CBGChinese Board Games GuideRules and annotated records for strategy learners

Mahjong Strategy

Mahjong Intermediate Reply Record: Discard East Center Route Turn

First line1. Draw Green Dragon, discard East

Main mistake: discarding 3p before checking what the table has revealed

before the replay, let the diagram lead, treat discard East as the page's working move: map it to hand blocks around 6m-4m, isolated East, and visible discard 5m, use opponent calls Red Dragon as the reply test, complete the turning-point record job by asking how to split the line into candidate plan, reply, and timing change before reading further, and then compare the neighboring level while the notation is still familiar.

intermediateIntermediate record note8 record entries
Line to read first1. Draw Green Dragon, discard East

in the margin note, use a small check, hand blocks around 6m-4m, isolated East, and visible discard 5m is the board feature to circle first. After that, compare discard East with opponent calls Red Dragon. The intermediate job is to keep two candidate replies alive until the timing test resolves them. The page is useful only if that first inspection changes how this tile hand-building turning point: center route record is read.

Critical turnbefore using a source, watch for the unsafe shortcut, 5.

before using a source, watch for the unsafe shortcut, 5. Opponent calls Red Dragon, you draw 8s is where the page earns its annotation. In this Mahjong Strategy turning-point record, the move turns draw, discard, sequence, pair, visible discard, and safety information from background knowledge into the actual decision rule. Write this beside it: The intermediate turning point is whether speed now matters more than value.

Why the level mattersintermediate shape

Under the position cue, make the cue do work, read the branch twice: once for the natural-looking reply, once for the moment discarding 3p before checking what the table has revealed becomes visible. For turning point: center route, the plan is not to memorize the line; it is to explain why opponent calls Red Dragon changes the answer.

Read the record first

1. Draw Green Dragon, discard East

in the margin note, use a small check, hand blocks around 6m-4m, isolated East, and visible discard 5m is the board feature to circle first. After that, compare discard East with opponent calls Red Dragon. The intermediate job is to keep two candidate replies alive until the timing test resolves them. The page is useful only if that first inspection changes how this tile hand-building turning point: center route record is read.

Position cue: a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the turning-point record

Opening line1. Draw Green Dragon, discard East

The turning-point record keeps 6m-4m shape and removes the isolated honor first.

Level shapeintermediate record

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Reader jobIntermediate record note

before the replay, let the diagram lead, after this turning point: center route record, run a short source check that keeps this article record separate from outside scores. The durable idea is that discard East must survive opponent calls Red Dragon under draw, discard, sequence, pair, visible discard, and safety information.

  1. 1Find the cue

    inside this line, keep the question narrow, before using any label for the position, locate discard East and the board detail it depends on so the plan stays local.

  2. 2Translate the rule

    inside this line, keep the question narrow, translate draw, discard, sequence, pair, visible discard, and safety information into a question the reply must answer before the plan is accepted as more than activity.

  3. 3Make the answer local

    inside this line, keep the question narrow, hold discard East until opponent calls Red Dragon arrives, then decide whether the first plan was real or only looked active.

  4. 4Choose the next record

    inside this line, keep the question narrow, close the pass by naming the next same-game record that would make draw, discard, sequence, pair, visible discard, and safety information easier to test in a new example.

Record goalIntermediate record note

The anchor record task works on candidate moves, tempo, defensive replies, and the moment the plan changes. Board cue: hand blocks around 6m-4m, isolated East, and visible discard 5m. Level job: the record note compares candidate moves and asks why one move preserves tempo while another only looks active for one move. In Mahjong Strategy, practice this habit: choose a hand direction while tracking what discards make opponents stronger. The page keeps the record note narrow enough that the notation, cue, and mistake can be checked together. Replay evidence: the Mahjong draw-discard tile notation line begins move one Draw Green Dragon, discard East; move two Left discards 5m, draw 9p; inspect discard East.

Replay first1. Draw Green Dragon, discard East

Under the position cue, make the cue do work, read the branch twice: once for the natural-looking reply, once for the moment discarding 3p before checking what the table has revealed becomes visible. For turning point: center route, the plan is not to memorize the line; it is to explain why opponent calls Red Dragon changes the answer.

