CBGChinese Board Games GuideRules and annotated records for strategy learners

Mahjong Strategy

Mahjong Record Comparison: Center Route with Discard West

First line1. Draw 6p, discard West

Main mistake: discarding 8m before checking what the table has revealed

for this record, make the cue do work, before comparing sources, make a block note for 1. Draw 6p, discard West; 2. Left discards 1m, draw 6s: what rule is being tested, where opponent calls Green Dragon changes the answer, how prepare a short record explanation for a reader arriving from another board game, and which related same-game page should come next.

intermediateComparison and record resources8 record entries
Line to read first1. Draw 6p, discard West

in this example, check the rule before style, draw, discard, sequence, pair, visible discard, and safety information is the first filter on the page; use it to decide where hand blocks around 5s-7p, isolated West, and visible discard 1m can break the line. The intermediate job is to keep two candidate replies alive until the timing test resolves them. The page is useful only if that first inspection changes how this tile hand-building record path: center route record is read.

Critical turnafter the opening pair, tie the move to the board, the middle of the record is 5.

after the opening pair, tie the move to the board, the middle of the record is 5. Opponent calls Green Dragon, you draw East, not the opening label. In this Mahjong Strategy record comparison, it is the first place where opponent calls Green Dragon tests whether the earlier plan was more than activity. Write this beside it: The intermediate turning point is whether speed now matters more than value.

Why the level mattersintermediate shape

In the replay notebook, keep the question narrow, put discard West and opponent calls Green Dragon in two columns, then explain which column still follows draw, discard, sequence, pair, visible discard, and safety information. For record path: center route, the plan is not to memorize the line; it is to explain why opponent calls Green Dragon changes the answer.

Read the record first

1. Draw 6p, discard West

in this example, check the rule before style, draw, discard, sequence, pair, visible discard, and safety information is the first filter on the page; use it to decide where hand blocks around 5s-7p, isolated West, and visible discard 1m can break the line. The intermediate job is to keep two candidate replies alive until the timing test resolves them. The page is useful only if that first inspection changes how this tile hand-building record path: center route record is read.

Position cue: a floating honor, two sequence paths, and one visible discard that narrows the plan; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the record comparison

Opening line1. Draw 6p, discard West

The record comparison keeps 5s-7p shape and removes the isolated honor first.

Level shapeintermediate record

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Reader jobComparison and record resources

for this record, make the cue do work, after this record path: center route record, pick the next article by the reading demand it changes, not by a broader game label. What matters after reading is the local proof that discard West still answers the rule cue.

  1. 1Find the cue

    before the replay, keep the comparison same-game, read 1. Draw 6p, discard West; 2. Left discards 1m, draw 6s aloud, then stop at the first place the diagram shows hand blocks around 5s-7p, isolated West, and visible discard 1m and write that cue in the margin.

  2. 2Translate the rule

    before the replay, keep the comparison same-game, name draw, discard, sequence, pair, visible discard, and safety information in plain language, then check whether discard West still respects it after the reply arrives.

  3. 3Make the answer local

    before the replay, keep the comparison same-game, ask what opponent calls Green Dragon changes: timing, safety, route, shape, territory, capture, or hand direction in this exact line.

  4. 4Choose the next record

    before the replay, keep the comparison same-game, use 4. Draw 2p, discard 8m and 8. Discard 9p, keep 7m block as the before-and-after pair, then open a same-game page that changes the level or topic but keeps the notation familiar.

Record goalComparison and record resources

The pressure record task works on how to compare the game with chess, checkers, family-game, classroom, or club reference habits. Board cue: hand blocks around 5s-7p, isolated West, and visible discard 1m. Level job: the record note compares candidate moves and asks why one move preserves tempo while another only looks active for one move. In Mahjong Strategy, practice this habit: choose a hand direction while tracking what discards make opponents stronger. The page keeps the record note narrow enough that the notation, cue, and mistake can be checked together. Replay evidence: the Mahjong draw-discard tile notation line begins move one Draw 6p, discard West; move two Left discards 1m, draw 6s; inspect discard West.

Replay first1. Draw 6p, discard West

In the replay notebook, keep the question narrow, put discard West and opponent calls Green Dragon in two columns, then explain which column still follows draw, discard, sequence, pair, visible discard, and safety information. For record path: center route, the plan is not to memorize the line; it is to explain why opponent calls Green Dragon changes the answer.

