CBGChinese Board Games GuideRules and annotated records for strategy learners

Mahjong Strategy

Mahjong Endgame Lesson: Discard 2s Shape Lesson

First line1. Draw North, discard 2s

Main mistake: discarding 1m before checking what the table has revealed

Replay 1. Draw North, discard 2s; 2. Left discards 8s, draw 6p, locate hand blocks around 3p-Red Dragon, isolated 2s, and visible discard 8s, trace the final route, capture, promotion, territory, or hand-completion checkpoint, compare the natural reply with the timing change created by opponent calls 6s, and then use the source shortcut only after the local rule cue is clear.

intermediateEndgame and finishing patterns8 record entries
Read the record first

1. Draw North, discard 2s

Start with the notation and level shape, then use the diagram as a check on the same position.

Opening line1. Draw North, discard 2s

The finishing pattern keeps 3p-Red Dragon shape and removes the isolated honor first.

Level shapeintermediate record

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Reader jobEndgame and finishing patterns

Find a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 3p-Red Dragon, isolated 2s, and visible discard 8s; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern, then test the mistake before opening source references.

Study goalEndgame and finishing patterns

The finish study task teaches promotion, capture timing, territory closure, final route efficiency, or safe hand completion. Board cue: hand blocks around...

Replay first1. Draw North, discard 2s

8 entries; use the notation before reading commentary.

Position checkintermediate

a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and...

Verify outsideEuropean Mahjong Association

Compare notation and position type after the lesson line is clear; do not treat this fragment as a copied score.

Reader focusUse the next four cues before opening the reference material.
Levelintermediate

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Notation1. Draw North, discard 2s

Say the first line aloud, then match it to the board diagram.

Mistakediscarding 1m before checking what the table has revealed

Keep this failure in view while replaying the final two entries.

Next recordMahjong Endgame Lesson: Discard West Final Tempo

Stay in Mahjong Strategy and compare the same endgame and finishing patterns topic at beginner level; the rules and notation stay familiar while the record shape gets easier or harder.

Mahjong Strategy intermediate study diagram for Endgame and finishing patterns
Mahjong Strategy intermediate study diagram for Endgame and finishing patterns. The diagram is built specifically for Mahjong Endgame Lesson: Discard 2s Shape Lesson. It shows tile row with pairs, sequences, discards, and visible risk signals. It highlights hand blocks around 3p-Red Dragon, isolated 2s, and visible discard 8s and the draw, discard, sequence, pair, visible discard, and safety information check for this finishing pattern. It is an original open-license study diagram paired with a public-library reference image. Neither asset is presented as a historic match sheet or online game screenshot. Source: original open-license study diagram. License: CC BY 4.0 self-authored study diagram. Open the image file.

What this record looks like

This intermediate Mahjong Strategy finishing pattern uses 8 entries to compare two plans: discard 2s looks natural, but opponent calls 6s changes the timing test. Board cue: hand blocks around 3p-Red Dragon, isolated 2s, and visible discard 8s. Rule check: draw, discard, sequence, pair, visible discard, and safety information. The notation uses Mahjong draw-discard tile notation. The first two entries are 1. Draw North, discard 2s; 2. Left discards 8s, draw 6p, which keeps the explanation tied to promotion, capture timing, territory closure, final route efficiency, or safe hand completion.

Position cue

a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 3p-Red Dragon, isolated 2s, and visible discard 8s; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern

Unique asset

A self-authored SVG study diagram for this Mahjong Strategy finishing pattern marks hand blocks around 3p-Red Dragon, isolated 2s, and visible discard 8s. It is paired with Mahjong draw-discard tile notation beginning 1. Draw North, discard 2s; 2. Left discards 8s, draw 6p. The public reference image pub-mahjong-three-dot gives readers an open-gallery board or piece reference for the same game family.

Rule check

Mahjong Strategy rule check

Check this before the outside record: read 1. Draw North, discard 2s, name the rule source, test the position cue, and keep the mistake visible.