Position checkintermediate

before using a source, watch for the unsafe shortcut, 5. Opponent calls Red Dragon, you draw 8s is where the page earns its annotation. In this Mahjong Strategy turning-point record, the move turns draw, discard, sequence, pair, visible discard, and safety information from background knowledge into the actual decision rule. Write this beside it: The intermediate turning point is whether speed now matters more than value.

Verify outsideEuropean Mahjong Association

Compare notation and position type after the record line is clear; keep outside scores separate.

What to look at

a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the turning-point record

Key decision
inside this line, keep the question narrow, hold discard East until opponent calls Red Dragon arrives, then decide whether the first plan was real or only looked active.
Mistake diagnostic
with the same-game path, read the reply as evidence, here is the quick check. Compare the reader's first instinct with opponent calls Red Dragon; the gap is where discarding 3p before checking what the table has revealed should become obvious. In this Mahjong Strategy turning-point record, legality is not enough; the move also has to keep answering draw, discard, sequence, pair, visible discard, and safety information.
After reading
before the replay, let the diagram lead, after this turning point: center route record, run a short source check that keeps this article record separate from outside scores. The durable idea is that discard East must survive opponent calls Red Dragon under draw, discard, sequence, pair, visible discard, and safety information.
Reader focusUse the next four cues before opening the reference material.
Levelintermediate

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Notation1. Draw Green Dragon, discard East

inside this line, keep the question narrow, before using any label for the position, locate discard East and the board detail it depends on so the plan stays local.

Mistakediscarding 3p before checking what the table has revealed

with the same-game path, read the reply as evidence, here is the quick check. Compare the reader's first instinct with opponent calls Red Dragon; the gap is where discarding 3p before checking what the table has revealed should become obvious. In this Mahjong Strategy turning-point record, legality is not enough; the move also has to keep answering draw, discard, sequence, pair, visible discard, and safety information.

Next recordMahjong Advanced Reply Record: Discard South Center Route Turn

Stay in Mahjong Strategy and compare the same intermediate record note topic at advanced level; the rules and notation stay familiar while the record shape gets easier or harder.

Mahjong Strategy intermediate record diagram for Intermediate record note
Mahjong Strategy intermediate record diagram for Intermediate record note. when the answer feels obvious, let the diagram lead, the page diagram keeps the exact example local by pairing hand blocks around 6m-4m, isolated East, and visible discard 5m with the answer test opponent calls Red Dragon. The public-library image supplies open visual context; the exact position remains in this self-authored diagram. It remains an original open-license record diagram with the page-specific cue in the SVG description. Source: original open-license record diagram. License: CC BY 4.0 self-authored record diagram. Open the image file.

What this record looks like

In this example, make the branch earn trust, an intermediate turning point: center route record should show a turning point, so this line pauses at hand blocks around 6m-4m, isolated East, and visible discard 5m before judging the active move. Board cue: hand blocks around 6m-4m, isolated East, and visible discard 5m. Rule check: draw, discard, sequence, pair, visible discard, and safety information. The notation uses Mahjong draw-discard tile notation. The first two entries are 1. Draw Green Dragon, discard East; 2. Left discards 5m, draw 9p, which keeps the explanation tied to candidate moves, tempo, defensive replies, and the moment the plan changes.

Position cue

a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the turning-point record

Unique asset

A self-authored SVG record diagram for this Mahjong Strategy turning-point record marks hand blocks around 6m-4m, isolated East, and visible discard 5m. It is paired with Mahjong draw-discard tile notation beginning 1. Draw Green Dragon, discard East; 2. Left discards 5m, draw 9p. The public reference image pub-mahjong-tiles gives readers an open-gallery board or piece reference for the same game family.

Rule check

Mahjong Strategy rule check

Check this before the outside record: read 1. Draw Green Dragon, discard East, name the rule source, test the position cue, and keep the mistake visible.

Open European Mahjong Association
Rule sourceMahjong Competition Rules

European Mahjong Association is the rule source to open first; use it for legal vocabulary before comparing this intermediate record.

Notation bridgeDraw-discard tile notation

Tile notation such as 5m, 7p, honor tiles, draw, discard, and call language lets the reader track hand shape without a full table log. On this page the first line is 1. Draw Green Dragon, discard East.