Position checkintermediate

after the opening pair, tie the move to the board, the middle of the record is 5. Opponent calls Green Dragon, you draw East, not the opening label. In this Mahjong Strategy record comparison, it is the first place where opponent calls Green Dragon tests whether the earlier plan was more than activity. Write this beside it: The intermediate turning point is whether speed now matters more than value.

Verify outsideEuropean Mahjong Association

Compare notation and position type after the record line is clear; keep outside scores separate.

What to look at

a floating honor, two sequence paths, and one visible discard that narrows the plan; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the record comparison

Key decision
before the replay, keep the comparison same-game, ask what opponent calls Green Dragon changes: timing, safety, route, shape, territory, capture, or hand direction in this exact line.
Mistake diagnostic
before using a source, keep the reply honest, do the mistake pass with the board still in view. Replay the final two entries and name exactly where discarding 8m before checking what the table has revealed becomes visible. In this Mahjong Strategy record comparison, legality is not enough; the move also has to keep answering draw, discard, sequence, pair, visible discard, and safety information.
After reading
for this record, make the cue do work, after this record path: center route record, pick the next article by the reading demand it changes, not by a broader game label. What matters after reading is the local proof that discard West still answers the rule cue.
Reader focusUse the next four cues before opening the reference material.
Levelintermediate

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Notation1. Draw 6p, discard West

before the replay, keep the comparison same-game, read 1. Draw 6p, discard West; 2. Left discards 1m, draw 6s aloud, then stop at the first place the diagram shows hand blocks around 5s-7p, isolated West, and visible discard 1m and write that cue in the margin.

Mistakediscarding 8m before checking what the table has revealed

before using a source, keep the reply honest, do the mistake pass with the board still in view. Replay the final two entries and name exactly where discarding 8m before checking what the table has revealed becomes visible. In this Mahjong Strategy record comparison, legality is not enough; the move also has to keep answering draw, discard, sequence, pair, visible discard, and safety information.

Next recordMahjong Record Comparison: Timing Choice with Discard South

Stay in Mahjong Strategy and compare the same comparison and record resources topic at beginner level; the rules and notation stay familiar while the record shape gets easier or harder.

Mahjong Strategy intermediate record diagram for Comparison and record resources
Mahjong Strategy intermediate record diagram for Comparison and record resources. when the mistake is tempting, make the cue do work, the page diagram keeps the exact example local by pairing hand blocks around 5s-7p, isolated West, and visible discard 1m with the answer test opponent calls Green Dragon. The pair separates game-material recognition from the composed record line, so readers do not mistake the image for a tournament score. It remains an original open-license record diagram with the page-specific cue in the SVG description. Source: original open-license record diagram. License: CC BY 4.0 self-authored record diagram. Open the image file.

What this record looks like

With the rule still visible, separate habit from proof, an intermediate record path: center route record should show a turning point, so this line pauses at hand blocks around 5s-7p, isolated West, and visible discard 1m before judging the active move. Board cue: hand blocks around 5s-7p, isolated West, and visible discard 1m. Rule check: draw, discard, sequence, pair, visible discard, and safety information. The notation uses Mahjong draw-discard tile notation. The first two entries are 1. Draw 6p, discard West; 2. Left discards 1m, draw 6s, which keeps the explanation tied to how to compare the game with chess, checkers, family-game, classroom, or club reference habits.

Position cue

a floating honor, two sequence paths, and one visible discard that narrows the plan; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the record comparison

Unique asset

A self-authored SVG record diagram for this Mahjong Strategy record comparison marks hand blocks around 5s-7p, isolated West, and visible discard 1m. It is paired with Mahjong draw-discard tile notation beginning 1. Draw 6p, discard West; 2. Left discards 1m, draw 6s. The public reference image pub-mahjong-display-category gives readers an open-gallery board or piece reference for the same game family.

Rule check

Mahjong Strategy rule check

Check this before the outside record: read 1. Draw 6p, discard West, name the rule source, test the position cue, and keep the mistake visible.

Open European Mahjong Association
Rule sourceMahjong Competition Rules

European Mahjong Association is the rule source to open first; use it for legal vocabulary before comparing this intermediate record.

Notation bridgeDraw-discard tile notation

Tile notation such as 5m, 7p, honor tiles, draw, discard, and call language lets the reader track hand shape without a full table log. On this page the first line is 1. Draw 6p, discard West.

