CBGChinese Board Games GuideRules and annotated records for strategy learners

Mahjong Strategy

Mahjong Opening Lesson: Discard East Timing Choice

First line1. Draw Green Dragon, discard East

Main mistake: discarding 3p before checking what the table has revealed

Write one sentence for a learner: in this advanced tile hand-building opening plan, discard East matters because opponent calls Red Dragon exposes discarding 3p before checking what the table has revealed; the practical task is to separate the opening shape from the early habit that would overextend the position and then compare the neighboring level while the notation is still familiar.

advancedOpening and early-game plans10 record entries
Read the record first

1. Draw Green Dragon, discard East

Start with the notation and level shape, then use the diagram as a check on the same position.

Opening line1. Draw Green Dragon, discard East

The opening plan keeps 6m-4m shape and removes the isolated honor first.

Level shapeadvanced record

Advanced records hold several tile-efficiency branches and ask which discard preserves hand value without ignoring risk.

Reader jobOpening and early-game plans

Find a table call, a safe tile question, and a hand-speed versus value choice; a forcing branch, a quiet move, and a conversion test; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan, then test the mistake before opening source references.

Study goalOpening and early-game plans

The setup study task teaches first shapes, early routes, development order, and when an early threat is real. Board cue: hand blocks...

Replay first1. Draw Green Dragon, discard East

10 entries; use the notation before reading commentary.

Position checkadvanced

a table call, a safe tile question, and a hand-speed versus value choice; a forcing branch, a quiet...

Verify outsideEuropean Mahjong Association

Compare notation and position type after the lesson line is clear; do not treat this fragment as a copied score.

Reader focusUse the next four cues before opening the reference material.
Leveladvanced

Advanced records hold several tile-efficiency branches and ask which discard preserves hand value without ignoring risk.

Notation1. Draw Green Dragon, discard East

Say the first line aloud, then match it to the board diagram.

Mistakediscarding 3p before checking what the table has revealed

Keep this failure in view while replaying the final two entries.

Next recordMahjong Opening Lesson: Discard 8m Center Route

Stay in Mahjong Strategy and compare the same opening and early-game plans topic at beginner level; the rules and notation stay familiar while the record shape gets easier or harder.

Mahjong Strategy advanced study diagram for Opening and early-game plans
Mahjong Strategy advanced study diagram for Opening and early-game plans. The diagram is built specifically for Mahjong Opening Lesson: Discard East Timing Choice. It shows tile row with pairs, sequences, discards, and visible risk signals. It highlights hand blocks around 6m-4m, isolated East, and visible discard 5m and the draw, discard, sequence, pair, visible discard, and safety information check for this opening plan. It is an original open-license study diagram paired with a public-library reference image. Neither asset is presented as a historic match sheet or online game screenshot. Source: original open-license study diagram. License: CC BY 4.0 self-authored study diagram. Open the image file.

What this record looks like

The advanced shape here layers a branch, a quiet move, and a finish; discard East is only useful if the later reply still supports the plan. Board cue: hand blocks around 6m-4m, isolated East, and visible discard 5m. Rule check: draw, discard, sequence, pair, visible discard, and safety information. The notation uses Mahjong draw-discard tile notation. The first two entries are 1. Draw Green Dragon, discard East; 2. Left discards 5m, draw 9p, which keeps the explanation tied to first shapes, early routes, development order, and when an early threat is real.

Position cue

a table call, a safe tile question, and a hand-speed versus value choice; a forcing branch, a quiet move, and a conversion test; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan

Unique asset

A self-authored SVG study diagram for this Mahjong Strategy opening plan marks hand blocks around 6m-4m, isolated East, and visible discard 5m. It is paired with Mahjong draw-discard tile notation beginning 1. Draw Green Dragon, discard East; 2. Left discards 5m, draw 9p. The public reference image pub-mahjong-one-bamboo gives readers an open-gallery board or piece reference for the same game family.

Rule check

Mahjong Strategy rule check

Check this before the outside record: read 1. Draw Green Dragon, discard East, name the rule source, test the position cue, and keep the mistake visible.