Open European Mahjong Association
Rule sourceMahjong Competition Rules

European Mahjong Association is the rule source to open first; use it for legal vocabulary before comparing this intermediate record.

Notation bridgeDraw-discard tile notation

Tile notation such as 5m, 7p, honor tiles, draw, discard, and call language lets the reader track hand shape without a full table log. In this lesson the first line is 1. Draw North, discard 2s.

Legal testa terminal tile, a middle-suit wait, and a discard river that warns

A turn usually draws, discards, or responds to visible calls under the ruleset. The lesson should identify tile group, isolated honor, sequence, pair, and table information rather than giving gambling advice. For this page, apply it to a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around.

Trap to watchdiscarding 1m before checking what the table has revealed

The common trap is discarding a flexible or safe-looking tile before checking visible information. A good fragment asks what the table has already revealed before naming the plan. Here the reader's mistake check is discarding 1m before checking what the table has revealed.

How to read this lesson

First replay: 1. Draw North, discard 2s. Keep the line short enough to say aloud before judging whether the move is good.

Then inspect: The finish study task teaches promotion, capture timing, territory closure, final route efficiency, or safe hand completion. Board cue: hand blocks around 3p-Red Dragon, isolated 2s, and visible discard 8s. Level job: the lesson compares candidate moves and...

Outside check: Used to keep hand-reading examples inside rule and notation practice. The site does not claim to reproduce official table logs or scoring sheets.

Record format

Draw-discard tile notation

Read the sample as non-gambling hand-reading practice, not as a scoring claim, table result, or gambling recommendation.

1. Draw 9p, discard 7m
Beginner

Beginner Mahjong strategy records name the drawn tile, discard, hand block, and visible table risk in plain order.

Intermediate

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Advanced

Advanced records hold several tile-efficiency branches and ask which discard preserves hand value without ignoring risk.

Annotated Record Fragment

Move-by-move replay

Mahjong Strategy record reader

Mahjong Strategy intermediate finish-pattern fragment starts from 1. Draw North, discard 2s. It is a composed teaching fragment, not a tournament score and not gambling advice; compare outside records for rules, notation, and position type before treating it as proof.

Step 1 / 81. Draw North, discard 2s

The finishing pattern keeps 3p-Red Dragon shape and removes the isolated honor first.

Key entry: connect it to a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 3p-Red Dragon, isolated 2s, and visible discard 8s; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern.
Position cue
a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 3p-Red Dragon, isolated 2s, and visible discard 8s; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern
Mistake test
discarding 1m before checking what the table has revealed
Mahjong Strategy notation reader for this composed study fragment
MoveNotationAnnotationReader Cue
1Draw North, discard 2sThe finishing pattern keeps 3p-Red Dragon shape and removes the isolated honor first.Key entry: connect it to a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 3p-Red Dragon, isolated 2s, and visible discard 8s; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern.
2Left discards 8s, draw 6pThe record marks 8s as safe information for this finishing pattern, not as a reason to chase a new suit.Pause here and name the rule cue, not only the active move.
3Discard West, keep pair 5s5sThe beginner choice is direction: complete sequences before collecting loose honors.Compare with the previous reply before moving on.
4Draw 7p, discard 1mThe hand stays two-away while avoiding a discard that feeds the visible side meld.Pause here and name the rule cue, not only the active move.
5Opponent calls 6s, you draw White DragonThe intermediate turning point is whether speed now matters more than value.Compare with the previous reply before moving on.
6Discard South, wait around 2pThe line converts by naming the safe tile and the hand direction together.Pause here and name the rule cue, not only the active move.
7Draw 8m, consider riichi-style pressure noteThe branch is a teaching comparison only, not gambling advice or scoring advice.Compare with the previous reply before moving on.
8Discard Green Dragon, keep East blockThe record shows why one defensive discard can preserve both speed and safety.Finish check: explain why discarding 1m before checking what the table has revealed is unsafe here.
  1. Move 1Draw North, discard 2s

    The finishing pattern keeps 3p-Red Dragon shape and removes the isolated honor first.

