CBGChinese Board Games GuideRules and annotated records for strategy learners

Mahjong Strategy

Mahjong Intermediate Rules: Route Repair Setup with Discard 8s

First line1. Draw Red Dragon, discard 8s

Main mistake: discarding South before checking what the table has revealed

in the replay notebook, keep the comparison same-game, use this intermediate tile hand-building rule card as an encyclopedia checkpoint: write the setup in one sentence, name the win condition, test whether the first move is legal, then mark whose turn changes the answer. Only after that, replay 1. Draw Red Dragon, discard 8s; 2. Left discards 5s, draw 7p and explain why opponent calls 2p exposes discarding South before checking what the table has revealed.

intermediateRules and setup8 record entries
Line to read first1. Draw Red Dragon, discard 8s

when the answer feels obvious, make the branch earn trust, draw, discard, sequence, pair, visible discard, and safety information is the first filter on the page; use it to decide where hand blocks around 6p-West, isolated 8s, and visible discard 5s can break the line. The intermediate job is to keep two candidate replies alive until the timing test resolves them. The page is useful only if that first inspection changes how this tile hand-building rule card: route repair record is read.

Critical turnwith this board cue, write the task in plain words, 5.

with this board cue, write the task in plain words, 5. Opponent calls 2p, you draw 8m is the turn to slow down on. In this Mahjong Strategy rule card, it is the first place where opponent calls 2p tests whether the earlier plan was more than activity. Write this beside it: The intermediate turning point is whether speed now matters more than value.

Why the level mattersintermediate shape

At the first branch, name the visible demand, read the branch twice: once for the natural-looking reply, once for the moment discarding South before checking what the table has revealed becomes visible. For rule card: route repair, the plan is not to memorize the line; it is to explain why opponent calls 2p changes the answer.

Read the record first

1. Draw Red Dragon, discard 8s

when the answer feels obvious, make the branch earn trust, draw, discard, sequence, pair, visible discard, and safety information is the first filter on the page; use it to decide where hand blocks around 6p-West, isolated 8s, and visible discard 5s can break the line. The intermediate job is to keep two candidate replies alive until the timing test resolves them. The page is useful only if that first inspection changes how this tile hand-building rule card: route repair record is read.

Position cue: a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 6p-West, isolated 8s, and visible discard 5s; draw, discard, sequence, pair, visible discard, and safety information check for the rule card

Opening line1. Draw Red Dragon, discard 8s

The rule card keeps 6p-West shape and removes the isolated honor first.

Level shapeintermediate record

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Reader jobRules and setup

in the replay notebook, keep the comparison same-game, after this rule card: route repair record, keep the visual cue hand blocks around 6p-West, isolated 8s, and visible discard 5s attached to the final note. The durable idea is that discard 8s must survive opponent calls 2p under draw, discard, sequence, pair, visible discard, and safety information.

  1. 1Find the cue

    under the position cue, let the diagram lead, treat 1. Draw Red Dragon, discard 8s as a coordinate key: it should make hand blocks around 6p-West, isolated 8s, and visible discard 5s easy to point at and easy to remember.

  2. 2Translate the rule

    under the position cue, let the diagram lead, translate draw, discard, sequence, pair, visible discard, and safety information into a question the reply must answer before the plan is accepted as more than activity.

  3. 3Make the answer local

    under the position cue, let the diagram lead, explain the reply in one sentence: what did it prove about discard 8s, and why should the reader change plans?

  4. 4Choose the next record

    under the position cue, let the diagram lead, close the pass by naming the next same-game record that would make draw, discard, sequence, pair, visible discard, and safety information easier to test in a new example.

Record goalRules and setup

The pincer rule task covers setup, win condition, legal move, turn order, notation bridge, common rule trap, variant boundary, and record-reading bridge. Board cue: hand blocks around 6p-West, isolated 8s, and visible discard 5s. Rule frame: win condition before tactic, legal-move boundary before notation, and variant boundary before record comparison. Replay evidence: move one Draw Red Dragon, discard 8s; move two Left discards 5s, draw 7p. Treat it as rule-card evidence, not a full match score.

Replay first1. Draw Red Dragon, discard 8s

At the first branch, name the visible demand, read the branch twice: once for the natural-looking reply, once for the moment discarding South before checking what the table has revealed becomes visible. For rule card: route repair, the plan is not to memorize the line; it is to explain why opponent calls 2p changes the answer.