Open European Mahjong Association
Rule sourceMahjong Competition Rules

European Mahjong Association is the rule source to open first; use it for legal vocabulary before comparing this advanced record.

Notation bridgeDraw-discard tile notation

Tile notation such as 5m, 7p, honor tiles, draw, discard, and call language lets the reader track hand shape without a full table log. In this lesson the first line is 1. Draw Green Dragon, discard East.

Legal testa table call, a safe tile question, and a hand-speed versus value

A turn usually draws, discards, or responds to visible calls under the ruleset. The lesson should identify tile group, isolated honor, sequence, pair, and table information rather than giving gambling advice. For this page, apply it to a table call, a safe tile question, and a hand-speed versus value choice; a forcing branch, a quiet move, and a conversion test; hand.

Trap to watchdiscarding 3p before checking what the table has revealed

The common trap is discarding a flexible or safe-looking tile before checking visible information. A good fragment asks what the table has already revealed before naming the plan. Here the reader's mistake check is discarding 3p before checking what the table has revealed.

How to read this lesson

First replay: 1. Draw Green Dragon, discard East. Keep the line short enough to say aloud before judging whether the move is good.

Then inspect: The setup study task teaches first shapes, early routes, development order, and when an early threat is real. Board cue: hand blocks around 6m-4m, isolated East, and visible discard 5m. Level job: the lesson treats the record like...

Outside check: Used to keep hand-reading examples inside rule and notation practice. The site does not claim to reproduce official table logs or scoring sheets.

Record format

Draw-discard tile notation

Read the sample as non-gambling hand-reading practice, not as a scoring claim, table result, or gambling recommendation.

1. Draw 9p, discard 7m
Beginner

Beginner Mahjong strategy records name the drawn tile, discard, hand block, and visible table risk in plain order.

Intermediate

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Advanced

Advanced records hold several tile-efficiency branches and ask which discard preserves hand value without ignoring risk.

Annotated Record Fragment

Move-by-move replay

Mahjong Strategy record reader

Mahjong Strategy advanced opening-record fragment starts from 1. Draw Green Dragon, discard East. It is a composed teaching fragment, not a tournament score and not gambling advice; compare outside records for rules, notation, and position type before treating it as proof.

Step 1 / 101. Draw Green Dragon, discard East

The opening plan keeps 6m-4m shape and removes the isolated honor first.

Key entry: connect it to a table call, a safe tile question, and a hand-speed versus value choice; a forcing branch, a quiet move, and a conversion test; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan.
Position cue
a table call, a safe tile question, and a hand-speed versus value choice; a forcing branch, a quiet move, and a conversion test; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan
Mistake test
discarding 3p before checking what the table has revealed
Mahjong Strategy notation reader for this composed study fragment
MoveNotationAnnotationReader Cue
1Draw Green Dragon, discard EastThe opening plan keeps 6m-4m shape and removes the isolated honor first.Key entry: connect it to a table call, a safe tile question, and a hand-speed versus value choice; a forcing branch, a quiet move, and a conversion test; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan.
2Left discards 5m, draw 9pThe record marks 5m as safe information for this opening plan, not as a reason to chase a new suit.Pause here and name the rule cue, not only the active move.
3Discard 7m, keep pair NorthNorthThe beginner choice is direction: complete sequences before collecting loose honors.Compare with the previous reply before moving on.
4Draw 2s, discard 3pThe hand stays two-away while avoiding a discard that feeds the visible side meld.Pause here and name the rule cue, not only the active move.
5Opponent calls Red Dragon, you draw 8sThe intermediate turning point is whether speed now matters more than value.Compare with the previous reply before moving on.
6Discard 6p, wait around WestThe line converts by naming the safe tile and the hand direction together.Pause here and name the rule cue, not only the active move.
7Draw 5s, consider riichi-style pressure noteThe branch is a teaching comparison only, not gambling advice or scoring advice.Compare with the previous reply before moving on.
8Discard 7p, keep 1m blockThe record shows why one defensive discard can preserve both speed and safety.Pause here and name the rule cue, not only the active move.
9Draw 6s, decline the tempting White Dragon discardThe advanced line keeps track of what the table has revealed.Compare with the previous reply before moving on.
10Discard South, tenpai note around 2pThe lesson ends with a readable wait and a named risk boundary.Finish check: explain why discarding 3p before checking what the table has revealed is unsafe here.
  1. Move 1Draw Green Dragon, discard East

    The opening plan keeps 6m-4m shape and removes the isolated honor first.

