CBGChinese Board Games GuideRules and annotated records for strategy learners

Mahjong Strategy

Mahjong Record Comparison: Center Route with Discard West

First line1. Draw 6p, discard West

Main mistake: discarding 8m before checking what the table has revealed

Scan the record in three passes: first quote 1. Draw 6p, discard West; 2. Left discards 1m, draw 6s, then explain draw, discard, sequence, pair, visible discard, and safety information, then use the anchor checkpoint to prepare a short teaching explanation for a reader arriving from another board game; only after that should the reader then compare the neighboring level while the notation is still familiar.

intermediateComparison and teaching resources8 record entries
Read the record first

1. Draw 6p, discard West

Start with the notation and level shape, then use the diagram as a check on the same position.

Opening line1. Draw 6p, discard West

The teaching comparison keeps 5s-7p shape and removes the isolated honor first.

Level shapeintermediate record

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Reader jobComparison and teaching resources

Find a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the teaching comparison, then test the mistake before opening source references.

Study goalComparison and teaching resources

The pressure study task teaches how to explain the game to chess, checkers, family-game, classroom, or club learners. Board cue: hand blocks...

Replay first1. Draw 6p, discard West

8 entries; use the notation before reading commentary.

Position checkintermediate

a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a...

Verify outsideEuropean Mahjong Association

Compare notation and position type after the lesson line is clear; do not treat this fragment as a copied score.

Reader focusUse the next four cues before opening the reference material.
Levelintermediate

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Notation1. Draw 6p, discard West

Say the first line aloud, then match it to the board diagram.

Mistakediscarding 8m before checking what the table has revealed

Keep this failure in view while replaying the final two entries.

Next recordMahjong Record Comparison: Timing Choice with Discard South

Stay in Mahjong Strategy and compare the same comparison and teaching resources topic at beginner level; the rules and notation stay familiar while the record shape gets easier or harder.

Mahjong Strategy intermediate study diagram for Comparison and teaching resources
Mahjong Strategy intermediate study diagram for Comparison and teaching resources. The diagram is built specifically for Mahjong Record Comparison: Center Route with Discard West. It shows tile row with pairs, sequences, discards, and visible risk signals. It highlights hand blocks around 5s-7p, isolated West, and visible discard 1m and the draw, discard, sequence, pair, visible discard, and safety information check for this teaching comparison. It is an original open-license study diagram paired with a public-library reference image. Neither asset is presented as a historic match sheet or online game screenshot. Source: original open-license study diagram. License: CC BY 4.0 self-authored study diagram. Open the image file.

What this record looks like

An intermediate teaching path: center route record should show a turning point, so this line pauses at hand blocks around 5s-7p, isolated West, and visible discard 1m before judging the active move. Board cue: hand blocks around 5s-7p, isolated West, and visible discard 1m. Rule check: draw, discard, sequence, pair, visible discard, and safety information. The notation uses Mahjong draw-discard tile notation. The first two entries are 1. Draw 6p, discard West; 2. Left discards 1m, draw 6s, which keeps the explanation tied to how to explain the game to chess, checkers, family-game, classroom, or club learners.

Position cue

a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the teaching comparison

Unique asset

A self-authored SVG study diagram for this Mahjong Strategy teaching comparison marks hand blocks around 5s-7p, isolated West, and visible discard 1m. It is paired with Mahjong draw-discard tile notation beginning 1. Draw 6p, discard West; 2. Left discards 1m, draw 6s. The public reference image pub-mahjong-display-category gives readers an open-gallery board or piece reference for the same game family.

Rule check

Mahjong Strategy rule check

Check this before the outside record: read 1. Draw 6p, discard West, name the rule source, test the position cue, and keep the mistake visible.

Open European Mahjong Association
Rule sourceMahjong Competition Rules

European Mahjong Association is the rule source to open first; use it for legal vocabulary before comparing this intermediate record.

Notation bridgeDraw-discard tile notation

Tile notation such as 5m, 7p, honor tiles, draw, discard, and call language lets the reader track hand shape without a full table log. In this lesson the first line is 1. Draw 6p, discard West.

Legal testa table call, a safe tile question, and a hand-speed versus value

A turn usually draws, discards, or responds to visible calls under the ruleset. The lesson should identify tile group, isolated honor, sequence, pair, and table information rather than giving gambling advice. For this page, apply it to a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 5s-7p,.