Position checkintermediate

with this board cue, write the task in plain words, 5. Opponent calls 2p, you draw 8m is the turn to slow down on. In this Mahjong Strategy rule card, it is the first place where opponent calls 2p tests whether the earlier plan was more than activity. Write this beside it: The intermediate turning point is whether speed now matters more than value.

Verify outsideEuropean Mahjong Association

Compare notation and position type after the record line is clear; keep outside scores separate.

What to look at

a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 6p-West, isolated 8s, and visible discard 5s; draw, discard, sequence, pair, visible discard, and safety information check for the rule card

Key decision
under the position cue, let the diagram lead, explain the reply in one sentence: what did it prove about discard 8s, and why should the reader change plans?
Mistake diagnostic
for the reader, turn notation into a question, the simplest self-check is this. Say the rule in plain language, then test whether discard 8s still obeys it one reply later. In this Mahjong Strategy rule card, legality is not enough; the move also has to keep answering draw, discard, sequence, pair, visible discard, and safety information.
After reading
in the replay notebook, keep the comparison same-game, after this rule card: route repair record, keep the visual cue hand blocks around 6p-West, isolated 8s, and visible discard 5s attached to the final note. The durable idea is that discard 8s must survive opponent calls 2p under draw, discard, sequence, pair, visible discard, and safety information.
Reader focusUse the next four cues before opening the reference material.
Levelintermediate

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Notation1. Draw Red Dragon, discard 8s

under the position cue, let the diagram lead, treat 1. Draw Red Dragon, discard 8s as a coordinate key: it should make hand blocks around 6p-West, isolated 8s, and visible discard 5s easy to point at and easy to remember.

Mistakediscarding South before checking what the table has revealed

for the reader, turn notation into a question, the simplest self-check is this. Say the rule in plain language, then test whether discard 8s still obeys it one reply later. In this Mahjong Strategy rule card, legality is not enough; the move also has to keep answering draw, discard, sequence, pair, visible discard, and safety information.

Next recordMahjong Beginner Rules: Center Route Setup with Discard South

Stay in Mahjong Strategy and compare the same rules and setup topic at beginner level; the rules and notation stay familiar while the record shape gets easier or harder.

Mahjong Strategy intermediate record diagram for Rules and setup
Mahjong Strategy intermediate record diagram for Rules and setup. while the notation is fresh, keep the comparison same-game, the drawn board focuses on discarding South before checking what the table has revealed, showing the game materials only where they affect this record fragment. The pair separates game-material recognition from the composed record line, so readers do not mistake the image for a tournament score. It remains an original open-license record diagram with the page-specific cue in the SVG description. Source: original open-license record diagram. License: CC BY 4.0 self-authored record diagram. Open the image file.

What this record looks like

When the mistake is tempting, check the rule before style, the intermediate Mahjong Strategy route repair rule card is built as an encyclopedia checkpoint: setup, win condition, legal move, turn order, notation bridge, common rule trap, and record-reading bridge all point back to draw, discard, sequence, pair, visible discard, and safety information. The short line 1. Draw Red Dragon, discard 8s; 2. Left discards 5s, draw 7p is included only to make the rule concrete. Board cue: hand blocks around 6p-West, isolated 8s, and visible discard 5s. Rule check: draw, discard, sequence, pair, visible discard, and safety information. It does not replace the source rules.

Position cue

a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 6p-West, isolated 8s, and visible discard 5s; draw, discard, sequence, pair, visible discard, and safety information check for the rule card

Unique asset

A self-authored SVG record diagram for this Mahjong Strategy rule card marks hand blocks around 6p-West, isolated 8s, and visible discard 5s. It is paired with Mahjong draw-discard tile notation beginning 1. Draw Red Dragon, discard 8s; 2. Left discards 5s, draw 7p. The public reference image pub-mahjong-three-dot gives readers an open-gallery board or piece reference for the same game family.

Rule check

Mahjong Strategy rule check

Check this before the outside record: read 1. Draw Red Dragon, discard 8s, name the rule source, test the position cue, and keep the mistake visible.

Open European Mahjong Association
Rule sourceMahjong Competition Rules

European Mahjong Association is the rule source to open first; use it for legal vocabulary before comparing this intermediate record.

Notation bridgeDraw-discard tile notation

Tile notation such as 5m, 7p, honor tiles, draw, discard, and call language lets the reader track hand shape without a full table log. On this page the first line is 1. Draw Red Dragon, discard 8s.

Legal testa terminal tile, a middle-suit wait, and a discard river that warns

A turn usually draws, discards, or responds to visible calls under the ruleset. The record note should identify tile group, isolated honor, sequence, pair, and table information rather than giving gambling advice. For this page, apply it to a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around.