Legal testa table call, a safe tile question, and a hand-speed versus value

A turn usually draws, discards, or responds to visible calls under the ruleset. The record note should identify tile group, isolated honor, sequence, pair, and table information rather than giving gambling advice. For this page, apply it to a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 6m-4m,.

Trap to watchdiscarding 3p before checking what the table has revealed

The common trap is discarding a flexible or safe-looking tile before checking visible information. A good fragment asks what the table has already revealed before naming the plan. Here the reader's mistake check is discarding 3p before checking what the table has revealed.

How to read this record note

First replay: 1. Draw Green Dragon, discard East. Keep the line short enough to say aloud before judging whether the move is good.

Then inspect: The anchor record task works on candidate moves, tempo, defensive replies, and the moment the plan changes. Board cue: hand blocks around 6m-4m, isolated East, and visible discard 5m. Level job: the record note compares candidate moves and…

Outside check: Used to keep hand-reading examples inside rule and notation practice. The site does not claim to reproduce official table logs or scoring sheets.

Record format

Draw-discard tile notation

Read the sample as non-gambling hand-reading practice, not as a scoring claim, table result, or gambling recommendation.

1. Draw 9p, discard 7m
Beginner

Beginner Mahjong strategy records name the drawn tile, discard, hand block, and visible table risk in plain order.

Intermediate

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Advanced

Advanced records hold several tile-efficiency branches and ask which discard preserves hand value without ignoring risk.

Annotated Record Fragment

Move-by-move replay

Mahjong Strategy record reader

Mahjong Strategy intermediate record fragment starts from 1. Draw Green Dragon, discard East. It is an annotated record note, not a tournament score and not gambling advice; compare outside records for rules, notation, and position type before using it as a comparison example.

Entry 1 / 81. Draw Green Dragon, discard East

The turning-point record keeps 6m-4m shape and removes the isolated honor first.

Key entry: connect it to a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the turning-point record.
Position cue
a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the turning-point record
Mistake test
discarding 3p before checking what the table has revealed
Mahjong Strategy notation reader for this annotated record note
MoveNotationAnnotationReader Cue
1Draw Green Dragon, discard EastThe turning-point record keeps 6m-4m shape and removes the isolated honor first.Key entry: connect it to a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the turning-point record.
2Left discards 5m, draw 9pThe record marks 5m as safe information for this turning-point record, not as a reason to chase a new suit.Pause here and name the rule cue, not only the active move.
3Discard 7m, keep pair NorthNorthThe beginner choice is direction: complete sequences before collecting loose honors.Compare with the previous reply before moving on.
4Draw 2s, discard 3pThe hand stays two-away while avoiding a discard that feeds the visible side meld.Pause here and name the rule cue, not only the active move.
5Opponent calls Red Dragon, you draw 8sThe intermediate turning point is whether speed now matters more than value.Compare with the previous reply before moving on.
6Discard 6p, wait around WestThe line converts by naming the safe tile and the hand direction together.Pause here and name the rule cue, not only the active move.
7Draw 5s, consider riichi-style pressure noteThe branch is a record comparison only, not gambling advice or scoring advice.Compare with the previous reply before moving on.
8Discard 7p, keep 1m blockThe record shows why one defensive discard can preserve both speed and safety.Finish check: explain why discarding 3p before checking what the table has revealed is unsafe here.
  1. Move 1Draw Green Dragon, discard East

    The turning-point record keeps 6m-4m shape and removes the isolated honor first.

    Key entry: connect it to a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the turning-point record.
  2. Move 2Left discards 5m, draw 9p

    The record marks 5m as safe information for this turning-point record, not as a reason to chase a new suit.

    Pause here and name the rule cue, not only the active move.
  3. Move 3Discard 7m, keep pair NorthNorth

    The beginner choice is direction: complete sequences before collecting loose honors.

    Compare with the previous reply before moving on.
  4. Move 4Draw 2s, discard 3p

    The hand stays two-away while avoiding a discard that feeds the visible side meld.

    Pause here and name the rule cue, not only the active move.
  5. Move 5Opponent calls Red Dragon, you draw 8s

    The intermediate turning point is whether speed now matters more than value.

    Compare with the previous reply before moving on.
  6. Move 6Discard 6p, wait around West

    The line converts by naming the safe tile and the hand direction together.

    Pause here and name the rule cue, not only the active move.
  7. Move 7Draw 5s, consider riichi-style pressure note

    The branch is a record comparison only, not gambling advice or scoring advice.