    Key entry: connect it to a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 3p-Red Dragon, isolated 2s, and visible discard 8s; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern.
  2. Move 2Left discards 8s, draw 6p

    The record marks 8s as safe information for this finishing pattern, not as a reason to chase a new suit.

    Pause here and name the rule cue, not only the active move.
  3. Move 3Discard West, keep pair 5s5s

    The beginner choice is direction: complete sequences before collecting loose honors.

    Compare with the previous reply before moving on.
  4. Move 4Draw 7p, discard 1m

    The hand stays two-away while avoiding a discard that feeds the visible side meld.

    Pause here and name the rule cue, not only the active move.
  5. Move 5Opponent calls 6s, you draw White Dragon

    The intermediate turning point is whether speed now matters more than value.

    Compare with the previous reply before moving on.
  6. Move 6Discard South, wait around 2p

    The line converts by naming the safe tile and the hand direction together.

    Pause here and name the rule cue, not only the active move.
  7. Move 7Draw 8m, consider riichi-style pressure note

    The branch is a teaching comparison only, not gambling advice or scoring advice.

    Compare with the previous reply before moving on.
  8. Move 8Discard Green Dragon, keep East block

    The record shows why one defensive discard can preserve both speed and safety.

    Finish check: explain why discarding 1m before checking what the table has revealed is unsafe here.

Common Mistake

Mistake to test: discarding 1m before checking what the table has revealed. Replay 1. Draw North, discard 2s against a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and, then name the rule or reply that prevents it.

CommentaryOpen detailed replay notesFirst reading pass for Mahjong Strategy Finish Pattern: Shape Lesson: Read the first exchange as a Mahjong Strategy...

Commentary

First reading pass for Mahjong Strategy Finish Pattern: Shape Lesson: Read the first exchange as a Mahjong Strategy board-location test. The local cue is hand blocks around 3p-Red Dragon, isolated 2s, and visible discard 8s, not a memorized opening name.

Main habit for Finish Pattern: Shape Lesson: pause before discard 2s, count draw, discard, sequence, pair, visible discard, and safety information, and then test opponent calls 6s.

Mistake note for Finish Pattern: Shape Lesson: a fast discard can be dangerous if it improves an opponent's visible meld or exposes the hand direction. The durable progress test is draw, discard, sequence, pair, visible discard, and safety information.

Cross-game intuition helps only after the local rule is named. For this Mahjong Strategy finish pattern: shape lesson page, that rule set is draw, discard, sequence, pair, visible discard, and safety information around discard 2s.

The fragment has done its job when the reader can describe discarding 1m before checking what the table has revealed in their own words and replay the first two entries.

PracticeOpen study questions4 questions for checking the record after replay.

Study Questions

  • Which block detail in 1. Draw North, discard 2s; 2. Left discards 8s, draw 6p first reveals the finish pattern: shape lesson problem?
  • What would change in this finish pattern: shape lesson record if the reply opponent calls 6s arrived one move earlier?
  • In the finish pattern: shape lesson position, which candidate around discard 2s is tempting, and what part of draw, discard, sequence, pair, visible discard, and safety information makes opponent calls 6s punish it?
  • Mahjong Strategy: What margin note would you write for discard 2s in this finish pattern: shape lesson record?
Level comparison

What different record levels look like

Compare the same game family across level examples before choosing the next lesson. The active card marks this page's level.

Beginner recordMahjong Beginner First-Plan Record: Discard 7m Safe Reply1. Draw 9p, discard 7m
Same cue: a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 3p-Red Dragon, isolated 2s, and visible discard 8s; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern
1Hand block
2Visible discard
3Safety turn
  1. Hand blockStart from 1. Draw 9p, discard 7m and name the shared cue: a terminal tile, a middle-suit wait, and a discard river.
  2. Visible discardCompare the reply around a pair decision, a loose tile, and a draw-discard line before trusting the first plan.
  3. Safety turnCarry the branch to the mistake test: discarding 5s before checking what the table has revealed.

