CBGChinese Board Games GuideRules and annotated records for strategy learners

Mahjong Strategy

Mahjong Opening Record: Discard 1m River Lane

First line1. Draw 7p, discard 1m

Main mistake: discarding 6m before checking what the table has revealed

with the same-game path, start from a concrete mark, replay 1. Draw 7p, discard 1m; 2. Left discards South, draw 2p, locate hand blocks around 6s-White Dragon, isolated 1m, and visible discard South, separate the opening shape from the early habit that would overextend the position, compare the natural reply with the timing change created by opponent calls 4m, and then open the closest same-game record note while the notation is still fresh.

intermediateOpening and early-game plans8 record entries
Line to read first1. Draw 7p, discard 1m

as the level changes, keep the reply honest, hand blocks around 6s-White Dragon, isolated 1m, and visible discard South is the article's visual checkpoint. If it is skipped, discard 1m becomes a memorized move instead of a record-reading clue. The intermediate job is to keep two candidate replies alive until the timing test resolves them. The page is useful only if that first inspection changes how this tile hand-building opening shape: river lane record is read.

Critical turnfor this record, avoid the broad label, the middle of the record is 5.

for this record, avoid the broad label, the middle of the record is 5. Opponent calls 4m, you draw 5m, not the opening label. In this Mahjong Strategy opening plan, the position can still look fine here, but the next reply decides whether discard 1m survives. Write this beside it: The intermediate turning point is whether speed now matters more than value.

Why the level mattersintermediate shape

After the opening pair, write the task in plain words, split the record into a main line and one reply branch. The branch begins when opponent calls 4m changes the timing of discard 1m. For opening shape: river lane, the plan is not to memorize the line; it is to explain why opponent calls 4m changes the answer.

Read the record first

1. Draw 7p, discard 1m

as the level changes, keep the reply honest, hand blocks around 6s-White Dragon, isolated 1m, and visible discard South is the article's visual checkpoint. If it is skipped, discard 1m becomes a memorized move instead of a record-reading clue. The intermediate job is to keep two candidate replies alive until the timing test resolves them. The page is useful only if that first inspection changes how this tile hand-building opening shape: river lane record is read.

Position cue: two suit blocks, one isolated honor, and a discard that changes table risk; two candidate plans and a turning point; hand blocks around 6s-White Dragon, isolated 1m, and visible discard South; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan

Opening line1. Draw 7p, discard 1m

The opening plan keeps 6s-White Dragon shape and removes the isolated honor first.

Level shapeintermediate record

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Reader jobOpening and early-game plans

with the same-game path, start from a concrete mark, after this opening shape: river lane record, pick the next article by the reading demand it changes, not by a broader game label. The record has succeeded when opponent calls 4m feels like a test rather than another line of notation.

  1. 1Locate the line

    before choosing another page, hold the answer lightly, treat 1. Draw 7p, discard 1m as a coordinate key: it should make hand blocks around 6s-White Dragon, isolated 1m, and visible discard South easy to point at and easy to remember.

  2. 2Set the rule test

    before choosing another page, hold the answer lightly, use the rule cue as a filter: a legal-looking move is not enough if it fails the next reply and loses the position's purpose.

  3. 3Find the wrong instinct

    before choosing another page, hold the answer lightly, use the reply as a stress test. If discarding 6m before checking what the table has revealed is still hidden, reread the board cue before moving on to the finish.

  4. 4Carry the cue forward

    before choosing another page, hold the answer lightly, choose the next record by the thing still unclear: the rule cue, the reply timing, the visual cue, or the outside-source comparison.

Record goalOpening and early-game plans

The bridge record task works on first shapes, early routes, development order, and when an early threat is real. Board cue: hand blocks around 6s-White Dragon, isolated 1m, and visible discard South. Level job: the record note compares candidate moves and asks why one move preserves tempo while another only looks active for one move. In Mahjong Strategy, practice this habit: choose a hand direction while tracking what discards make opponents stronger. The useful test is whether the reader can connect the rule name to the move choice. Replay evidence: the Mahjong draw-discard tile notation line begins move one Draw 7p, discard 1m; move two Left discards South, draw 2p; inspect discard 1m.

Replay first1. Draw 7p, discard 1m

After the opening pair, write the task in plain words, split the record into a main line and one reply branch. The branch begins when opponent calls 4m changes the timing of discard 1m. For opening shape: river lane, the plan is not to memorize the line; it is to explain why opponent calls 4m changes the answer.

Position checkintermediate

for this record, avoid the broad label, the middle of the record is 5. Opponent calls 4m, you draw 5m, not the opening label. In this Mahjong Strategy opening plan, the position can still look fine here, but the next reply decides whether discard 1m survives. Write this beside it: The intermediate turning point is whether speed now matters more than value.

