule check: liberty count, connection, and sente/gote order. It does not replace the source rules.
Position cue
a weak side group, a running lane, and a sente exchange that may not be forcing; a forcing branch, a quiet move, and a conversion test; corner approach at J10, pincer at Q16, and cut point near C6; liberty count, connection, and sente/gote order check for the rule card
Unique asset
A self-authored SVG record diagram for this Go / Weiqi rule card marks corner approach at J10, pincer at Q16, and cut point near C6. It is paired with Go board coordinates with Black/White turns beginning 1. B J10 | W G17; 2. B D4 | W Q16. The public reference image pub-go-adjacent-stones gives readers an open-gallery board or piece reference for the same game family.
Go / Weiqi rule check
Check this before the outside record: read 1. B J10 | W G17, name the rule source, test the position cue, and keep the mistake visible.
Open American Go AssociationAmerican Go Association is the rule source to open first; use it for legal vocabulary before comparing this advanced record.
The B/W coordinate line is a reading aid: it anchors color, board point, and sequence. It should be read with liberties and connection before judging whether a move is a tactic or only a local shape note. On this page the first line is 1. B J10 | W G17.
A move places a stone on an empty intersection, then captures opposing chains with no liberties. Suicide, ko, and scoring details depend on the ruleset, so local record notes keep the rule claim narrow. For this page, apply it to a weak side group, a running lane, and a sente exchange that may not be forcing; a forcing branch, a quiet move, and a.
The common trap is cutting or capturing before counting liberties. A move that looks forcing in a diagram may fail because the outside group has too few liberties or because the reply takes sente elsewhere. Here the reader's mistake check is playing a forcing-looking peep before checking connection shape.
How to read this record note
First replay: 1. B J10 | W G17. Keep the line short enough to say aloud before judging whether the move is good.
Then inspect: The finish rule task covers setup, win condition, legal move, turn order, notation bridge, common rule trap, variant boundary, and record-reading bridge. Board cue: corner approach at J10, pincer at Q16, and cut point near C6. Rule frame:…
Outside check: Linked as a record-discovery index for readers who want real SGF files. Article records here remain compact annotated record notes.
Black/White coordinate notation
Read the sample as a compact record note for coordinates and shape, not as an official SGF from a named match.
1. B C6 | W R14Beginner Go records show one local shape, name liberties, and ask whether the next move connects, cuts, or defends territory.
Intermediate records introduce candidate moves and a turning point where sente, liberties, or shape efficiency changes.
Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.
Annotated Record Fragment
Go / Weiqi record reader
Go / Weiqi advanced rule-note fragment starts from 1. B J10 | W G17. It is an annotated record note, not a tournament score; compare outside records for rules, notation, and position type before using it as a comparison example.
1. B J10 | W G17Black starts the rule card from the lower-left corner; White takes the opposite corner instead of answering locally.
