Go / Weiqi
Go / Weiqi Record Comparison: Final Tempo with B N17
1. B C10 | W K16Main mistake: saving corner territory by giving the outside group too much thickness
with the rule still visible, make the branch earn trust, read the 8-entry record comparison as a territory strategy record note: connect liberty count, connection, and sente/gote order to B N17, prepare a short record explanation for a reader arriving from another board game, compare the natural reply with the timing change created by W J10, and then pick a related record that changes one reading task without changing the game family.
1. B C10 | W K16for this record, let the diagram lead, 1. B C10 | W K16 works as a locator for liberty count, connection, and sente/gote order. Read the notation as a map before deciding which side has the useful reply. The intermediate job is to keep two candidate replies alive until the timing test resolves them. The page is useful only if that first inspection changes how this territory strategy record path: final tempo record is read.
at the diagram, treat the source as later context, the line becomes concrete at 5. B R14 | W K4. In this Go / Weiqi record comparison, a reader who skips this entry will think saving corner territory by giving the outside group too much thickness is a small detail, when it is the line's warning sign. Write this beside it: The intermediate turning point is a liberty count, not a capture race.
When the mistake is tempting, separate habit from proof, read the branch twice: once for the natural-looking reply, once for the moment saving corner territory by giving the outside group too much thickness becomes visible. For record path: final tempo, the plan is not to memorize the line; it is to explain why W J10 changes the answer.
1. B C10 | W K16
for this record, let the diagram lead, 1. B C10 | W K16 works as a locator for liberty count, connection, and sente/gote order. Read the notation as a map before deciding which side has the useful reply. The intermediate job is to keep two candidate replies alive until the timing test resolves them. The page is useful only if that first inspection changes how this territory strategy record path: final tempo record is read.
Position cue: a weak side group, a running lane, and a sente exchange that may not be forcing; two candidate plans and a turning point; corner approach at C10, pincer at J10, and cut point near G17; liberty count, connection, and sente/gote order check for the record comparison
1. B C10 | W K16Black starts the record comparison from the lower-left corner; White takes the opposite corner instead of answering locally.
Intermediate records introduce candidate moves and a turning point where sente, liberties, or shape efficiency changes.
with the rule still visible, make the branch earn trust, after this record path: final tempo record, keep the visual cue corner approach at C10, pincer at J10, and cut point near G17 attached to the final note. The useful memory is the mistake pattern: saving corner territory by giving the outside group too much thickness appears when the reply is treated as background.
- 1Start on the board
in this example, use a small check, quote 1. B C10 | W K16, then find corner approach at C10, pincer at J10, and cut point near G17. This keeps the page from becoming a loose record comparison overview and gives the reader a concrete starting mark.
- 2Name the rule cue
in this example, use a small check, before choosing a plan, say which part of liberty count, connection, and sente/gote order controls the position. That rule cue is the page's anchor.
- 3Stress-test the plan
in this example, use a small check, compare B N17 with W J10. The record is useful when the reply makes the tempting mistake visible: saving corner territory by giving the outside group too much thickness.
- 4Close with a same-game step
in this example, use a small check, the next page should preserve the game family and change only one demand, such as branch count, candidate load, or source checking.
The risk record task works on how to compare the game with chess, checkers, family-game, classroom, or club reference habits. Board cue: corner approach at C10, pincer at J10, and cut point near G17. Level job: the record note compares candidate moves and asks why one move preserves tempo while another only looks active for one move. In Go / Weiqi, practice this habit: read liberties, shape, and territory pressure before counting captures. The record note is built for comparison: one rule cue, one plan, and one mistake that changes the next reply. Replay evidence: the Go board coordinates with Black/White turns line begins move one B C10 | W K16; move two B N17 | W J10; inspect B N17.
When the mistake is tempting, separate habit from proof, read the branch twice: once for the natural-looking reply, once for the moment saving corner territory by giving the outside group too much thickness becomes visible. For record path: final tempo, the plan is not to memorize the line; it is to explain why W J10 changes the answer.
at the diagram, treat the source as later context, the line becomes concrete at 5. B R14 | W K4. In this Go / Weiqi record comparison, a reader who skips this entry will think saving corner territory by giving the outside group too much thickness is a small detail, when it is the line's warning sign. Write this beside it: The intermediate turning point is a liberty count, not a capture race.