Verify outsideEuropean Mahjong Association

Compare notation and position type after the record line is clear; keep outside scores separate.

What to look at

two suit blocks, one isolated honor, and a discard that changes table risk; two candidate plans and a turning point; hand blocks around 6s-White Dragon, isolated 1m, and visible discard South; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan

Key decision
before choosing another page, hold the answer lightly, use the reply as a stress test. If discarding 6m before checking what the table has revealed is still hidden, reread the board cue before moving on to the finish.
Mistake diagnostic
before the replay, let the diagram lead, do the mistake pass with the board still in view. Say the rule in plain language, then test whether discard 1m still obeys it one reply later. In this Mahjong Strategy opening plan, legality is not enough; the move also has to keep answering draw, discard, sequence, pair, visible discard, and safety information.
After reading
with the same-game path, start from a concrete mark, after this opening shape: river lane record, pick the next article by the reading demand it changes, not by a broader game label. The record has succeeded when opponent calls 4m feels like a test rather than another line of notation.
Reader focusUse the next four cues before opening the reference material.
Levelintermediate

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Notation1. Draw 7p, discard 1m

before choosing another page, hold the answer lightly, treat 1. Draw 7p, discard 1m as a coordinate key: it should make hand blocks around 6s-White Dragon, isolated 1m, and visible discard South easy to point at and easy to remember.

Mistakediscarding 6m before checking what the table has revealed

before the replay, let the diagram lead, do the mistake pass with the board still in view. Say the rule in plain language, then test whether discard 1m still obeys it one reply later. In this Mahjong Strategy opening plan, legality is not enough; the move also has to keep answering draw, discard, sequence, pair, visible discard, and safety information.

Next recordMahjong Opening Record: Discard 8m Center Route

Stay in Mahjong Strategy and compare the same opening and early-game plans topic at beginner level; the rules and notation stay familiar while the record shape gets easier or harder.

Mahjong Strategy intermediate record diagram for Opening and early-game plans
Mahjong Strategy intermediate record diagram for Opening and early-game plans. at the diagram, start from a concrete mark, this original record diagram maps discard 1m to tile row with pairs, sequences, discards, and visible risk signals, then leaves opponent calls 4m visible as the reply test. Because the exact line is self-authored, the image can match the article without copying a database score or online record screenshot. It remains an original open-license record diagram with the page-specific cue in the SVG description. Source: original open-license record diagram. License: CC BY 4.0 self-authored record diagram. Open the image file.

What this record looks like

As the rule cue appears, make one local test, intermediate readers get a Mahjong Strategy opening shape: river lane record long enough to expose a reply sequence but still narrow enough to keep draw, discard, sequence, pair, visible discard, and safety information in view. Board cue: hand blocks around 6s-White Dragon, isolated 1m, and visible discard South. Rule check: draw, discard, sequence, pair, visible discard, and safety information. The notation uses Mahjong draw-discard tile notation. The first two entries are 1. Draw 7p, discard 1m; 2. Left discards South, draw 2p, which keeps the explanation tied to first shapes, early routes, development order, and when an early threat is real.

Position cue

two suit blocks, one isolated honor, and a discard that changes table risk; two candidate plans and a turning point; hand blocks around 6s-White Dragon, isolated 1m, and visible discard South; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan

Unique asset

A self-authored SVG record diagram for this Mahjong Strategy opening plan marks hand blocks around 6s-White Dragon, isolated 1m, and visible discard South. It is paired with Mahjong draw-discard tile notation beginning 1. Draw 7p, discard 1m; 2. Left discards South, draw 2p. The public reference image pub-mahjong-canton-tiles gives readers an open-gallery board or piece reference for the same game family.

Rule check

Mahjong Strategy rule check

Check this before the outside record: read 1. Draw 7p, discard 1m, name the rule source, test the position cue, and keep the mistake visible.

Open European Mahjong Association
Rule sourceMahjong Competition Rules

European Mahjong Association is the rule source to open first; use it for legal vocabulary before comparing this intermediate record.

Notation bridgeDraw-discard tile notation

Tile notation such as 5m, 7p, honor tiles, draw, discard, and call language lets the reader track hand shape without a full table log. On this page the first line is 1. Draw 7p, discard 1m.

Legal testtwo suit blocks, one isolated honor, and a discard that changes table

A turn usually draws, discards, or responds to visible calls under the ruleset. The record note should identify tile group, isolated honor, sequence, pair, and table information rather than giving gambling advice. For this page, apply it to two suit blocks, one isolated honor, and a discard that changes table risk; two candidate plans and a turning point; hand blocks around 6s-White.