Key entry: connect it to a weak side group, a running lane, and a sente exchange that may not be forcing; a forcing branch, a quiet move, and a conversion test; corner approach at J10, pincer at Q16, and cut point near C6; liberty count, connection, and sente/gote order check for the rule card.- Position cue
- a weak side group, a running lane, and a sente exchange that may not be forcing; a forcing branch, a quiet move, and a conversion test; corner approach at J10, pincer at Q16, and cut point near C6; liberty count, connection, and sente/gote order check for the rule card
- Mistake test
- playing a forcing-looking peep before checking connection shape
| Move | Notation | Annotation | Reader Cue |
|---|---|---|---|
| 1 | B J10 | W G17 | Black starts the rule card from the lower-left corner; White takes the opposite corner instead of answering locally. | Key entry: connect it to a weak side group, a running lane, and a sente exchange that may not be forcing; a forcing branch, a quiet move, and a conversion test; corner approach at J10, pincer at Q16, and cut point near C6; liberty count, connection, and sente/gote order check for the rule card. |
| 2 | B D4 | W Q16 | Black approaches from the side with more liberties; White makes a high pincer that frames this rule card. | Pause here and name the rule cue, not only the active move. |
| 3 | B C6 | W R14 | Black extends before cutting, so the weak group has a running lane. | Compare with the previous reply before moving on. |
| 4 | B K4 | W Q10 | White leans on the corner stones; Black must decide whether the outside shape is worth giving territory. | Pause here and name the rule cue, not only the active move. |
| 5 | B F3 | W C10 | The intermediate turning point is a liberty count, not a capture race. | Compare with the previous reply before moving on. |
| 6 | B K16 | W N17 | Black fixes shape while White takes sente on the upper side. | Pause here and name the rule cue, not only the active move. |
| 7 | B G17 probe | W connects at D4 | The branch shows why a direct cut fails when the outside liberties are short. | Compare with the previous reply before moving on. |
| 8 | B Q16 extension | W C6 shoulder hit | Both players trade territory for thickness in the record line. | Pause here and name the rule cue, not only the active move. |
| 9 | B R14 tesuji | W K4 | The advanced line tests the forcing move before the quiet extension. | Compare with the previous reply before moving on. |
| 10 | B Q10 end position | Black has outside influence; White has secure corner territory, so the evaluation is balanced. | Finish check: explain why playing a forcing-looking peep before checking connection shape is unsafe here. |
- Move 1
B J10 | W G17Black starts the rule card from the lower-left corner; White takes the opposite corner instead of answering locally.
Key entry: connect it to a weak side group, a running lane, and a sente exchange that may not be forcing; a forcing branch, a quiet move, and a conversion test; corner approach at J10, pincer at Q16, and cut point near C6; liberty count, connection, and sente/gote order check for the rule card. - Move 2
B D4 | W Q16Black approaches from the side with more liberties; White makes a high pincer that frames this rule card.
Pause here and name the rule cue, not only the active move. - Move 3
B C6 | W R14Black extends before cutting, so the weak group has a running lane.
Compare with the previous reply before moving on. - Move 4
B K4 | W Q10White leans on the corner stones; Black must decide whether the outside shape is worth giving territory.
Pause here and name the rule cue, not only the active move. - Move 5
B F3 | W C10The intermediate turning point is a liberty count, not a capture race.
Compare with the previous reply before moving on. - Move 6
B K16 | W N17Black fixes shape while White takes sente on the upper side.
Pause here and name the rule cue, not only the active move. - Move 7
B G17 probe | W connects at D4The branch shows why a direct cut fails when the outside liberties are short.
Compare with the previous reply before moving on. - Move 8
B Q16 extension | W C6 shoulder hitBoth players trade territory for thickness in the record line.
Pause here and name the rule cue, not only the active move. - Move 9
B R14 tesuji | W K4The advanced line tests the forcing move before the quiet extension.
Compare with the previous reply before moving on. - Move 10
B Q10 end positionBlack has outside influence; White has secure corner territory, so the evaluation is balanced.
Finish check: explain why playing a forcing-looking peep before checking connection shape is unsafe here.
Common Mistake
Mistake to test: playing a forcing-looking peep before checking connection shape. Replay 1. B J10 | W G17 against a weak side group, a running lane, and a sente exchange that may not be forcing; a forcing, then name the rule or reply that prevents it.
CommentaryOpen detailed replay notesFirst reading pass for Go / Weiqi Rule Card: Corner Pressure: Read the first exchange as a Go…
Commentary
First reading pass for Go / Weiqi Rule Card: Corner Pressure: Read the first exchange as a Go / Weiqi board-location test. The local cue is corner approach at J10, pincer at Q16, and cut point near C6, not a memorized opening name.
Main habit for Rule Card: Corner Pressure: pause before B D4, count liberty count, connection, and sente/gote order, and then test W Q16.
Mistake note for Rule Card: Corner Pressure: a forcing-looking cut can strengthen the opponent if the outside group has fewer liberties. The durable position test is liberty count, connection, and sente/gote order.
