CBGChinese Board Games GuideRules and annotated records for strategy learners

Mahjong Strategy

Mahjong Endgame Record: Discard 7p Center Route

First line1. Draw 5s, discard 7p

Main mistake: discarding East before checking what the table has revealed

inside this line, name the visible demand, write one sentence for a learner: in this advanced tile hand-building finishing pattern, discard 7p matters because opponent calls 6m exposes discarding East before checking what the table has revealed; the practical task is to trace the final route, capture, promotion, territory, or hand-completion checkpoint and then pick a related record that changes one reading task without changing the game family.

advancedEndgame and finishing patterns10 record entries
Line to read first1. Draw 5s, discard 7p

when checking the reply, separate habit from proof, Mahjong Strategy habits can mislead here, so begin with hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon and keep draw, discard, sequence, pair, visible discard, and safety information in view while reading 1. Draw 5s, discard 7p. The advanced job is to hold the forcing move, quiet preparation, and conversion test in the same line. The page is useful only if that first inspection changes how this tile hand-building finish pattern: center route record is read.

Critical turnwith the same-game path, hold the answer lightly, the line becomes concrete at 7.

with the same-game path, hold the answer lightly, the line becomes concrete at 7. Draw 7m, consider riichi-style pressure note. In this Mahjong Strategy finishing pattern, the move turns draw, discard, sequence, pair, visible discard, and safety information from background knowledge into the actual decision rule. Write this beside it: The branch is a record comparison only, not gambling advice or scoring advice.

Why the level mattersadvanced shape

For this record, let the diagram lead, list the forcing candidates first, then cross out the one that stops answering draw, discard, sequence, pair, visible discard, and safety information. For finish pattern: center route, the plan is not to memorize the line; it is to explain why opponent calls 6m changes the answer.

Read the record first

1. Draw 5s, discard 7p

when checking the reply, separate habit from proof, Mahjong Strategy habits can mislead here, so begin with hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon and keep draw, discard, sequence, pair, visible discard, and safety information in view while reading 1. Draw 5s, discard 7p. The advanced job is to hold the forcing move, quiet preparation, and conversion test in the same line. The page is useful only if that first inspection changes how this tile hand-building finish pattern: center route record is read.

Position cue: a pair decision, a loose tile, and a draw-discard line that exposes direction; a forcing branch, a quiet move, and a conversion test; hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern

Opening line1. Draw 5s, discard 7p

The finishing pattern keeps 1m-6s shape and removes the isolated honor first.

Level shapeadvanced record

Advanced records hold several tile-efficiency branches and ask which discard preserves hand value without ignoring risk.

Reader jobEndgame and finishing patterns

inside this line, name the visible demand, after this finish pattern: center route record, explain how the first line would be misread if opponent calls 6m were ignored. The record has succeeded when opponent calls 6m feels like a test rather than another line of notation.

  1. 1Find the cue

    while the notation is fresh, make the cue do work, treat 1. Draw 5s, discard 7p as a coordinate key: it should make hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon easy to point at and easy to remember.

  2. 2Translate the rule

    while the notation is fresh, make the cue do work, ask what the rule allows, what it forbids, and why the record line needs that distinction before any plan is praised.

  3. 3Make the answer local

    while the notation is fresh, make the cue do work, ask what opponent calls 6m changes: timing, safety, route, shape, territory, capture, or hand direction in this exact line.

  4. 4Choose the next record

    while the notation is fresh, make the cue do work, after comparing 4. Draw Green Dragon, discard East with the finish at 10. Discard 8s, tenpai note around 6p, choose a same-game page that changes one reading demand while keeping the notation familiar. The next page should make draw, discard, sequence, pair, visible discard, and safety information easier to test, not restart the reader with a different ruleset.

Record goalEndgame and finishing patterns

The margin record task works on promotion, capture timing, territory closure, final route efficiency, or safe hand completion. Board cue: hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon. Level job: the record note treats the line like an annotated record file: name the long-term structure, test the forcing line, then explain the final conversion. In Mahjong Strategy, practice this habit: choose a hand direction while tracking what discards make opponents stronger. The page keeps the record note narrow enough that the notation, cue, and mistake can be checked together. Replay evidence: the Mahjong draw-discard tile notation line begins move one Draw 5s, discard 7p; move two Left discards White Dragon, draw South; inspect discard 7p.

Replay first1. Draw 5s, discard 7p

For this record, let the diagram lead, list the forcing candidates first, then cross out the one that stops answering draw, discard, sequence, pair, visible discard, and safety information. For finish pattern: center route, the plan is not to memorize the line; it is to explain why opponent calls 6m changes the answer.