6 entries, 1 plan + 1 reject: one visible plan, one rule cue, and one mistake to stop before.

Length
6 annotated entries
Branch load
Single line, no side branch
Candidates
1 plan + 1 reject
Judgment
Legal cue first: draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition
Depth
Two-move window
Read for
Read one plan aloud, match it to the board cue, and stop at the first unsafe reply.
Watch
discarding 5s before checking what the table has revealed
Next cue
Move up after you can name the rule cue without rereading the note.
Review task

Replay 1. Draw 9p, discard 7m, name a pair decision, a loose tile, and a draw-discard line that exposes direction;, then reject discarding 5s before checking what the table has revealed.

Record anatomy

Beginner Mahjong Strategy records are a short line built from 1. Draw 9p, discard 7m: one rule cue, one visible plan, and one obvious mistake around a pair decision, a loose tile, and a draw-discard line that exposes direction; one visible plan.

Opening line
Start with 1. Draw 9p, discard 7m; keep the first reply visible.
Rule cue
Point to draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing before judging the move.
First trap
Stop at discarding 5s before checking what the table has revealed instead of exploring side branches.
Ready check
Move on only after the rule cue can be named from memory.

Beginner Mahjong strategy records name the drawn tile, discard, hand block, and visible table risk in plain order.

Intermediate recordMahjong Intermediate Reply Record: Discard East Center Route Turn1. Draw Green Dragon, discard East
Same cue: a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 3p-Red Dragon, isolated 2s, and visible discard 8s; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern
1Hand block
2Visible discard
3Safety turn
  1. Hand blockStart from 1. Draw Green Dragon, discard East and name the shared cue: a terminal tile, a middle-suit wait, and a discard river.
  2. Visible discardCompare the reply around a pair decision, a loose tile, and a draw-discard line before trusting the first plan.
  3. Safety turnCarry the branch to the mistake test: discarding 3p before checking what the table has revealed.

8 entries, 2 candidate replies: add a reply comparison before deciding which plan survives.

Length
8 annotated entries
Branch load
Main line plus reply branch
Candidates
2 candidate replies
Judgment
Timing, safety, and shape all get judged
Depth
Turning-point window
Read for
Compare two candidate plans, then explain why the reply changes timing or safety.
Watch
discarding 3p before checking what the table has revealed
Next cue
Move up after you can compare both plans before seeing the answer.
Review task

Compare both replies around a pair decision, a loose tile, and a draw-discard line that exposes direction;; explain where discarding 3p before checking what the table has revealed changes the plan.

Record anatomy

Intermediate Mahjong Strategy records keep the same cue near a pair decision, a loose tile, and a draw-discard line that exposes direction; two candidate plans, then add candidate replies, a turning point, and one comparison line after 1. Draw Green Dragon, discard East.

Main line
Anchor the comparison at 1. Draw Green Dragon, discard East, not at a loose theme name.
Candidate pair
Keep two replies alive until the timing or safety test resolves them.
Turning point
Explain how discarding 3p before checking what the table has revealed changes the value of the first plan.
Replay task
Before opening the answer, say which candidate survives and why.

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Advanced recordMahjong Advanced Reply Record: Discard South Center Route Turn1. Draw White Dragon, discard South
Same cue: a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 3p-Red Dragon, isolated 2s, and visible discard 8s; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern
1Hand block
2Visible discard
3Safety turn
  1. Hand blockStart from 1. Draw White Dragon, discard South and name the shared cue: a terminal tile, a middle-suit wait, and a discard river.
  2. Visible discardCompare the reply around a terminal tile, a middle-suit wait, and a discard river before trusting the first plan.
  3. Safety turnCarry the branch to the mistake test: discarding 9p before checking what the table has revealed.