Compare notation and position type after the record line is clear; keep outside scores separate.
a weak side group, a running lane, and a sente exchange that may not be forcing; two candidate plans and a turning point; corner approach at C10, pincer at J10, and cut point near G17; liberty count, connection, and sente/gote order check for the record comparison
- Key decision
- in this example, use a small check, compare B N17 with W J10. The record is useful when the reply makes the tempting mistake visible: saving corner territory by giving the outside group too much thickness.
- Mistake diagnostic
- for the next comparison, tie the move to the board, the simplest self-check is this. Ask whether the reply after B N17 gives the opponent a concrete gain. In this Go / Weiqi record comparison, legality is not enough; the move also has to keep answering liberty count, connection, and sente/gote order.
- After reading
- with the rule still visible, make the branch earn trust, after this record path: final tempo record, keep the visual cue corner approach at C10, pincer at J10, and cut point near G17 attached to the final note. The useful memory is the mistake pattern: saving corner territory by giving the outside group too much thickness appears when the reply is treated as background.
Intermediate records introduce candidate moves and a turning point where sente, liberties, or shape efficiency changes.
in this example, use a small check, quote 1. B C10 | W K16, then find corner approach at C10, pincer at J10, and cut point near G17. This keeps the page from becoming a loose record comparison overview and gives the reader a concrete starting mark.
for the next comparison, tie the move to the board, the simplest self-check is this. Ask whether the reply after B N17 gives the opponent a concrete gain. In this Go / Weiqi record comparison, legality is not enough; the move also has to keep answering liberty count, connection, and sente/gote order.
Stay in Go / Weiqi and compare the same comparison and record resources topic at beginner level; the rules and notation stay familiar while the record shape gets easier or harder.
What this record looks like
Under the position cue, keep the comparison same-game, this intermediate Go / Weiqi record comparison uses 8 entries to compare two plans: B N17 looks natural, but W J10 changes the timing test. Board cue: corner approach at C10, pincer at J10, and cut point near G17. Rule check: liberty count, connection, and sente/gote order. The notation uses Go board coordinates with Black/White turns. The first two entries are 1. B C10 | W K16; 2. B N17 | W J10, which keeps the explanation tied to how to compare the game with chess, checkers, family-game, classroom, or club reference habits.
Position cue
a weak side group, a running lane, and a sente exchange that may not be forcing; two candidate plans and a turning point; corner approach at C10, pincer at J10, and cut point near G17; liberty count, connection, and sente/gote order check for the record comparison
Unique asset
A self-authored SVG record diagram for this Go / Weiqi record comparison marks corner approach at C10, pincer at J10, and cut point near G17. It is paired with Go board coordinates with Black/White turns beginning 1. B C10 | W K16; 2. B N17 | W J10. The public reference image pub-go-blank-board gives readers an open-gallery board or piece reference for the same game family.
Go / Weiqi rule check
Check this before the outside record: read 1. B C10 | W K16, name the rule source, test the position cue, and keep the mistake visible.
Open American Go AssociationAmerican Go Association is the rule source to open first; use it for legal vocabulary before comparing this intermediate record.
The B/W coordinate line is a reading aid: it anchors color, board point, and sequence. It should be read with liberties and connection before judging whether a move is a tactic or only a local shape note. On this page the first line is 1. B C10 | W K16.
A move places a stone on an empty intersection, then captures opposing chains with no liberties. Suicide, ko, and scoring details depend on the ruleset, so local record notes keep the rule claim narrow. For this page, apply it to a weak side group, a running lane, and a sente exchange that may not be forcing; two candidate plans and a turning point; corner.
The common trap is cutting or capturing before counting liberties. A move that looks forcing in a diagram may fail because the outside group has too few liberties or because the reply takes sente elsewhere. Here the reader's mistake check is saving corner territory by giving the outside group too much thickness.
How to read this record note
First replay: 1. B C10 | W K16. Keep the line short enough to say aloud before judging whether the move is good.
Then inspect: The risk record task works on how to compare the game with chess, checkers, family-game, classroom, or club reference habits. Board cue: corner approach at C10, pincer at J10, and cut point near G17. Level job: the record…
Outside check: Linked as a record-discovery index for readers who want real SGF files. Article records here remain compact annotated record notes.