Trap to watchdiscarding 8m before checking what the table has revealed

The common trap is discarding a flexible or safe-looking tile before checking visible information. A good fragment asks what the table has already revealed before naming the plan. Here the reader's mistake check is discarding 8m before checking what the table has revealed.

How to read this lesson

First replay: 1. Draw 6p, discard West. Keep the line short enough to say aloud before judging whether the move is good.

Then inspect: The pressure study task teaches how to explain the game to chess, checkers, family-game, classroom, or club learners. Board cue: hand blocks around 5s-7p, isolated West, and visible discard 1m. Level job: the lesson compares candidate moves and...

Outside check: Used to keep hand-reading examples inside rule and notation practice. The site does not claim to reproduce official table logs or scoring sheets.

Record format

Draw-discard tile notation

Read the sample as non-gambling hand-reading practice, not as a scoring claim, table result, or gambling recommendation.

1. Draw 9p, discard 7m
Beginner

Beginner Mahjong strategy records name the drawn tile, discard, hand block, and visible table risk in plain order.

Intermediate

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Advanced

Advanced records hold several tile-efficiency branches and ask which discard preserves hand value without ignoring risk.

Annotated Record Fragment

Move-by-move replay

Mahjong Strategy record reader

Mahjong Strategy intermediate comparison fragment starts from 1. Draw 6p, discard West. It is a composed teaching fragment, not a tournament score and not gambling advice; compare outside records for rules, notation, and position type before treating it as proof.

Step 1 / 81. Draw 6p, discard West

The teaching comparison keeps 5s-7p shape and removes the isolated honor first.

Key entry: connect it to a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the teaching comparison.
Position cue
a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the teaching comparison
Mistake test
discarding 8m before checking what the table has revealed
Mahjong Strategy notation reader for this composed study fragment
MoveNotationAnnotationReader Cue
1Draw 6p, discard WestThe teaching comparison keeps 5s-7p shape and removes the isolated honor first.Key entry: connect it to a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the teaching comparison.
2Left discards 1m, draw 6sThe record marks 1m as safe information for this teaching comparison, not as a reason to chase a new suit.Pause here and name the rule cue, not only the active move.
3Discard White Dragon, keep pair SouthSouthThe beginner choice is direction: complete sequences before collecting loose honors.Compare with the previous reply before moving on.
4Draw 2p, discard 8mThe hand stays two-away while avoiding a discard that feeds the visible side meld.Pause here and name the rule cue, not only the active move.
5Opponent calls Green Dragon, you draw EastThe intermediate turning point is whether speed now matters more than value.Compare with the previous reply before moving on.
6Discard 6m, wait around 4mThe line converts by naming the safe tile and the hand direction together.Pause here and name the rule cue, not only the active move.
7Draw 5m, consider riichi-style pressure noteThe branch is a teaching comparison only, not gambling advice or scoring advice.Compare with the previous reply before moving on.
8Discard 9p, keep 7m blockThe record shows why one defensive discard can preserve both speed and safety.Finish check: explain why discarding 8m before checking what the table has revealed is unsafe here.
  1. Move 1Draw 6p, discard West

    The teaching comparison keeps 5s-7p shape and removes the isolated honor first.

    Key entry: connect it to a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the teaching comparison.
  2. Move 2Left discards 1m, draw 6s

    The record marks 1m as safe information for this teaching comparison, not as a reason to chase a new suit.

    Pause here and name the rule cue, not only the active move.
  3. Move 3Discard White Dragon, keep pair SouthSouth

    The beginner choice is direction: complete sequences before collecting loose honors.

    Compare with the previous reply before moving on.
  4. Move 4Draw 2p, discard 8m

    The hand stays two-away while avoiding a discard that feeds the visible side meld.

    Pause here and name the rule cue, not only the active move.
  5. Move 5Opponent calls Green Dragon, you draw East

    The intermediate turning point is whether speed now matters more than value.

    Compare with the previous reply before moving on.
  6. Move 6Discard 6m, wait around 4m

    The line converts by naming the safe tile and the hand direction together.

    Pause here and name the rule cue, not only the active move.
  7. Move 7Draw 5m, consider riichi-style pressure note

    The branch is a teaching comparison only, not gambling advice or scoring advice.