Trap to watchdiscarding 6m before checking what the table has revealed

The common trap is discarding a flexible or safe-looking tile before checking visible information. A good fragment asks what the table has already revealed before naming the plan. Here the reader's mistake check is discarding 6m before checking what the table has revealed.

How to read this record note

First replay: 1. Draw 7p, discard 1m. Keep the line short enough to say aloud before judging whether the move is good.

Then inspect: The bridge record task works on first shapes, early routes, development order, and when an early threat is real. Board cue: hand blocks around 6s-White Dragon, isolated 1m, and visible discard South. Level job: the record note compares…

Outside check: Used to keep hand-reading examples inside rule and notation practice. The site does not claim to reproduce official table logs or scoring sheets.

Record format

Draw-discard tile notation

Read the sample as non-gambling hand-reading practice, not as a scoring claim, table result, or gambling recommendation.

1. Draw 9p, discard 7m
Beginner

Beginner Mahjong strategy records name the drawn tile, discard, hand block, and visible table risk in plain order.

Intermediate

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Advanced

Advanced records hold several tile-efficiency branches and ask which discard preserves hand value without ignoring risk.

Annotated Record Fragment

Move-by-move replay

Mahjong Strategy record reader

Mahjong Strategy intermediate opening-record fragment starts from 1. Draw 7p, discard 1m. It is an annotated record note, not a tournament score and not gambling advice; compare outside records for rules, notation, and position type before using it as a comparison example.

Entry 1 / 81. Draw 7p, discard 1m

The opening plan keeps 6s-White Dragon shape and removes the isolated honor first.

Key entry: connect it to two suit blocks, one isolated honor, and a discard that changes table risk; two candidate plans and a turning point; hand blocks around 6s-White Dragon, isolated 1m, and visible discard South; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan.
Position cue
two suit blocks, one isolated honor, and a discard that changes table risk; two candidate plans and a turning point; hand blocks around 6s-White Dragon, isolated 1m, and visible discard South; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan
Mistake test
discarding 6m before checking what the table has revealed
Mahjong Strategy notation reader for this annotated record note
MoveNotationAnnotationReader Cue
1Draw 7p, discard 1mThe opening plan keeps 6s-White Dragon shape and removes the isolated honor first.Key entry: connect it to two suit blocks, one isolated honor, and a discard that changes table risk; two candidate plans and a turning point; hand blocks around 6s-White Dragon, isolated 1m, and visible discard South; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan.
2Left discards South, draw 2pThe record marks South as safe information for this opening plan, not as a reason to chase a new suit.Pause here and name the rule cue, not only the active move.
3Discard 8m, keep pair Green DragonGreen DragonThe beginner choice is direction: complete sequences before collecting loose honors.Compare with the previous reply before moving on.
4Draw East, discard 6mThe hand stays two-away while avoiding a discard that feeds the visible side meld.Pause here and name the rule cue, not only the active move.
5Opponent calls 4m, you draw 5mThe intermediate turning point is whether speed now matters more than value.Compare with the previous reply before moving on.
6Discard 9p, wait around 7mThe line converts by naming the safe tile and the hand direction together.Pause here and name the rule cue, not only the active move.
7Draw North, consider riichi-style pressure noteThe branch is a record comparison only, not gambling advice or scoring advice.Compare with the previous reply before moving on.
8Discard 2s, keep 3p blockThe record shows why one defensive discard can preserve both speed and safety.Finish check: explain why discarding 6m before checking what the table has revealed is unsafe here.
  1. Move 1Draw 7p, discard 1m

    The opening plan keeps 6s-White Dragon shape and removes the isolated honor first.

    Key entry: connect it to two suit blocks, one isolated honor, and a discard that changes table risk; two candidate plans and a turning point; hand blocks around 6s-White Dragon, isolated 1m, and visible discard South; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan.
  2. Move 2Left discards South, draw 2p

    The record marks South as safe information for this opening plan, not as a reason to chase a new suit.

    Pause here and name the rule cue, not only the active move.
  3. Move 3Discard 8m, keep pair Green DragonGreen Dragon

    The beginner choice is direction: complete sequences before collecting loose honors.

    Compare with the previous reply before moving on.
  4. Move 4Draw East, discard 6m

    The hand stays two-away while avoiding a discard that feeds the visible side meld.

    Pause here and name the rule cue, not only the active move.
  5. Move 5Opponent calls 4m, you draw 5m

    The intermediate turning point is whether speed now matters more than value.

    Compare with the previous reply before moving on.
  6. Move 6Discard 9p, wait around 7m

    The line converts by naming the safe tile and the hand direction together.