Trap to watchdiscarding South before checking what the table has revealed

The common trap is discarding a flexible or safe-looking tile before checking visible information. A good fragment asks what the table has already revealed before naming the plan. Here the reader's mistake check is discarding South before checking what the table has revealed.

How to read this record note

First replay: 1. Draw Red Dragon, discard 8s. Keep the line short enough to say aloud before judging whether the move is good.

Then inspect: The pincer rule task covers setup, win condition, legal move, turn order, notation bridge, common rule trap, variant boundary, and record-reading bridge. Board cue: hand blocks around 6p-West, isolated 8s, and visible discard 5s. Rule frame: win condition…

Outside check: Used to keep hand-reading examples inside rule and notation practice. The site does not claim to reproduce official table logs or scoring sheets.

Record format

Draw-discard tile notation

Read the sample as non-gambling hand-reading practice, not as a scoring claim, table result, or gambling recommendation.

1. Draw 9p, discard 7m
Beginner

Beginner Mahjong strategy records name the drawn tile, discard, hand block, and visible table risk in plain order.

Intermediate

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Advanced

Advanced records hold several tile-efficiency branches and ask which discard preserves hand value without ignoring risk.

Annotated Record Fragment

Move-by-move replay

Mahjong Strategy record reader

Mahjong Strategy intermediate rule-note fragment starts from 1. Draw Red Dragon, discard 8s. It is an annotated record note, not a tournament score and not gambling advice; compare outside records for rules, notation, and position type before using it as a comparison example.

Entry 1 / 81. Draw Red Dragon, discard 8s

The rule card keeps 6p-West shape and removes the isolated honor first.

Key entry: connect it to a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 6p-West, isolated 8s, and visible discard 5s; draw, discard, sequence, pair, visible discard, and safety information check for the rule card.
Position cue
a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 6p-West, isolated 8s, and visible discard 5s; draw, discard, sequence, pair, visible discard, and safety information check for the rule card
Mistake test
discarding South before checking what the table has revealed
Mahjong Strategy notation reader for this annotated record note
MoveNotationAnnotationReader Cue
1Draw Red Dragon, discard 8sThe rule card keeps 6p-West shape and removes the isolated honor first.Key entry: connect it to a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 6p-West, isolated 8s, and visible discard 5s; draw, discard, sequence, pair, visible discard, and safety information check for the rule card.
2Left discards 5s, draw 7pThe record marks 5s as safe information for this rule card, not as a reason to chase a new suit.Pause here and name the rule cue, not only the active move.
3Discard 1m, keep pair 6s6sThe beginner choice is direction: complete sequences before collecting loose honors.Compare with the previous reply before moving on.
4Draw White Dragon, discard SouthThe hand stays two-away while avoiding a discard that feeds the visible side meld.Pause here and name the rule cue, not only the active move.
5Opponent calls 2p, you draw 8mThe intermediate turning point is whether speed now matters more than value.Compare with the previous reply before moving on.
6Discard Green Dragon, wait around EastThe line converts by naming the safe tile and the hand direction together.Pause here and name the rule cue, not only the active move.
7Draw 6m, consider riichi-style pressure noteThe branch is a record comparison only, not gambling advice or scoring advice.Compare with the previous reply before moving on.
8Discard 4m, keep 5m blockThe record shows why one defensive discard can preserve both speed and safety.Finish check: explain why discarding South before checking what the table has revealed is unsafe here.
  1. Move 1Draw Red Dragon, discard 8s

    The rule card keeps 6p-West shape and removes the isolated honor first.

    Key entry: connect it to a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 6p-West, isolated 8s, and visible discard 5s; draw, discard, sequence, pair, visible discard, and safety information check for the rule card.
  2. Move 2Left discards 5s, draw 7p

    The record marks 5s as safe information for this rule card, not as a reason to chase a new suit.

    Pause here and name the rule cue, not only the active move.
  3. Move 3Discard 1m, keep pair 6s6s

    The beginner choice is direction: complete sequences before collecting loose honors.

    Compare with the previous reply before moving on.
  4. Move 4Draw White Dragon, discard South

    The hand stays two-away while avoiding a discard that feeds the visible side meld.

    Pause here and name the rule cue, not only the active move.
  5. Move 5Opponent calls 2p, you draw 8m

    The intermediate turning point is whether speed now matters more than value.

    Compare with the previous reply before moving on.
  6. Move 6Discard Green Dragon, wait around East

    The line converts by naming the safe tile and the hand direction together.