10 entries, 3+ candidate points: hold the branch, quiet preparation, and conversion test together.

Length
10 annotated entries
Branch load
Forcing branch, quiet prep, conversion
Candidates
3+ candidate points
Judgment
Every move can change the final evaluation
Depth
Full branch with source comparison
Read for
Hold the forcing branch, quiet preparation, and conversion test in the same replay.
Watch
discarding 9p before checking what the table has revealed
Next cue
Stay here when you want dense branches, not just legal-move recognition.
Review task

Annotate the quiet move after 1. Draw White Dragon, discard South; prove the conversion still survives discarding 9p before checking what the table has revealed.

Record anatomy

Advanced Mahjong Strategy records turn 1. Draw White Dragon, discard South into a branch: forcing move, quiet preparation, conversion test, and source comparison around a terminal tile, a middle-suit wait, and a discard river that warns against greed; a forcing.

Forcing branch
Track the pressure line from 1. Draw White Dragon, discard South without skipping replies.
Quiet move
Mark the preparation move that does not look urgent but keeps the branch alive.
Conversion test
Check whether discarding 9p before checking what the table has revealed appears only after the defender's best reply.
Review task
Write the moment pressure becomes conversion, then compare an outside record.

Advanced records hold several tile-efficiency branches and ask which discard preserves hand value without ignoring risk.

Study fragment

Mahjong Strategy intermediate finish-pattern fragment starts from 1. Draw North, discard 2s. It is a composed teaching fragment, not a tournament score and not gambling advice; compare outside records for rules, notation, and position type before treating it as proof.

After the lesson line

Mahjong Strategy outside-record comparison

Use this after replaying the lesson line. The article line is a teaching fragment; the outside source gives a comparison route, not permission to copy a score.

Competition rule boundaryEuropean Mahjong Association

Hold 1. Draw North, discard 2s beside a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and. Match outside material by notation, position type, and the trained mistake before judging move quality.

Level useintermediate

Intermediate check: hand direction versus safety.

Keep separateCompare, keep separate

Use table logs, scoring decisions, player results, or gambling claims only as context checks; this intermediate lesson stays an original teaching example, separate from outside scores, player metadata, and source commentary.

Open European Mahjong Association
Competition rule boundary

Compare this Mahjong Strategy lesson with real records

Use European Mahjong Association to compare draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing. This intermediate lesson stays an original teaching example, not a copied score, table log, SGF file, or named-player record.

Compare sourceEuropean Mahjong AssociationOpen source
Notation sample1. Draw North, discard 2s
Comparison object

draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing

  1. A
    Match the source type

    Open European Mahjong Association as a competition rule boundary and decide whether you are comparing a real record index, a rule source, or a position reference before judging the lesson.

  2. B
    Match notation before quality

    Hold the article sample 1. Draw North, discard 2s beside the outside source. Compare notation shape, turn order, and record length before deciding whether the moves teach the same problem.

  3. C
    Match the position job

    Use the cue a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand. The outside material only helps if it trains the same board, route, tile, threat, capture, or rule-position job.

  4. D
    Keep the lesson original

    Use outside move lists, player names, event labels, table logs, SGF files, or database commentary only as context checks; then return to the article's own mistake check: discarding 1m before checking what the table has revealed.

Competition rule boundary

Mahjong Strategy classic record bridge

Use 1. Draw North, discard 2s as the page's working line, then compare intermediate record shape against European Mahjong Association, the classic anchor, and the trained mistake before opening a full outside score.

Working line1. Draw North, discard 2s

a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 3p-Red Dragon, isolated 2s, and visible discard 8s; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern

Mistake checkdiscarding 1m before checking what the table has revealed

Open European Mahjong Association
Classic anchorIsolated Honor Discard AnchorHonor tile, suit block, and safe discard comparison

Compare tile vocabulary, suit block, honor status, table information, and whether the lesson trains safety or efficiency.