Black/White coordinate notation
Read the sample as a compact record note for coordinates and shape, not as an official SGF from a named match.
1. B C6 | W R14Beginner Go records show one local shape, name liberties, and ask whether the next move connects, cuts, or defends territory.
Intermediate records introduce candidate moves and a turning point where sente, liberties, or shape efficiency changes.
Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.
Annotated Record Fragment
Go / Weiqi record reader
Go / Weiqi intermediate comparison fragment starts from 1. B C10 | W K16. It is an annotated record note, not a tournament score; compare outside records for rules, notation, and position type before using it as a comparison example.
1. B C10 | W K16Black starts the record comparison from the lower-left corner; White takes the opposite corner instead of answering locally.
Key entry: connect it to a weak side group, a running lane, and a sente exchange that may not be forcing; two candidate plans and a turning point; corner approach at C10, pincer at J10, and cut point near G17; liberty count, connection, and sente/gote order check for the record comparison.- Position cue
- a weak side group, a running lane, and a sente exchange that may not be forcing; two candidate plans and a turning point; corner approach at C10, pincer at J10, and cut point near G17; liberty count, connection, and sente/gote order check for the record comparison
- Mistake test
- saving corner territory by giving the outside group too much thickness
| Move | Notation | Annotation | Reader Cue |
|---|---|---|---|
| 1 | B C10 | W K16 | Black starts the record comparison from the lower-left corner; White takes the opposite corner instead of answering locally. | Key entry: connect it to a weak side group, a running lane, and a sente exchange that may not be forcing; two candidate plans and a turning point; corner approach at C10, pincer at J10, and cut point near G17; liberty count, connection, and sente/gote order check for the record comparison. |
| 2 | B N17 | W J10 | Black approaches from the side with more liberties; White makes a high pincer that frames this record comparison. | Pause here and name the rule cue, not only the active move. |
| 3 | B G17 | W D4 | Black extends before cutting, so the weak group has a running lane. | Compare with the previous reply before moving on. |
| 4 | B Q16 | W C6 | White leans on the corner stones; Black must decide whether the outside shape is worth giving territory. | Pause here and name the rule cue, not only the active move. |
| 5 | B R14 | W K4 | The intermediate turning point is a liberty count, not a capture race. | Compare with the previous reply before moving on. |
| 6 | B Q10 | W F3 | Black fixes shape while White takes sente on the upper side. | Pause here and name the rule cue, not only the active move. |
| 7 | B K16 probe | W connects at N17 | The branch shows why a direct cut fails when the outside liberties are short. | Compare with the previous reply before moving on. |
| 8 | B J10 extension | W G17 shoulder hit | Both players trade territory for thickness in the record line. | Finish check: explain why saving corner territory by giving the outside group too much thickness is unsafe here. |
- Move 1
B C10 | W K16Black starts the record comparison from the lower-left corner; White takes the opposite corner instead of answering locally.
Key entry: connect it to a weak side group, a running lane, and a sente exchange that may not be forcing; two candidate plans and a turning point; corner approach at C10, pincer at J10, and cut point near G17; liberty count, connection, and sente/gote order check for the record comparison. - Move 2
B N17 | W J10Black approaches from the side with more liberties; White makes a high pincer that frames this record comparison.
Pause here and name the rule cue, not only the active move. - Move 3
B G17 | W D4Black extends before cutting, so the weak group has a running lane.
Compare with the previous reply before moving on. - Move 4
B Q16 | W C6White leans on the corner stones; Black must decide whether the outside shape is worth giving territory.
Pause here and name the rule cue, not only the active move. - Move 5
B R14 | W K4The intermediate turning point is a liberty count, not a capture race.
Compare with the previous reply before moving on. - Move 6
B Q10 | W F3Black fixes shape while White takes sente on the upper side.
Pause here and name the rule cue, not only the active move. - Move 7
B K16 probe | W connects at N17The branch shows why a direct cut fails when the outside liberties are short.
Compare with the previous reply before moving on. - Move 8
B J10 extension | W G17 shoulder hitBoth players trade territory for thickness in the record line.