Legal testa floating honor, two sequence paths, and one visible discard that narrows

A turn usually draws, discards, or responds to visible calls under the ruleset. The record note should identify tile group, isolated honor, sequence, pair, and table information rather than giving gambling advice. For this page, apply it to a floating honor, two sequence paths, and one visible discard that narrows the plan; two candidate plans and a turning point; hand blocks around.

Trap to watchdiscarding 8m before checking what the table has revealed

The common trap is discarding a flexible or safe-looking tile before checking visible information. A good fragment asks what the table has already revealed before naming the plan. Here the reader's mistake check is discarding 8m before checking what the table has revealed.

How to read this record note

First replay: 1. Draw 6p, discard West. Keep the line short enough to say aloud before judging whether the move is good.

Then inspect: The pressure record task works on how to compare the game with chess, checkers, family-game, classroom, or club reference habits. Board cue: hand blocks around 5s-7p, isolated West, and visible discard 1m. Level job: the record note compares…

Outside check: Used to keep hand-reading examples inside rule and notation practice. The site does not claim to reproduce official table logs or scoring sheets.

Record format

Draw-discard tile notation

Read the sample as non-gambling hand-reading practice, not as a scoring claim, table result, or gambling recommendation.

1. Draw 9p, discard 7m
Beginner

Beginner Mahjong strategy records name the drawn tile, discard, hand block, and visible table risk in plain order.

Intermediate

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Advanced

Advanced records hold several tile-efficiency branches and ask which discard preserves hand value without ignoring risk.

Annotated Record Fragment

Move-by-move replay

Mahjong Strategy record reader

Mahjong Strategy intermediate comparison fragment starts from 1. Draw 6p, discard West. It is an annotated record note, not a tournament score and not gambling advice; compare outside records for rules, notation, and position type before using it as a comparison example.

Entry 1 / 81. Draw 6p, discard West

The record comparison keeps 5s-7p shape and removes the isolated honor first.

Key entry: connect it to a floating honor, two sequence paths, and one visible discard that narrows the plan; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the record comparison.
Position cue
a floating honor, two sequence paths, and one visible discard that narrows the plan; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the record comparison
Mistake test
discarding 8m before checking what the table has revealed
Mahjong Strategy notation reader for this annotated record note
MoveNotationAnnotationReader Cue
1Draw 6p, discard WestThe record comparison keeps 5s-7p shape and removes the isolated honor first.Key entry: connect it to a floating honor, two sequence paths, and one visible discard that narrows the plan; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the record comparison.
2Left discards 1m, draw 6sThe record marks 1m as safe information for this record comparison, not as a reason to chase a new suit.Pause here and name the rule cue, not only the active move.
3Discard White Dragon, keep pair SouthSouthThe beginner choice is direction: complete sequences before collecting loose honors.Compare with the previous reply before moving on.
4Draw 2p, discard 8mThe hand stays two-away while avoiding a discard that feeds the visible side meld.Pause here and name the rule cue, not only the active move.
5Opponent calls Green Dragon, you draw EastThe intermediate turning point is whether speed now matters more than value.Compare with the previous reply before moving on.
6Discard 6m, wait around 4mThe line converts by naming the safe tile and the hand direction together.Pause here and name the rule cue, not only the active move.
7Draw 5m, consider riichi-style pressure noteThe branch is a record comparison only, not gambling advice or scoring advice.Compare with the previous reply before moving on.
8Discard 9p, keep 7m blockThe record shows why one defensive discard can preserve both speed and safety.Finish check: explain why discarding 8m before checking what the table has revealed is unsafe here.
  1. Move 1Draw 6p, discard West

    The record comparison keeps 5s-7p shape and removes the isolated honor first.

    Key entry: connect it to a floating honor, two sequence paths, and one visible discard that narrows the plan; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the record comparison.
  2. Move 2Left discards 1m, draw 6s

    The record marks 1m as safe information for this record comparison, not as a reason to chase a new suit.

    Pause here and name the rule cue, not only the active move.
  3. Move 3Discard White Dragon, keep pair SouthSouth

    The beginner choice is direction: complete sequences before collecting loose honors.

    Compare with the previous reply before moving on.
  4. Move 4Draw 2p, discard 8m

    The hand stays two-away while avoiding a discard that feeds the visible side meld.

    Pause here and name the rule cue, not only the active move.
  5. Move 5Opponent calls Green Dragon, you draw East

    The intermediate turning point is whether speed now matters more than value.