    Pause here and name the rule cue, not only the active move.
  7. Move 7Draw 6m, consider riichi-style pressure note

    The branch is a record comparison only, not gambling advice or scoring advice.

    Compare with the previous reply before moving on.
  8. Move 8Discard 4m, keep 5m block

    The record shows why one defensive discard can preserve both speed and safety.

    Finish check: explain why discarding South before checking what the table has revealed is unsafe here.

Common Mistake

Mistake to test: discarding South before checking what the table has revealed. Replay 1. Draw Red Dragon, discard 8s against a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and, then name the rule or reply that prevents it.

CommentaryOpen detailed replay notesFirst reading pass for Mahjong Strategy Rule Card: Route Repair: Use move one Draw Red Dragon, discard 8s;…

Commentary

First reading pass for Mahjong Strategy Rule Card: Route Repair: Use move one Draw Red Dragon, discard 8s; move two Left discards 5s, draw 7p as the anchor for this rule card. The board detail to find first is hand blocks around 6p-West, isolated 8s, and visible discard 5s.

Decision note for Rule Card: Route Repair: compare discard 8s with the tempting alternative and say what the opponent gains next.

Real gain in this rule card appears one reply later. Here, opponent calls 2p checks whether the slower-looking choice was real.

Use the rule card: route repair cross-game comparison as a check, not as the record itself. This rule card keeps draw, discard, sequence, pair, visible discard, and safety information visible while the line is replayed.

By the end, point at opponent calls 2p, explain the punishment in this rule card, and choose whether the next record is easier or harder.

PracticeOpen record questions4 questions for checking the record after replay.

Record Questions

  • Which setup detail in hand blocks around 6p-West, isolated 8s, and visible discard 5s has to be true before 1. Draw Red Dragon, discard 8s; 2. Left discards 5s, draw 7p can be read correctly?
  • What is the win condition, and which part of draw, discard, sequence, pair, visible discard, and safety information stops discard 8s from being judged only as activity?
  • Which legal-move or turn-order rule does opponent calls 2p test in this rule card: route repair card?
  • Mahjong Strategy: where would you write the variant boundary before opening a real source or the next record page?
Level comparison

What different record levels look like

Compare the same game family across level examples before choosing the next record page. The active card marks this page's level.

Beginner recordMahjong Beginner First-Plan Record: Discard 7m Safe Reply1. Draw 9p, discard 7m
Same cue: a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 6p-West, isolated 8s, and visible discard 5s; draw, discard, sequence, pair, visible discard, and safety information check for the rule card
1Hand block
2Visible discard
3Safety turn
  1. Hand blockStart from 1. Draw 9p, discard 7m and name the shared cue: a terminal tile, a middle-suit wait, and a discard river.
  2. Visible discardCompare the reply around a table call, a safe tile question, and a hand-speed before trusting the first plan.
  3. Safety turnCarry the branch to the mistake test: discarding 5s before checking what the table has revealed.

6 entries, 1 plan + 1 reject: one visible plan, one rule cue, and one mistake to stop before.

Length
6 annotated entries
Branch load
Single line, no side branch
Candidates
1 plan + 1 reject
Judgment
Legal cue first: draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition
Depth
Two-move window
Read for
Read one plan aloud, match it to the board cue, and stop at the first unsafe reply.
Watch
discarding 5s before checking what the table has revealed
Next cue
Move up after you can name the rule cue without rereading the note.
Review task

Replay 1. Draw 9p, discard 7m, name a table call, a safe tile question, and a hand-speed versus value choice;, then reject discarding 5s before checking what the table has revealed.

Record anatomy

Beginner Mahjong Strategy records are a short line built from 1. Draw 9p, discard 7m: one rule cue, one visible plan, and one obvious mistake around a table call, a safe tile question, and a hand-speed versus value choice; one visible plan.

Opening line
Start with 1. Draw 9p, discard 7m; keep the first reply visible.
Rule cue
Point to draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing before judging the move.
First trap
Stop at discarding 5s before checking what the table has revealed instead of exploring side branches.
Ready check
Move on only after the rule cue can be named from memory.

Beginner Mahjong strategy records name the drawn tile, discard, hand block, and visible table risk in plain order.