    Key entry: connect it to a table call, a safe tile question, and a hand-speed versus value choice; a forcing branch, a quiet move, and a conversion test; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan.
  2. Move 2Left discards 5m, draw 9p

    The record marks 5m as safe information for this opening plan, not as a reason to chase a new suit.

    Pause here and name the rule cue, not only the active move.
  3. Move 3Discard 7m, keep pair NorthNorth

    The beginner choice is direction: complete sequences before collecting loose honors.

    Compare with the previous reply before moving on.
  4. Move 4Draw 2s, discard 3p

    The hand stays two-away while avoiding a discard that feeds the visible side meld.

    Pause here and name the rule cue, not only the active move.
  5. Move 5Opponent calls Red Dragon, you draw 8s

    The intermediate turning point is whether speed now matters more than value.

    Compare with the previous reply before moving on.
  6. Move 6Discard 6p, wait around West

    The line converts by naming the safe tile and the hand direction together.

    Pause here and name the rule cue, not only the active move.
  7. Move 7Draw 5s, consider riichi-style pressure note

    The branch is a teaching comparison only, not gambling advice or scoring advice.

    Compare with the previous reply before moving on.
  8. Move 8Discard 7p, keep 1m block

    The record shows why one defensive discard can preserve both speed and safety.

    Pause here and name the rule cue, not only the active move.
  9. Move 9Draw 6s, decline the tempting White Dragon discard

    The advanced line keeps track of what the table has revealed.

    Compare with the previous reply before moving on.
  10. Move 10Discard South, tenpai note around 2p

    The lesson ends with a readable wait and a named risk boundary.

    Finish check: explain why discarding 3p before checking what the table has revealed is unsafe here.

Common Mistake

Mistake to test: discarding 3p before checking what the table has revealed. Replay 1. Draw Green Dragon, discard East against a table call, a safe tile question, and a hand-speed versus value choice; a forcing branch, a quiet, then name the rule or reply that prevents it.

CommentaryOpen detailed replay notesFirst reading pass for Mahjong Strategy Opening Shape: Timing Choice: Start with one inspection job: locate discard East....

Commentary

First reading pass for Mahjong Strategy Opening Shape: Timing Choice: Start with one inspection job: locate discard East. Then explain why opponent calls Red Dragon is the reply test.

This Mahjong Strategy opening shape: timing choice note rewards the player who names the threat before moving. For opening shape: timing choice, discard East only makes sense after hand blocks around 6m-4m, isolated East, and visible discard 5m is counted.

Mahjong Strategy opening shape: timing choice can punish a move that only looks energetic. In this opening shape: timing choice fragment, a fast discard can be dangerous if it improves an opponent's visible meld or exposes the hand direction, so the annotation stays attached to draw, discard, sequence, pair, visible discard, and safety information.

Transfer note for Mahjong Strategy Opening Shape: Timing Choice: Mahjong Strategy is not Mahjong Solitaire; this is hand-building, reading discards, and managing uncertainty. For this opening shape: timing choice page, name draw, discard, sequence, pair, visible discard, and safety information before adding a broad strategy label.

Choose the next related record only after naming hand blocks around 6m-4m, isolated East, and visible discard 5m, discarding 3p before checking what the table has revealed, and the rule that made the reply work.

PracticeOpen study questions4 questions for checking the record after replay.

Study Questions

  • Which entry detail in 1. Draw Green Dragon, discard East; 2. Left discards 5m, draw 9p first reveals the opening shape: timing choice problem?
  • What would change in this opening shape: timing choice record if the reply opponent calls Red Dragon arrived one move earlier?
  • In the opening shape: timing choice position, which candidate around discard East is tempting, and what part of draw, discard, sequence, pair, visible discard, and safety information makes opponent calls Red Dragon punish it?
  • Mahjong Strategy: Where does opponent calls Red Dragon turn this advanced record from a rules example into a plan?
Level comparison

What different record levels look like

Compare the same game family across level examples before choosing the next lesson. The active card marks this page's level.