    Compare with the previous reply before moving on.
  6. Move 6Discard 6m, wait around 4m

    The line converts by naming the safe tile and the hand direction together.

    Pause here and name the rule cue, not only the active move.
  7. Move 7Draw 5m, consider riichi-style pressure note

    The branch is a record comparison only, not gambling advice or scoring advice.

    Compare with the previous reply before moving on.
  8. Move 8Discard 9p, keep 7m block

    The record shows why one defensive discard can preserve both speed and safety.

    Finish check: explain why discarding 8m before checking what the table has revealed is unsafe here.

Common Mistake

Mistake to test: discarding 8m before checking what the table has revealed. Replay 1. Draw 6p, discard West against a floating honor, two sequence paths, and one visible discard that narrows the plan; two candidate plans and, then name the rule or reply that prevents it.

CommentaryOpen detailed replay notesFirst reading pass for Mahjong Strategy Record Path: Center Route: Use move one Draw 6p, discard West; move…

Commentary

First reading pass for Mahjong Strategy Record Path: Center Route: Use move one Draw 6p, discard West; move two Left discards 1m, draw 6s as the anchor for this record comparison. The board detail to find first is hand blocks around 5s-7p, isolated West, and visible discard 1m.

Decision note for Record Path: Center Route: compare discard West with the tempting alternative and say what the opponent gains next.

Real gain in this record comparison appears one reply later. Here, opponent calls Green Dragon checks whether the slower-looking choice was real.

Use the record path: center route cross-game comparison as a check, not as the record itself. This record comparison keeps draw, discard, sequence, pair, visible discard, and safety information visible while the line is replayed.

By the end, point at opponent calls Green Dragon, explain the punishment in this record comparison, and choose whether the next record is easier or harder.

PracticeOpen record questions4 questions for checking the record after replay.

Record Questions

  • Which guard detail in 1. Draw 6p, discard West; 2. Left discards 1m, draw 6s first reveals the record path: center route problem?
  • What would change in this record path: center route record if the reply opponent calls Green Dragon arrived one move earlier?
  • In the record path: center route position, which candidate around discard West is tempting, and what part of draw, discard, sequence, pair, visible discard, and safety information makes opponent calls Green Dragon punish it?
  • Mahjong Strategy: Which hand blocks around 5s-7p, isolated West, and visible discard 1m detail would you replay before opening the next related record page?
Level comparison

What different record levels look like

Compare the same game family across level examples before choosing the next record page. The active card marks this page's level.

Beginner recordMahjong Beginner First-Plan Record: Discard 7m Safe Reply1. Draw 9p, discard 7m
Same cue: a floating honor, two sequence paths, and one visible discard that narrows the plan; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the record comparison
1Hand block
2Visible discard
3Safety turn
  1. Hand blockStart from 1. Draw 9p, discard 7m and name the shared cue: a floating honor, two sequence paths, and one visible discard.
  2. Visible discardCompare the reply around a table call, a safe tile question, and a hand-speed before trusting the first plan.
  3. Safety turnCarry the branch to the mistake test: discarding 5s before checking what the table has revealed.

6 entries, 1 plan + 1 reject: one visible plan, one rule cue, and one mistake to stop before.

Length
6 annotated entries
Branch load
Single line, no side branch
Candidates
1 plan + 1 reject
Judgment
Legal cue first: draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition
Depth
Two-move window
Read for
Read one plan aloud, match it to the board cue, and stop at the first unsafe reply.
Watch
discarding 5s before checking what the table has revealed
Next cue
Move up after you can name the rule cue without rereading the note.
Review task

Replay 1. Draw 9p, discard 7m, name a table call, a safe tile question, and a hand-speed versus value choice;, then reject discarding 5s before checking what the table has revealed.

Record anatomy

Beginner Mahjong Strategy records are a short line built from 1. Draw 9p, discard 7m: one rule cue, one visible plan, and one obvious mistake around a table call, a safe tile question, and a hand-speed versus value choice; one visible plan.

Opening line
Start with 1. Draw 9p, discard 7m; keep the first reply visible.
Rule cue
Point to draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing before judging the move.
First trap
Stop at discarding 5s before checking what the table has revealed instead of exploring side branches.
Ready check
Move on only after the rule cue can be named from memory.

Beginner Mahjong strategy records name the drawn tile, discard, hand block, and visible table risk in plain order.