    Pause here and name the rule cue, not only the active move.
  7. Move 7Draw North, consider riichi-style pressure note

    The branch is a record comparison only, not gambling advice or scoring advice.

    Compare with the previous reply before moving on.
  8. Move 8Discard 2s, keep 3p block

    The record shows why one defensive discard can preserve both speed and safety.

    Finish check: explain why discarding 6m before checking what the table has revealed is unsafe here.

Common Mistake

Mistake to test: discarding 6m before checking what the table has revealed. Replay 1. Draw 7p, discard 1m against two suit blocks, one isolated honor, and a discard that changes table risk; two candidate plans and a, then name the rule or reply that prevents it.

CommentaryOpen detailed replay notesFirst reading pass for Mahjong Strategy Opening Shape: River Lane: Match move one Draw 7p, discard 1m; move…

Commentary

First reading pass for Mahjong Strategy Opening Shape: River Lane: Match move one Draw 7p, discard 1m; move two Left discards South, draw 2p to hand blocks around 6s-White Dragon, isolated 1m, and visible discard South. Then name the draw, discard, sequence, pair, visible discard, and safety information check before reading any branch.

The opening shape: river lane record-reading point is not volume of moves. It is whether discard 1m still works after opponent calls 4m is named.

The tempting move changes the board now, but a fast discard can be dangerous if it improves an opponent's visible meld or exposes the hand direction. In this record note, that difference is visible at discard 1m.

A player importing habits from another board game should slow down at hand blocks around 6s-White Dragon, isolated 1m, and visible discard South. The safe bridge is draw, discard, sequence, pair, visible discard, and safety information.

Exit test: quote move one Draw 7p, discard 1m; move two Left discards South, draw 2p. Then explain why discarding 6m before checking what the table has revealed was tempting before opening the next same-game record.

PracticeOpen record questions4 questions for checking the record after replay.

Record Questions

  • Which cut detail in 1. Draw 7p, discard 1m; 2. Left discards South, draw 2p first reveals the opening shape: river lane problem?
  • What would change in this opening shape: river lane record if the reply opponent calls 4m arrived one move earlier?
  • In the opening shape: river lane position, which candidate around discard 1m is tempting, and what part of draw, discard, sequence, pair, visible discard, and safety information makes opponent calls 4m punish it?
  • Mahjong Strategy: How would you explain the draw, discard, sequence, pair, visible discard, and safety information check to someone who only knows chess or checkers notation?
Level comparison

What different record levels look like

Compare the same game family across level examples before choosing the next record page. The active card marks this page's level.

Beginner recordMahjong Beginner First-Plan Record: Discard 7m Safe Reply1. Draw 9p, discard 7m
Same cue: two suit blocks, one isolated honor, and a discard that changes table risk; two candidate plans and a turning point; hand blocks around 6s-White Dragon, isolated 1m, and visible discard South; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan
1Hand block
2Visible discard
3Safety turn
  1. Hand blockStart from 1. Draw 9p, discard 7m and name the shared cue: two suit blocks, one isolated honor, and a discard that.
  2. Visible discardCompare the reply around a table call, a safe tile question, and a hand-speed before trusting the first plan.
  3. Safety turnCarry the branch to the mistake test: discarding 5s before checking what the table has revealed.

6 entries, 1 plan + 1 reject: one visible plan, one rule cue, and one mistake to stop before.

Length
6 annotated entries
Branch load
Single line, no side branch
Candidates
1 plan + 1 reject
Judgment
Legal cue first: draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition
Depth
Two-move window
Read for
Read one plan aloud, match it to the board cue, and stop at the first unsafe reply.
Watch
discarding 5s before checking what the table has revealed
Next cue
Move up after you can name the rule cue without rereading the note.
Review task

Replay 1. Draw 9p, discard 7m, name a table call, a safe tile question, and a hand-speed versus value choice;, then reject discarding 5s before checking what the table has revealed.

Record anatomy

Beginner Mahjong Strategy records are a short line built from 1. Draw 9p, discard 7m: one rule cue, one visible plan, and one obvious mistake around a table call, a safe tile question, and a hand-speed versus value choice; one visible plan.

Opening line
Start with 1. Draw 9p, discard 7m; keep the first reply visible.
Rule cue
Point to draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing before judging the move.
First trap
Stop at discarding 5s before checking what the table has revealed instead of exploring side branches.
Ready check
Move on only after the rule cue can be named from memory.

Beginner Mahjong strategy records name the drawn tile, discard, hand block, and visible table risk in plain order.