Open European Mahjong Association
Record exemplarMCR Hand-Reading ExemplarCompare tile vocabulary, draw-discard order, hand blocks, visible discard safety, and non-gambling competition framing.

Beginner pages compare one drawn tile and one safe discard; intermediate pages compare efficiency with defensive information; advanced pages compare several discard branches without claiming a table result.

Open European Mahjong Association
BeginnerShort Mahjong Strategy record: one notation line, one rule cue, and one visible mistake tied to a terminal tile, a middle-suit wait, and a discard river that warns.

In the outside source, look only for the same first plan around 1. Draw North, discard 2s; ignore long branches until the mistake can be named plainly.

IntermediateTurning-point Mahjong Strategy record: the same cue adds candidate replies, timing comparison, and a reason the first plan changes.

Compare whether the outside line tests the same reply choice and whether discarding 1m before checking what the table has revealed appears one exchange later.

AdvancedDense Mahjong Strategy record: forcing branch, quiet preparation, conversion test, and source comparison stay in one replay.

Use outside records to compare branch discipline and conversion timing, then keep this original teaching example separate from outside scores.

This bridge is a reader-facing comparison guide. The article remains a composed teaching fragment and original teaching example, separate from outside scores, player metadata, event labels, table logs, SGF files, database commentary, and source commentary.

Competition rule boundary

Mahjong Strategy real record check plan

Use this plan after the lesson replay: compare 1. Draw North, discard 2s with European Mahjong Association, then match the position terms, level job, and mistake pattern before trusting an outside record as a useful comparison.

Open sourceEuropean Mahjong AssociationOpen record source
First line1. Draw North, discard 2s
Search terms

terminal tile middle-suit wait discard river warns against greed two candidate plans turning point hand blocks

What should match

A useful outside Mahjong Strategy record should share the notation shape 1. Draw North, discard 2s, the same position job around terminal tile middle-suit wait discard river warns against greed two candidate plans turning point hand blocks, and the trained mistake discarding 1m checking what table has revealed.

What stays separate

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

What the source can proveEuropean Mahjong Association is the outside comparison point

European Mahjong Association can prove rule vocabulary, legal movement, competition framing, or notation terms for Mahjong Strategy. Use it to check whether draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing is a legal reading problem; it does not prove a named match score for this lesson.

What this lesson is1. Draw North, discard 2s is a teaching line

This page uses 1. Draw North, discard 2s as a compact Mahjong Strategy study line for terminal tile middle-suit wait discard river warns against greed two candidate plans turning point hand blocks. It teaches a level-specific record shape and a mistake check; it is not presented as a copied score from European Mahjong Association.

How to compareMatch record shape before names

Compare notation family, turn order, draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing, record level, and the mistake cue discarding 1m checking what table has revealed. A useful outside record may share the same problem without sharing every move.

What stays separateKeep source facts and lesson notes apart

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body. Use European Mahjong Association to check record reality, then return to the article's own annotation rather than mixing outside metadata into the lesson.

  1. Source
    Open the right kind of record source

    Start with European Mahjong Association as a competition rule boundary. Decide whether the outside page is a real record index, rule document, position reference, table log, or SGF-style record before comparing moves.

  2. Line
    Match the first notation line

    Hold 1. Draw North, discard 2s beside the outside source. The first check is notation family, turn order, and record length, not whether the whole outside score is identical.

  3. Position
    Match the position terms

    Search by terminal tile middle-suit wait discard river warns against greed two candidate plans turning point hand blocks. The outside material helps only when it trains the same draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing.

  4. Level
    Match the record level

    Look for a Mahjong Strategy record with candidate replies around terminal tile middle-suit wait discard river warns against greed two candidate plans turning point hand blocks; compare where timing or safety changes after 1. Draw North, discard 2s.