    Compare with the previous reply before moving on.
  8. Move 8Discard 9p, keep 7m block

    The record shows why one defensive discard can preserve both speed and safety.

    Finish check: explain why discarding 8m before checking what the table has revealed is unsafe here.

Common Mistake

Mistake to test: discarding 8m before checking what the table has revealed. Replay 1. Draw 6p, discard West against a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a, then name the rule or reply that prevents it.

CommentaryOpen detailed replay notesFirst reading pass for Mahjong Strategy Teaching Path: Center Route: Use move one Draw 6p, discard West; move...

Commentary

First reading pass for Mahjong Strategy Teaching Path: Center Route: Use move one Draw 6p, discard West; move two Left discards 1m, draw 6s as the anchor for this teaching comparison. The board detail to find first is hand blocks around 5s-7p, isolated West, and visible discard 1m.

Decision note for Teaching Path: Center Route: compare discard West with the tempting alternative and say what the opponent gains next.

Progress in this teaching comparison is measured one reply later. Here, opponent calls Green Dragon checks whether the slower-looking choice was real.

Use the teaching path: center route cross-game comparison as a check, not as the lesson itself. This teaching comparison keeps draw, discard, sequence, pair, visible discard, and safety information visible while the line is replayed.

By the end, point at opponent calls Green Dragon, explain the punishment in this teaching comparison, and choose whether the next record is easier or harder.

PracticeOpen study questions4 questions for checking the record after replay.

Study Questions

  • Which guard detail in 1. Draw 6p, discard West; 2. Left discards 1m, draw 6s first reveals the teaching path: center route problem?
  • What would change in this teaching path: center route record if the reply opponent calls Green Dragon arrived one move earlier?
  • In the teaching path: center route position, which candidate around discard West is tempting, and what part of draw, discard, sequence, pair, visible discard, and safety information makes opponent calls Green Dragon punish it?
  • Mahjong Strategy: Which hand blocks around 5s-7p, isolated West, and visible discard 1m detail would you replay before opening the next related lesson?
Level comparison

What different record levels look like

Compare the same game family across level examples before choosing the next lesson. The active card marks this page's level.

Beginner recordMahjong Beginner First-Plan Record: Discard 7m Safe Reply1. Draw 9p, discard 7m
Same cue: a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the teaching comparison
1Hand block
2Visible discard
3Safety turn
  1. Hand blockStart from 1. Draw 9p, discard 7m and name the shared cue: a table call, a safe tile question, and a hand-speed.
  2. Visible discardCompare the reply around a pair decision, a loose tile, and a draw-discard line before trusting the first plan.
  3. Safety turnCarry the branch to the mistake test: discarding 5s before checking what the table has revealed.

6 entries, 1 plan + 1 reject: one visible plan, one rule cue, and one mistake to stop before.

Length
6 annotated entries
Branch load
Single line, no side branch
Candidates
1 plan + 1 reject
Judgment
Legal cue first: draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition
Depth
Two-move window
Read for
Read one plan aloud, match it to the board cue, and stop at the first unsafe reply.
Watch
discarding 5s before checking what the table has revealed
Next cue
Move up after you can name the rule cue without rereading the note.
Review task

Replay 1. Draw 9p, discard 7m, name a pair decision, a loose tile, and a draw-discard line that exposes direction;, then reject discarding 5s before checking what the table has revealed.

Record anatomy

Beginner Mahjong Strategy records are a short line built from 1. Draw 9p, discard 7m: one rule cue, one visible plan, and one obvious mistake around a pair decision, a loose tile, and a draw-discard line that exposes direction; one visible plan.

Opening line
Start with 1. Draw 9p, discard 7m; keep the first reply visible.
Rule cue
Point to draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing before judging the move.
First trap
Stop at discarding 5s before checking what the table has revealed instead of exploring side branches.
Ready check
Move on only after the rule cue can be named from memory.

Beginner Mahjong strategy records name the drawn tile, discard, hand block, and visible table risk in plain order.

Intermediate recordMahjong Intermediate Reply Record: Discard East Center Route Turn1. Draw Green Dragon, discard East
Same cue: a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the teaching comparison
1Hand block
2Visible discard
3Safety turn
  1. Hand blockStart from 1. Draw Green Dragon, discard East and name the shared cue: a table call, a safe tile question, and a hand-speed.
  2. Visible discardCompare the reply around a pair decision, a loose tile, and a draw-discard line before trusting the first plan.
  3. Safety turnCarry the branch to the mistake test: discarding 3p before checking what the table has revealed.