Finish check: explain why saving corner territory by giving the outside group too much thickness is unsafe here.
Common Mistake
Mistake to test: saving corner territory by giving the outside group too much thickness. Replay 1. B C10 | W K16 against a weak side group, a running lane, and a sente exchange that may not be forcing; two candidate, then name the rule or reply that prevents it.
CommentaryOpen detailed replay notesFirst reading pass for Go / Weiqi Record Path: Final Tempo: Start with one inspection job: locate B…
Commentary
First reading pass for Go / Weiqi Record Path: Final Tempo: Start with one inspection job: locate B N17. Then explain why W J10 is the reply test.
This Go / Weiqi record path: final tempo note rewards the player who names the threat before moving. For record path: final tempo, B N17 only makes sense after corner approach at C10, pincer at J10, and cut point near G17 is counted.
Go / Weiqi record path: final tempo can punish a move that only looks energetic. In this record path: final tempo record note, a forcing-looking cut can strengthen the opponent if the outside group has fewer liberties, so the annotation stays attached to liberty count, connection, and sente/gote order.
Transfer note for Go / Weiqi Record Path: Final Tempo: Go / Weiqi is deeper than most race games because every local exchange also changes the whole-board map. For this record path: final tempo page, name liberty count, connection, and sente/gote order before adding a broad strategy label.
Choose the next related record only after naming corner approach at C10, pincer at J10, and cut point near G17, saving corner territory by giving the outside group too much thickness, and the rule that made the reply work.
PracticeOpen record questions4 questions for checking the record after replay.
Record Questions
- Which exit detail in 1. B C10 | W K16; 2. B N17 | W J10 first reveals the record path: final tempo problem?
- What would change in this record path: final tempo record if the reply W J10 arrived one move earlier?
- In the record path: final tempo position, which candidate around B N17 is tempting, and what part of liberty count, connection, and sente/gote order makes W J10 punish it?
- Go / Weiqi: Where does W J10 turn this intermediate record from a rules example into a plan?
What different record levels look like
Compare the same game family across level examples before choosing the next record page. The active card marks this page's level.
1. B R14 | W K4- LibertyStart from 1. B R14 | W K4 and name the shared cue: a weak side group, a running lane, and a sente.
- Reply shapeCompare the reply around a side extension, a shortage of liberties, and a cut before trusting the first plan.
- Sente testCarry the branch to the mistake test: answering a pincer locally while the weak group still has no running lane.
6 entries, 1 plan + 1 reject: one visible plan, one rule cue, and one mistake to stop before.
- Length
- 6 annotated entries
- Branch load
- Single line, no side branch
- Candidates
- 1 plan + 1 reject
- Judgment
- Legal cue first: B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose
- Depth
- Two-move window
- Read for
- Read one plan aloud, match it to the board cue, and stop at the first unsafe reply.
- Watch
- answering a pincer locally while the weak group still has no running lane
- Next cue
- Move up after you can name the rule cue without rereading the note.
Replay 1. B R14 | W K4, name a side extension, a shortage of liberties, and a cut that changes the, then reject answering a pincer locally while the weak group still has no running lane.
Beginner Go / Weiqi records are a short line built from 1. B R14 | W K4: one rule cue, one visible plan, and one obvious mistake around a side extension, a shortage of liberties, and a cut that changes the next fight; one.
- Opening line
- Start with 1. B R14 | W K4; keep the first reply visible.
- Rule cue
- Point to B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose before judging the move.
- First trap
- Stop at answering a pincer locally while the weak group still has no running lane instead of exploring side branches.
- Ready check
- Move on only after the rule cue can be named from memory.
Beginner Go records show one local shape, name liberties, and ask whether the next move connects, cuts, or defends territory.
Intermediate recordGo / Weiqi Intermediate Reply Record: B K4 Shape Check Turn1. B C6 | W R14- LibertyStart from 1. B C6 | W R14 and name the shared cue: a weak side group, a running lane, and a sente.
- Reply shapeCompare the reply around a corner approach, a pincer shape, and a liberty count before trusting the first plan.
- Sente testCarry the branch to the mistake test: saving corner territory by giving the outside group too much thickness.
8 entries, 2 candidate replies: add a reply comparison before deciding which plan survives.