Cross-game intuition helps only after the local rule is named. For this Go / Weiqi rule card: corner pressure page, that rule set is liberty count, connection, and sente/gote order around B D4.
The record note has done its job when the reader can describe playing a forcing-looking peep before checking connection shape in their own words and replay the first two entries.
PracticeOpen record questions4 questions for checking the record after replay.
Record Questions
- Which setup detail in corner approach at J10, pincer at Q16, and cut point near C6 has to be true before 1. B J10 | W G17; 2. B D4 | W Q16 can be read correctly?
- What is the win condition, and which part of liberty count, connection, and sente/gote order stops B D4 from being judged only as activity?
- Which legal-move or turn-order rule does W Q16 test in this rule card: corner pressure card?
- Go / Weiqi: where would you write the variant boundary before opening a real source or the next record page?
What different record levels look like
Compare the same game family across level examples before choosing the next record page. The active card marks this page's level.
1. B R14 | W K4- LibertyStart from 1. B R14 | W K4 and name the shared cue: a weak side group, a running lane, and a sente.
- Reply shapeCompare the reply around a side extension, a shortage of liberties, and a cut before trusting the first plan.
- Sente testCarry the branch to the mistake test: answering a pincer locally while the weak group still has no running lane.
6 entries, 1 plan + 1 reject: one visible plan, one rule cue, and one mistake to stop before.
- Length
- 6 annotated entries
- Branch load
- Single line, no side branch
- Candidates
- 1 plan + 1 reject
- Judgment
- Legal cue first: B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose
- Depth
- Two-move window
- Read for
- Read one plan aloud, match it to the board cue, and stop at the first unsafe reply.
- Watch
- answering a pincer locally while the weak group still has no running lane
- Next cue
- Move up after you can name the rule cue without rereading the note.
Replay 1. B R14 | W K4, name a side extension, a shortage of liberties, and a cut that changes the, then reject answering a pincer locally while the weak group still has no running lane.
Beginner Go / Weiqi records are a short line built from 1. B R14 | W K4: one rule cue, one visible plan, and one obvious mistake around a side extension, a shortage of liberties, and a cut that changes the next fight; one.
- Opening line
- Start with 1. B R14 | W K4; keep the first reply visible.
- Rule cue
- Point to B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose before judging the move.
- First trap
- Stop at answering a pincer locally while the weak group still has no running lane instead of exploring side branches.
- Ready check
- Move on only after the rule cue can be named from memory.
Beginner Go records show one local shape, name liberties, and ask whether the next move connects, cuts, or defends territory.
Intermediate recordGo / Weiqi Intermediate Reply Record: B K4 Shape Check Turn1. B C6 | W R14- LibertyStart from 1. B C6 | W R14 and name the shared cue: a weak side group, a running lane, and a sente.
- Reply shapeCompare the reply around a corner approach, a pincer shape, and a liberty count before trusting the first plan.
- Sente testCarry the branch to the mistake test: saving corner territory by giving the outside group too much thickness.
8 entries, 2 candidate replies: add a reply comparison before deciding which plan survives.
- Length
- 8 annotated entries
- Branch load
- Main line plus reply branch
- Candidates
- 2 candidate replies
- Judgment
- Timing, safety, and shape all get judged
- Depth
- Turning-point window
- Read for
- Compare two candidate plans, then explain why the reply changes timing or safety.
- Watch
- saving corner territory by giving the outside group too much thickness
- Next cue
- Move up after you can compare both plans before seeing the answer.
Compare both replies around a corner approach, a pincer shape, and a liberty count that decides connection;; explain where saving corner territory by giving the outside group too much thickness changes the plan.
Intermediate Go / Weiqi records keep the same cue near a corner approach, a pincer shape, and a liberty count that decides connection; two candidate plans, then add candidate replies, a turning point, and one comparison line after 1. B C6 | W R14.
- Main line
- Anchor the comparison at 1. B C6 | W R14, not at a loose theme name.
- Candidate pair
- Keep two replies alive until the timing or safety test resolves them.