Intermediate recordMahjong Intermediate Reply Record: Discard East Center Route Turn1. Draw Green Dragon, discard East
Same cue: a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 6p-West, isolated 8s, and visible discard 5s; draw, discard, sequence, pair, visible discard, and safety information check for the rule card
1Hand block
2Visible discard
3Safety turn
  1. Hand blockStart from 1. Draw Green Dragon, discard East and name the shared cue: a terminal tile, a middle-suit wait, and a discard river.
  2. Visible discardCompare the reply around a table call, a safe tile question, and a hand-speed before trusting the first plan.
  3. Safety turnCarry the branch to the mistake test: discarding 3p before checking what the table has revealed.

8 entries, 2 candidate replies: add a reply comparison before deciding which plan survives.

Length
8 annotated entries
Branch load
Main line plus reply branch
Candidates
2 candidate replies
Judgment
Timing, safety, and shape all get judged
Depth
Turning-point window
Read for
Compare two candidate plans, then explain why the reply changes timing or safety.
Watch
discarding 3p before checking what the table has revealed
Next cue
Move up after you can compare both plans before seeing the answer.
Review task

Compare both replies around a table call, a safe tile question, and a hand-speed versus value choice;; explain where discarding 3p before checking what the table has revealed changes the plan.

Record anatomy

Intermediate Mahjong Strategy records keep the same cue near a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans, then add candidate replies, a turning point, and one comparison line after 1. Draw Green Dragon, discard East.

Main line
Anchor the comparison at 1. Draw Green Dragon, discard East, not at a loose theme name.
Candidate pair
Keep two replies alive until the timing or safety test resolves them.
Turning point
Explain how discarding 3p before checking what the table has revealed changes the value of the first plan.
Replay task
Before opening the answer, say which candidate survives and why.

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Advanced recordMahjong Advanced Reply Record: Discard South Center Route Turn1. Draw White Dragon, discard South
Same cue: a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 6p-West, isolated 8s, and visible discard 5s; draw, discard, sequence, pair, visible discard, and safety information check for the rule card
1Hand block
2Visible discard
3Safety turn
  1. Hand blockStart from 1. Draw White Dragon, discard South and name the shared cue: a terminal tile, a middle-suit wait, and a discard river.
  2. Visible discardCompare the reply around a floating honor, two sequence paths, and one visible discard before trusting the first plan.
  3. Safety turnCarry the branch to the mistake test: discarding 9p before checking what the table has revealed.

10 entries, 3+ candidate points: hold the branch, quiet preparation, and conversion test together.

Length
10 annotated entries
Branch load
Forcing branch, quiet prep, conversion
Candidates
3+ candidate points
Judgment
Every move can change the final evaluation
Depth
Full branch with source comparison
Read for
Hold the forcing branch, quiet preparation, and conversion test in the same replay.
Watch
discarding 9p before checking what the table has revealed
Next cue
Stay here when you want dense branches, not just legal-move recognition.
Review task

Annotate the quiet move after 1. Draw White Dragon, discard South; prove the conversion still survives discarding 9p before checking what the table has revealed.

Record anatomy

Advanced Mahjong Strategy records turn 1. Draw White Dragon, discard South into a branch: forcing move, quiet preparation, conversion test, and source comparison around a floating honor, two sequence paths, and one visible discard that narrows the plan; a forcing.

Forcing branch
Track the pressure line from 1. Draw White Dragon, discard South without skipping replies.
Quiet move
Mark the preparation move that does not look urgent but keeps the branch alive.
Conversion test
Check whether discarding 9p before checking what the table has revealed appears only after the defender's best reply.
Review task
Write the moment pressure becomes conversion, then compare an outside record.

Advanced records hold several tile-efficiency branches and ask which discard preserves hand value without ignoring risk.

Record note

Mahjong Strategy intermediate rule-note fragment starts from 1. Draw Red Dragon, discard 8s. It is an annotated record note, not a tournament score and not gambling advice; compare outside records for rules, notation, and position type before using it as a comparison example.

After the record line

Mahjong Strategy outside-record comparison

Use this after replaying the record line. The article line is a record note; the outside source gives a comparison path, not permission to copy a score.

Competition rule noteEuropean Mahjong Association

Hold 1. Draw Red Dragon, discard 8s beside a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and. Match outside material by notation, position type, and the trained mistake before judging move quality.

Level useintermediate

Intermediate check: hand direction versus safety.

Keep separateCompare, keep separate

Use table logs, scoring decisions, player results, or gambling claims only as context checks; this intermediate record note stays an original annotated record example, separate from outside scores, player metadata, and source commentary.

Open European Mahjong Association
Competition rule note

Compare this Mahjong Strategy record note with real records

Use European Mahjong Association to compare draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing. This intermediate record note stays an original annotated record example, not a copied score, table log, SGF file, or named-player record.