Position checkadvanced

with the same-game path, hold the answer lightly, the line becomes concrete at 7. Draw 7m, consider riichi-style pressure note. In this Mahjong Strategy finishing pattern, the move turns draw, discard, sequence, pair, visible discard, and safety information from background knowledge into the actual decision rule. Write this beside it: The branch is a record comparison only, not gambling advice or scoring advice.

Verify outsideEuropean Mahjong Association

Compare notation and position type after the record line is clear; keep outside scores separate.

What to look at

a pair decision, a loose tile, and a draw-discard line that exposes direction; a forcing branch, a quiet move, and a conversion test; hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern

Key decision
while the notation is fresh, make the cue do work, ask what opponent calls 6m changes: timing, safety, route, shape, territory, capture, or hand direction in this exact line.
Mistake diagnostic
before choosing another page, make one local test, the record should make one wrong instinct visible. Ask whether the reply after discard 7p gives the opponent a concrete gain. In this Mahjong Strategy finishing pattern, legality is not enough; the move also has to keep answering draw, discard, sequence, pair, visible discard, and safety information.
After reading
inside this line, name the visible demand, after this finish pattern: center route record, explain how the first line would be misread if opponent calls 6m were ignored. The record has succeeded when opponent calls 6m feels like a test rather than another line of notation.
Reader focusUse the next four cues before opening the reference material.
Leveladvanced

Advanced records hold several tile-efficiency branches and ask which discard preserves hand value without ignoring risk.

Notation1. Draw 5s, discard 7p

while the notation is fresh, make the cue do work, treat 1. Draw 5s, discard 7p as a coordinate key: it should make hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon easy to point at and easy to remember.

Mistakediscarding East before checking what the table has revealed

before choosing another page, make one local test, the record should make one wrong instinct visible. Ask whether the reply after discard 7p gives the opponent a concrete gain. In this Mahjong Strategy finishing pattern, legality is not enough; the move also has to keep answering draw, discard, sequence, pair, visible discard, and safety information.

Next recordMahjong Endgame Record: Discard West Final Tempo

Stay in Mahjong Strategy and compare the same endgame and finishing patterns topic at beginner level; the rules and notation stay familiar while the record shape gets easier or harder.

Mahjong Strategy advanced record diagram for Endgame and finishing patterns
Mahjong Strategy advanced record diagram for Endgame and finishing patterns. with the rule still visible, name the visible demand, the self-authored diagram for Mahjong Endgame Record: Discard 7p Center Route places hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon on the board and labels the draw, discard, sequence, pair, visible discard, and safety information check. The original diagram carries the article-specific cue, while the public reference only helps identify the game family. It remains an original open-license record diagram with the page-specific cue in the SVG description. Source: original open-license record diagram. License: CC BY 4.0 self-authored record diagram. Open the image file.

What this record looks like

In the margin note, avoid the broad label, the advanced shape here layers a branch, a quiet move, and a finish; discard 7p is only useful if the later reply still supports the plan. Board cue: hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon. Rule check: draw, discard, sequence, pair, visible discard, and safety information. The notation uses Mahjong draw-discard tile notation. The first two entries are 1. Draw 5s, discard 7p; 2. Left discards White Dragon, draw South, which keeps the explanation tied to promotion, capture timing, territory closure, final route efficiency, or safe hand completion.

Position cue

a pair decision, a loose tile, and a draw-discard line that exposes direction; a forcing branch, a quiet move, and a conversion test; hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern

Unique asset

A self-authored SVG record diagram for this Mahjong Strategy finishing pattern marks hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon. It is paired with Mahjong draw-discard tile notation beginning 1. Draw 5s, discard 7p; 2. Left discards White Dragon, draw South. The public reference image pub-mahjong-two-dot gives readers an open-gallery board or piece reference for the same game family.

Rule check

Mahjong Strategy rule check

Check this before the outside record: read 1. Draw 5s, discard 7p, name the rule source, test the position cue, and keep the mistake visible.

Open European Mahjong Association
Rule sourceMahjong Competition Rules

European Mahjong Association is the rule source to open first; use it for legal vocabulary before comparing this advanced record.

Notation bridgeDraw-discard tile notation

Tile notation such as 5m, 7p, honor tiles, draw, discard, and call language lets the reader track hand shape without a full table log. On this page the first line is 1. Draw 5s, discard 7p.

Legal testa pair decision, a loose tile, and a draw-discard line that exposes

A turn usually draws, discards, or responds to visible calls under the ruleset. The record note should identify tile group, isolated honor, sequence, pair, and table information rather than giving gambling advice. For this page, apply it to a pair decision, a loose tile, and a draw-discard line that exposes direction; a forcing branch, a quiet move, and a conversion test; hand.