Beginner recordMahjong Beginner First-Plan Record: Discard 7m Safe Reply1. Draw 9p, discard 7m
Same cue: a table call, a safe tile question, and a hand-speed versus value choice; a forcing branch, a quiet move, and a conversion test; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan
1Hand block
2Visible discard
3Safety turn
  1. Hand blockStart from 1. Draw 9p, discard 7m and name the shared cue: a table call, a safe tile question, and a hand-speed.
  2. Visible discardCompare the reply around a pair decision, a loose tile, and a draw-discard line before trusting the first plan.
  3. Safety turnCarry the branch to the mistake test: discarding 5s before checking what the table has revealed.

6 entries, 1 plan + 1 reject: one visible plan, one rule cue, and one mistake to stop before.

Length
6 annotated entries
Branch load
Single line, no side branch
Candidates
1 plan + 1 reject
Judgment
Legal cue first: draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition
Depth
Two-move window
Read for
Read one plan aloud, match it to the board cue, and stop at the first unsafe reply.
Watch
discarding 5s before checking what the table has revealed
Next cue
Move up after you can name the rule cue without rereading the note.
Review task

Replay 1. Draw 9p, discard 7m, name a pair decision, a loose tile, and a draw-discard line that exposes direction;, then reject discarding 5s before checking what the table has revealed.

Record anatomy

Beginner Mahjong Strategy records are a short line built from 1. Draw 9p, discard 7m: one rule cue, one visible plan, and one obvious mistake around a pair decision, a loose tile, and a draw-discard line that exposes direction; one visible plan.

Opening line
Start with 1. Draw 9p, discard 7m; keep the first reply visible.
Rule cue
Point to draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing before judging the move.
First trap
Stop at discarding 5s before checking what the table has revealed instead of exploring side branches.
Ready check
Move on only after the rule cue can be named from memory.

Beginner Mahjong strategy records name the drawn tile, discard, hand block, and visible table risk in plain order.

Intermediate recordMahjong Intermediate Reply Record: Discard East Center Route Turn1. Draw Green Dragon, discard East
Same cue: a table call, a safe tile question, and a hand-speed versus value choice; a forcing branch, a quiet move, and a conversion test; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan
1Hand block
2Visible discard
3Safety turn
  1. Hand blockStart from 1. Draw Green Dragon, discard East and name the shared cue: a table call, a safe tile question, and a hand-speed.
  2. Visible discardCompare the reply around a pair decision, a loose tile, and a draw-discard line before trusting the first plan.
  3. Safety turnCarry the branch to the mistake test: discarding 3p before checking what the table has revealed.

8 entries, 2 candidate replies: add a reply comparison before deciding which plan survives.

Length
8 annotated entries
Branch load
Main line plus reply branch
Candidates
2 candidate replies
Judgment
Timing, safety, and shape all get judged
Depth
Turning-point window
Read for
Compare two candidate plans, then explain why the reply changes timing or safety.
Watch
discarding 3p before checking what the table has revealed
Next cue
Move up after you can compare both plans before seeing the answer.
Review task

Compare both replies around a pair decision, a loose tile, and a draw-discard line that exposes direction;; explain where discarding 3p before checking what the table has revealed changes the plan.

Record anatomy

Intermediate Mahjong Strategy records keep the same cue near a pair decision, a loose tile, and a draw-discard line that exposes direction; two candidate plans, then add candidate replies, a turning point, and one comparison line after 1. Draw Green Dragon, discard East.

Main line
Anchor the comparison at 1. Draw Green Dragon, discard East, not at a loose theme name.
Candidate pair
Keep two replies alive until the timing or safety test resolves them.
Turning point
Explain how discarding 3p before checking what the table has revealed changes the value of the first plan.
Replay task
Before opening the answer, say which candidate survives and why.