8 entries, 2 candidate replies: add a reply comparison before deciding which plan survives.

Length
8 annotated entries
Branch load
Main line plus reply branch
Candidates
2 candidate replies
Judgment
Timing, safety, and shape all get judged
Depth
Turning-point window
Read for
Compare two candidate plans, then explain why the reply changes timing or safety.
Watch
discarding 3p before checking what the table has revealed
Next cue
Move up after you can compare both plans before seeing the answer.
Review task

Compare both replies around a pair decision, a loose tile, and a draw-discard line that exposes direction;; explain where discarding 3p before checking what the table has revealed changes the plan.

Record anatomy

Intermediate Mahjong Strategy records keep the same cue near a pair decision, a loose tile, and a draw-discard line that exposes direction; two candidate plans, then add candidate replies, a turning point, and one comparison line after 1. Draw Green Dragon, discard East.

Main line
Anchor the comparison at 1. Draw Green Dragon, discard East, not at a loose theme name.
Candidate pair
Keep two replies alive until the timing or safety test resolves them.
Turning point
Explain how discarding 3p before checking what the table has revealed changes the value of the first plan.
Replay task
Before opening the answer, say which candidate survives and why.

Intermediate records compare hand direction with defensive safety, especially when a discard helps another player.

Advanced recordMahjong Advanced Reply Record: Discard South Center Route Turn1. Draw White Dragon, discard South
Same cue: a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the teaching comparison
1Hand block
2Visible discard
3Safety turn
  1. Hand blockStart from 1. Draw White Dragon, discard South and name the shared cue: a table call, a safe tile question, and a hand-speed.
  2. Visible discardCompare the reply around a terminal tile, a middle-suit wait, and a discard river before trusting the first plan.
  3. Safety turnCarry the branch to the mistake test: discarding 9p before checking what the table has revealed.

10 entries, 3+ candidate points: hold the branch, quiet preparation, and conversion test together.

Length
10 annotated entries
Branch load
Forcing branch, quiet prep, conversion
Candidates
3+ candidate points
Judgment
Every move can change the final evaluation
Depth
Full branch with source comparison
Read for
Hold the forcing branch, quiet preparation, and conversion test in the same replay.
Watch
discarding 9p before checking what the table has revealed
Next cue
Stay here when you want dense branches, not just legal-move recognition.
Review task

Annotate the quiet move after 1. Draw White Dragon, discard South; prove the conversion still survives discarding 9p before checking what the table has revealed.

Record anatomy

Advanced Mahjong Strategy records turn 1. Draw White Dragon, discard South into a branch: forcing move, quiet preparation, conversion test, and source comparison around a terminal tile, a middle-suit wait, and a discard river that warns against greed; a forcing.

Forcing branch
Track the pressure line from 1. Draw White Dragon, discard South without skipping replies.
Quiet move
Mark the preparation move that does not look urgent but keeps the branch alive.
Conversion test
Check whether discarding 9p before checking what the table has revealed appears only after the defender's best reply.
Review task
Write the moment pressure becomes conversion, then compare an outside record.

Advanced records hold several tile-efficiency branches and ask which discard preserves hand value without ignoring risk.

Study fragment

Mahjong Strategy intermediate comparison fragment starts from 1. Draw 6p, discard West. It is a composed teaching fragment, not a tournament score and not gambling advice; compare outside records for rules, notation, and position type before treating it as proof.

After the lesson line

Mahjong Strategy outside-record comparison

Use this after replaying the lesson line. The article line is a teaching fragment; the outside source gives a comparison route, not permission to copy a score.

Competition rule boundaryEuropean Mahjong Association

Hold 1. Draw 6p, discard West beside a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a. Match outside material by notation, position type, and the trained mistake before judging move quality.

Level useintermediate

Intermediate check: hand direction versus safety.

Keep separateCompare, keep separate

Use table logs, scoring decisions, player results, or gambling claims only as context checks; this intermediate lesson stays an original teaching example, separate from outside scores, player metadata, and source commentary.