- Turning point
- Explain how saving corner territory by giving the outside group too much thickness changes the value of the first plan.
- Replay task
- Before opening the answer, say which candidate survives and why.
Intermediate records introduce candidate moves and a turning point where sente, liberties, or shape efficiency changes.
Advanced recordGo / Weiqi Advanced Reply Record: B Q16 Final Tempo Turn1. B G17 | W D4- LibertyStart from 1. B G17 | W D4 and name the shared cue: a weak side group, a running lane, and a sente.
- Reply shapeCompare the reply around a weak side group, a running lane, and a sente before trusting the first plan.
- Sente testCarry the branch to the mistake test: answering a pincer locally while the weak group still has no running lane.
10 entries, 3+ candidate points: hold the branch, quiet preparation, and conversion test together.
- Length
- 10 annotated entries
- Branch load
- Forcing branch, quiet prep, conversion
- Candidates
- 3+ candidate points
- Judgment
- Every move can change the final evaluation
- Depth
- Full branch with source comparison
- Read for
- Hold the forcing branch, quiet preparation, and conversion test in the same replay.
- Watch
- answering a pincer locally while the weak group still has no running lane
- Next cue
- Stay here when you want dense branches, not just legal-move recognition.
Annotate the quiet move after 1. B G17 | W D4; prove the conversion still survives answering a pincer locally while the weak group still has no running lane.
Advanced Go / Weiqi records turn 1. B G17 | W D4 into a branch: forcing move, quiet preparation, conversion test, and source comparison around a weak side group, a running lane, and a sente exchange that may not be forcing;.
- Forcing branch
- Track the pressure line from 1. B G17 | W D4 without skipping replies.
- Quiet move
- Mark the preparation move that does not look urgent but keeps the branch alive.
- Conversion test
- Check whether answering a pincer locally while the weak group still has no running lane appears only after the defender's best reply.
- Review task
- Write the moment pressure becomes conversion, then compare an outside record.
Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.
Go / Weiqi advanced rule-note fragment starts from 1. B J10 | W G17. It is an annotated record note, not a tournament score; compare outside records for rules, notation, and position type before using it as a comparison example.
Compare this Go / Weiqi record note with real records
Use u-go.net Game Records to compare B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose. This advanced record note stays an original annotated record example, not a copied score, table log, SGF file, or named-player record.
1. B J10 | W G17B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose
- AMatch the source type
Open u-go.net Game Records as a real record index and decide whether you are comparing a real record index, a rule source, or a position reference before judging the note.
- BMatch notation before quality
Hold the article sample 1. B J10 | W G17 beside the outside source. Compare notation shape, turn order, and record length before deciding whether the moves explain the same problem.
- CMatch the position job
Use the cue a weak side group, a running lane, and a sente exchange that may not be forcing; a forcing branch, a quiet move,. The outside material only helps if it trains the same board, route, tile, threat, capture, or rule-position job.
- DKeep the record note original
Use outside move lists, player names, event labels, table logs, SGF files, or database commentary only as context checks; then return to the article's own mistake check: playing a forcing-looking peep before checking connection shape.
Go / Weiqi classic record bridge
Use 1. B J10 | W G17 as the page's working line, then compare advanced record shape against u-go.net Game Records, the classic anchor, and the trained mistake before opening a full outside score.
1. B J10 | W G17a weak side group, a running lane, and a sente exchange that may not be forcing; a forcing branch, a quiet move, and a conversion test; corner approach at J10, pincer at Q16, and cut point near C6; liberty count, connection, and sente/gote order check for the rule card
Mistake checkplaying a forcing-looking peep before checking connection shape
Open u-go.net Game RecordsCompare corner point, approach side, reply shape, local liberties, and whether the outside example is about connection, cut, or territory direction.
Open Sensei's LibraryBeginner pages compare one local shape; intermediate pages compare the turning point where a cut or connection matters; advanced pages compare local reading with whole-board direction.
Open u-go.net Game RecordsIn the outside source, look only for the same first plan around 1. B J10 | W G17; ignore long branches until the mistake can be named plainly.