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Advanced recordMahjong Advanced Reply Record: Discard South Center Route Turn1. Draw White Dragon, discard South
Same cue: a table call, a safe tile question, and a hand-speed versus value choice; a forcing branch, a quiet move, and a conversion test; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan
1Hand block
2Visible discard
3Safety turn
  1. Hand blockStart from 1. Draw White Dragon, discard South and name the shared cue: a table call, a safe tile question, and a hand-speed.
  2. Visible discardCompare the reply around a terminal tile, a middle-suit wait, and a discard river before trusting the first plan.
  3. Safety turnCarry the branch to the mistake test: discarding 9p before checking what the table has revealed.

10 entries, 3+ candidate points: hold the branch, quiet preparation, and conversion test together.

Length
10 annotated entries
Branch load
Forcing branch, quiet prep, conversion
Candidates
3+ candidate points
Judgment
Every move can change the final evaluation
Depth
Full branch with source comparison
Read for
Hold the forcing branch, quiet preparation, and conversion test in the same replay.
Watch
discarding 9p before checking what the table has revealed
Next cue
Stay here when you want dense branches, not just legal-move recognition.
Review task

Annotate the quiet move after 1. Draw White Dragon, discard South; prove the conversion still survives discarding 9p before checking what the table has revealed.

Record anatomy

Advanced Mahjong Strategy records turn 1. Draw White Dragon, discard South into a branch: forcing move, quiet preparation, conversion test, and source comparison around a terminal tile, a middle-suit wait, and a discard river that warns against greed; a forcing.

Forcing branch
Track the pressure line from 1. Draw White Dragon, discard South without skipping replies.
Quiet move
Mark the preparation move that does not look urgent but keeps the branch alive.
Conversion test
Check whether discarding 9p before checking what the table has revealed appears only after the defender's best reply.
Review task
Write the moment pressure becomes conversion, then compare an outside record.

Advanced records hold several tile-efficiency branches and ask which discard preserves hand value without ignoring risk.

Study fragment

Mahjong Strategy advanced opening-record fragment starts from 1. Draw Green Dragon, discard East. It is a composed teaching fragment, not a tournament score and not gambling advice; compare outside records for rules, notation, and position type before treating it as proof.

After the lesson line

Mahjong Strategy outside-record comparison

Use this after replaying the lesson line. The article line is a teaching fragment; the outside source gives a comparison route, not permission to copy a score.

Competition rule boundaryEuropean Mahjong Association

Hold 1. Draw Green Dragon, discard East beside a table call, a safe tile question, and a hand-speed versus value choice; a forcing branch, a quiet. Match outside material by notation, position type, and the trained mistake before judging move quality.

Level useadvanced

Advanced check: preserve value while tracking visible risk and branch choices.

Keep separateCompare, keep separate

Use table logs, scoring decisions, player results, or gambling claims only as context checks; this advanced lesson stays an original teaching example, separate from outside scores, player metadata, and source commentary.

Open European Mahjong Association
Competition rule boundary

Compare this Mahjong Strategy lesson with real records

Use European Mahjong Association to compare draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing. This advanced lesson stays an original teaching example, not a copied score, table log, SGF file, or named-player record.

Compare sourceEuropean Mahjong AssociationOpen source
Notation sample1. Draw Green Dragon, discard East
Comparison object

draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing

  1. A
    Match the source type

    Open European Mahjong Association as a competition rule boundary and decide whether you are comparing a real record index, a rule source, or a position reference before judging the lesson.

  2. B
    Match notation before quality

    Hold the article sample 1. Draw Green Dragon, discard East beside the outside source. Compare notation shape, turn order, and record length before deciding whether the moves teach the same problem.

  3. C
    Match the position job

    Use the cue a table call, a safe tile question, and a hand-speed versus value choice; a forcing branch, a quiet move, and a conversion. The outside material only helps if it trains the same board, route, tile, threat, capture, or rule-position job.

  4. D
    Keep the lesson original

    Use outside move lists, player names, event labels, table logs, SGF files, or database commentary only as context checks; then return to the article's own mistake check: discarding 3p before checking what the table has revealed.