Open European Mahjong Association
Competition rule boundary

Compare this Mahjong Strategy lesson with real records

Use European Mahjong Association to compare draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing. This intermediate lesson stays an original teaching example, not a copied score, table log, SGF file, or named-player record.

Compare sourceEuropean Mahjong AssociationOpen source
Notation sample1. Draw 6p, discard West
Comparison object

draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing

  1. A
    Match the source type

    Open European Mahjong Association as a competition rule boundary and decide whether you are comparing a real record index, a rule source, or a position reference before judging the lesson.

  2. B
    Match notation before quality

    Hold the article sample 1. Draw 6p, discard West beside the outside source. Compare notation shape, turn order, and record length before deciding whether the moves teach the same problem.

  3. C
    Match the position job

    Use the cue a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks. The outside material only helps if it trains the same board, route, tile, threat, capture, or rule-position job.

  4. D
    Keep the lesson original

    Use outside move lists, player names, event labels, table logs, SGF files, or database commentary only as context checks; then return to the article's own mistake check: discarding 8m before checking what the table has revealed.

Competition rule boundary

Mahjong Strategy classic record bridge

Use 1. Draw 6p, discard West as the page's working line, then compare intermediate record shape against European Mahjong Association, the classic anchor, and the trained mistake before opening a full outside score.

Working line1. Draw 6p, discard West

a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the teaching comparison

Mistake checkdiscarding 8m before checking what the table has revealed

Open European Mahjong Association
Classic anchorIsolated Honor Discard AnchorHonor tile, suit block, and safe discard comparison

Compare tile vocabulary, suit block, honor status, table information, and whether the lesson trains safety or efficiency.

Open European Mahjong Association
Record exemplarMCR Hand-Reading ExemplarCompare tile vocabulary, draw-discard order, hand blocks, visible discard safety, and non-gambling competition framing.

Beginner pages compare one drawn tile and one safe discard; intermediate pages compare efficiency with defensive information; advanced pages compare several discard branches without claiming a table result.

Open European Mahjong Association
BeginnerShort Mahjong Strategy record: one notation line, one rule cue, and one visible mistake tied to a table call, a safe tile question, and a hand-speed versus value.

In the outside source, look only for the same first plan around 1. Draw 6p, discard West; ignore long branches until the mistake can be named plainly.

IntermediateTurning-point Mahjong Strategy record: the same cue adds candidate replies, timing comparison, and a reason the first plan changes.

Compare whether the outside line tests the same reply choice and whether discarding 8m before checking what the table has revealed appears one exchange later.

AdvancedDense Mahjong Strategy record: forcing branch, quiet preparation, conversion test, and source comparison stay in one replay.

Use outside records to compare branch discipline and conversion timing, then keep this original teaching example separate from outside scores.

This bridge is a reader-facing comparison guide. The article remains a composed teaching fragment and original teaching example, separate from outside scores, player metadata, event labels, table logs, SGF files, database commentary, and source commentary.

Competition rule boundary

Mahjong Strategy real record check plan

Use this plan after the lesson replay: compare 1. Draw 6p, discard West with European Mahjong Association, then match the position terms, level job, and mistake pattern before trusting an outside record as a useful comparison.

Open sourceEuropean Mahjong AssociationOpen record source
First line1. Draw 6p, discard West
Search terms

table call safe tile question hand-speed versus value choice two candidate plans turning point hand blocks

What should match

A useful outside Mahjong Strategy record should share the notation shape 1. Draw 6p, discard West, the same position job around table call safe tile question hand-speed versus value choice two candidate plans turning point hand blocks, and the trained mistake discarding 8m checking what table has revealed.

What stays separate

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

What the source can proveEuropean Mahjong Association is the outside comparison point

European Mahjong Association can prove rule vocabulary, legal movement, competition framing, or notation terms for Mahjong Strategy. Use it to check whether draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing is a legal reading problem; it does not prove a named match score for this lesson.

What this lesson is1. Draw 6p, discard West is a teaching line

This page uses 1. Draw 6p, discard West as a compact Mahjong Strategy study line for table call safe tile question hand-speed versus value choice two candidate plans turning point hand blocks. It teaches a level-specific record shape and a mistake check; it is not presented as a copied score from European Mahjong Association.

How to compareMatch record shape before names

Compare notation family, turn order, draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing, record level, and the mistake cue discarding 8m checking what table has revealed. A useful outside record may share the same problem without sharing every move.