- Length
- 8 annotated entries
- Branch load
- Main line plus reply branch
- Candidates
- 2 candidate replies
- Judgment
- Timing, safety, and shape all get judged
- Depth
- Turning-point window
- Read for
- Compare two candidate plans, then explain why the reply changes timing or safety.
- Watch
- saving corner territory by giving the outside group too much thickness
- Next cue
- Move up after you can compare both plans before seeing the answer.
Compare both replies around a corner approach, a pincer shape, and a liberty count that decides connection;; explain where saving corner territory by giving the outside group too much thickness changes the plan.
Intermediate Go / Weiqi records keep the same cue near a corner approach, a pincer shape, and a liberty count that decides connection; two candidate plans, then add candidate replies, a turning point, and one comparison line after 1. B C6 | W R14.
- Main line
- Anchor the comparison at 1. B C6 | W R14, not at a loose theme name.
- Candidate pair
- Keep two replies alive until the timing or safety test resolves them.
- Turning point
- Explain how saving corner territory by giving the outside group too much thickness changes the value of the first plan.
- Replay task
- Before opening the answer, say which candidate survives and why.
Intermediate records introduce candidate moves and a turning point where sente, liberties, or shape efficiency changes.
Advanced recordGo / Weiqi Advanced Reply Record: B Q16 Final Tempo Turn1. B G17 | W D4- LibertyStart from 1. B G17 | W D4 and name the shared cue: a weak side group, a running lane, and a sente.
- Reply shapeCompare the reply around a weak side group, a running lane, and a sente before trusting the first plan.
- Sente testCarry the branch to the mistake test: answering a pincer locally while the weak group still has no running lane.
10 entries, 3+ candidate points: hold the branch, quiet preparation, and conversion test together.
- Length
- 10 annotated entries
- Branch load
- Forcing branch, quiet prep, conversion
- Candidates
- 3+ candidate points
- Judgment
- Every move can change the final evaluation
- Depth
- Full branch with source comparison
- Read for
- Hold the forcing branch, quiet preparation, and conversion test in the same replay.
- Watch
- answering a pincer locally while the weak group still has no running lane
- Next cue
- Stay here when you want dense branches, not just legal-move recognition.
Annotate the quiet move after 1. B G17 | W D4; prove the conversion still survives answering a pincer locally while the weak group still has no running lane.
Advanced Go / Weiqi records turn 1. B G17 | W D4 into a branch: forcing move, quiet preparation, conversion test, and source comparison around a weak side group, a running lane, and a sente exchange that may not be forcing;.
- Forcing branch
- Track the pressure line from 1. B G17 | W D4 without skipping replies.
- Quiet move
- Mark the preparation move that does not look urgent but keeps the branch alive.
- Conversion test
- Check whether answering a pincer locally while the weak group still has no running lane appears only after the defender's best reply.
- Review task
- Write the moment pressure becomes conversion, then compare an outside record.
Advanced records ask the reader to hold a local branch while checking whole-board direction and final conversion.
Go / Weiqi intermediate comparison fragment starts from 1. B C10 | W K16. It is an annotated record note, not a tournament score; compare outside records for rules, notation, and position type before using it as a comparison example.
Compare this Go / Weiqi record note with real records
Use u-go.net Game Records to compare B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose. This intermediate record note stays an original annotated record example, not a copied score, table log, SGF file, or named-player record.
1. B C10 | W K16B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose
- AMatch the source type
Open u-go.net Game Records as a real record index and decide whether you are comparing a real record index, a rule source, or a position reference before judging the note.
- BMatch notation before quality
Hold the article sample 1. B C10 | W K16 beside the outside source. Compare notation shape, turn order, and record length before deciding whether the moves explain the same problem.
- CMatch the position job
Use the cue a weak side group, a running lane, and a sente exchange that may not be forcing; two candidate plans and a turning. The outside material only helps if it trains the same board, route, tile, threat, capture, or rule-position job.
- DKeep the record note original
Use outside move lists, player names, event labels, table logs, SGF files, or database commentary only as context checks; then return to the article's own mistake check: saving corner territory by giving the outside group too much thickness.
Go / Weiqi classic record bridge
Use 1. B C10 | W K16 as the page's working line, then compare intermediate record shape against u-go.net Game Records, the classic anchor, and the trained mistake before opening a full outside score.