Intermediate recordMahjong Intermediate Reply Record: Discard East Center Route Turn1. Draw Green Dragon, discard East
Same cue: a floating honor, two sequence paths, and one visible discard that narrows the plan; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the record comparison
1Hand block
2Visible discard
3Safety turn
  1. Hand blockStart from 1. Draw Green Dragon, discard East and name the shared cue: a floating honor, two sequence paths, and one visible discard.
  2. Visible discardCompare the reply around a table call, a safe tile question, and a hand-speed before trusting the first plan.
  3. Safety turnCarry the branch to the mistake test: discarding 3p before checking what the table has revealed.

8 entries, 2 candidate replies: add a reply comparison before deciding which plan survives.

Length
8 annotated entries
Branch load
Main line plus reply branch
Candidates
2 candidate replies
Judgment
Timing, safety, and shape all get judged
Depth
Turning-point window
Read for
Compare two candidate plans, then explain why the reply changes timing or safety.
Watch
discarding 3p before checking what the table has revealed
Next cue
Move up after you can compare both plans before seeing the answer.
Review task

Compare both replies around a table call, a safe tile question, and a hand-speed versus value choice;; explain where discarding 3p before checking what the table has revealed changes the plan.

Record anatomy

Intermediate Mahjong Strategy records keep the same cue near a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans, then add candidate replies, a turning point, and one comparison line after 1. Draw Green Dragon, discard East.

Main line
Anchor the comparison at 1. Draw Green Dragon, discard East, not at a loose theme name.
Candidate pair
Keep two replies alive until the timing or safety test resolves them.
Turning point
Explain how discarding 3p before checking what the table has revealed changes the value of the first plan.
Replay task
Before opening the answer, say which candidate survives and why.

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Advanced recordMahjong Advanced Reply Record: Discard South Center Route Turn1. Draw White Dragon, discard South
Same cue: a floating honor, two sequence paths, and one visible discard that narrows the plan; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the record comparison
1Hand block
2Visible discard
3Safety turn
  1. Hand blockStart from 1. Draw White Dragon, discard South and name the shared cue: a floating honor, two sequence paths, and one visible discard.
  2. Visible discardCompare the reply around a floating honor, two sequence paths, and one visible discard before trusting the first plan.
  3. Safety turnCarry the branch to the mistake test: discarding 9p before checking what the table has revealed.

10 entries, 3+ candidate points: hold the branch, quiet preparation, and conversion test together.

Length
10 annotated entries
Branch load
Forcing branch, quiet prep, conversion
Candidates
3+ candidate points
Judgment
Every move can change the final evaluation
Depth
Full branch with source comparison
Read for
Hold the forcing branch, quiet preparation, and conversion test in the same replay.
Watch
discarding 9p before checking what the table has revealed
Next cue
Stay here when you want dense branches, not just legal-move recognition.
Review task

Annotate the quiet move after 1. Draw White Dragon, discard South; prove the conversion still survives discarding 9p before checking what the table has revealed.

Record anatomy

Advanced Mahjong Strategy records turn 1. Draw White Dragon, discard South into a branch: forcing move, quiet preparation, conversion test, and source comparison around a floating honor, two sequence paths, and one visible discard that narrows the plan; a forcing.

Forcing branch
Track the pressure line from 1. Draw White Dragon, discard South without skipping replies.
Quiet move
Mark the preparation move that does not look urgent but keeps the branch alive.
Conversion test
Check whether discarding 9p before checking what the table has revealed appears only after the defender's best reply.
Review task
Write the moment pressure becomes conversion, then compare an outside record.

Advanced records hold several tile-efficiency branches and ask which discard preserves hand value without ignoring risk.

Record note

Mahjong Strategy intermediate comparison fragment starts from 1. Draw 6p, discard West. It is an annotated record note, not a tournament score and not gambling advice; compare outside records for rules, notation, and position type before using it as a comparison example.

After the record line

Mahjong Strategy outside-record comparison

Use this after replaying the record line. The article line is a record note; the outside source gives a comparison path, not permission to copy a score.

Competition rule noteEuropean Mahjong Association

Hold 1. Draw 6p, discard West beside a floating honor, two sequence paths, and one visible discard that narrows the plan; two candidate plans and. Match outside material by notation, position type, and the trained mistake before judging move quality.

Level useintermediate

Intermediate check: hand direction versus safety.

Keep separateCompare, keep separate

Use table logs, scoring decisions, player results, or gambling claims only as context checks; this intermediate record note stays an original annotated record example, separate from outside scores, player metadata, and source commentary.