  5. Separate
    Keep the teaching line separate

    Treat this intermediate lesson as an original teaching example, not a named game record or copied match score. Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

Treat this intermediate lesson as an original teaching example, not a named game record or copied match score.

Lesson references

Mahjong Strategy lesson references

Mahjong Strategy intermediate record starts from 1. Draw North, discard 2s; compare rule language, record context, classic position shape, and public image evidence before using outside material.

Rule and notationMahjong Competition RulesEuropean Mahjong Association

Use European Mahjong Association to check legal vocabulary and Draw-discard tile notation before reading 1. Draw North, discard 2s.

Compare
Compare the rule cue in a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 3p-Red Dragon, isolated 2s, and visible discard 8s; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern with draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing; the article's notation sample is the first thing to keep stable.
Boundary
The rule source supports vocabulary and legality checks while this page stays a composed teaching fragment for Mahjong Strategy.
Record contextMahjong Competition Record NoteEuropean Mahjong Association

Use European Mahjong Association to compare record shape, source type, and the trained mistake: discarding 1m before checking what the table has revealed.

Compare
Match 1. Draw North, discard 2s, turn order, record length, and the position job before judging whether an outside record trains the same decision.
Boundary
Outside records are context checks; the move line here remains an original teaching example, not a named-player score.
Classic positionIsolated Honor Discard AnchorEuropean Mahjong Association

Honor tile, suit block, and safe discard comparison keeps a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 3p-Red Dragon, isolated 2s, and visible discard 8s; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern connected to a stable board, route, tile, or threat shape.

Compare
Compare tile vocabulary, suit block, honor status, table information, and whether the lesson trains safety or efficiency.
Boundary
The anchor is a lookup guide for study shape; it does not turn this composed fragment into a copied score.
Public imageWikimedia Commons Mahjong three dot tileWikimedia Commons Mahjong three dot tile

Wikimedia Commons Mahjong three dot tile is the public visual reference for this Mahjong Strategy page; The original study diagram is paired with Wikimedia Commons Mahjong three dot tile, a public-library reference for a second Mahjong dot-suit tile reference for suit notation, draw-discard, and hand-shape strategy pages; used as game-material context before the reader checks the article-specific study diagram. It gives board or piece context only; the article-specific line remains in the self-authored study diagram beginning 1. Draw North, discard 2s; 2. Left discards 8s, draw 6p.

Compare
Use the image for board, piece, route, tile, or surface context, then use the article diagram and 1. Draw North, discard 2s for the exact composed line.
Boundary
The public image supports context and license transparency; it is separate from the article-specific study diagram and move sequence.
Copy boundaryMahjong Strategy outside-material ruleEuropean Mahjong Association

The line beginning 1. Draw North, discard 2s; 2. Left discards 8s, draw 6p is a composed teaching fragment for Mahjong Strategy finishing pattern, built to compare candidate replies. It is not a tournament score; the page uses it as an intermediate study-note example for rule and notation practice. It is also not gambling advice, a table result, or scoring instruction. The page-specific mistake check is discarding 1m before checking what the table has revealed.

Compare
Use outside material to check draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing, source type, and position similarity before returning to the article line.
Boundary
Use table logs, scoring decisions, player results, or gambling claims only as context checks; this intermediate lesson stays an original teaching example, separate from outside scores, player metadata, and source commentary.
What to compare
  • Notation and turn order: 1. Draw North, discard 2s.
  • Position job and trained mistake: a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 3p-Red Dragon, isolated 2s, and visible discard 8s; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern / discarding 1m before checking what the table has revealed.
  • Image fit, source URL, license label, and whether the public image matches the same game family.
What stays outside
  • Outside scores, player metadata, event labels, table logs, SGF files, and database commentary stay outside the article body.
  • A public image is visual context, not proof that the composed move sequence happened in a real match.
  • A classic position anchor helps comparison; it is not a claim that this page reproduces that exact external record.
Classic lookup cueClassic lookup cue for Mahjong StrategyEuropean Mahjong Association: search cue and four comparison checks.