Trap to watchdiscarding East before checking what the table has revealed

The common trap is discarding a flexible or safe-looking tile before checking visible information. A good fragment asks what the table has already revealed before naming the plan. Here the reader's mistake check is discarding East before checking what the table has revealed.

How to read this record note

First replay: 1. Draw 5s, discard 7p. Keep the line short enough to say aloud before judging whether the move is good.

Then inspect: The margin record task works on promotion, capture timing, territory closure, final route efficiency, or safe hand completion. Board cue: hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon. Level job: the record note treats the…

Outside check: Used to keep hand-reading examples inside rule and notation practice. The site does not claim to reproduce official table logs or scoring sheets.

Record format

Draw-discard tile notation

Read the sample as non-gambling hand-reading practice, not as a scoring claim, table result, or gambling recommendation.

1. Draw 9p, discard 7m
Beginner

Beginner Mahjong strategy records name the drawn tile, discard, hand block, and visible table risk in plain order.

Intermediate

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Advanced

Advanced records hold several tile-efficiency branches and ask which discard preserves hand value without ignoring risk.

Annotated Record Fragment

Move-by-move replay

Mahjong Strategy record reader

Mahjong Strategy advanced finish-pattern fragment starts from 1. Draw 5s, discard 7p. It is an annotated record note, not a tournament score and not gambling advice; compare outside records for rules, notation, and position type before using it as a comparison example.

Entry 1 / 101. Draw 5s, discard 7p

The finishing pattern keeps 1m-6s shape and removes the isolated honor first.

Key entry: connect it to a pair decision, a loose tile, and a draw-discard line that exposes direction; a forcing branch, a quiet move, and a conversion test; hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern.
Position cue
a pair decision, a loose tile, and a draw-discard line that exposes direction; a forcing branch, a quiet move, and a conversion test; hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern
Mistake test
discarding East before checking what the table has revealed
Mahjong Strategy notation reader for this annotated record note
MoveNotationAnnotationReader Cue
1Draw 5s, discard 7pThe finishing pattern keeps 1m-6s shape and removes the isolated honor first.Key entry: connect it to a pair decision, a loose tile, and a draw-discard line that exposes direction; a forcing branch, a quiet move, and a conversion test; hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern.
2Left discards White Dragon, draw SouthThe record marks White Dragon as safe information for this finishing pattern, not as a reason to chase a new suit.Pause here and name the rule cue, not only the active move.
3Discard 2p, keep pair 8m8mThe beginner choice is direction: complete sequences before collecting loose honors.Compare with the previous reply before moving on.
4Draw Green Dragon, discard EastThe hand stays two-away while avoiding a discard that feeds the visible side meld.Pause here and name the rule cue, not only the active move.
5Opponent calls 6m, you draw 4mThe intermediate turning point is whether speed now matters more than value.Compare with the previous reply before moving on.
6Discard 5m, wait around 9pThe line converts by naming the safe tile and the hand direction together.Pause here and name the rule cue, not only the active move.
7Draw 7m, consider riichi-style pressure noteThe branch is a record comparison only, not gambling advice or scoring advice.Compare with the previous reply before moving on.
8Discard North, keep 2s blockThe record shows why one defensive discard can preserve both speed and safety.Pause here and name the rule cue, not only the active move.
9Draw 3p, decline the tempting Red Dragon discardThe advanced line keeps track of what the table has revealed.Compare with the previous reply before moving on.
10Discard 8s, tenpai note around 6pThe record note ends with a readable wait and a named risk boundary.Finish check: explain why discarding East before checking what the table has revealed is unsafe here.
  1. Move 1Draw 5s, discard 7p

    The finishing pattern keeps 1m-6s shape and removes the isolated honor first.

    Key entry: connect it to a pair decision, a loose tile, and a draw-discard line that exposes direction; a forcing branch, a quiet move, and a conversion test; hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern.
  2. Move 2Left discards White Dragon, draw South

    The record marks White Dragon as safe information for this finishing pattern, not as a reason to chase a new suit.

    Pause here and name the rule cue, not only the active move.
  3. Move 3Discard 2p, keep pair 8m8m

    The beginner choice is direction: complete sequences before collecting loose honors.

    Compare with the previous reply before moving on.
  4. Move 4Draw Green Dragon, discard East

    The hand stays two-away while avoiding a discard that feeds the visible side meld.

    Pause here and name the rule cue, not only the active move.
  5. Move 5Opponent calls 6m, you draw 4m

    The intermediate turning point is whether speed now matters more than value.