Intermediate recordMahjong Intermediate Reply Record: Discard East Center Route Turn1. Draw Green Dragon, discard East
Same cue: two suit blocks, one isolated honor, and a discard that changes table risk; two candidate plans and a turning point; hand blocks around 6s-White Dragon, isolated 1m, and visible discard South; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan
1Hand block
2Visible discard
3Safety turn
  1. Hand blockStart from 1. Draw Green Dragon, discard East and name the shared cue: two suit blocks, one isolated honor, and a discard that.
  2. Visible discardCompare the reply around a table call, a safe tile question, and a hand-speed before trusting the first plan.
  3. Safety turnCarry the branch to the mistake test: discarding 3p before checking what the table has revealed.

8 entries, 2 candidate replies: add a reply comparison before deciding which plan survives.

Length
8 annotated entries
Branch load
Main line plus reply branch
Candidates
2 candidate replies
Judgment
Timing, safety, and shape all get judged
Depth
Turning-point window
Read for
Compare two candidate plans, then explain why the reply changes timing or safety.
Watch
discarding 3p before checking what the table has revealed
Next cue
Move up after you can compare both plans before seeing the answer.
Review task

Compare both replies around a table call, a safe tile question, and a hand-speed versus value choice;; explain where discarding 3p before checking what the table has revealed changes the plan.

Record anatomy

Intermediate Mahjong Strategy records keep the same cue near a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans, then add candidate replies, a turning point, and one comparison line after 1. Draw Green Dragon, discard East.

Main line
Anchor the comparison at 1. Draw Green Dragon, discard East, not at a loose theme name.
Candidate pair
Keep two replies alive until the timing or safety test resolves them.
Turning point
Explain how discarding 3p before checking what the table has revealed changes the value of the first plan.
Replay task
Before opening the answer, say which candidate survives and why.

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Advanced recordMahjong Advanced Reply Record: Discard South Center Route Turn1. Draw White Dragon, discard South
Same cue: two suit blocks, one isolated honor, and a discard that changes table risk; two candidate plans and a turning point; hand blocks around 6s-White Dragon, isolated 1m, and visible discard South; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan
1Hand block
2Visible discard
3Safety turn
  1. Hand blockStart from 1. Draw White Dragon, discard South and name the shared cue: two suit blocks, one isolated honor, and a discard that.
  2. Visible discardCompare the reply around a floating honor, two sequence paths, and one visible discard before trusting the first plan.
  3. Safety turnCarry the branch to the mistake test: discarding 9p before checking what the table has revealed.

10 entries, 3+ candidate points: hold the branch, quiet preparation, and conversion test together.

Length
10 annotated entries
Branch load
Forcing branch, quiet prep, conversion
Candidates
3+ candidate points
Judgment
Every move can change the final evaluation
Depth
Full branch with source comparison
Read for
Hold the forcing branch, quiet preparation, and conversion test in the same replay.
Watch
discarding 9p before checking what the table has revealed
Next cue
Stay here when you want dense branches, not just legal-move recognition.
Review task

Annotate the quiet move after 1. Draw White Dragon, discard South; prove the conversion still survives discarding 9p before checking what the table has revealed.

Record anatomy

Advanced Mahjong Strategy records turn 1. Draw White Dragon, discard South into a branch: forcing move, quiet preparation, conversion test, and source comparison around a floating honor, two sequence paths, and one visible discard that narrows the plan; a forcing.

Forcing branch
Track the pressure line from 1. Draw White Dragon, discard South without skipping replies.
Quiet move
Mark the preparation move that does not look urgent but keeps the branch alive.
Conversion test
Check whether discarding 9p before checking what the table has revealed appears only after the defender's best reply.
Review task
Write the moment pressure becomes conversion, then compare an outside record.

Advanced records hold several tile-efficiency branches and ask which discard preserves hand value without ignoring risk.

Record note

Mahjong Strategy intermediate opening-record fragment starts from 1. Draw 7p, discard 1m. It is an annotated record note, not a tournament score and not gambling advice; compare outside records for rules, notation, and position type before using it as a comparison example.

After the record line

Mahjong Strategy outside-record comparison

Use this after replaying the record line. The article line is a record note; the outside source gives a comparison path, not permission to copy a score.

Competition rule noteEuropean Mahjong Association

Hold 1. Draw 7p, discard 1m beside two suit blocks, one isolated honor, and a discard that changes table risk; two candidate plans and a. Match outside material by notation, position type, and the trained mistake before judging move quality.

Level useintermediate

Intermediate check: hand direction versus safety.

Keep separateCompare, keep separate

Use table logs, scoring decisions, player results, or gambling claims only as context checks; this intermediate record note stays an original annotated record example, separate from outside scores, player metadata, and source commentary.