1. B C10 | W K16a weak side group, a running lane, and a sente exchange that may not be forcing; two candidate plans and a turning point; corner approach at C10, pincer at J10, and cut point near G17; liberty count, connection, and sente/gote order check for the record comparison
Mistake checksaving corner territory by giving the outside group too much thickness
Open u-go.net Game RecordsCompare corner point, approach side, reply shape, local liberties, and whether the outside example is about connection, cut, or territory direction.
Open Sensei's LibraryBeginner pages compare one local shape; intermediate pages compare the turning point where a cut or connection matters; advanced pages compare local reading with whole-board direction.
Open u-go.net Game RecordsIn the outside source, look only for the same first plan around 1. B C10 | W K16; ignore long branches until the mistake can be named plainly.
Compare whether the outside line tests the same reply choice and whether saving corner territory by giving the outside group too much thickness appears one exchange later.
Use outside records to compare branch discipline and conversion timing, then keep this original annotated record example separate from outside scores.
This bridge is a reader-facing comparison guide. The article remains an annotated record note and original annotated record example, separate from outside scores, player metadata, event labels, table logs, SGF files, database commentary, and source commentary.
Go / Weiqi real record check plan
Use this plan after the article replay: compare 1. B C10 | W K16 with u-go.net Game Records, then match the position terms, level job, and mistake pattern before trusting an outside record as a useful comparison.
1. B C10 | W K16weak side group running lane sente exchange may not be forcing two candidate plans turning point
A useful outside Go / Weiqi record should share the notation shape 1. B C10 | W K16, the same position job around weak side group running lane sente exchange may not be forcing two candidate plans turning point, and the trained mistake saving corner territory by giving outside group too much thickness.
Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.
u-go.net Game Records can prove that real Go / Weiqi records exist in a comparable notation or database format. Use it to compare B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose, record density, and level shape; it does not prove that this intermediate record line is copied from that source.
This page uses 1. B C10 | W K16 as a compact Go / Weiqi record line for weak side group running lane sente exchange may not be forcing two candidate plans turning point. It explains a level-specific record shape and a mistake check; it is not presented as a copied score from u-go.net Game Records.
Compare notation family, turn order, B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose, record level, and the mistake cue saving corner territory by giving outside group too much thickness. A useful outside record may share the same problem without sharing every move.
Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body. Use u-go.net Game Records to check record reality, then return to the article's own annotation rather than mixing outside metadata into the article.
- SourceOpen the right kind of record source
Start with u-go.net Game Records as a real record index. Decide whether the outside page is a real record index, rule document, position reference, table log, or SGF-style record before comparing moves.
- LineMatch the first notation line
Hold 1. B C10 | W K16 beside the outside source. The first check is notation family, turn order, and record length, not whether the whole outside score is identical.
- PositionMatch the position terms
Search by weak side group running lane sente exchange may not be forcing two candidate plans turning point. The outside material helps only when it trains the same B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose.
- LevelMatch the record level
Look for a Go / Weiqi record with candidate replies around weak side group running lane sente exchange may not be forcing two candidate plans turning point; compare where timing or safety changes after 1. B C10 | W K16.
- SeparateKeep the record line separate
Treat this intermediate record note as an original annotated record example, not a named game record or copied match score. Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.
Treat this intermediate record note as an original annotated record example, not a named game record or copied match score.
Go / Weiqi record references
Go / Weiqi intermediate record starts from 1. B C10 | W K16; compare rule language, record context, classic position shape, and public image evidence before using outside material.
Use American Go Association to check legal vocabulary and Black/White coordinate notation before reading 1. B C10 | W K16.
- Compare
- Compare the rule cue in a weak side group, a running lane, and a sente exchange that may not be forcing; two candidate plans and a turning point; corner approach at C10, pincer at J10, and cut point near G17; liberty count, connection, and sente/gote order check for the record comparison with B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose; the article's notation sample is the first thing to keep stable.
- Keep separate
- The rule source supports vocabulary and legality checks while this page stays an annotated record note for Go / Weiqi.
Use u-go.net Game Records to compare record shape, source type, and the trained mistake: saving corner territory by giving the outside group too much thickness.