Classic lookup cue for Mahjong Strategy

Use European Mahjong Association as a real-record or position lookup context. This page remains a composed teaching fragment and is not a copied tournament score, named-player record, table log, or external database entry.

Search cueEuropean Mahjong Association: Mahjong Strategy Endgame finishing patterns + terminal tile middle-suit wait discard river warns against greed two + 1. Draw North, discard 2s + mahjong-strategy-intermediate-finish-pattern-shape-lesson-discard-2sOpen European Mahjong Association
1Search by position type

Start with terminal tile middle-suit wait discard river warns against greed two. The goal is to find the same kind of board, tile, route, or threat problem before looking for an exact score.

2Compare notation shape

Use the sample 1. Draw North, discard 2s to compare notation form, move length, and record density against external material.

3Check the trained mistake

Keep this mistake visible while comparing: discarding 1m checking what table has revealed. A useful outside record should make that decision easier to discuss.

4Keep lesson and outside record separate

Open European Mahjong Association for real records or position context, but keep this lesson separate from copied match scores and named-player claims.

Record exemplarCompare the lesson with a real source type2 source-backed exemplars for this game family.
Classic position anchorsUse known study shapes before searching for exact scores2 anchors; compare without copying a real score.
Curated reference packWhere to verify the record context2 game-specific references kept separate from the lesson.
Comparison pathHow to compare this fragment with external records4 lookup steps; compare, do not copy a real score.

How to compare this fragment with external records

Use this as a reading route before opening external databases or classic-position references. The goal is comparison, not copying a real score into this lesson.

  1. 1
    Match the notation shape

    Start with Draw-discard tile notation and the sample 1. Draw North, discard 2s. Compare outside records only for notation shape before judging move quality.

  2. 2
    Anchor the same kind of position

    Use this page cue: a terminal tile, a middle-suit wait, and a discard river that warns against greed; two candidate plans and a turning point; hand blocks around 3p-Red Dragon, isolated 2s, and visible discard 8s; draw, discard, sequence, pair, visible discard, and safety information check for the finishing pattern Look for a similar board, tile, route, or threat problem, not an identical copied position.

  3. 3
    Read it as a intermediate lesson

    Compare record length, annotation density, and the trained mistake: discarding 1m before checking what the table has revealed. That is how this page explains what a intermediate record is for.

  4. 4
    Keep lesson and outside record separate

    Use European Mahjong Association for real record lookup. This page remains a composed teaching fragment and is not a copied tournament score or named-player record.

Reference layerRules checked separately from the teaching fragment1 rule source link for notation and boundary checks.

Rules checked separately from the teaching fragment

These links support rule vocabulary, notation boundaries, and game-family context. They do not turn this composed study fragment into a tournament score or named-player record.

Record contextExternal records stay separate from this lessonEuropean Mahjong Association: context only, not copied-score proof.

External records stay separate from this lesson

Competition framing, tile vocabulary, and the boundary between non-gambling teaching records and real table results.

Used to keep hand-reading examples inside rule and notation practice. The site does not claim to reproduce official table logs or scoring sheets.

Mahjong Competition Record NoteEuropean Mahjong Association
Wikimedia Commons Mahjong three dot tile
Mahjong StrategyWhy this image is here

Public reference: The original study diagram is paired with Wikimedia Commons Mahjong three dot tile, a public-library reference for a second Mahjong dot-suit tile reference for suit notation, draw-discard, and hand-shape strategy pages; used as game-material context before the reader checks the article-specific study diagram. It gives board or piece context only; the article-specific line remains in the self-authored study diagram beginning 1. Draw North, discard 2s; 2. Left discards 8s, draw 6p. Source: Wikimedia Commons Mahjong three dot tile. License: Wikimedia Commons freely licensed file. Source page. Source file