What stays separateKeep source facts and lesson notes apart

Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body. Use European Mahjong Association to check record reality, then return to the article's own annotation rather than mixing outside metadata into the lesson.

  1. Source
    Open the right kind of record source

    Start with European Mahjong Association as a competition rule boundary. Decide whether the outside page is a real record index, rule document, position reference, table log, or SGF-style record before comparing moves.

  2. Line
    Match the first notation line

    Hold 1. Draw 6p, discard West beside the outside source. The first check is notation family, turn order, and record length, not whether the whole outside score is identical.

  3. Position
    Match the position terms

    Search by table call safe tile question hand-speed versus value choice two candidate plans turning point hand blocks. The outside material helps only when it trains the same draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing.

  4. Level
    Match the record level

    Look for a Mahjong Strategy record with candidate replies around table call safe tile question hand-speed versus value choice two candidate plans turning point hand blocks; compare where timing or safety changes after 1. Draw 6p, discard West.

  5. Separate
    Keep the teaching line separate

    Treat this intermediate lesson as an original teaching example, not a named game record or copied match score. Keep outside scores, player names, event labels, table logs, SGF files, database notes, and source commentary separate from the article body.

Treat this intermediate lesson as an original teaching example, not a named game record or copied match score.

Lesson references

Mahjong Strategy lesson references

Mahjong Strategy intermediate record starts from 1. Draw 6p, discard West; compare rule language, record context, classic position shape, and public image evidence before using outside material.

Rule and notationMahjong Competition RulesEuropean Mahjong Association

Use European Mahjong Association to check legal vocabulary and Draw-discard tile notation before reading 1. Draw 6p, discard West.

Compare
Compare the rule cue in a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the teaching comparison with draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing; the article's notation sample is the first thing to keep stable.
Boundary
The rule source supports vocabulary and legality checks while this page stays a composed teaching fragment for Mahjong Strategy.
Record contextMahjong Competition Record NoteEuropean Mahjong Association

Use European Mahjong Association to compare record shape, source type, and the trained mistake: discarding 8m before checking what the table has revealed.

Compare
Match 1. Draw 6p, discard West, turn order, record length, and the position job before judging whether an outside record trains the same decision.
Boundary
Outside records are context checks; the move line here remains an original teaching example, not a named-player score.
Classic positionIsolated Honor Discard AnchorEuropean Mahjong Association

Honor tile, suit block, and safe discard comparison keeps a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the teaching comparison connected to a stable board, route, tile, or threat shape.

Compare
Compare tile vocabulary, suit block, honor status, table information, and whether the lesson trains safety or efficiency.
Boundary
The anchor is a lookup guide for study shape; it does not turn this composed fragment into a copied score.
Public imageWikimedia Commons display of Mahjong tiles categoryWikimedia Commons display of Mahjong tiles category

Wikimedia Commons display of Mahjong tiles category is the public visual reference for this Mahjong Strategy page; This Mahjong Strategy page uses Wikimedia Commons display of Mahjong tiles category as a public-library reference because it shows a public tile-display gallery for honor, suit, and discard-reference articles; used as game-material context before the reader checks the article-specific study diagram. The fit is contextual rather than exact: readers use it to recognize the game materials, then read the actual position from the study diagram.

Compare
Use the image for board, piece, route, tile, or surface context, then use the article diagram and 1. Draw 6p, discard West for the exact composed line.
Boundary
The public image supports context and license transparency; it is separate from the article-specific study diagram and move sequence.
Copy boundaryMahjong Strategy outside-material ruleEuropean Mahjong Association

This page uses a composed teaching fragment for Mahjong Strategy teaching comparison, with 1. Draw 6p, discard West; 2. Left discards 1m, draw 6s as the starting line. It is not a tournament score; treat it as an intermediate study-note example built to compare candidate replies and compare outside sources separately. It is also not gambling advice, a table result, or scoring instruction. The page-specific mistake check is discarding 8m before checking what the table has revealed.