    Compare with the previous reply before moving on.
  6. Move 6Discard 5m, wait around 9p

    The line converts by naming the safe tile and the hand direction together.

    Pause here and name the rule cue, not only the active move.
  7. Move 7Draw 7m, consider riichi-style pressure note

    The branch is a record comparison only, not gambling advice or scoring advice.

    Compare with the previous reply before moving on.
  8. Move 8Discard North, keep 2s block

    The record shows why one defensive discard can preserve both speed and safety.

    Pause here and name the rule cue, not only the active move.
  9. Move 9Draw 3p, decline the tempting Red Dragon discard

    The advanced line keeps track of what the table has revealed.

    Compare with the previous reply before moving on.
  10. Move 10Discard 8s, tenpai note around 6p

    The record note ends with a readable wait and a named risk boundary.

    Finish check: explain why discarding East before checking what the table has revealed is unsafe here.

Common Mistake

Mistake to test: discarding East before checking what the table has revealed. Replay 1. Draw 5s, discard 7p against a pair decision, a loose tile, and a draw-discard line that exposes direction; a forcing branch, a quiet, then name the rule or reply that prevents it.

CommentaryOpen detailed replay notesFirst reading pass for Mahjong Strategy Finish Pattern: Center Route: Use move one Draw 5s, discard 7p; move…

Commentary

First reading pass for Mahjong Strategy Finish Pattern: Center Route: Use move one Draw 5s, discard 7p; move two Left discards White Dragon, draw South as the anchor for this finishing pattern. The board detail to find first is hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon.

Decision note for Finish Pattern: Center Route: compare discard 7p with the tempting alternative and say what the opponent gains next.

Real gain in this finishing pattern appears one reply later. Here, opponent calls 6m checks whether the slower-looking choice was real.

Use the finish pattern: center route cross-game comparison as a check, not as the record itself. This finishing pattern keeps draw, discard, sequence, pair, visible discard, and safety information visible while the line is replayed.

By the end, point at opponent calls 6m, explain the punishment in this finishing pattern, and choose whether the next record is easier or harder.

PracticeOpen record questions4 questions for checking the record after replay.

Record Questions

  • Which notation detail in 1. Draw 5s, discard 7p; 2. Left discards White Dragon, draw South first reveals the finish pattern: center route problem?
  • What would change in this finish pattern: center route record if the reply opponent calls 6m arrived one move earlier?
  • In the finish pattern: center route position, which candidate around discard 7p is tempting, and what part of draw, discard, sequence, pair, visible discard, and safety information makes opponent calls 6m punish it?
  • Mahjong Strategy: Which hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon detail would you replay before opening the next related record page?
Level comparison

What different record levels look like

Compare the same game family across level examples before choosing the next record page. The active card marks this page's level.

Beginner recordMahjong Beginner First-Plan Record: Discard 7m Safe Reply1. Draw 9p, discard 7m
Same cue: a pair decision, a loose tile, and a draw-discard line that exposes direction; a forcing branch, a quiet move, and a conversion test; hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern
1Hand block
2Visible discard
3Safety turn
  1. Hand blockStart from 1. Draw 9p, discard 7m and name the shared cue: a pair decision, a loose tile, and a draw-discard line.
  2. Visible discardCompare the reply around a table call, a safe tile question, and a hand-speed before trusting the first plan.
  3. Safety turnCarry the branch to the mistake test: discarding 5s before checking what the table has revealed.

6 entries, 1 plan + 1 reject: one visible plan, one rule cue, and one mistake to stop before.

Length
6 annotated entries
Branch load
Single line, no side branch
Candidates
1 plan + 1 reject
Judgment
Legal cue first: draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition
Depth
Two-move window
Read for
Read one plan aloud, match it to the board cue, and stop at the first unsafe reply.
Watch
discarding 5s before checking what the table has revealed
Next cue
Move up after you can name the rule cue without rereading the note.
Review task

Replay 1. Draw 9p, discard 7m, name a table call, a safe tile question, and a hand-speed versus value choice;, then reject discarding 5s before checking what the table has revealed.

Record anatomy

Beginner Mahjong Strategy records are a short line built from 1. Draw 9p, discard 7m: one rule cue, one visible plan, and one obvious mistake around a table call, a safe tile question, and a hand-speed versus value choice; one visible plan.

Opening line
Start with 1. Draw 9p, discard 7m; keep the first reply visible.
Rule cue
Point to draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing before judging the move.
First trap
Stop at discarding 5s before checking what the table has revealed instead of exploring side branches.
Ready check
Move on only after the rule cue can be named from memory.