Open European Mahjong Association
Competition rule note

Compare this Mahjong Strategy record note with real records

Use European Mahjong Association to compare draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing. This intermediate record note stays an original annotated record example, not a copied score, table log, SGF file, or named-player record.

Compare sourceEuropean Mahjong AssociationOpen source
Notation sample1. Draw 6p, discard West
Comparison object

draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing

  1. A
    Match the source type

    Open European Mahjong Association as a competition rule note and decide whether you are comparing a real record index, a rule source, or a position reference before judging the note.

  2. B
    Match notation before quality

    Hold the article sample 1. Draw 6p, discard West beside the outside source. Compare notation shape, turn order, and record length before deciding whether the moves explain the same problem.

  3. C
    Match the position job

    Use the cue a floating honor, two sequence paths, and one visible discard that narrows the plan; two candidate plans and a turning point; hand. The outside material only helps if it trains the same board, route, tile, threat, capture, or rule-position job.

  4. D
    Keep the record note original

    Use outside move lists, player names, event labels, table logs, SGF files, or database commentary only as context checks; then return to the article's own mistake check: discarding 8m before checking what the table has revealed.

Competition rule note

Mahjong Strategy classic record bridge

Use 1. Draw 6p, discard West as the page's working line, then compare intermediate record shape against European Mahjong Association, the classic anchor, and the trained mistake before opening a full outside score.

Working line1. Draw 6p, discard West

a floating honor, two sequence paths, and one visible discard that narrows the plan; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the record comparison

Mistake checkdiscarding 8m before checking what the table has revealed

Open European Mahjong Association
Classic anchorIsolated Honor Discard AnchorHonor tile, suit block, and safe discard comparison

Compare tile vocabulary, suit block, honor status, table information, and whether the record note trains safety or efficiency.

Open European Mahjong Association
Record exemplarMCR Hand-Reading ExemplarCompare tile vocabulary, draw-discard order, hand blocks, visible discard safety, and non-gambling competition framing.

Beginner pages compare one drawn tile and one safe discard; intermediate pages compare efficiency with defensive information; advanced pages compare several discard branches without claiming a table result.

Open European Mahjong Association
BeginnerShort Mahjong Strategy record: one notation line, one rule cue, and one visible mistake tied to a floating honor, two sequence paths, and one visible discard that narrows.

In the outside source, look only for the same first plan around 1. Draw 6p, discard West; ignore long branches until the mistake can be named plainly.

IntermediateTurning-point Mahjong Strategy record: the same cue adds candidate replies, timing comparison, and a reason the first plan changes.

Compare whether the outside line tests the same reply choice and whether discarding 8m before checking what the table has revealed appears one exchange later.

AdvancedDense Mahjong Strategy record: forcing branch, quiet preparation, conversion test, and source comparison stay in one replay.

Use outside records to compare branch discipline and conversion timing, then keep this original annotated record example separate from outside scores.

This bridge is a reader-facing comparison guide. The article remains an annotated record note and original annotated record example, separate from outside scores, player metadata, event labels, table logs, SGF files, database commentary, and source commentary.

Competition rule note

Mahjong Strategy real record check plan

Use this plan after the article replay: compare 1. Draw 6p, discard West with European Mahjong Association, then match the position terms, level job, and mistake pattern before trusting an outside record as a useful comparison.

Open sourceEuropean Mahjong AssociationOpen record source
First line1. Draw 6p, discard West
Search terms

floating honor two sequence paths visible discard narrows plan two candidate plans turning point hand blocks

What should match

A useful outside Mahjong Strategy record should share the notation shape 1. Draw 6p, discard West, the same position job around floating honor two sequence paths visible discard narrows plan two candidate plans turning point hand blocks, and the trained mistake discarding 8m checking what table has revealed.

What stays separate

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

What the source can proveEuropean Mahjong Association is the outside comparison point

European Mahjong Association can prove rule vocabulary, legal movement, competition framing, or notation terms for Mahjong Strategy. Use it to check whether draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing is a legal reading problem; it does not prove a named match score for this record note.

What this record note is1. Draw 6p, discard West is a record line

This page uses 1. Draw 6p, discard West as a compact Mahjong Strategy record line for floating honor two sequence paths visible discard narrows plan two candidate plans turning point hand blocks. It explains a level-specific record shape and a mistake check; it is not presented as a copied score from European Mahjong Association.