- Compare
- Match 1. B C10 | W K16, turn order, record length, and the position job before judging whether an outside record trains the same decision.
- Keep separate
- Outside records are context checks; the move line here remains an original annotated record example, not a named-player score.
3-4 point approach and local joseki comparison keeps a weak side group, a running lane, and a sente exchange that may not be forcing; two candidate plans and a turning point; corner approach at C10, pincer at J10, and cut point near G17; liberty count, connection, and sente/gote order check for the record comparison connected to a stable board, route, tile, or threat shape.
- Compare
- Compare corner point, approach side, reply shape, local liberties, and whether the outside example is about connection, cut, or territory direction.
- Keep separate
- The anchor is a lookup guide for record shape; it does not turn this annotated record note into a copied score.
Wikimedia Commons blank Go board is the public visual reference for this Go / Weiqi page; while the notation is fresh, use a small check, Wikimedia Commons blank Go board works as the open-gallery companion image because readers can compare it with a clean 19x19 board reference for coordinate and rule explanations; used as game-material context before the reader checks the article-specific record diagram. It supports recognition of the game family, while the article-specific reading still starts from 1. B C10 | W K16; 2. B N17 | W J10. Readers should use the public-library image for context and the self-authored diagram for the exact position. This public-library context remains separate from the self-authored article-specific diagram.
- Compare
- Use the image for board, piece, route, tile, or surface context, then use the article diagram and 1. B C10 | W K16 for the exact composed line.
- Keep separate
- The public image supports context and license transparency; it is separate from the article-specific record diagram and move sequence.
When checking the reply, let the diagram lead, use the Go board coordinates with Black/White turns line beginning 1. B C10 | W K16; 2. B N17 | W J10 as an intermediate annotated-record example for Go / Weiqi record comparison. It is an annotated record note, not a tournament score, and is built to compare candidate replies. External records belong in the comparison step after liberty count, connection, and sente/gote order is understood. The page-specific mistake check is saving corner territory by giving the outside group too much thickness.
- Compare
- Use outside material to check B/W coordinates, liberties, connection shape, sente/gote timing, and local fighting purpose, source type, and position similarity before returning to the article line.
- Keep separate
- Use SGF move trees, player metadata, commentary, or whole game files only as context checks; this intermediate record note stays an original annotated record example, separate from outside scores, player metadata, and source commentary.
- Notation and turn order: 1. B C10 | W K16.
- Position job and trained mistake: a weak side group, a running lane, and a sente exchange that may not be forcing; two candidate plans and a turning point; corner approach at C10, pincer at J10, and cut point near G17; liberty count, connection, and sente/gote order check for the record comparison / saving corner territory by giving the outside group too much thickness.
- Image fit, source URL, license label, and whether the public image matches the same game family.
- Outside scores, player metadata, event labels, table logs, SGF files, and database commentary stay outside the article body.
- A public image is visual context, not proof that the composed move sequence happened in a real match.
- A classic position anchor helps comparison; it is not a claim that this page reproduces that exact external record.
Classic lookup cueClassic lookup cue for Go / Weiqiu-go.net Game Records: search cue and four comparison checks.
Classic lookup cue for Go / Weiqi
Use u-go.net Game Records as a real-record or position lookup context. This page remains an annotated record note and is not a copied tournament score, named-player record, table log, or external database entry.
u-go.net Game Records: Go / Weiqi Comparison record resources + weak side group running lane sente exchange may not be + 1. B C10 | W K16 + saving corner territory by giving outside group too much thicknessOpen u-go.net Game RecordsStart with weak side group running lane sente exchange may not be. The goal is to find the same kind of board, tile, route, or threat problem before looking for an exact score.
Use the sample 1. B C10 | W K16 to compare notation form, move length, and record density against external material.
Keep this mistake visible while comparing: saving corner territory by giving outside group too much thickness. A useful outside record should make that decision easier to discuss.
Open u-go.net Game Records for real records or position context, but keep this record note separate from copied match scores and named-player claims.
Record exemplarCompare the record note with a real source type2 source-backed exemplars for this game family.
Compare the record note with a real source type
These exemplars explain what to compare in a real record index, rules source, or position reference before judging this annotated record note. They keep source lookup useful without copying outside records.