Competition rule boundary

Mahjong Strategy classic record bridge

Use 1. Draw Green Dragon, discard East as the page's working line, then compare advanced record shape against European Mahjong Association, the classic anchor, and the trained mistake before opening a full outside score.

Working line1. Draw Green Dragon, discard East

a table call, a safe tile question, and a hand-speed versus value choice; a forcing branch, a quiet move, and a conversion test; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan

Mistake checkdiscarding 3p before checking what the table has revealed

Open European Mahjong Association
Classic anchorIsolated Honor Discard AnchorHonor tile, suit block, and safe discard comparison

Compare tile vocabulary, suit block, honor status, table information, and whether the lesson trains safety or efficiency.

Open European Mahjong Association
Record exemplarMCR Hand-Reading ExemplarCompare tile vocabulary, draw-discard order, hand blocks, visible discard safety, and non-gambling competition framing.

Beginner pages compare one drawn tile and one safe discard; intermediate pages compare efficiency with defensive information; advanced pages compare several discard branches without claiming a table result.

Open European Mahjong Association
BeginnerShort Mahjong Strategy record: one notation line, one rule cue, and one visible mistake tied to a table call, a safe tile question, and a hand-speed versus value.

In the outside source, look only for the same first plan around 1. Draw Green Dragon, discard East; ignore long branches until the mistake can be named plainly.

IntermediateTurning-point Mahjong Strategy record: the same cue adds candidate replies, timing comparison, and a reason the first plan changes.

Compare whether the outside line tests the same reply choice and whether discarding 3p before checking what the table has revealed appears one exchange later.

AdvancedDense Mahjong Strategy record: forcing branch, quiet preparation, conversion test, and source comparison stay in one replay.

Use outside records to compare branch discipline and conversion timing, then keep this original teaching example separate from outside scores.

This bridge is a reader-facing comparison guide. The article remains a composed teaching fragment and original teaching example, separate from outside scores, player metadata, event labels, table logs, SGF files, database commentary, and source commentary.

Competition rule boundary

Mahjong Strategy real record check plan

Use this plan after the lesson replay: compare 1. Draw Green Dragon, discard East with European Mahjong Association, then match the position terms, level job, and mistake pattern before trusting an outside record as a useful comparison.

Open sourceEuropean Mahjong AssociationOpen record source
First line1. Draw Green Dragon, discard East
Search terms

table call safe tile question hand-speed versus value choice forcing branch quiet move conversion test hand

What should match

A useful outside Mahjong Strategy record should share the notation shape 1. Draw Green Dragon, discard East, the same position job around table call safe tile question hand-speed versus value choice forcing branch quiet move conversion test hand, and the trained mistake discarding 3p checking what table has revealed.

What stays separate

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

What the source can proveEuropean Mahjong Association is the outside comparison point

European Mahjong Association can prove rule vocabulary, legal movement, competition framing, or notation terms for Mahjong Strategy. Use it to check whether draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing is a legal reading problem; it does not prove a named match score for this lesson.

What this lesson is1. Draw Green Dragon, discard East is a teaching line

This page uses 1. Draw Green Dragon, discard East as a compact Mahjong Strategy study line for table call safe tile question hand-speed versus value choice forcing branch quiet move conversion test hand. It teaches a level-specific record shape and a mistake check; it is not presented as a copied score from European Mahjong Association.

How to compareMatch record shape before names

Compare notation family, turn order, draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing, record level, and the mistake cue discarding 3p checking what table has revealed. A useful outside record may share the same problem without sharing every move.

What stays separateKeep source facts and lesson notes apart

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body. Use European Mahjong Association to check record reality, then return to the article's own annotation rather than mixing outside metadata into the lesson.

  1. Source
    Open the right kind of record source

    Start with European Mahjong Association as a competition rule boundary. Decide whether the outside page is a real record index, rule document, position reference, table log, or SGF-style record before comparing moves.

  2. Line
    Match the first notation line

    Hold 1. Draw Green Dragon, discard East beside the outside source. The first check is notation family, turn order, and record length, not whether the whole outside score is identical.