    Compare with the previous reply before moving on.
  8. Move 8Discard 7p, keep 1m block

    The record shows why one defensive discard can preserve both speed and safety.

    Finish check: explain why discarding 3p before checking what the table has revealed is unsafe here.

Common Mistake

Mistake to test: discarding 3p before checking what the table has revealed. Replay 1. Draw Green Dragon, discard East against a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a, then name the rule or reply that prevents it.

CommentaryOpen detailed replay notesFirst reading pass for Mahjong Strategy Turning Point: Center Route: Use move one Draw Green Dragon, discard East;…

Commentary

First reading pass for Mahjong Strategy Turning Point: Center Route: Use move one Draw Green Dragon, discard East; move two Left discards 5m, draw 9p as the anchor for this turning-point record. The board detail to find first is hand blocks around 6m-4m, isolated East, and visible discard 5m.

Decision note for Turning Point: Center Route: compare discard East with the tempting alternative and say what the opponent gains next.

Real gain in this turning-point record appears one reply later. Here, opponent calls Red Dragon checks whether the slower-looking choice was real.

Use the turning point: center route cross-game comparison as a check, not as the record itself. This turning-point record keeps draw, discard, sequence, pair, visible discard, and safety information visible while the line is replayed.

By the end, point at opponent calls Red Dragon, explain the punishment in this turning-point record, and choose whether the next record is easier or harder.

PracticeOpen record questions4 questions for checking the record after replay.

Record Questions

  • Which defense detail in 1. Draw Green Dragon, discard East; 2. Left discards 5m, draw 9p first reveals the turning point: center route problem?
  • What would change in this turning point: center route record if the reply opponent calls Red Dragon arrived one move earlier?
  • In the turning point: center route position, which candidate around discard East is tempting, and what part of draw, discard, sequence, pair, visible discard, and safety information makes opponent calls Red Dragon punish it?
  • Mahjong Strategy: Which hand blocks around 6m-4m, isolated East, and visible discard 5m detail would you replay before opening the next related record page?
Level comparison

What different record levels look like

Compare the same game family across level examples before choosing the next record page. The active card marks this page's level.

Beginner recordMahjong Beginner First-Plan Record: Discard 7m Safe Reply1. Draw 9p, discard 7m
Same cue: a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the turning-point record
1Hand block
2Visible discard
3Safety turn
  1. Hand blockStart from 1. Draw 9p, discard 7m and name the shared cue: a table call, a safe tile question, and a hand-speed.
  2. Visible discardCompare the reply around a table call, a safe tile question, and a hand-speed before trusting the first plan.
  3. Safety turnCarry the branch to the mistake test: discarding 5s before checking what the table has revealed.

6 entries, 1 plan + 1 reject: one visible plan, one rule cue, and one mistake to stop before.

Length
6 annotated entries
Branch load
Single line, no side branch
Candidates
1 plan + 1 reject
Judgment
Legal cue first: draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition
Depth
Two-move window
Read for
Read one plan aloud, match it to the board cue, and stop at the first unsafe reply.
Watch
discarding 5s before checking what the table has revealed
Next cue
Move up after you can name the rule cue without rereading the note.
Review task

Replay 1. Draw 9p, discard 7m, name a table call, a safe tile question, and a hand-speed versus value choice;, then reject discarding 5s before checking what the table has revealed.

Record anatomy

Beginner Mahjong Strategy records are a short line built from 1. Draw 9p, discard 7m: one rule cue, one visible plan, and one obvious mistake around a table call, a safe tile question, and a hand-speed versus value choice; one visible plan.

Opening line
Start with 1. Draw 9p, discard 7m; keep the first reply visible.
Rule cue
Point to draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing before judging the move.
First trap
Stop at discarding 5s before checking what the table has revealed instead of exploring side branches.
Ready check
Move on only after the rule cue can be named from memory.

Beginner Mahjong strategy records name the drawn tile, discard, hand block, and visible table risk in plain order.