Compare whether the outside line tests the same reply choice and whether playing a forcing-looking peep before checking connection shape appears one exchange later.
Use outside records to compare branch discipline and conversion timing, then keep this original annotated record example separate from outside scores.
This bridge is a reader-facing comparison guide. The article remains an annotated record note and original annotated record example, separate from outside scores, player metadata, event labels, table logs, SGF files, database commentary, and source commentary.
Go / Weiqi real record check plan
Use this plan after the article replay: compare 1. B J10 | W G17 with u-go.net Game Records, then match the position terms, level job, and mistake pattern before trusting an outside record as a useful comparison.
1. B J10 | W G17weak side group running lane sente exchange may not be forcing forcing branch quiet move conversion
A useful outside Go / Weiqi record should share the notation shape 1. B J10 | W G17, the same position job around weak side group running lane sente exchange may not be forcing forcing branch quiet move conversion, and the trained mistake playing forcing-looking peep checking connection shape.
Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.
u-go.net Game Records can prove that real Go / Weiqi records exist in a comparable notation or database format. Use it to compare B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose, record density, and level shape; it does not prove that this advanced record line is copied from that source.
This page uses 1. B J10 | W G17 as a compact Go / Weiqi record line for weak side group running lane sente exchange may not be forcing forcing branch quiet move conversion. It explains a level-specific record shape and a mistake check; it is not presented as a copied score from u-go.net Game Records.
Compare notation family, turn order, B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose, record level, and the mistake cue playing forcing-looking peep checking connection shape. A useful outside record may share the same problem without sharing every move.
Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body. Use u-go.net Game Records to check record reality, then return to the article's own annotation rather than mixing outside metadata into the article.
- SourceOpen the right kind of record source
Start with u-go.net Game Records as a real record index. Decide whether the outside page is a real record index, rule document, position reference, table log, or SGF-style record before comparing moves.
- LineMatch the first notation line
Hold 1. B J10 | W G17 beside the outside source. The first check is notation family, turn order, and record length, not whether the whole outside score is identical.
- PositionMatch the position terms
Search by weak side group running lane sente exchange may not be forcing forcing branch quiet move conversion. The outside material helps only when it trains the same B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose.
- LevelMatch the record level
Look for a dense Go / Weiqi record after 1. B J10 | W G17 with a forcing branch, quiet preparation, and conversion test; compare branch discipline before borrowing any outside evaluation.
- SeparateKeep the record line separate
Treat this advanced record note as an original annotated record example, not a named game record or copied match score. Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.
Treat this advanced record note as an original annotated record example, not a named game record or copied match score.
Go / Weiqi record references
Go / Weiqi advanced record starts from 1. B J10 | W G17; compare rule language, record context, classic position shape, and public image evidence before using outside material.
Use American Go Association to check legal vocabulary and Black/White coordinate notation before reading 1. B J10 | W G17.
- Compare
- Compare the rule cue in a weak side group, a running lane, and a sente exchange that may not be forcing; a forcing branch, a quiet move, and a conversion test; corner approach at J10, pincer at Q16, and cut point near C6; liberty count, connection, and sente/gote order check for the rule card with B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose; the article's notation sample is the first thing to keep stable.
- Keep separate
- The rule source supports vocabulary and legality checks while this page stays an annotated record note for Go / Weiqi.
Use u-go.net Game Records to compare record shape, source type, and the trained mistake: playing a forcing-looking peep before checking connection shape.
- Compare
- Match 1. B J10 | W G17, turn order, record length, and the position job before judging whether an outside record trains the same decision.
- Keep separate
- Outside records are context checks; the move line here remains an original annotated record example, not a named-player score.
3-4 point approach and local joseki comparison keeps a weak side group, a running lane, and a sente exchange that may not be forcing; a forcing branch, a quiet move, and a conversion test; corner approach at J10, pincer at Q16, and cut point near C6; liberty count, connection, and sente/gote order check for the rule card connected to a stable board, route, tile, or threat shape.