Beginner Mahjong strategy records name the drawn tile, discard, hand block, and visible table risk in plain order.

Intermediate recordMahjong Intermediate Reply Record: Discard East Center Route Turn1. Draw Green Dragon, discard East
Same cue: a pair decision, a loose tile, and a draw-discard line that exposes direction; a forcing branch, a quiet move, and a conversion test; hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern
1Hand block
2Visible discard
3Safety turn
  1. Hand blockStart from 1. Draw Green Dragon, discard East and name the shared cue: a pair decision, a loose tile, and a draw-discard line.
  2. Visible discardCompare the reply around a table call, a safe tile question, and a hand-speed before trusting the first plan.
  3. Safety turnCarry the branch to the mistake test: discarding 3p before checking what the table has revealed.

8 entries, 2 candidate replies: add a reply comparison before deciding which plan survives.

Length
8 annotated entries
Branch load
Main line plus reply branch
Candidates
2 candidate replies
Judgment
Timing, safety, and shape all get judged
Depth
Turning-point window
Read for
Compare two candidate plans, then explain why the reply changes timing or safety.
Watch
discarding 3p before checking what the table has revealed
Next cue
Move up after you can compare both plans before seeing the answer.
Review task

Compare both replies around a table call, a safe tile question, and a hand-speed versus value choice;; explain where discarding 3p before checking what the table has revealed changes the plan.

Record anatomy

Intermediate Mahjong Strategy records keep the same cue near a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans, then add candidate replies, a turning point, and one comparison line after 1. Draw Green Dragon, discard East.

Main line
Anchor the comparison at 1. Draw Green Dragon, discard East, not at a loose theme name.
Candidate pair
Keep two replies alive until the timing or safety test resolves them.
Turning point
Explain how discarding 3p before checking what the table has revealed changes the value of the first plan.
Replay task
Before opening the answer, say which candidate survives and why.

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Advanced recordMahjong Advanced Reply Record: Discard South Center Route Turn1. Draw White Dragon, discard South
Same cue: a pair decision, a loose tile, and a draw-discard line that exposes direction; a forcing branch, a quiet move, and a conversion test; hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern
1Hand block
2Visible discard
3Safety turn
  1. Hand blockStart from 1. Draw White Dragon, discard South and name the shared cue: a pair decision, a loose tile, and a draw-discard line.
  2. Visible discardCompare the reply around a floating honor, two sequence paths, and one visible discard before trusting the first plan.
  3. Safety turnCarry the branch to the mistake test: discarding 9p before checking what the table has revealed.

10 entries, 3+ candidate points: hold the branch, quiet preparation, and conversion test together.

Length
10 annotated entries
Branch load
Forcing branch, quiet prep, conversion
Candidates
3+ candidate points
Judgment
Every move can change the final evaluation
Depth
Full branch with source comparison
Read for
Hold the forcing branch, quiet preparation, and conversion test in the same replay.
Watch
discarding 9p before checking what the table has revealed
Next cue
Stay here when you want dense branches, not just legal-move recognition.
Review task

Annotate the quiet move after 1. Draw White Dragon, discard South; prove the conversion still survives discarding 9p before checking what the table has revealed.

Record anatomy

Advanced Mahjong Strategy records turn 1. Draw White Dragon, discard South into a branch: forcing move, quiet preparation, conversion test, and source comparison around a floating honor, two sequence paths, and one visible discard that narrows the plan; a forcing.

Forcing branch
Track the pressure line from 1. Draw White Dragon, discard South without skipping replies.
Quiet move
Mark the preparation move that does not look urgent but keeps the branch alive.
Conversion test
Check whether discarding 9p before checking what the table has revealed appears only after the defender's best reply.
Review task
Write the moment pressure becomes conversion, then compare an outside record.

Advanced records hold several tile-efficiency branches and ask which discard preserves hand value without ignoring risk.

Record note

Mahjong Strategy advanced finish-pattern fragment starts from 1. Draw 5s, discard 7p. It is an annotated record note, not a tournament score and not gambling advice; compare outside records for rules, notation, and position type before using it as a comparison example.

After the record line

Mahjong Strategy outside-record comparison

Use this after replaying the record line. The article line is a record note; the outside source gives a comparison path, not permission to copy a score.

Competition rule noteEuropean Mahjong Association

Hold 1. Draw 5s, discard 7p beside a pair decision, a loose tile, and a draw-discard line that exposes direction; a forcing branch, a quiet. Match outside material by notation, position type, and the trained mistake before judging move quality.

Level useadvanced

Advanced check: preserve value while tracking visible risk and branch choices.