Intermediate recordMahjong Intermediate Reply Record: Discard East Center Route Turn1. Draw Green Dragon, discard East
Same cue: a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the turning-point record
1Hand block
2Visible discard
3Safety turn
  1. Hand blockStart from 1. Draw Green Dragon, discard East and name the shared cue: a table call, a safe tile question, and a hand-speed.
  2. Visible discardCompare the reply around a table call, a safe tile question, and a hand-speed before trusting the first plan.
  3. Safety turnCarry the branch to the mistake test: discarding 3p before checking what the table has revealed.

8 entries, 2 candidate replies: add a reply comparison before deciding which plan survives.

Length
8 annotated entries
Branch load
Main line plus reply branch
Candidates
2 candidate replies
Judgment
Timing, safety, and shape all get judged
Depth
Turning-point window
Read for
Compare two candidate plans, then explain why the reply changes timing or safety.
Watch
discarding 3p before checking what the table has revealed
Next cue
Move up after you can compare both plans before seeing the answer.
Review task

Compare both replies around a table call, a safe tile question, and a hand-speed versus value choice;; explain where discarding 3p before checking what the table has revealed changes the plan.

Record anatomy

Intermediate Mahjong Strategy records keep the same cue near a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans, then add candidate replies, a turning point, and one comparison line after 1. Draw Green Dragon, discard East.

Main line
Anchor the comparison at 1. Draw Green Dragon, discard East, not at a loose theme name.
Candidate pair
Keep two replies alive until the timing or safety test resolves them.
Turning point
Explain how discarding 3p before checking what the table has revealed changes the value of the first plan.
Replay task
Before opening the answer, say which candidate survives and why.

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Advanced recordMahjong Advanced Reply Record: Discard South Center Route Turn1. Draw White Dragon, discard South
Same cue: a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the turning-point record
1Hand block
2Visible discard
3Safety turn
  1. Hand blockStart from 1. Draw White Dragon, discard South and name the shared cue: a table call, a safe tile question, and a hand-speed.
  2. Visible discardCompare the reply around a floating honor, two sequence paths, and one visible discard before trusting the first plan.
  3. Safety turnCarry the branch to the mistake test: discarding 9p before checking what the table has revealed.

10 entries, 3+ candidate points: hold the branch, quiet preparation, and conversion test together.

Length
10 annotated entries
Branch load
Forcing branch, quiet prep, conversion
Candidates
3+ candidate points
Judgment
Every move can change the final evaluation
Depth
Full branch with source comparison
Read for
Hold the forcing branch, quiet preparation, and conversion test in the same replay.
Watch
discarding 9p before checking what the table has revealed
Next cue
Stay here when you want dense branches, not just legal-move recognition.
Review task

Annotate the quiet move after 1. Draw White Dragon, discard South; prove the conversion still survives discarding 9p before checking what the table has revealed.

Record anatomy

Advanced Mahjong Strategy records turn 1. Draw White Dragon, discard South into a branch: forcing move, quiet preparation, conversion test, and source comparison around a floating honor, two sequence paths, and one visible discard that narrows the plan; a forcing.

Forcing branch
Track the pressure line from 1. Draw White Dragon, discard South without skipping replies.
Quiet move
Mark the preparation move that does not look urgent but keeps the branch alive.
Conversion test
Check whether discarding 9p before checking what the table has revealed appears only after the defender's best reply.
Review task
Write the moment pressure becomes conversion, then compare an outside record.

Advanced records hold several tile-efficiency branches and ask which discard preserves hand value without ignoring risk.

Record note

Mahjong Strategy intermediate record fragment starts from 1. Draw Green Dragon, discard East. It is an annotated record note, not a tournament score and not gambling advice; compare outside records for rules, notation, and position type before using it as a comparison example.

After the record line

Mahjong Strategy outside-record comparison

Use this after replaying the record line. The article line is a record note; the outside source gives a comparison path, not permission to copy a score.

Competition rule noteEuropean Mahjong Association

Hold 1. Draw Green Dragon, discard East beside a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a. Match outside material by notation, position type, and the trained mistake before judging move quality.

Level useintermediate

Intermediate check: hand direction versus safety.

Keep separateCompare, keep separate

Use table logs, scoring decisions, player results, or gambling claims only as context checks; this intermediate record note stays an original annotated record example, separate from outside scores, player metadata, and source commentary.

Open European Mahjong Association
Competition rule note

Compare this Mahjong Strategy record note with real records

Use European Mahjong Association to compare draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing. This intermediate record note stays an original annotated record example, not a copied score, table log, SGF file, or named-player record.