Open European Mahjong Association
Competition rule note

Compare this Mahjong Strategy record note with real records

Use European Mahjong Association to compare draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing. This intermediate record note stays an original annotated record example, not a copied score, table log, SGF file, or named-player record.

Compare sourceEuropean Mahjong AssociationOpen source
Notation sample1. Draw 7p, discard 1m
Comparison object

draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing

  1. A
    Match the source type

    Open European Mahjong Association as a competition rule note and decide whether you are comparing a real record index, a rule source, or a position reference before judging the note.

  2. B
    Match notation before quality

    Hold the article sample 1. Draw 7p, discard 1m beside the outside source. Compare notation shape, turn order, and record length before deciding whether the moves explain the same problem.

  3. C
    Match the position job

    Use the cue two suit blocks, one isolated honor, and a discard that changes table risk; two candidate plans and a turning point; hand blocks. The outside material only helps if it trains the same board, route, tile, threat, capture, or rule-position job.

  4. D
    Keep the record note original

    Use outside move lists, player names, event labels, table logs, SGF files, or database commentary only as context checks; then return to the article's own mistake check: discarding 6m before checking what the table has revealed.

Competition rule note

Mahjong Strategy classic record bridge

Use 1. Draw 7p, discard 1m as the page's working line, then compare intermediate record shape against European Mahjong Association, the classic anchor, and the trained mistake before opening a full outside score.

Working line1. Draw 7p, discard 1m

two suit blocks, one isolated honor, and a discard that changes table risk; two candidate plans and a turning point; hand blocks around 6s-White Dragon, isolated 1m, and visible discard South; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan

Mistake checkdiscarding 6m before checking what the table has revealed

Open European Mahjong Association
Classic anchorIsolated Honor Discard AnchorHonor tile, suit block, and safe discard comparison

Compare tile vocabulary, suit block, honor status, table information, and whether the record note trains safety or efficiency.

Open European Mahjong Association
Record exemplarMCR Hand-Reading ExemplarCompare tile vocabulary, draw-discard order, hand blocks, visible discard safety, and non-gambling competition framing.

Beginner pages compare one drawn tile and one safe discard; intermediate pages compare efficiency with defensive information; advanced pages compare several discard branches without claiming a table result.

Open European Mahjong Association
BeginnerShort Mahjong Strategy record: one notation line, one rule cue, and one visible mistake tied to two suit blocks, one isolated honor, and a discard that changes table.

In the outside source, look only for the same first plan around 1. Draw 7p, discard 1m; ignore long branches until the mistake can be named plainly.

IntermediateTurning-point Mahjong Strategy record: the same cue adds candidate replies, timing comparison, and a reason the first plan changes.

Compare whether the outside line tests the same reply choice and whether discarding 6m before checking what the table has revealed appears one exchange later.

AdvancedDense Mahjong Strategy record: forcing branch, quiet preparation, conversion test, and source comparison stay in one replay.

Use outside records to compare branch discipline and conversion timing, then keep this original annotated record example separate from outside scores.

This bridge is a reader-facing comparison guide. The article remains an annotated record note and original annotated record example, separate from outside scores, player metadata, event labels, table logs, SGF files, database commentary, and source commentary.

Competition rule note

Mahjong Strategy real record check plan

Use this plan after the article replay: compare 1. Draw 7p, discard 1m with European Mahjong Association, then match the position terms, level job, and mistake pattern before trusting an outside record as a useful comparison.

Open sourceEuropean Mahjong AssociationOpen record source
First line1. Draw 7p, discard 1m
Search terms

two suit blocks isolated honor discard changes table risk two candidate plans turning point hand blocks

What should match

A useful outside Mahjong Strategy record should share the notation shape 1. Draw 7p, discard 1m, the same position job around two suit blocks isolated honor discard changes table risk two candidate plans turning point hand blocks, and the trained mistake discarding 6m checking what table has revealed.

What stays separate

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

What the source can proveEuropean Mahjong Association is the outside comparison point

European Mahjong Association can prove rule vocabulary, legal movement, competition framing, or notation terms for Mahjong Strategy. Use it to check whether draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing is a legal reading problem; it does not prove a named match score for this record note.

What this record note is1. Draw 7p, discard 1m is a record line

This page uses 1. Draw 7p, discard 1m as a compact Mahjong Strategy record line for two suit blocks isolated honor discard changes table risk two candidate plans turning point hand blocks. It explains a level-specific record shape and a mistake check; it is not presented as a copied score from European Mahjong Association.

How to compareMatch record shape before names

Compare notation family, turn order, draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing, record level, and the mistake cue discarding 6m checking what table has revealed. A useful outside record may share the same problem without sharing every move.