Look for a corner approach or local fighting SGF, then compare coordinates, liberties, sente/gote order, and the cut point.
Beginner: name liberties and connect-or-cut. Intermediate: compare candidate moves and the turning point. Advanced: hold a branch while checking direction and conversion.competition rules boundaryLiberty and Capture ExemplarUse liberty, capture, ko, and scoring vocabulary to check whether a compact SGF-like record note asks for a legal connection, cut, or defensive reply.
Beginner: count liberties and name the connection. Intermediate: compare cut, connect, and sente. Advanced: keep the local liberty race while checking direction and conversion.Classic position anchorsUse known record shapes before searching for exact scores2 anchors; compare without copying a real score.
Use known record shapes before searching for exact scores
These anchors name stable rule, opening, route, tile, or board-position shapes for this game family. They help readers compare this annotated record note with external material without copying a real score.
Use this anchor when a Go / Weiqi article compares a corner approach, side pressure, or local shape before whole-board judgment.
Compare corner point, approach side, reply shape, local liberties, and whether the outside example is about connection, cut, or territory direction.Weak group with a cut point and two-liberty raceLiberty Count and Cut AnchorUse this anchor when a page asks the reader to count liberties before cutting, connecting, or defending a weak group.
Compare local stone contact, liberty count, cut point, sente/gote direction, and whether the outside SGF shows the same tactical question.Curated reference packWhere to verify the record context2 game-specific references kept separate from the article line.
Where to verify the record context
These links give the reader a small, game-specific reference trail before using a real database, rule source, or public board reference. They support comparison; they are not copied into this article.
Use this when a Go / Weiqi record note depends on a corner approach, weak group, cut point, sente choice, or liberty count and the reader wants real SGF context.
Compare coordinate shape, corner side, local liberty count, and whether the outside record trains connection, cut, defense, or territory direction.rules and positionGo Rule and Scoring NoteUse this for liberties, capture, territory, scoring vocabulary, and beginner-friendly rule checks before reading a composed record fragment.
Compare the rule term first, then compare whether the article's local shape asks for a connection, cut, or defensive move.Comparison pathHow to compare this fragment with external records4 lookup steps; compare, do not copy a real score.
How to compare this fragment with external records
Use this as a reading path before opening external databases or classic-position references. The goal is comparison, not copying a real score into this article.
- 1Match the notation shape
Start with Black/White coordinate notation and the sample 1. B C10 | W K16. Compare outside records only for notation shape before judging move quality.
- 2Anchor the same kind of position
Use this page cue: a weak side group, a running lane, and a sente exchange that may not be forcing; two candidate plans and a turning point; corner approach at C10, pincer at J10, and cut point near G17; liberty count, connection, and sente/gote order check for the record comparison Look for a similar board, tile, route, or threat problem, not an identical copied position.
- 3Read it as a intermediate record note
Compare record length, annotation density, and the trained mistake: saving corner territory by giving the outside group too much thickness. That is how this page explains what a intermediate record is for.
- 4Keep record note and outside record separate
Use u-go.net Game Records for real record lookup. This page remains an annotated record note and is not a copied tournament score or named-player record.
Reference layerRules checked separately from the record note1 rule source link for notation and boundary checks.
Rules checked separately from the record note
These links support rule vocabulary, notation boundaries, and game-family context. They do not turn this annotated record note into a tournament score or named-player record.
Record contextExternal records stay separate from this record noteu-go.net Game Records: context only, not copied-score proof.
External records stay separate from this record note
External Go / Weiqi SGF record collections and historical game-record reading context.
Linked as a record-discovery index for readers who want real SGF files. Article records here remain compact annotated record notes.

Public reference: while the notation is fresh, use a small check, Wikimedia Commons blank Go board works as the open-gallery companion image because readers can compare it with a clean 19x19 board reference for coordinate and rule explanations; used as game-material context before the reader checks the article-specific record diagram. It supports recognition of the game family, while the article-specific reading still starts from 1. B C10 | W K16; 2. B N17 | W J10. Readers should use the public-library image for context and the self-authored diagram for the exact position. This public-library context remains separate from the self-authored article-specific diagram. Source: Wikimedia Commons blank Go board. License: Wikimedia Commons freely licensed file. Source page. Source file