How to compareMatch record shape before names

Compare notation family, turn order, draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing, record level, and the mistake cue discarding 8m checking what table has revealed. A useful outside record may share the same problem without sharing every move.

What stays separateKeep source facts and article notes apart

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body. Use European Mahjong Association to check record reality, then return to the article's own annotation rather than mixing outside metadata into the article.

  1. Source
    Open the right kind of record source

    Start with European Mahjong Association as a competition rule note. Decide whether the outside page is a real record index, rule document, position reference, table log, or SGF-style record before comparing moves.

  2. Line
    Match the first notation line

    Hold 1. Draw 6p, discard West beside the outside source. The first check is notation family, turn order, and record length, not whether the whole outside score is identical.

  3. Position
    Match the position terms

    Search by floating honor two sequence paths visible discard narrows plan two candidate plans turning point hand blocks. The outside material helps only when it trains the same draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing.

  4. Level
    Match the record level

    Look for a Mahjong Strategy record with candidate replies around floating honor two sequence paths visible discard narrows plan two candidate plans turning point hand blocks; compare where timing or safety changes after 1. Draw 6p, discard West.

  5. Separate
    Keep the record line separate

    Treat this intermediate record note as an original annotated record example, not a named game record or copied match score. Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

Treat this intermediate record note as an original annotated record example, not a named game record or copied match score.

Record references

Mahjong Strategy record references

Mahjong Strategy intermediate record starts from 1. Draw 6p, discard West; compare rule language, record context, classic position shape, and public image evidence before using outside material.

Rule and notationMahjong Competition RulesEuropean Mahjong Association

Use European Mahjong Association to check legal vocabulary and Draw-discard tile notation before reading 1. Draw 6p, discard West.

Compare
Compare the rule cue in a floating honor, two sequence paths, and one visible discard that narrows the plan; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the record comparison with draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing; the article's notation sample is the first thing to keep stable.
Keep separate
The rule source supports vocabulary and legality checks while this page stays an annotated record note for Mahjong Strategy.
Record contextMahjong Competition Record NoteEuropean Mahjong Association

Use European Mahjong Association to compare record shape, source type, and the trained mistake: discarding 8m before checking what the table has revealed.

Compare
Match 1. Draw 6p, discard West, turn order, record length, and the position job before judging whether an outside record trains the same decision.
Keep separate
Outside records are context checks; the move line here remains an original annotated record example, not a named-player score.
Classic positionIsolated Honor Discard AnchorEuropean Mahjong Association

Honor tile, suit block, and safe discard comparison keeps a floating honor, two sequence paths, and one visible discard that narrows the plan; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the record comparison connected to a stable board, route, tile, or threat shape.

Compare
Compare tile vocabulary, suit block, honor status, table information, and whether the record note trains safety or efficiency.
Keep separate
The anchor is a lookup guide for record shape; it does not turn this annotated record note into a copied score.
Public imageWikimedia Commons display of Mahjong tiles categoryWikimedia Commons display of Mahjong tiles category

Wikimedia Commons display of Mahjong tiles category is the public visual reference for this Mahjong Strategy page; at the first branch, keep the comparison same-game, this Mahjong Strategy page uses Wikimedia Commons display of Mahjong tiles category as a public-library reference because it shows a public tile-display gallery for honor, suit, and discard-reference articles; used as game-material context before the reader checks the article-specific record diagram. The fit is contextual rather than exact: readers use it to recognize the game materials, then read the actual position from the record diagram. The article-specific self-authored diagram remains the exact record cue. This public-library context remains separate from the self-authored article-specific diagram.

Compare
Use the image for board, piece, route, tile, or surface context, then use the article diagram and 1. Draw 6p, discard West for the exact composed line.
Keep separate
The public image supports context and license transparency; it is separate from the article-specific record diagram and move sequence.
Keep separateMahjong Strategy outside-material ruleEuropean Mahjong Association

While the notation is fresh, check the rule before style, the working record for this record path: center route page is 1. Draw 6p, discard West; 2. Left discards 1m, draw 6s, with opponent calls Green Dragon as the reply check. It is an annotated record note, not a tournament score, and functions as an intermediate annotated-record example built to compare candidate replies. Compare real archives for shape and notation only after the article line has been read on its own terms. It is also not gambling advice, a table result, or scoring instruction. The page-specific mistake check is discarding 8m before checking what the table has revealed.