Keep separateCompare, keep separate

Use table logs, scoring decisions, player results, or gambling claims only as context checks; this advanced record note stays an original annotated record example, separate from outside scores, player metadata, and source commentary.

Open European Mahjong Association
Competition rule note

Compare this Mahjong Strategy record note with real records

Use European Mahjong Association to compare draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing. This advanced record note stays an original annotated record example, not a copied score, table log, SGF file, or named-player record.

Compare sourceEuropean Mahjong AssociationOpen source
Notation sample1. Draw 5s, discard 7p
Comparison object

draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing

  1. A
    Match the source type

    Open European Mahjong Association as a competition rule note and decide whether you are comparing a real record index, a rule source, or a position reference before judging the note.

  2. B
    Match notation before quality

    Hold the article sample 1. Draw 5s, discard 7p beside the outside source. Compare notation shape, turn order, and record length before deciding whether the moves explain the same problem.

  3. C
    Match the position job

    Use the cue a pair decision, a loose tile, and a draw-discard line that exposes direction; a forcing branch, a quiet move, and a conversion. The outside material only helps if it trains the same board, route, tile, threat, capture, or rule-position job.

  4. D
    Keep the record note original

    Use outside move lists, player names, event labels, table logs, SGF files, or database commentary only as context checks; then return to the article's own mistake check: discarding East before checking what the table has revealed.

Competition rule note

Mahjong Strategy classic record bridge

Use 1. Draw 5s, discard 7p as the page's working line, then compare advanced record shape against European Mahjong Association, the classic anchor, and the trained mistake before opening a full outside score.

Working line1. Draw 5s, discard 7p

a pair decision, a loose tile, and a draw-discard line that exposes direction; a forcing branch, a quiet move, and a conversion test; hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern

Mistake checkdiscarding East before checking what the table has revealed

Open European Mahjong Association
Classic anchorIsolated Honor Discard AnchorHonor tile, suit block, and safe discard comparison

Compare tile vocabulary, suit block, honor status, table information, and whether the record note trains safety or efficiency.

Open European Mahjong Association
Record exemplarMCR Hand-Reading ExemplarCompare tile vocabulary, draw-discard order, hand blocks, visible discard safety, and non-gambling competition framing.

Beginner pages compare one drawn tile and one safe discard; intermediate pages compare efficiency with defensive information; advanced pages compare several discard branches without claiming a table result.

Open European Mahjong Association
BeginnerShort Mahjong Strategy record: one notation line, one rule cue, and one visible mistake tied to a pair decision, a loose tile, and a draw-discard line that exposes.

In the outside source, look only for the same first plan around 1. Draw 5s, discard 7p; ignore long branches until the mistake can be named plainly.

IntermediateTurning-point Mahjong Strategy record: the same cue adds candidate replies, timing comparison, and a reason the first plan changes.

Compare whether the outside line tests the same reply choice and whether discarding East before checking what the table has revealed appears one exchange later.

AdvancedDense Mahjong Strategy record: forcing branch, quiet preparation, conversion test, and source comparison stay in one replay.

Use outside records to compare branch discipline and conversion timing, then keep this original annotated record example separate from outside scores.

This bridge is a reader-facing comparison guide. The article remains an annotated record note and original annotated record example, separate from outside scores, player metadata, event labels, table logs, SGF files, database commentary, and source commentary.

Competition rule note

Mahjong Strategy real record check plan

Use this plan after the article replay: compare 1. Draw 5s, discard 7p with European Mahjong Association, then match the position terms, level job, and mistake pattern before trusting an outside record as a useful comparison.

Open sourceEuropean Mahjong AssociationOpen record source
First line1. Draw 5s, discard 7p
Search terms

pair decision loose tile draw-discard line exposes direction forcing branch quiet move conversion test hand blocks

What should match

A useful outside Mahjong Strategy record should share the notation shape 1. Draw 5s, discard 7p, the same position job around pair decision loose tile draw-discard line exposes direction forcing branch quiet move conversion test hand blocks, and the trained mistake discarding East checking what table has revealed.

What stays separate

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

What the source can proveEuropean Mahjong Association is the outside comparison point

European Mahjong Association can prove rule vocabulary, legal movement, competition framing, or notation terms for Mahjong Strategy. Use it to check whether draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing is a legal reading problem; it does not prove a named match score for this record note.

What this record note is1. Draw 5s, discard 7p is a record line

This page uses 1. Draw 5s, discard 7p as a compact Mahjong Strategy record line for pair decision loose tile draw-discard line exposes direction forcing branch quiet move conversion test hand blocks. It explains a level-specific record shape and a mistake check; it is not presented as a copied score from European Mahjong Association.