  3. Position
    Match the position terms

    Search by table call safe tile question hand-speed versus value choice forcing branch quiet move conversion test hand. The outside material helps only when it trains the same draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing.

  4. Level
    Match the record level

    Look for a dense Mahjong Strategy record after 1. Draw Green Dragon, discard East with a forcing branch, quiet preparation, and conversion test; compare branch discipline before borrowing any outside evaluation.

  5. Separate
    Keep the teaching line separate

    Treat this advanced lesson as an original teaching example, not a named game record or copied match score. Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

Treat this advanced lesson as an original teaching example, not a named game record or copied match score.

Lesson references

Mahjong Strategy lesson references

Mahjong Strategy advanced record starts from 1. Draw Green Dragon, discard East; compare rule language, record context, classic position shape, and public image evidence before using outside material.

Rule and notationMahjong Competition RulesEuropean Mahjong Association

Use European Mahjong Association to check legal vocabulary and Draw-discard tile notation before reading 1. Draw Green Dragon, discard East.

Compare
Compare the rule cue in a table call, a safe tile question, and a hand-speed versus value choice; a forcing branch, a quiet move, and a conversion test; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan with draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing; the article's notation sample is the first thing to keep stable.
Boundary
The rule source supports vocabulary and legality checks while this page stays a composed teaching fragment for Mahjong Strategy.
Record contextMahjong Competition Record NoteEuropean Mahjong Association

Use European Mahjong Association to compare record shape, source type, and the trained mistake: discarding 3p before checking what the table has revealed.

Compare
Match 1. Draw Green Dragon, discard East, turn order, record length, and the position job before judging whether an outside record trains the same decision.
Boundary
Outside records are context checks; the move line here remains an original teaching example, not a named-player score.
Classic positionIsolated Honor Discard AnchorEuropean Mahjong Association

Honor tile, suit block, and safe discard comparison keeps a table call, a safe tile question, and a hand-speed versus value choice; a forcing branch, a quiet move, and a conversion test; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan connected to a stable board, route, tile, or threat shape.

Compare
Compare tile vocabulary, suit block, honor status, table information, and whether the lesson trains safety or efficiency.
Boundary
The anchor is a lookup guide for study shape; it does not turn this composed fragment into a copied score.
Public imageWikimedia Commons Mahjong one bamboo tileWikimedia Commons Mahjong one bamboo tile

Wikimedia Commons Mahjong one bamboo tile is the public visual reference for this Mahjong Strategy page; This Mahjong Strategy page uses Wikimedia Commons Mahjong one bamboo tile as a public-library reference because it shows a single Mahjong suit tile reference for pages that teach tile notation and discard reading; used as game-material context before the reader checks the article-specific study diagram. The fit is contextual rather than exact: readers use it to recognize the game materials, then read the actual position from the study diagram.

Compare
Use the image for board, piece, route, tile, or surface context, then use the article diagram and 1. Draw Green Dragon, discard East for the exact composed line.
Boundary
The public image supports context and license transparency; it is separate from the article-specific study diagram and move sequence.
Copy boundaryMahjong Strategy outside-material ruleEuropean Mahjong Association

Read the Mahjong Strategy opening shape: timing choice line as a composed teaching fragment, built to slow down a dense branch, starting with 1. Draw Green Dragon, discard East; 2. Left discards 5m, draw 9p. It is not a tournament score; use it as an advanced study-note example, not as a copied database entry. It is also not gambling advice, a table result, or scoring instruction. The page-specific mistake check is discarding 3p before checking what the table has revealed.

Compare
Use outside material to check draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing, source type, and position similarity before returning to the article line.
Boundary
Use table logs, scoring decisions, player results, or gambling claims only as context checks; this advanced lesson stays an original teaching example, separate from outside scores, player metadata, and source commentary.
What to compare
  • Notation and turn order: 1. Draw Green Dragon, discard East.
  • Position job and trained mistake: a table call, a safe tile question, and a hand-speed versus value choice; a forcing branch, a quiet move, and a conversion test; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan / discarding 3p before checking what the table has revealed.
  • Image fit, source URL, license label, and whether the public image matches the same game family.
What stays outside
  • Outside scores, player metadata, event labels, table logs, SGF files, and database commentary stay outside the article body.
  • A public image is visual context, not proof that the composed move sequence happened in a real match.
  • A classic position anchor helps comparison; it is not a claim that this page reproduces that exact external record.
Classic lookup cueClassic lookup cue for Mahjong StrategyEuropean Mahjong Association: search cue and four comparison checks.