- Compare
- Compare corner point, approach side, reply shape, local liberties, and whether the outside example is about connection, cut, or territory direction.
- Keep separate
- The anchor is a lookup guide for record shape; it does not turn this annotated record note into a copied score.
Wikimedia Commons adjacent Go stones diagram is the public visual reference for this Go / Weiqi page; as the record narrows, keep the reply honest, Wikimedia Commons adjacent Go stones diagram is the public-library context image for this Go / Weiqi record page: it helps readers recognize adjacent black and white stones, matching liberty, connection, and capture-shape explanations; used as game-material context before the reader checks the article-specific record diagram. The fit is contextual rather than exact: readers use it to recognize the game materials, then read the actual position from the record diagram. The article-specific line still belongs to the self-authored record diagram. This public-library context remains separate from the self-authored article-specific diagram.
- Compare
- Use the image for board, piece, route, tile, or surface context, then use the article diagram and 1. B J10 | W G17 for the exact composed line.
- Keep separate
- The public image supports context and license transparency; it is separate from the article-specific record diagram and move sequence.
Beside the first line, start from a concrete mark, the working record for this rule card: corner pressure page is 1. B J10 | W G17; 2. B D4 | W Q16, with W Q16 as the reply check. It is an annotated record note, not a tournament score, and functions as an advanced annotated-record example built to slow down a dense branch. Compare real archives for shape and notation only after the article line has been read on its own terms. The page-specific mistake check is playing a forcing-looking peep before checking connection shape.
- Compare
- Use outside material to check B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose, source type, and position similarity before returning to the article line.
- Keep separate
- Use SGF move trees, player metadata, commentary, or whole game files only as context checks; this advanced record note stays an original annotated record example, separate from outside scores, player metadata, and source commentary.
- Notation and turn order: 1. B J10 | W G17.
- Position job and trained mistake: a weak side group, a running lane, and a sente exchange that may not be forcing; a forcing branch, a quiet move, and a conversion test; corner approach at J10, pincer at Q16, and cut point near C6; liberty count, connection, and sente/gote order check for the rule card / playing a forcing-looking peep before checking connection shape.
- Image fit, source URL, license label, and whether the public image matches the same game family.
- Outside scores, player metadata, event labels, table logs, SGF files, and database commentary stay outside the article body.
- A public image is visual context, not proof that the composed move sequence happened in a real match.
- A classic position anchor helps comparison; it is not a claim that this page reproduces that exact external record.
Classic lookup cueClassic lookup cue for Go / Weiqiu-go.net Game Records: search cue and four comparison checks.
Classic lookup cue for Go / Weiqi
Use u-go.net Game Records as a real-record or position lookup context. This page remains an annotated record note and is not a copied tournament score, named-player record, table log, or external database entry.
u-go.net Game Records: Go / Weiqi Rules setup + weak side group running lane sente exchange may not be + 1. B J10 | W G17 + playing forcing-looking peep checking connection shapeOpen u-go.net Game RecordsStart with weak side group running lane sente exchange may not be. The goal is to find the same kind of board, tile, route, or threat problem before looking for an exact score.
Use the sample 1. B J10 | W G17 to compare notation form, move length, and record density against external material.
Keep this mistake visible while comparing: playing forcing-looking peep checking connection shape. A useful outside record should make that decision easier to discuss.
Open u-go.net Game Records for real records or position context, but keep this record note separate from copied match scores and named-player claims.
Record exemplarCompare the record note with a real source type2 source-backed exemplars for this game family.
Compare the record note with a real source type
These exemplars explain what to compare in a real record index, rules source, or position reference before judging this annotated record note. They keep source lookup useful without copying outside records.
Look for a corner approach or local fighting SGF, then compare coordinates, liberties, sente/gote order, and the cut point.
Beginner: name liberties and connect-or-cut. Intermediate: compare candidate moves and the turning point. Advanced: hold a branch while checking direction and conversion.competition rules boundaryLiberty and Capture ExemplarUse liberty, capture, ko, and scoring vocabulary to check whether a compact SGF-like record note asks for a legal connection, cut, or defensive reply.