Compare sourceEuropean Mahjong AssociationOpen source
Notation sample1. Draw Red Dragon, discard 8s
Comparison object

draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing

  1. A
    Match the source type

    Open European Mahjong Association as a competition rule note and decide whether you are comparing a real record index, a rule source, or a position reference before judging the note.

  2. B
    Match notation before quality

    Hold the article sample 1. Draw Red Dragon, discard 8s beside the outside source. Compare notation shape, turn order, and record length before deciding whether the moves explain the same problem.

  3. C
    Match the position job

    Use the cue a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand. The outside material only helps if it trains the same board, route, tile, threat, capture, or rule-position job.

  4. D
    Keep the record note original

    Use outside move lists, player names, event labels, table logs, SGF files, or database commentary only as context checks; then return to the article's own mistake check: discarding South before checking what the table has revealed.

Competition rule note

Mahjong Strategy classic record bridge

Use 1. Draw Red Dragon, discard 8s as the page's working line, then compare intermediate record shape against European Mahjong Association, the classic anchor, and the trained mistake before opening a full outside score.

Working line1. Draw Red Dragon, discard 8s

a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 6p-West, isolated 8s, and visible discard 5s; draw, discard, sequence, pair, visible discard, and safety information check for the rule card

Mistake checkdiscarding South before checking what the table has revealed

Open European Mahjong Association
Classic anchorIsolated Honor Discard AnchorHonor tile, suit block, and safe discard comparison

Compare tile vocabulary, suit block, honor status, table information, and whether the record note trains safety or efficiency.

Open European Mahjong Association
Record exemplarMCR Hand-Reading ExemplarCompare tile vocabulary, draw-discard order, hand blocks, visible discard safety, and non-gambling competition framing.

Beginner pages compare one drawn tile and one safe discard; intermediate pages compare efficiency with defensive information; advanced pages compare several discard branches without claiming a table result.

Open European Mahjong Association
BeginnerShort Mahjong Strategy record: one notation line, one rule cue, and one visible mistake tied to a terminal tile, a middle-suit wait, and a discard river that warns.

In the outside source, look only for the same first plan around 1. Draw Red Dragon, discard 8s; ignore long branches until the mistake can be named plainly.

IntermediateTurning-point Mahjong Strategy record: the same cue adds candidate replies, timing comparison, and a reason the first plan changes.

Compare whether the outside line tests the same reply choice and whether discarding South before checking what the table has revealed appears one exchange later.

AdvancedDense Mahjong Strategy record: forcing branch, quiet preparation, conversion test, and source comparison stay in one replay.

Use outside records to compare branch discipline and conversion timing, then keep this original annotated record example separate from outside scores.

This bridge is a reader-facing comparison guide. The article remains an annotated record note and original annotated record example, separate from outside scores, player metadata, event labels, table logs, SGF files, database commentary, and source commentary.

Competition rule note

Mahjong Strategy real record check plan

Use this plan after the article replay: compare 1. Draw Red Dragon, discard 8s with European Mahjong Association, then match the position terms, level job, and mistake pattern before trusting an outside record as a useful comparison.

Open sourceEuropean Mahjong AssociationOpen record source
First line1. Draw Red Dragon, discard 8s
Search terms

terminal tile middle-suit wait discard river warns against greed two candidate plans turning point hand blocks

What should match

A useful outside Mahjong Strategy record should share the notation shape 1. Draw Red Dragon, discard 8s, the same position job around terminal tile middle-suit wait discard river warns against greed two candidate plans turning point hand blocks, and the trained mistake discarding South checking what table has revealed.

What stays separate

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

What the source can proveEuropean Mahjong Association is the outside comparison point

European Mahjong Association can prove rule vocabulary, legal movement, competition framing, or notation terms for Mahjong Strategy. Use it to check whether draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing is a legal reading problem; it does not prove a named match score for this record note.

What this record note is1. Draw Red Dragon, discard 8s is a record line

This page uses 1. Draw Red Dragon, discard 8s as a compact Mahjong Strategy record line for terminal tile middle-suit wait discard river warns against greed two candidate plans turning point hand blocks. It explains a level-specific record shape and a mistake check; it is not presented as a copied score from European Mahjong Association.

How to compareMatch record shape before names

Compare notation family, turn order, draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing, record level, and the mistake cue discarding South checking what table has revealed. A useful outside record may share the same problem without sharing every move.

What stays separateKeep source facts and article notes apart

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body. Use European Mahjong Association to check record reality, then return to the article's own annotation rather than mixing outside metadata into the article.