What stays separateKeep source facts and article notes apart

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body. Use European Mahjong Association to check record reality, then return to the article's own annotation rather than mixing outside metadata into the article.

  1. Source
    Open the right kind of record source

    Start with European Mahjong Association as a competition rule note. Decide whether the outside page is a real record index, rule document, position reference, table log, or SGF-style record before comparing moves.

  2. Line
    Match the first notation line

    Hold 1. Draw 7p, discard 1m beside the outside source. The first check is notation family, turn order, and record length, not whether the whole outside score is identical.

  3. Position
    Match the position terms

    Search by two suit blocks isolated honor discard changes table risk two candidate plans turning point hand blocks. The outside material helps only when it trains the same draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing.

  4. Level
    Match the record level

    Look for a Mahjong Strategy record with candidate replies around two suit blocks isolated honor discard changes table risk two candidate plans turning point hand blocks; compare where timing or safety changes after 1. Draw 7p, discard 1m.

  5. Separate
    Keep the record line separate

    Treat this intermediate record note as an original annotated record example, not a named game record or copied match score. Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

Treat this intermediate record note as an original annotated record example, not a named game record or copied match score.

Record references

Mahjong Strategy record references

Mahjong Strategy intermediate record starts from 1. Draw 7p, discard 1m; compare rule language, record context, classic position shape, and public image evidence before using outside material.

Rule and notationMahjong Competition RulesEuropean Mahjong Association

Use European Mahjong Association to check legal vocabulary and Draw-discard tile notation before reading 1. Draw 7p, discard 1m.

Compare
Compare the rule cue in two suit blocks, one isolated honor, and a discard that changes table risk; two candidate plans and a turning point; hand blocks around 6s-White Dragon, isolated 1m, and visible discard South; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan with draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing; the article's notation sample is the first thing to keep stable.
Keep separate
The rule source supports vocabulary and legality checks while this page stays an annotated record note for Mahjong Strategy.
Record contextMahjong Competition Record NoteEuropean Mahjong Association

Use European Mahjong Association to compare record shape, source type, and the trained mistake: discarding 6m before checking what the table has revealed.

Compare
Match 1. Draw 7p, discard 1m, turn order, record length, and the position job before judging whether an outside record trains the same decision.
Keep separate
Outside records are context checks; the move line here remains an original annotated record example, not a named-player score.
Classic positionIsolated Honor Discard AnchorEuropean Mahjong Association

Honor tile, suit block, and safe discard comparison keeps two suit blocks, one isolated honor, and a discard that changes table risk; two candidate plans and a turning point; hand blocks around 6s-White Dragon, isolated 1m, and visible discard South; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan connected to a stable board, route, tile, or threat shape.

Compare
Compare tile vocabulary, suit block, honor status, table information, and whether the record note trains safety or efficiency.
Keep separate
The anchor is a lookup guide for record shape; it does not turn this annotated record note into a copied score.
Public imageWikimedia Commons Canton Mahjong tiles photoWikimedia Commons Canton Mahjong tiles photo

Wikimedia Commons Canton Mahjong tiles photo is the public visual reference for this Mahjong Strategy page; with this board cue, hold the answer lightly, the public-library image on this page is Wikimedia Commons Canton Mahjong tiles photo; it gives open-gallery context for a full Canton Mahjong tile set photo for suit, honor, and hand-shape reading record notes; used as game-material context before the reader checks the article-specific record diagram. The fit is contextual rather than exact: readers use it to recognize the game materials, then read the actual position from the record diagram. The article-specific self-authored diagram remains the exact record cue. This public-library context remains separate from the self-authored article-specific diagram.

Compare
Use the image for board, piece, route, tile, or surface context, then use the article diagram and 1. Draw 7p, discard 1m for the exact composed line.
Keep separate
The public image supports context and license transparency; it is separate from the article-specific record diagram and move sequence.
Keep separateMahjong Strategy outside-material ruleEuropean Mahjong Association

On this page, keep the reply honest, intermediate tile hand-building readers should read 1. Draw 7p, discard 1m; 2. Left discards South, draw 2p beside hand blocks around 6s-White Dragon, isolated 1m, and visible discard South. That makes the page an annotated record note, not a tournament score, built to compare candidate replies. The outside-source job starts only after the local cue discarding 6m before checking what the table has revealed is visible. It is also not gambling advice, a table result, or scoring instruction. The page-specific mistake check is discarding 6m before checking what the table has revealed.