Compare sourceEuropean Mahjong AssociationOpen source
Notation sample1. Draw Green Dragon, discard East
Comparison object

draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing

  1. A
    Match the source type

    Open European Mahjong Association as a competition rule note and decide whether you are comparing a real record index, a rule source, or a position reference before judging the note.

  2. B
    Match notation before quality

    Hold the article sample 1. Draw Green Dragon, discard East beside the outside source. Compare notation shape, turn order, and record length before deciding whether the moves explain the same problem.

  3. C
    Match the position job

    Use the cue a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks. The outside material only helps if it trains the same board, route, tile, threat, capture, or rule-position job.

  4. D
    Keep the record note original

    Use outside move lists, player names, event labels, table logs, SGF files, or database commentary only as context checks; then return to the article's own mistake check: discarding 3p before checking what the table has revealed.

Competition rule note

Mahjong Strategy classic record bridge

Use 1. Draw Green Dragon, discard East as the page's working line, then compare intermediate record shape against European Mahjong Association, the classic anchor, and the trained mistake before opening a full outside score.

Working line1. Draw Green Dragon, discard East

a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the turning-point record

Mistake checkdiscarding 3p before checking what the table has revealed

Open European Mahjong Association
Classic anchorIsolated Honor Discard AnchorHonor tile, suit block, and safe discard comparison

Compare tile vocabulary, suit block, honor status, table information, and whether the record note trains safety or efficiency.

Open European Mahjong Association
Record exemplarMCR Hand-Reading ExemplarCompare tile vocabulary, draw-discard order, hand blocks, visible discard safety, and non-gambling competition framing.

Beginner pages compare one drawn tile and one safe discard; intermediate pages compare efficiency with defensive information; advanced pages compare several discard branches without claiming a table result.

Open European Mahjong Association
BeginnerShort Mahjong Strategy record: one notation line, one rule cue, and one visible mistake tied to a table call, a safe tile question, and a hand-speed versus value.

In the outside source, look only for the same first plan around 1. Draw Green Dragon, discard East; ignore long branches until the mistake can be named plainly.

IntermediateTurning-point Mahjong Strategy record: the same cue adds candidate replies, timing comparison, and a reason the first plan changes.

Compare whether the outside line tests the same reply choice and whether discarding 3p before checking what the table has revealed appears one exchange later.

AdvancedDense Mahjong Strategy record: forcing branch, quiet preparation, conversion test, and source comparison stay in one replay.

Use outside records to compare branch discipline and conversion timing, then keep this original annotated record example separate from outside scores.

This bridge is a reader-facing comparison guide. The article remains an annotated record note and original annotated record example, separate from outside scores, player metadata, event labels, table logs, SGF files, database commentary, and source commentary.

Competition rule note

Mahjong Strategy real record check plan

Use this plan after the article replay: compare 1. Draw Green Dragon, discard East with European Mahjong Association, then match the position terms, level job, and mistake pattern before trusting an outside record as a useful comparison.

Open sourceEuropean Mahjong AssociationOpen record source
First line1. Draw Green Dragon, discard East
Search terms

table call safe tile question hand-speed versus value choice two candidate plans turning point hand blocks

What should match

A useful outside Mahjong Strategy record should share the notation shape 1. Draw Green Dragon, discard East, the same position job around table call safe tile question hand-speed versus value choice two candidate plans turning point hand blocks, and the trained mistake discarding 3p checking what table has revealed.

What stays separate

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

What the source can proveEuropean Mahjong Association is the outside comparison point

European Mahjong Association can prove rule vocabulary, legal movement, competition framing, or notation terms for Mahjong Strategy. Use it to check whether draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing is a legal reading problem; it does not prove a named match score for this record note.

What this record note is1. Draw Green Dragon, discard East is a record line

This page uses 1. Draw Green Dragon, discard East as a compact Mahjong Strategy record line for table call safe tile question hand-speed versus value choice two candidate plans turning point hand blocks. It explains a level-specific record shape and a mistake check; it is not presented as a copied score from European Mahjong Association.

How to compareMatch record shape before names

Compare notation family, turn order, draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing, record level, and the mistake cue discarding 3p checking what table has revealed. A useful outside record may share the same problem without sharing every move.