  1. Source
    Open the right kind of record source

    Start with European Mahjong Association as a competition rule note. Decide whether the outside page is a real record index, rule document, position reference, table log, or SGF-style record before comparing moves.

  2. Line
    Match the first notation line

    Hold 1. Draw Red Dragon, discard 8s beside the outside source. The first check is notation family, turn order, and record length, not whether the whole outside score is identical.

  3. Position
    Match the position terms

    Search by terminal tile middle-suit wait discard river warns against greed two candidate plans turning point hand blocks. The outside material helps only when it trains the same draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing.

  4. Level
    Match the record level

    Look for a Mahjong Strategy record with candidate replies around terminal tile middle-suit wait discard river warns against greed two candidate plans turning point hand blocks; compare where timing or safety changes after 1. Draw Red Dragon, discard 8s.

  5. Separate
    Keep the record line separate

    Treat this intermediate record note as an original annotated record example, not a named game record or copied match score. Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

Treat this intermediate record note as an original annotated record example, not a named game record or copied match score.

Record references

Mahjong Strategy record references

Mahjong Strategy intermediate record starts from 1. Draw Red Dragon, discard 8s; compare rule language, record context, classic position shape, and public image evidence before using outside material.

Rule and notationMahjong Competition RulesEuropean Mahjong Association

Use European Mahjong Association to check legal vocabulary and Draw-discard tile notation before reading 1. Draw Red Dragon, discard 8s.

Compare
Compare the rule cue in a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 6p-West, isolated 8s, and visible discard 5s; draw, discard, sequence, pair, visible discard, and safety information check for the rule card with draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing; the article's notation sample is the first thing to keep stable.
Keep separate
The rule source supports vocabulary and legality checks while this page stays an annotated record note for Mahjong Strategy.
Record contextMahjong Competition Record NoteEuropean Mahjong Association

Use European Mahjong Association to compare record shape, source type, and the trained mistake: discarding South before checking what the table has revealed.

Compare
Match 1. Draw Red Dragon, discard 8s, turn order, record length, and the position job before judging whether an outside record trains the same decision.
Keep separate
Outside records are context checks; the move line here remains an original annotated record example, not a named-player score.
Classic positionIsolated Honor Discard AnchorEuropean Mahjong Association

Honor tile, suit block, and safe discard comparison keeps a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 6p-West, isolated 8s, and visible discard 5s; draw, discard, sequence, pair, visible discard, and safety information check for the rule card connected to a stable board, route, tile, or threat shape.

Compare
Compare tile vocabulary, suit block, honor status, table information, and whether the record note trains safety or efficiency.
Keep separate
The anchor is a lookup guide for record shape; it does not turn this annotated record note into a copied score.
Public imageWikimedia Commons Mahjong three dot tileWikimedia Commons Mahjong three dot tile

Wikimedia Commons Mahjong three dot tile is the public visual reference for this Mahjong Strategy page; in the margin note, let the diagram lead, readers get a source-traced game-material reference through Wikimedia Commons Mahjong three dot tile, which shows a second Mahjong dot-suit tile reference for suit notation, draw-discard, and hand-shape strategy pages; used as game-material context before the reader checks the article-specific record diagram. It supports recognition of the game family, while the article-specific reading still starts from 1. Draw Red Dragon, discard 8s; 2. Left discards 5s, draw 7p. The article-specific line still belongs to the self-authored record diagram. This public-library context remains separate from the self-authored article-specific diagram.

Compare
Use the image for board, piece, route, tile, or surface context, then use the article diagram and 1. Draw Red Dragon, discard 8s for the exact composed line.
Keep separate
The public image supports context and license transparency; it is separate from the article-specific record diagram and move sequence.
Keep separateMahjong Strategy outside-material ruleEuropean Mahjong Association

Before the replay, make the branch earn trust, the working record for this rule card: route repair page is 1. Draw Red Dragon, discard 8s; 2. Left discards 5s, draw 7p, with opponent calls 2p as the reply check. It is an annotated record note, not a tournament score, and functions as an intermediate annotated-record example built to compare candidate replies. Compare real archives for shape and notation only after the article line has been read on its own terms. It is also not gambling advice, a table result, or scoring instruction. The page-specific mistake check is discarding South before checking what the table has revealed.