Compare
Use outside material to check draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing, source type, and position similarity before returning to the article line.
Keep separate
Use table logs, scoring decisions, player results, or gambling claims only as context checks; this intermediate record note stays an original annotated record example, separate from outside scores, player metadata, and source commentary.
What to compare
  • Notation and turn order: 1. Draw 7p, discard 1m.
  • Position job and trained mistake: two suit blocks, one isolated honor, and a discard that changes table risk; two candidate plans and a turning point; hand blocks around 6s-White Dragon, isolated 1m, and visible discard South; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan / discarding 6m before checking what the table has revealed.
  • Image fit, source URL, license label, and whether the public image matches the same game family.
What stays outside
  • Outside scores, player metadata, event labels, table logs, SGF files, and database commentary stay outside the article body.
  • A public image is visual context, not proof that the composed move sequence happened in a real match.
  • A classic position anchor helps comparison; it is not a claim that this page reproduces that exact external record.
Classic lookup cueClassic lookup cue for Mahjong StrategyEuropean Mahjong Association: search cue and four comparison checks.

Classic lookup cue for Mahjong Strategy

Use European Mahjong Association as a real-record or position lookup context. This page remains an annotated record note and is not a copied tournament score, named-player record, table log, or external database entry.

Search cueEuropean Mahjong Association: Mahjong Strategy Opening early-game plans + two suit blocks isolated honor discard changes table risk two + 1. Draw 7p, discard 1m + discarding 6m checking what table has revealedOpen European Mahjong Association
1Search by position type

Start with two suit blocks isolated honor discard changes table risk two. The goal is to find the same kind of board, tile, route, or threat problem before looking for an exact score.

2Compare notation shape

Use the sample 1. Draw 7p, discard 1m to compare notation form, move length, and record density against external material.

3Check the trained mistake

Keep this mistake visible while comparing: discarding 6m checking what table has revealed. A useful outside record should make that decision easier to discuss.

4Keep record note and outside record separate

Open European Mahjong Association for real records or position context, but keep this record note separate from copied match scores and named-player claims.

Record exemplarCompare the record note with a real source type2 source-backed exemplars for this game family.
Classic position anchorsUse known record shapes before searching for exact scores2 anchors; compare without copying a real score.
Curated reference packWhere to verify the record context2 game-specific references kept separate from the article line.
Comparison pathHow to compare this fragment with external records4 lookup steps; compare, do not copy a real score.

How to compare this fragment with external records

Use this as a reading path before opening external databases or classic-position references. The goal is comparison, not copying a real score into this article.

  1. 1
    Match the notation shape

    Start with Draw-discard tile notation and the sample 1. Draw 7p, discard 1m. Compare outside records only for notation shape before judging move quality.

  2. 2
    Anchor the same kind of position

    Use this page cue: two suit blocks, one isolated honor, and a discard that changes table risk; two candidate plans and a turning point; hand blocks around 6s-White Dragon, isolated 1m, and visible discard South; draw, discard, sequence, pair, visible discard, and safety information check for the opening plan Look for a similar board, tile, route, or threat problem, not an identical copied position.

  3. 3
    Read it as a intermediate record note

    Compare record length, annotation density, and the trained mistake: discarding 6m before checking what the table has revealed. That is how this page explains what a intermediate record is for.

  4. 4
    Keep record note and outside record separate

    Use European Mahjong Association for real record lookup. This page remains an annotated record note and is not a copied tournament score or named-player record.

Reference layerRules checked separately from the record note1 rule source link for notation and boundary checks.

Rules checked separately from the record note

These links support rule vocabulary, notation boundaries, and game-family context. They do not turn this annotated record note into a tournament score or named-player record.

Record contextExternal records stay separate from this record noteEuropean Mahjong Association: context only, not copied-score proof.

External records stay separate from this record note

Competition framing, tile vocabulary, and the boundary between non-gambling annotated records and real table results.

Used to keep hand-reading examples inside rule and notation practice. The site does not claim to reproduce official table logs or scoring sheets.

Mahjong Competition Record NoteEuropean Mahjong Association
Wikimedia Commons Canton Mahjong tiles photo
Mahjong StrategyWhy this image is here

Public reference: with this board cue, hold the answer lightly, the public-library image on this page is Wikimedia Commons Canton Mahjong tiles photo; it gives open-gallery context for a full Canton Mahjong tile set photo for suit, honor, and hand-shape reading record notes; used as game-material context before the reader checks the article-specific record diagram. The fit is contextual rather than exact: readers use it to recognize the game materials, then read the actual position from the record diagram. The article-specific self-authored diagram remains the exact record cue. This public-library context remains separate from the self-authored article-specific diagram. Source: Wikimedia Commons Canton Mahjong tiles photo. License: Wikimedia Commons freely licensed file. Source page. Source file