Compare
Use outside material to check draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing, source type, and position similarity before returning to the article line.
Keep separate
Use table logs, scoring decisions, player results, or gambling claims only as context checks; this intermediate record note stays an original annotated record example, separate from outside scores, player metadata, and source commentary.
What to compare
  • Notation and turn order: 1. Draw 6p, discard West.
  • Position job and trained mistake: a floating honor, two sequence paths, and one visible discard that narrows the plan; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the record comparison / discarding 8m before checking what the table has revealed.
  • Image fit, source URL, license label, and whether the public image matches the same game family.
What stays outside
  • Outside scores, player metadata, event labels, table logs, SGF files, and database commentary stay outside the article body.
  • A public image is visual context, not proof that the composed move sequence happened in a real match.
  • A classic position anchor helps comparison; it is not a claim that this page reproduces that exact external record.
Classic lookup cueClassic lookup cue for Mahjong StrategyEuropean Mahjong Association: search cue and four comparison checks.

Classic lookup cue for Mahjong Strategy

Use European Mahjong Association as a real-record or position lookup context. This page remains an annotated record note and is not a copied tournament score, named-player record, table log, or external database entry.

Search cueEuropean Mahjong Association: Mahjong Strategy Comparison record resources + floating honor two sequence paths visible discard narrows plan two + 1. Draw 6p, discard West + discarding 8m checking what table has revealedOpen European Mahjong Association
1Search by position type

Start with floating honor two sequence paths visible discard narrows plan two. The goal is to find the same kind of board, tile, route, or threat problem before looking for an exact score.

2Compare notation shape

Use the sample 1. Draw 6p, discard West to compare notation form, move length, and record density against external material.

3Check the trained mistake

Keep this mistake visible while comparing: discarding 8m checking what table has revealed. A useful outside record should make that decision easier to discuss.

4Keep record note and outside record separate

Open European Mahjong Association for real records or position context, but keep this record note separate from copied match scores and named-player claims.

Record exemplarCompare the record note with a real source type2 source-backed exemplars for this game family.
Classic position anchorsUse known record shapes before searching for exact scores2 anchors; compare without copying a real score.
Curated reference packWhere to verify the record context2 game-specific references kept separate from the article line.
Comparison pathHow to compare this fragment with external records4 lookup steps; compare, do not copy a real score.

How to compare this fragment with external records

Use this as a reading path before opening external databases or classic-position references. The goal is comparison, not copying a real score into this article.

  1. 1
    Match the notation shape

    Start with Draw-discard tile notation and the sample 1. Draw 6p, discard West. Compare outside records only for notation shape before judging move quality.

  2. 2
    Anchor the same kind of position

    Use this page cue: a floating honor, two sequence paths, and one visible discard that narrows the plan; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the record comparison Look for a similar board, tile, route, or threat problem, not an identical copied position.

  3. 3
    Read it as a intermediate record note

    Compare record length, annotation density, and the trained mistake: discarding 8m before checking what the table has revealed. That is how this page explains what a intermediate record is for.

  4. 4
    Keep record note and outside record separate

    Use European Mahjong Association for real record lookup. This page remains an annotated record note and is not a copied tournament score or named-player record.

Reference layerRules checked separately from the record note1 rule source link for notation and boundary checks.

Rules checked separately from the record note

These links support rule vocabulary, notation boundaries, and game-family context. They do not turn this annotated record note into a tournament score or named-player record.

Record contextExternal records stay separate from this record noteEuropean Mahjong Association: context only, not copied-score proof.

External records stay separate from this record note

Competition framing, tile vocabulary, and the boundary between non-gambling annotated records and real table results.

Used to keep hand-reading examples inside rule and notation practice. The site does not claim to reproduce official table logs or scoring sheets.

Mahjong Competition Record NoteEuropean Mahjong Association
Wikimedia Commons display of Mahjong tiles category
Mahjong StrategyWhy this image is here

Public reference: at the first branch, keep the comparison same-game, this Mahjong Strategy page uses Wikimedia Commons display of Mahjong tiles category as a public-library reference because it shows a public tile-display gallery for honor, suit, and discard-reference articles; used as game-material context before the reader checks the article-specific record diagram. The fit is contextual rather than exact: readers use it to recognize the game materials, then read the actual position from the record diagram. The article-specific self-authored diagram remains the exact record cue. This public-library context remains separate from the self-authored article-specific diagram. Source: Wikimedia Commons display of Mahjong tiles category. License: Wikimedia Commons category with file-level licenses. Source page. Source file