What stays separateKeep source facts and article notes apart

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body. Use European Mahjong Association to check record reality, then return to the article's own annotation rather than mixing outside metadata into the article.

  1. Source
    Open the right kind of record source

    Start with European Mahjong Association as a competition rule note. Decide whether the outside page is a real record index, rule document, position reference, table log, or SGF-style record before comparing moves.

  2. Line
    Match the first notation line

    Hold 1. Draw Green Dragon, discard East beside the outside source. The first check is notation family, turn order, and record length, not whether the whole outside score is identical.

  3. Position
    Match the position terms

    Search by table call safe tile question hand-speed versus value choice two candidate plans turning point hand blocks. The outside material helps only when it trains the same draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing.

  4. Level
    Match the record level

    Look for a Mahjong Strategy record with candidate replies around table call safe tile question hand-speed versus value choice two candidate plans turning point hand blocks; compare where timing or safety changes after 1. Draw Green Dragon, discard East.

  5. Separate
    Keep the record line separate

    Treat this intermediate record note as an original annotated record example, not a named game record or copied match score. Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

Treat this intermediate record note as an original annotated record example, not a named game record or copied match score.

Record references

Mahjong Strategy record references

Mahjong Strategy intermediate record starts from 1. Draw Green Dragon, discard East; compare rule language, record context, classic position shape, and public image evidence before using outside material.

Rule and notationMahjong Competition RulesEuropean Mahjong Association

Use European Mahjong Association to check legal vocabulary and Draw-discard tile notation before reading 1. Draw Green Dragon, discard East.

Compare
Compare the rule cue in a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the turning-point record with draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing; the article's notation sample is the first thing to keep stable.
Keep separate
The rule source supports vocabulary and legality checks while this page stays an annotated record note for Mahjong Strategy.
Record contextMahjong Competition Record NoteEuropean Mahjong Association

Use European Mahjong Association to compare record shape, source type, and the trained mistake: discarding 3p before checking what the table has revealed.

Compare
Match 1. Draw Green Dragon, discard East, turn order, record length, and the position job before judging whether an outside record trains the same decision.
Keep separate
Outside records are context checks; the move line here remains an original annotated record example, not a named-player score.
Classic positionIsolated Honor Discard AnchorEuropean Mahjong Association

Honor tile, suit block, and safe discard comparison keeps a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the turning-point record connected to a stable board, route, tile, or threat shape.

Compare
Compare tile vocabulary, suit block, honor status, table information, and whether the record note trains safety or efficiency.
Keep separate
The anchor is a lookup guide for record shape; it does not turn this annotated record note into a copied score.
Public imageWikimedia Commons Mahjong tiles photoWikimedia Commons Mahjong tiles photo

Wikimedia Commons Mahjong tiles photo is the public visual reference for this Mahjong Strategy page; from the board outward, keep the question narrow, readers get a source-traced game-material reference through Wikimedia Commons Mahjong tiles photo, which shows a table of Mahjong tiles, matching hand-shape and draw-discard strategy pages; used as game-material context before the reader checks the article-specific record diagram. It supports recognition of the game family, while the article-specific reading still starts from 1. Draw Green Dragon, discard East; 2. Left discards 5m, draw 9p. The article-specific line still belongs to the self-authored record diagram. This public-library context remains separate from the self-authored article-specific diagram.

Compare
Use the image for board, piece, route, tile, or surface context, then use the article diagram and 1. Draw Green Dragon, discard East for the exact composed line.
Keep separate
The public image supports context and license transparency; it is separate from the article-specific record diagram and move sequence.
Keep separateMahjong Strategy outside-material ruleEuropean Mahjong Association

When the plan looks natural, use a small check, discard East is composed here as a short Mahjong Strategy turning-point record example beginning 1. Draw Green Dragon, discard East; 2. Left discards 5m, draw 9p. The page uses it as an annotated record note, not a tournament score, built to compare candidate replies. The reader should verify the rule family separately instead of treating this note as an external score sheet. It is also not gambling advice, a table result, or scoring instruction. The page-specific mistake check is discarding 3p before checking what the table has revealed.