How to compareMatch record shape before names

Compare notation family, turn order, draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing, record level, and the mistake cue discarding East checking what table has revealed. A useful outside record may share the same problem without sharing every move.

What stays separateKeep source facts and article notes apart

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body. Use European Mahjong Association to check record reality, then return to the article's own annotation rather than mixing outside metadata into the article.

  1. Source
    Open the right kind of record source

    Start with European Mahjong Association as a competition rule note. Decide whether the outside page is a real record index, rule document, position reference, table log, or SGF-style record before comparing moves.

  2. Line
    Match the first notation line

    Hold 1. Draw 5s, discard 7p beside the outside source. The first check is notation family, turn order, and record length, not whether the whole outside score is identical.

  3. Position
    Match the position terms

    Search by pair decision loose tile draw-discard line exposes direction forcing branch quiet move conversion test hand blocks. The outside material helps only when it trains the same draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing.

  4. Level
    Match the record level

    Look for a dense Mahjong Strategy record after 1. Draw 5s, discard 7p with a forcing branch, quiet preparation, and conversion test; compare branch discipline before borrowing any outside evaluation.

  5. Separate
    Keep the record line separate

    Treat this advanced record note as an original annotated record example, not a named game record or copied match score. Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

Treat this advanced record note as an original annotated record example, not a named game record or copied match score.

Record references

Mahjong Strategy record references

Mahjong Strategy advanced record starts from 1. Draw 5s, discard 7p; compare rule language, record context, classic position shape, and public image evidence before using outside material.

Rule and notationMahjong Competition RulesEuropean Mahjong Association

Use European Mahjong Association to check legal vocabulary and Draw-discard tile notation before reading 1. Draw 5s, discard 7p.

Compare
Compare the rule cue in a pair decision, a loose tile, and a draw-discard line that exposes direction; a forcing branch, a quiet move, and a conversion test; hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern with draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing; the article's notation sample is the first thing to keep stable.
Keep separate
The rule source supports vocabulary and legality checks while this page stays an annotated record note for Mahjong Strategy.
Record contextMahjong Competition Record NoteEuropean Mahjong Association

Use European Mahjong Association to compare record shape, source type, and the trained mistake: discarding East before checking what the table has revealed.

Compare
Match 1. Draw 5s, discard 7p, turn order, record length, and the position job before judging whether an outside record trains the same decision.
Keep separate
Outside records are context checks; the move line here remains an original annotated record example, not a named-player score.
Classic positionIsolated Honor Discard AnchorEuropean Mahjong Association

Honor tile, suit block, and safe discard comparison keeps a pair decision, a loose tile, and a draw-discard line that exposes direction; a forcing branch, a quiet move, and a conversion test; hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern connected to a stable board, route, tile, or threat shape.

Compare
Compare tile vocabulary, suit block, honor status, table information, and whether the record note trains safety or efficiency.
Keep separate
The anchor is a lookup guide for record shape; it does not turn this annotated record note into a copied score.
Public imageWikimedia Commons Mahjong two dot tileWikimedia Commons Mahjong two dot tile

Wikimedia Commons Mahjong two dot tile is the public visual reference for this Mahjong Strategy page; in the replay notebook, make the cue do work, the public-library image on this page is Wikimedia Commons Mahjong two dot tile; it gives open-gallery context for a Mahjong dot-suit tile reference for suit notation, draw-discard, and hand-shape strategy pages; used as game-material context before the reader checks the article-specific record diagram. It is a source-traced reference image, not a substitute for the annotated record note or the page-specific cue hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon. The article-specific line still belongs to the self-authored record diagram. This public-library context remains separate from the self-authored article-specific diagram.

Compare
Use the image for board, piece, route, tile, or surface context, then use the article diagram and 1. Draw 5s, discard 7p for the exact composed line.
Keep separate
The public image supports context and license transparency; it is separate from the article-specific record diagram and move sequence.
Keep separateMahjong Strategy outside-material ruleEuropean Mahjong Association

When the mistake is tempting, separate habit from proof, the working record for this finish pattern: center route page is 1. Draw 5s, discard 7p; 2. Left discards White Dragon, draw South, with opponent calls 6m as the reply check. It is an annotated record note, not a tournament score, and functions as an advanced annotated-record example built to slow down a dense branch. Compare real archives for shape and notation only after the article line has been read on its own terms. It is also not gambling advice, a table result, or scoring instruction. The page-specific mistake check is discarding East before checking what the table has revealed.