Compare
Use outside material to check draw-discard notation, tile vocabulary, hand block, visible discard risk, and non-gambling competition framing, source type, and position similarity before returning to the article line.
Boundary
Use table logs, scoring decisions, player results, or gambling claims only as context checks; this intermediate lesson stays an original teaching example, separate from outside scores, player metadata, and source commentary.
What to compare
  • Notation and turn order: 1. Draw 6p, discard West.
  • Position job and trained mistake: a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the teaching comparison / discarding 8m before checking what the table has revealed.
  • Image fit, source URL, license label, and whether the public image matches the same game family.
What stays outside
  • Outside scores, player metadata, event labels, table logs, SGF files, and database commentary stay outside the article body.
  • A public image is visual context, not proof that the composed move sequence happened in a real match.
  • A classic position anchor helps comparison; it is not a claim that this page reproduces that exact external record.
Classic lookup cueClassic lookup cue for Mahjong StrategyEuropean Mahjong Association: search cue and four comparison checks.

Classic lookup cue for Mahjong Strategy

Use European Mahjong Association as a real-record or position lookup context. This page remains a composed teaching fragment and is not a copied tournament score, named-player record, table log, or external database entry.

Search cueEuropean Mahjong Association: Mahjong Strategy Comparison teaching resources + table call safe tile question hand-speed versus value choice two + 1. Draw 6p, discard West + mahjong-strategy-intermediate-teaching-path-center-route-discard-westOpen European Mahjong Association
1Search by position type

Start with table call safe tile question hand-speed versus value choice two. The goal is to find the same kind of board, tile, route, or threat problem before looking for an exact score.

2Compare notation shape

Use the sample 1. Draw 6p, discard West to compare notation form, move length, and record density against external material.

3Check the trained mistake

Keep this mistake visible while comparing: discarding 8m checking what table has revealed. A useful outside record should make that decision easier to discuss.

4Keep lesson and outside record separate

Open European Mahjong Association for real records or position context, but keep this lesson separate from copied match scores and named-player claims.

Record exemplarCompare the lesson with a real source type2 source-backed exemplars for this game family.
Classic position anchorsUse known study shapes before searching for exact scores2 anchors; compare without copying a real score.
Curated reference packWhere to verify the record context2 game-specific references kept separate from the lesson.
Comparison pathHow to compare this fragment with external records4 lookup steps; compare, do not copy a real score.

How to compare this fragment with external records

Use this as a reading route before opening external databases or classic-position references. The goal is comparison, not copying a real score into this lesson.

  1. 1
    Match the notation shape

    Start with Draw-discard tile notation and the sample 1. Draw 6p, discard West. Compare outside records only for notation shape before judging move quality.

  2. 2
    Anchor the same kind of position

    Use this page cue: a table call, a safe tile question, and a hand-speed versus value choice; two candidate plans and a turning point; hand blocks around 5s-7p, isolated West, and visible discard 1m; draw, discard, sequence, pair, visible discard, and safety information check for the teaching comparison Look for a similar board, tile, route, or threat problem, not an identical copied position.

  3. 3
    Read it as a intermediate lesson

    Compare record length, annotation density, and the trained mistake: discarding 8m before checking what the table has revealed. That is how this page explains what a intermediate record is for.

  4. 4
    Keep lesson and outside record separate

    Use European Mahjong Association for real record lookup. This page remains a composed teaching fragment and is not a copied tournament score or named-player record.

Reference layerRules checked separately from the teaching fragment1 rule source link for notation and boundary checks.

Rules checked separately from the teaching fragment

These links support rule vocabulary, notation boundaries, and game-family context. They do not turn this composed study fragment into a tournament score or named-player record.

Record contextExternal records stay separate from this lessonEuropean Mahjong Association: context only, not copied-score proof.

External records stay separate from this lesson

Competition framing, tile vocabulary, and the boundary between non-gambling teaching records and real table results.

Used to keep hand-reading examples inside rule and notation practice. The site does not claim to reproduce official table logs or scoring sheets.

Mahjong Competition Record NoteEuropean Mahjong Association
Wikimedia Commons display of Mahjong tiles category
Mahjong StrategyWhy this image is here

Public reference: This Mahjong Strategy page uses Wikimedia Commons display of Mahjong tiles category as a public-library reference because it shows a public tile-display gallery for honor, suit, and discard-reference articles; used as game-material context before the reader checks the article-specific study diagram. The fit is contextual rather than exact: readers use it to recognize the game materials, then read the actual position from the study diagram. Source: Wikimedia Commons display of Mahjong tiles category. License: Wikimedia Commons category with file-level licenses. Source page. Source file