Classic lookup cue for Mahjong Strategy

Use European Mahjong Association as a real-record or position lookup context. This page remains a composed teaching fragment and is not a copied tournament score, named-player record, table log, or external database entry.

Search cueEuropean Mahjong Association: Mahjong Strategy Opening early-game plans + table call safe tile question hand-speed versus value choice forcing + 1. Draw Green Dragon, discard East + mahjong-strategy-advanced-opening-shape-timing-choice-discard-eastOpen European Mahjong Association
1Search by position type

Start with table call safe tile question hand-speed versus value choice forcing. The goal is to find the same kind of board, tile, route, or threat problem before looking for an exact score.

2Compare notation shape

Use the sample 1. Draw Green Dragon, discard East to compare notation form, move length, and record density against external material.

3Check the trained mistake

Keep this mistake visible while comparing: discarding 3p checking what table has revealed. A useful outside record should make that decision easier to discuss.

4Keep lesson and outside record separate

Open European Mahjong Association for real records or position context, but keep this lesson separate from copied match scores and named-player claims.

Record exemplarCompare the lesson with a real source type2 source-backed exemplars for this game family.
Classic position anchorsUse known study shapes before searching for exact scores2 anchors; compare without copying a real score.
Curated reference packWhere to verify the record context2 game-specific references kept separate from the lesson.
Comparison pathHow to compare this fragment with external records4 lookup steps; compare, do not copy a real score.

How to compare this fragment with external records

Use this as a reading route before opening external databases or classic-position references. The goal is comparison, not copying a real score into this lesson.

  1. 1
    Match the notation shape

    Start with Draw-discard tile notation and the sample 1. Draw Green Dragon, discard East. Compare outside records only for notation shape before judging move quality.

  2. 2
    Anchor the same kind of position

    Use this page cue: a table call, a safe tile question, and a hand-speed versus value choice; a forcing branch, a quiet move, and a conversion test; hand blocks around 6m-4m, isolated East, and visible discard 5m; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan Look for a similar board, tile, route, or threat problem, not an identical copied position.

  3. 3
    Read it as a advanced lesson

    Compare record length, annotation density, and the trained mistake: discarding 3p before checking what the table has revealed. That is how this page explains what a advanced record is for.

  4. 4
    Keep lesson and outside record separate

    Use European Mahjong Association for real record lookup. This page remains a composed teaching fragment and is not a copied tournament score or named-player record.

Reference layerRules checked separately from the teaching fragment1 rule source link for notation and boundary checks.

Rules checked separately from the teaching fragment

These links support rule vocabulary, notation boundaries, and game-family context. They do not turn this composed study fragment into a tournament score or named-player record.

Record contextExternal records stay separate from this lessonEuropean Mahjong Association: context only, not copied-score proof.

External records stay separate from this lesson

Competition framing, tile vocabulary, and the boundary between non-gambling teaching records and real table results.

Used to keep hand-reading examples inside rule and notation practice. The site does not claim to reproduce official table logs or scoring sheets.

Mahjong Competition Record NoteEuropean Mahjong Association
Wikimedia Commons Mahjong one bamboo tile
Mahjong StrategyWhy this image is here

Public reference: This Mahjong Strategy page uses Wikimedia Commons Mahjong one bamboo tile as a public-library reference because it shows a single Mahjong suit tile reference for pages that teach tile notation and discard reading; used as game-material context before the reader checks the article-specific study diagram. The fit is contextual rather than exact: readers use it to recognize the game materials, then read the actual position from the study diagram. Source: Wikimedia Commons Mahjong one bamboo tile. License: Wikimedia Commons freely licensed file. Source page. Source file