Compare
Use outside material to check draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing, source type, and position similarity before returning to the article line.
Keep separate
Use table logs, scoring decisions, player results, or gambling claims only as context checks; this intermediate record note stays an original annotated record example, separate from outside scores, player metadata, and source commentary.
What to compare
  • Notation and turn order: 1. Draw Green Dragon, discard East.
  • Position job and trained mistake: a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the turning-point record / discarding 3p before checking what the table has revealed.
  • Image fit, source URL, license label, and whether the public image matches the same game family.
What stays outside
  • Outside scores, player metadata, event labels, table logs, SGF files, and database commentary stay outside the article body.
  • A public image is visual context, not proof that the composed move sequence happened in a real match.
  • A classic position anchor helps comparison; it is not a claim that this page reproduces that exact external record.
Classic lookup cueClassic lookup cue for Mahjong StrategyEuropean Mahjong Association: search cue and four comparison checks.

Classic lookup cue for Mahjong Strategy

Use European Mahjong Association as a real-record or position lookup context. This page remains an annotated record note and is not a copied tournament score, named-player record, table log, or external database entry.

Search cueEuropean Mahjong Association: Mahjong Strategy Intermediate record note + table call safe tile question hand-speed versus value choice two + 1. Draw Green Dragon, discard East + discarding 3p checking what table has revealedOpen European Mahjong Association
1Search by position type

Start with table call safe tile question hand-speed versus value choice two. The goal is to find the same kind of board, tile, route, or threat problem before looking for an exact score.

2Compare notation shape

Use the sample 1. Draw Green Dragon, discard East to compare notation form, move length, and record density against external material.

3Check the trained mistake

Keep this mistake visible while comparing: discarding 3p checking what table has revealed. A useful outside record should make that decision easier to discuss.

4Keep record note and outside record separate

Open European Mahjong Association for real records or position context, but keep this record note separate from copied match scores and named-player claims.

Record exemplarCompare the record note with a real source type2 source-backed exemplars for this game family.
Classic position anchorsUse known record shapes before searching for exact scores2 anchors; compare without copying a real score.
Curated reference packWhere to verify the record context2 game-specific references kept separate from the article line.
Comparison pathHow to compare this fragment with external records4 lookup steps; compare, do not copy a real score.

How to compare this fragment with external records

Use this as a reading path before opening external databases or classic-position references. The goal is comparison, not copying a real score into this article.

  1. 1
    Match the notation shape

    Start with Draw-discard tile notation and the sample 1. Draw Green Dragon, discard East. Compare outside records only for notation shape before judging move quality.

  2. 2
    Anchor the same kind of position

    Use this page cue: a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the turning-point record Look for a similar board, tile, route, or threat problem, not an identical copied position.

  3. 3
    Read it as a intermediate record note

    Compare record length, annotation density, and the trained mistake: discarding 3p before checking what the table has revealed. That is how this page explains what a intermediate record is for.

  4. 4
    Keep record note and outside record separate

    Use European Mahjong Association for real record lookup. This page remains an annotated record note and is not a copied tournament score or named-player record.

Reference layerRules checked separately from the record note1 rule source link for notation and boundary checks.

Rules checked separately from the record note

These links support rule vocabulary, notation boundaries, and game-family context. They do not turn this annotated record note into a tournament score or named-player record.

Record contextExternal records stay separate from this record noteEuropean Mahjong Association: context only, not copied-score proof.

External records stay separate from this record note

Competition framing, tile vocabulary, and the boundary between non-gambling annotated records and real table results.

Used to keep hand-reading examples inside rule and notation practice. The site does not claim to reproduce official table logs or scoring sheets.

Mahjong Competition Record NoteEuropean Mahjong Association
Wikimedia Commons Mahjong tiles photo
Mahjong StrategyWhy this image is here

Public reference: from the board outward, keep the question narrow, readers get a source-traced game-material reference through Wikimedia Commons Mahjong tiles photo, which shows a table of Mahjong tiles, matching hand-shape and draw-discard strategy pages; used as game-material context before the reader checks the article-specific record diagram. It supports recognition of the game family, while the article-specific reading still starts from 1. Draw Green Dragon, discard East; 2. Left discards 5m, draw 9p. The article-specific line still belongs to the self-authored record diagram. This public-library context remains separate from the self-authored article-specific diagram. Source: Wikimedia Commons Mahjong tiles photo. License: Wikimedia Commons freely licensed file. Source page. Source file