Compare
Use outside material to check draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing, source type, and position similarity before returning to the article line.
Keep separate
Use table logs, scoring decisions, player results, or gambling claims only as context checks; this advanced record note stays an original annotated record example, separate from outside scores, player metadata, and source commentary.
What to compare
  • Notation and turn order: 1. Draw 5s, discard 7p.
  • Position job and trained mistake: a pair decision, a loose tile, and a draw-discard line that exposes direction; a forcing branch, a quiet move, and a conversion test; hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern / discarding East before checking what the table has revealed.
  • Image fit, source URL, license label, and whether the public image matches the same game family.
What stays outside
  • Outside scores, player metadata, event labels, table logs, SGF files, and database commentary stay outside the article body.
  • A public image is visual context, not proof that the composed move sequence happened in a real match.
  • A classic position anchor helps comparison; it is not a claim that this page reproduces that exact external record.
Classic lookup cueClassic lookup cue for Mahjong StrategyEuropean Mahjong Association: search cue and four comparison checks.

Classic lookup cue for Mahjong Strategy

Use European Mahjong Association as a real-record or position lookup context. This page remains an annotated record note and is not a copied tournament score, named-player record, table log, or external database entry.

Search cueEuropean Mahjong Association: Mahjong Strategy Endgame finishing patterns + pair decision loose tile draw-discard line exposes direction forcing branch + 1. Draw 5s, discard 7p + discarding East checking what table has revealedOpen European Mahjong Association
1Search by position type

Start with pair decision loose tile draw-discard line exposes direction forcing branch. The goal is to find the same kind of board, tile, route, or threat problem before looking for an exact score.

2Compare notation shape

Use the sample 1. Draw 5s, discard 7p to compare notation form, move length, and record density against external material.

3Check the trained mistake

Keep this mistake visible while comparing: discarding East checking what table has revealed. A useful outside record should make that decision easier to discuss.

4Keep record note and outside record separate

Open European Mahjong Association for real records or position context, but keep this record note separate from copied match scores and named-player claims.

Record exemplarCompare the record note with a real source type2 source-backed exemplars for this game family.
Classic position anchorsUse known record shapes before searching for exact scores2 anchors; compare without copying a real score.
Curated reference packWhere to verify the record context2 game-specific references kept separate from the article line.
Comparison pathHow to compare this fragment with external records4 lookup steps; compare, do not copy a real score.

How to compare this fragment with external records

Use this as a reading path before opening external databases or classic-position references. The goal is comparison, not copying a real score into this article.

  1. 1
    Match the notation shape

    Start with Draw-discard tile notation and the sample 1. Draw 5s, discard 7p. Compare outside records only for notation shape before judging move quality.

  2. 2
    Anchor the same kind of position

    Use this page cue: a pair decision, a loose tile, and a draw-discard line that exposes direction; a forcing branch, a quiet move, and a conversion test; hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern Look for a similar board, tile, route, or threat problem, not an identical copied position.

  3. 3
    Read it as a advanced record note

    Compare record length, annotation density, and the trained mistake: discarding East before checking what the table has revealed. That is how this page explains what a advanced record is for.

  4. 4
    Keep record note and outside record separate

    Use European Mahjong Association for real record lookup. This page remains an annotated record note and is not a copied tournament score or named-player record.

Reference layerRules checked separately from the record note1 rule source link for notation and boundary checks.

Rules checked separately from the record note

These links support rule vocabulary, notation boundaries, and game-family context. They do not turn this annotated record note into a tournament score or named-player record.

Record contextExternal records stay separate from this record noteEuropean Mahjong Association: context only, not copied-score proof.

External records stay separate from this record note

Competition framing, tile vocabulary, and the boundary between non-gambling annotated records and real table results.

Used to keep hand-reading examples inside rule and notation practice. The site does not claim to reproduce official table logs or scoring sheets.

Mahjong Competition Record NoteEuropean Mahjong Association
Wikimedia Commons Mahjong two dot tile
Mahjong StrategyWhy this image is here

Public reference: in the replay notebook, make the cue do work, the public-library image on this page is Wikimedia Commons Mahjong two dot tile; it gives open-gallery context for a Mahjong dot-suit tile reference for suit notation, draw-discard, and hand-shape strategy pages; used as game-material context before the reader checks the article-specific record diagram. It is a source-traced reference image, not a substitute for the annotated record note or the page-specific cue hand blocks around 1m-6s, isolated 7p, and visible discard White Dragon. The article-specific line still belongs to the self-authored record diagram. This public-library context remains separate from the self-authored article-specific diagram. Source: Wikimedia Commons Mahjong two dot tile. License: Wikimedia Commons freely licensed file. Source page. Source file