Compare
Use outside material to check draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing, source type, and position similarity before returning to the article line.
Keep separate
Use table logs, scoring decisions, player results, or gambling claims only as context checks; this intermediate record note stays an original annotated record example, separate from outside scores, player metadata, and source commentary.
What to compare
  • Notation and turn order: 1. Draw Red Dragon, discard 8s.
  • Position job and trained mistake: a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 6p-West, isolated 8s, and visible discard 5s; draw, discard, sequence, pair, visible discard, and safety information check for the rule card / discarding South before checking what the table has revealed.
  • Image fit, source URL, license label, and whether the public image matches the same game family.
What stays outside
  • Outside scores, player metadata, event labels, table logs, SGF files, and database commentary stay outside the article body.
  • A public image is visual context, not proof that the composed move sequence happened in a real match.
  • A classic position anchor helps comparison; it is not a claim that this page reproduces that exact external record.
Classic lookup cueClassic lookup cue for Mahjong StrategyEuropean Mahjong Association: search cue and four comparison checks.

Classic lookup cue for Mahjong Strategy

Use European Mahjong Association as a real-record or position lookup context. This page remains an annotated record note and is not a copied tournament score, named-player record, table log, or external database entry.

Search cueEuropean Mahjong Association: Mahjong Strategy Rules setup + terminal tile middle-suit wait discard river warns against greed two + 1. Draw Red Dragon, discard 8s + discarding South checking what table has revealedOpen European Mahjong Association
1Search by position type

Start with terminal tile middle-suit wait discard river warns against greed two. The goal is to find the same kind of board, tile, route, or threat problem before looking for an exact score.

2Compare notation shape

Use the sample 1. Draw Red Dragon, discard 8s to compare notation form, move length, and record density against external material.

3Check the trained mistake

Keep this mistake visible while comparing: discarding South checking what table has revealed. A useful outside record should make that decision easier to discuss.

4Keep record note and outside record separate

Open European Mahjong Association for real records or position context, but keep this record note separate from copied match scores and named-player claims.

Record exemplarCompare the record note with a real source type2 source-backed exemplars for this game family.
Classic position anchorsUse known record shapes before searching for exact scores2 anchors; compare without copying a real score.
Curated reference packWhere to verify the record context2 game-specific references kept separate from the article line.
Comparison pathHow to compare this fragment with external records4 lookup steps; compare, do not copy a real score.

How to compare this fragment with external records

Use this as a reading path before opening external databases or classic-position references. The goal is comparison, not copying a real score into this article.

  1. 1
    Match the notation shape

    Start with Draw-discard tile notation and the sample 1. Draw Red Dragon, discard 8s. Compare outside records only for notation shape before judging move quality.

  2. 2
    Anchor the same kind of position

    Use this page cue: a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 6p-West, isolated 8s, and visible discard 5s; draw, discard, sequence, pair, visible discard, and safety information check for the rule card Look for a similar board, tile, route, or threat problem, not an identical copied position.

  3. 3
    Read it as a intermediate record note

    Compare record length, annotation density, and the trained mistake: discarding South before checking what the table has revealed. That is how this page explains what a intermediate record is for.

  4. 4
    Keep record note and outside record separate

    Use European Mahjong Association for real record lookup. This page remains an annotated record note and is not a copied tournament score or named-player record.

Reference layerRules checked separately from the record note1 rule source link for notation and boundary checks.

Rules checked separately from the record note

These links support rule vocabulary, notation boundaries, and game-family context. They do not turn this annotated record note into a tournament score or named-player record.

Record contextExternal records stay separate from this record noteEuropean Mahjong Association: context only, not copied-score proof.

External records stay separate from this record note

Competition framing, tile vocabulary, and the boundary between non-gambling annotated records and real table results.

Used to keep hand-reading examples inside rule and notation practice. The site does not claim to reproduce official table logs or scoring sheets.

Mahjong Competition Record NoteEuropean Mahjong Association
Wikimedia Commons Mahjong three dot tile
Mahjong StrategyWhy this image is here

Public reference: in the margin note, let the diagram lead, readers get a source-traced game-material reference through Wikimedia Commons Mahjong three dot tile, which shows a second Mahjong dot-suit tile reference for suit notation, draw-discard, and hand-shape strategy pages; used as game-material context before the reader checks the article-specific record diagram. It supports recognition of the game family, while the article-specific reading still starts from 1. Draw Red Dragon, discard 8s; 2. Left discards 5s, draw 7p. The article-specific line still belongs to the self-authored record diagram. This public-library context remains separate from the self-authored article-specific diagram. Source: Wikimedia Commons Mahjong three dot tile. License: Wikimedia Commons freely licensed file. Source page. Source file