Beginner: count liberties and name the connection. Intermediate: compare cut, connect, and sente. Advanced: keep the local liberty race while checking direction and conversion.Classic position anchorsUse known record shapes before searching for exact scores2 anchors; compare without copying a real score.
Use known record shapes before searching for exact scores
These anchors name stable rule, opening, route, tile, or board-position shapes for this game family. They help readers compare this annotated record note with external material without copying a real score.
Use this anchor when a Go / Weiqi article compares a corner approach, side pressure, or local shape before whole-board judgment.
Compare corner point, approach side, reply shape, local liberties, and whether the outside example is about connection, cut, or territory direction.Weak group with a cut point and two-liberty raceLiberty Count and Cut AnchorUse this anchor when a page asks the reader to count liberties before cutting, connecting, or defending a weak group.
Compare local stone contact, liberty count, cut point, sente/gote direction, and whether the outside SGF shows the same tactical question.Curated reference packWhere to verify the record context2 game-specific references kept separate from the article line.
Where to verify the record context
These links give the reader a small, game-specific reference trail before using a real database, rule source, or public board reference. They support comparison; they are not copied into this article.
Use this when a Go / Weiqi record note depends on a corner approach, weak group, cut point, sente choice, or liberty count and the reader wants real SGF context.
Compare coordinate shape, corner side, local liberty count, and whether the outside record trains connection, cut, defense, or territory direction.rules and positionGo Rule and Scoring NoteUse this for liberties, capture, territory, scoring vocabulary, and beginner-friendly rule checks before reading a composed record fragment.
Compare the rule term first, then compare whether the article's local shape asks for a connection, cut, or defensive move.Comparison pathHow to compare this fragment with external records4 lookup steps; compare, do not copy a real score.
How to compare this fragment with external records
Use this as a reading path before opening external databases or classic-position references. The goal is comparison, not copying a real score into this article.
- 1Match the notation shape
Start with Black/White coordinate notation and the sample 1. B J10 | W G17. Compare outside records only for notation shape before judging move quality.
- 2Anchor the same kind of position
Use this page cue: a weak side group, a running lane, and a sente exchange that may not be forcing; a forcing branch, a quiet move, and a conversion test; corner approach at J10, pincer at Q16, and cut point near C6; liberty count, connection, and sente/gote order check for the rule card Look for a similar board, tile, route, or threat problem, not an identical copied position.
- 3Read it as a advanced record note
Compare record length, annotation density, and the trained mistake: playing a forcing-looking peep before checking connection shape. That is how this page explains what a advanced record is for.
- 4Keep record note and outside record separate
Use u-go.net Game Records for real record lookup. This page remains an annotated record note and is not a copied tournament score or named-player record.
Reference layerRules checked separately from the record note1 rule source link for notation and boundary checks.
Rules checked separately from the record note
These links support rule vocabulary, notation boundaries, and game-family context. They do not turn this annotated record note into a tournament score or named-player record.
Record contextExternal records stay separate from this record noteu-go.net Game Records: context only, not copied-score proof.
External records stay separate from this record note
External Go / Weiqi SGF record collections and historical game-record reading context.
Linked as a record-discovery index for readers who want real SGF files. Article records here remain compact annotated record notes.

Public reference: as the record narrows, keep the reply honest, Wikimedia Commons adjacent Go stones diagram is the public-library context image for this Go / Weiqi record page: it helps readers recognize adjacent black and white stones, matching liberty, connection, and capture-shape explanations; used as game-material context before the reader checks the article-specific record diagram. The fit is contextual rather than exact: readers use it to recognize the game materials, then read the actual position from the record diagram. The article-specific line still belongs to the self-authored record diagram. This public-library context remains separate from the self-authored article-specific diagram. Source: Wikimedia Commons adjacent Go stones diagram. License: Wikimedia Commons freely licensed file. Source page. Source file